Throne of Bloodstone
The Bloodstone Quartet
|TSR Series Code:||H4|
|Author:||Douglas Niles, Michael Dobson|
|Cover Artist:||Keith Parkinson|
|Format:||One book (96 pages) and poster map.|
|The text below is taken from a
description by TSR on the reverse of the actual product:
'The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone Pass has come to a standstill. As long as the source of the Witch-Kings power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa's power. All you have to do is journey to the Abyss, confront the mightiest demon of all, steal the Wand of Orcus, and take it to the Seven Heavens to be destroyed'.
Download the Throne of Bloodstone module.
Other adventures in the Bloodstone Quartet are:
|This module appears to be a very
poor conclusion to what sounds like a pretty good adventure series
(H1-4). Although I havent read H1-3, from the brief synopsis given
in this module they sound quite entertaining with a reasonable plot.
This module seems like the designers have got to a point and thought
"s**t, how we gonna end this series, I know lets through the players
into a meaninless planer travel adventure".
I'm not really a fan of the Planes and think they should stay in the Planescape setting. About 95% of this adventure is set in the Abyss, where most of the time is spent traveling through pointless locations before the final showdown with Orcus. Not exactly full of the Forgotten Realms flavor!
If I ever manage to locate H1-3, I think I will run with them and wrap the series up in the Realms and skip H4 all together. If anyone has run all four modules I would love to hear your comments on this.
|I agree with the
previous notion that the story line of module H4 did falter, the entire
series itself is great. My enjoyment with this series is the
simple fact that too much of AD&D is played just in the Realms,
characters have built themselves to high levels but really, what have they
experienced now that they haven't encountered already and defeated.
Thats where this series comes into play, it requires an experienced DM to run it properly but is extremely challenging, and for those characters that have come to rely upon the fact they are powerful and follow the hack and slash techniques will be in for a rude awakening when they are told to roll up a new character.
My advice to these modules is don't be afraid to add a little intique or hidden plot or two to keep things interesting ( or kill off your buddies baby, he he he ) its a great game and I recommend it highly.
After playing the Mines of Bloodstone and the Throne of Bloodstone, I would have to say what a great time my party and I spent adventuring. From a total of 8 characters of 25th level plus and fully loaded with all magic delights only for survived, our 30th level cleric had his head removed by a vorpal battle axe and our 26th level paladin was slaughtered by a group of demons. What a good adventure that really tested your characters and your battle plays.
If you play this campaign take hard characters with plenty of goodies, and try not to cry when they dont make it.
If anyone knows where i can get hold of the set let me know.
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