| T O P I C R E V I E W |
| Isambard |
Posted - 25 Nov 2008 : 18:48:33 With the current state of the 4E realms (that has already been discussed to great depth in these halls) and the associated lack of new pre-4E ``classic'' material, I have been considering my future DMing strategy.
While I no longer have the time to write complete scenarios from scratch, I have fared quite well over the last decade using published modules as a base and then adapting them to the tastes of my players.
I have been wondering if there are good third party (3.xE/OGL/...) modules that could be successfully realmsified. By that I mean that they could be well integrated with existing realms lore (possibly only in local scope, though), and not just be an anonymous dungeon crawl just plunked down into Cormyr.
I'd be grateful for any suggestions (or pointers to a thread which already discussed such matters).
Isambard -- new to the Keep, but with the Realms since the Grey Box |
| 7 L A T E S T R E P L I E S (Newest First) |
| Marc |
Posted - 12 Dec 2008 : 16:32:11 I like Rise of the Runelords (Pathfinder), it needs some adjusting if you want to stay close to canon, I ran some of its parts im the North, the runelords were giants
usually I don't use published adventures, but this would be a waste cause of Pathfinder's books format |
| Dalor Darden |
Posted - 11 Dec 2008 : 05:29:14 Personally, I have moved the "Giant" series into the Forgotten Realms very easily. The North works best for them; but I have a friend who worked them into the Moonsea area very easily too.
The Slaver Series works easily too; pretty much just about anywhere honestly. I think that these modules work well beneath Waterdeep if you modify it a little. I personally placed them in the Moonsea area; but never got to them because my party became side-tracked.
I had a lot of fun with the Temple of Elemental Evil in the Forgotten Realms too. I left Zugtmoy (sp?) alone, but replaced Iuz with Xvim...I thought he made a good demi-god. I put the Temple in the deep parts of The Vast north of Dragon Falls, actually on the Vesper River at the foothills of the Earthspur Mountains. The area fairly oozes orcs and hobgoblins; and Impiltur made a good compromise between Veluna and Furyondy. I had to change the history a good bit of course; but it came out really good. I put a lot of work into it and it was going good. I made Homlet into the nexus of the party's adventures long before they even knew they were going to go through the Temple of Elemental Evil. I renamed it; but can't remember what I called it. All was for naught however. They got the big idea they could simply waltz into the Temple and roll it...plunging too deep too quickly and got massacred. We restarted in the North where they wanted to play next...and I gave up on running the Temple again.
Those are just a few... |
| Lord Karsus |
Posted - 11 Dec 2008 : 04:57:39 -It's not a third-party product, but the adventure Bastion of Broken Souls, I liked. I believe that there were a few others, at lower levels, and that the above one was the 18-20 ending tier.
-I prefer the concept presented in the book concerning the afterlife, and use this one in my own campaign setting. This would also work well in the Forgotten Realms, making the Bastion of Souls something in Kelemvor's realm, perhaps. |
| Pandora |
Posted - 10 Dec 2008 : 20:41:00 One of the major problems of 3e was the total detail in which major characters like Elminster were listed in FR campaignbooks. That killed part of the mystery and filled certain people with ambitions to be able to beat them. The solution to this is to NOT give that precise stats, but rather stick to the personality and the "power level". The same also applies to modules from a different set of rules ... you dont really need to work out every NPC in detail to make the module work ... using approximate values should be good enough, because not every fight must be a tough challenge of exactly the right CR. The major part you need to figure out is the number of monsters AND treasure, because those may differ in efficiency depending on the rules. Most adventures have only one really challenging fight and you could focus on converting that one in detail. |
| PaulBestwick |
Posted - 09 Dec 2008 : 15:07:39 I am currently adapting The Barrow of the Forgotten King (WoTC generic module), to fit with my Uthmere/Great Dale campaign. Going with a few twists that I hope to post in this very section in the not to distant future. |
| Ashe Ravenheart |
Posted - 25 Nov 2008 : 21:18:38 There's Dungeon Crawl Classics from Goodman Games. They are set up like the old TSR Modules, so they should be easy to 'place' in the Realms.
You could also look at the Pathfinder adventure paths. It would require a bit more work to transfer over to the Realms, but they have been producing some quality material. |
| Dalor Darden |
Posted - 25 Nov 2008 : 19:19:57 If you are a member of the RPGA, you could use Living Greyhawk Modules.
I had a great deal of success using those. |