Tethtoril's Bookshelf

Tome of Magic: Pact, Shadow and Truename Magic


WotC Code:

953650000

Product Type: D&D rulebook
ISBN Number: 0-7869-3909-5
Author: Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb
Cover Artist: Todd Lockwood
Release Date: March 2006
Format: One hardcover book (288 pages)
Description:
The text below is taken from a description by WotC:

'Unlock the Magical Power ofVestiges, Shadows, and Syllables

The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alonside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find thress new standard classes - one for each new kind of magic - as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each

Pact Magic

Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic - a combination of symbols and secret rituals - to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.

Shadow Magic

The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteris, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim

Truename Magic

Every creature has a truename - the word of its creation. The truenamer knows the primal language of the universe - the language of Truespeech - and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.'

REALMS-RELEVANCE:

The Shadow Magic section of the book is particularly relevant to the Realms as a whole, as coverage of The Plane of Shadow is referenced in the Forgotten Realms and covered via the Shadow Weave. This is also mentioned specifically in this chapter.

The Truename Magic section of the book contains sections for each entry in the Monster section to show how it is used in a Forgotten Realms campaign.


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