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Faceous Tyrannus

Personal Information
Name: Faceous Tyrannus Player: Johnathan Detrick
Race: Human Gender: Male Height: 5'6"
Class: Cleric Level: 16 Weight: 110 lbs
XP: 1,818,353 Next Level: 2,025,000
Kit: None Alignment: Lawful Good
Eyes: Brown Hair: Grey Deity: Tyr
Age: 51
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 62 Chance to Learn New Spell: 75%
Wis: 20 Bonus Clerical Spells: 3, 3, 2, 2, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 2
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 7 Polymorph: 7
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 10 Spell: 9
Hit Points: 54
Base THAC0: 10
Melee THAC0: 10
Missile THAC0: 8
Natural armor class 10
Platemail of Etherealness +5 -5
Shield +4 -4
DEX Defensive adj. -3
FINAL: -10
Weapon Proficiencies

Footman's Flail
Footman's Mace
Non-Weapon Proficiencies
Swimming 14
Navigation 15
Etiquette 14
Heraldry 17
Ancient History 16
Ancient Languages 17
Healing 18
Herbalism 15
Religion 20
Reading/Writing 18
Spellcraft 15
Dancing 17
Native Languages


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Footmans Flail +4 7 1 6 1d6+5 2d4+4 B M
Staff of Curing 10 1 4 1d6 1d6 B M
  • Items Worn
    • Plate Mail of Etherealness +5
    • Necklace of Adaptions
    • Ring of Fire Resistance
  • Items Readied
    • Flail +4
    • Staff of Curing (5 charges)
  • Items Carried
    • Shield +4
    • Gem of True Seeing
    • Candle of Invocation
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D* Mummy or 7 HD: T Ghost or 10 HD: 7
Zombie: D* Ghast: D Spectre or 8 HD: T Lich or 11+ HD: 10
Ghoul or 2 HD: D* Wraith or 6 HD: D Vampire or 9 HD: 4 Special: 13
Shadow or 3-4 HD: D* # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 10 10 9 8 4 3 1
Character Description and History

Faceous was born in Selgaunt, the only son of an important thief. His mother is unknown to him (his father never married, and was with many women), and his father was very busy. He was a high-ranking member of the local thieves guild, so Faceous grew up knowing only thieves. Faceous enjoyed a very hedonistic lifestyle at an early age, and continued living it right up through his teenage years. His father felt that it was easier to throw money at Faceous, than to do anything else with him, so Faceous never had to work at anything.

Once Faceous reached his early twenties, his father felt that he should start to earn his keep. Faceous had other ideas. He had no desire to learn the craft of the thief, and besides, that would interfere with his carousing. He agreed to perform simple functions, like acting as middleman in simple transactions, but wouldn't actually steal anything. His father became more frustrated, as faceous often botched even the simple jobs he was given, as he was usually drunk in some tavern. Finally, at the age of 25, Faceous was cast out by his father, and left to wander on his own.

A serious alcoholic by this time, Faceous ended up begging (he had never learned any skills), and slept many night sin the streets of the city. He wandered the country of Sembia, until one night he was found by a cleric of Tyr. Sensing something great in this bum, the cleric took him into the temple. Over the next few months, Faceous began to receive the one thing he never had; love. He quit drinking, and became a cleric of Tyr.

He served in the temple for a few years, and then left to make his own way. He soon met up with the Riders of Elvenflow, who had just suffered serious casualties. They were attempting to remove some azure bonds they had been branded with, and Faceous agreed to help. He remained with the party through the successful completion of that adventure, and helped found the town of Elven Flow. He set up his own temple of Tyr (called The Hall of Justice), and became the Chief Magistrate of the town.

During this time, Faceous adventured less. Already much older than most of the Riders, Faceous believed he could do more good as a mentor to the paladin, Cassius, and as leader of his temple. His adventuring career was also hurt when he lost his right hand in battle. Feeling that this was a direct sign from his god, he refused to have the hand regenerated. He is without it to this day. He also served as the more conservative voice in town, clashing repeatedly with Ambrosia, Dennis, and Fenrys, over town policy. He also became close friends with Giotto Voltairin, a new addition to the Riders, and met an older witch named Avangelyne through him. Faceous and Avangelyne were soon married, but not before Faceous succumbed to alcoholism for the first time in over a decade. Thanks to his friend and fiancee, he beat back his personal demons.

Faceous and Avangelyne were present for the destruction of Elven Flow, and were imprisoned in stasis with the rest. Upon their freedom, they decided to retire. Faceous bought a house near Silverymoon, and they remained their for many years. Recently, Baish has asked their assistance in freeing Unther from Tiamat. faceous was reluctant to help, but Avangelyne pledged their support, and they are currently on their way to help.

Faceous looks old. He abused his body for quite some time, and you can tell. He is rail thin, with wrinkles galore. He tends to be sick a lot, and hates the cold. He always is dressed very well, and takes great pride in his appearance. He is a very conservative man and is saddled with great guilt for his misspent youth. He feels that he is too old to adventure, and usually will hang back and heal.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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