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Angelo Mikalis

Personal Information
Name: Angelo Mikalis Player: Johnathan Detrick
Race: Human Gender: Male Height: 5'4"
Class: Fighter Level: 12 Weight: 120 lbs
XP: 1,186,000 Next Level: 1,250,000
Kit: None Alignment: Lawful Good
Eyes: Green Hair: Blond Deity: Deneir
Age: 31
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 3 Spell: 5
Hit Points: 66
Base THAC0: 9
Melee THAC0: 9
Missile THAC0: 6
Natural armor class 10
Bracers of Defense AC 3 -7
Cloak of Protection +2 -2
Ring of Protection +3 -3
DEX Defensive adj. -4
Weapon Proficiencies


Martial Arts (5 slots)
Two-Weapon Fighting Style
Non-Weapon Proficiencies
Tumbling 19
Tightrope Walking 19
Blind Fighting 12
Etiquette 13
Running 7
Navigation (spelljamming vessels only) 12
Native Languages


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Nunchaku +4 (see below) 5 6 3/2 1 1d6+4 1d6+4 B M 1
Nunchaku +2 (see below) 7 6 3/2 1 1d6+2 1d6+2 B M 1
  • Items Readied
    • Nunchaku +4
      • *Heals 1/day
      • *Teleport 1/day (600 lbs.)
      • *Detect Invisibility (10' range 2/day)
      • *Special Purpose: Smite evil; evil hit on natural 20 must save vs. paralyzation or be paralyzed for 1d4 rounds.
      • *Create illusions with audio and visual components at 120 yards (needs concentration) 2/day.
    • Nunchaku +2 (+3 vs. being\creatures of NE alignment)
  • Items Carried
    • Figurine of Wondrous Power (Ivory Goats)
  • Items Worn
    • Cloak of Protection +2
    • Ring of Protection +3
    • Bracers of Defense AC 3
    • Gloves of the Feline
Character Description and History

Angelo was born on the moon of Toril. This moon is entirely devoted to the worship of Leira, and is a spelljamming society. He was raised in a communal boys home, and never knew his parents. As a child he was withdrawn and quiet, and was eventually taken in by a human that had retired from the Shao Lung empire on Toril. This old man taught Angelo both the physical and the mental disciplines of the Orient, as well as much of his knowledge of Spelljamming. As soon as Angelo reached the age of 16, he hired on to a spelljamming vessel as a member of its crew.

Angelo served on board many spelljamming vessels, and had some adventures with other groups. Then the Riders of Elvenflow hired him as first mate on their spelljamming vessel. Baish Canterbury was acting as the captain, and Angelo served him well as first mate. When the Riders ran into trouble with some of their old enemies while in space, they were surprised that their first mate was able to help them out so well. The Riders eventually returned to Toril, and they took Angelo with them.

Angelo remained as a member of the Riders for quite some time. He was placed in stasis with most of the rest of the party, and remained there for some time. After being released from stasis, the group split up. Angelo had always felt great loyalty to Baish (he had been his captain, had always treated him well, and had saved his life on numerous occasions), so Angelo adventured with him for quite some time. During a huge adventure to save all of Toril, Baish ascended to demigod status, and assumed control of the country of Unther. Angelo remained by his side, and helped his master (or his "Captain", as Angelo insisted on calling him) rule the country. Shortly afterward, Baish relinquished his power to prevent Cyric from taking it. This allowed Tiamat to return from the nether regions, and lay claim to Unther. Some of the other Riders had journeyed to Unther to aid Baish, and a terrific battle ensued. In the tremendous battle, Angelo was separated from the rest of !

the Riders, and was lost. He has yet to resurface, and Baish and the Riders are doing everything they can to find him. Tiamat has insinuated that she has hidden him somewhere in Unther, but believing a chaotic evil goddess in chancy at best. The only thing that is certain is that, if he is still in Unther, he is undoubtedly doing his best to make Tiamat miserable.

Angelo is rather odd looking. He is very short and pale, as are all denizens of the moon. (He rarely tells people that he is from the moon. He just gets strange looks.) Angelo's short size and relative lack of strength (at least for a fighter, especially for a fighter in the Riders), tends to make him underestimated. While he is relatively weak (his hit points are atrocious!), he is an excellent martial artist, and incredibly brave. Angelo is very quiet (another rarity in the Riders), and tends to speak only when directly addressed. However, most of the Riders consider him to be something of a joke, and never address him.

Angelo has a very strong Oriental outlook on life. He has devoted his life to the teachings of the true martial artists, and follows them strictly. He is very modest, and never raises his voice, or allows anger to get the better of him. He believes strongly in honor, and follows Baish because of that. He has died numerous times while with the Riders, and many times that is because he was protecting Baish with his life. He has jumped in the way of spells and monsters on numerous occasions. He feels very strongly in doing the right thing, and becomes frustrated on rare occasions by Baish's sometimes selfish actions. But Baish has been getting better, and Angelo is proud to serve him.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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