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Cassius Vaughn

Personal Information
Name: Cassius Vaughn Player: Johnathan Detrick
Race: Human Gender: Male Height: 6'4"
Class: Paladin Level: 14 Weight: 240 lbs
XP: 2,039,662 Next Level: 2,100,000
Kit: None Alignment: Lawful Good
Eyes: Blue Hair: Blond Deity: Tyr
Age: 22
Ability Scores
Str: 18/87 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 3 Spell: 6
Hit Points: 101
Base THAC0: 7
Melee THAC0: 3
Missile THAC0: 7
Natural armor class 10
Full plate armor +3 -9
Magic Armor adj. -3
Medium shield +4 adj. -4
Boots of Striding\springing -1
Magical Shield +4 adj. -1
DEX Defensive adj. -1
Weapon Proficiencies

Heavy Lance
Long Sword

Sword and Sheild style combat

Non-Weapon Proficiencies
Riding, Airborne 11
Riding, Land-based 16
Blind Fighting 13
Muscial Instrument (lute) 14
Singing 18


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Longsword +5, Holy Avenger 1 2 0 1d8+14 1d12+14 S M
  • Items Readied
    • Longsword +5, Holy Avenger
  • Items Worn
    • Boots of Striding and Springing
    • Full plate armor +3
    • Girdle of Frost Giant Strength
    • Ring of Truth
    • Shield +4
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: T Ghost or 10 HD: 10
Zombie: D* Ghast: D Spectre or 8 HD: 4 Lich or 11+ HD: 13
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 7 Special: 16
Shadow or 3-4 HD: D* # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Character Description and History

Cassius was born an only child in the city of Arabel. His father was a mystery to him, as he abandoned the family when Cassius was a baby, and his mother refused to speak of him. Cassius was very poor as a child; his mother worked very hard to provide for both of them. Cassius supplemented their income with work from a local church of Tyr; in time he realized that working for Tyr was his calling in life. He dedicated himself to Tyr as a paladin.

As soon as Cassius reached his late teens, he left home to go adventuring. He felt that he could accomplish two objectives; he could bring glory to Tyr, and he could find treasure to send home to his mother. He had barely left town when he heard cries for help. Rushing towards the sounds, he found a young elf being attacked by a pack of wolves. He rushed to the elf's aid, and drove off the wolves. The elf was Magnus Xavier, and he soon realized that Cassius could be controlled and used. For his part, while Cassius was initially fooled by Magnus into believing the elf had his best interests at heart, Cassius was not as stupid as he usually acted. He soon realized Magnus's true nature, but felt that the mage could do much good if properly directed, and much evil if left alone. He decided to stay with him. Soon they met up with other young adventurers, and formed The Company of the Iron Circle.

After traveling together for a short time, the Company was kidnapped and branded by a group of evil beings that were attempting to duplicate their success with Alias. Cassius was working with the rest of the group to remove these azure bonds when the trail led them to Zhentil Keep. The group was set upon and Magnus was sentenced to die in their arena. The Company freed him, but was forced into a confrontation they could not hope to win. Cassius died helping the good characters survive, while his less noble comrades fled. (This began an enmity between the Riders and the Zhentarim that would last for a decade.

As luck would have it, the remaining members of the Company of the Iron Circle managed to complete the quest to remove the azure bonds, and were rewarded with 3 wishes. Magnus used one of them to resurrect all deceased party members, and Cassius once again found himself among the living. However, he felt that he had been neglecting his only relative, and returned to Arabel to spend time with his mother.

Cassius was soon to return to the party (now renamed The Riders of the Elvenflow), and worked with them as they started to biuld the town of Elven Flow. He was one of the most important Riders for years; he served as one of their strongest fighters, and as one of the commanders of the Elven Flow army. During this time he acquired both a Holy Avenger and his own Holy Steed, Aragorn (a pegasus).

Unfortunately, Cassius was with a group of Riders that entered Zhentil Keep on one of numerous occassions to thwart their black dealings. In this case, Cassius and the others found themselves unexpectedly battling a dragon. To allow the others time to get to safety, Cassius took the dragon on by himself. His gambit worked, and the others regrouped and destroyed the dragon. Alas, Cassius was killed by the dragon; his head bitten off! However, Tyr had seen his noble warrior's death, and had decided to reward him. Cassius was turned into a Planetar, and still fights for law and justice on the outer planes.

Cassius was a very good looking man, with classic features. he was very big and strong, and always kept himself very neat. This was not vanity, but simply what Cassius felt his job was as a paladin of Tyr. He was always cheerful, and often acted dumb. He was not stupid, but found that many people (Magnus among them) underestimated him when he pretended ignorance. He was the heart of the Riders for many years, an is still sorely missed.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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