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 Lunar Magic Underpowered?

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Vainelus Posted - 16 Mar 2006 : 13:38:56
I was wondering if anyone else feels that the lunar magic feat is a bit weak? If so, does anyone have a suggestion that would make it more appealing to players, without overpowering the feat. I am trying to run a campaign based around the Knights of the Blue Moon in the Waterdeep book. I feel that a feat that 3 days of the month gives a character -1 caster lvl and 3 days a month gives a character +1 caster lvl does not really have a benefit since it's overall bonus cancels out. Most feats give the players an overall advantage, and I would like to edit this feat for my game in someway that would make it on par with other spellcasting feats such as spell penetration, combat casting, and spell focus. I really like the idea behind the feat that Selune effects the weave based on the current phase of the moon; however, I think that the feat's benefits need to outweigh any drawbacks, such as a penalty on nights of the new moon.
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Jindael Posted - 16 Mar 2006 : 17:25:37
I don’t have the feat in front of me, but going on what you said, I agree; the feat seems just like a trade off, rather than an over all advantage.

Simply +1 at the full moon wouldn’t really be balanced against Spell Focus, but combined with it, makes a nice all-around stack. (assuming they do stack, which I would hope.) +1 full AND an additional spell slot of your highest level seems a little more fair to me though.
Wooly Rupert Posted - 16 Mar 2006 : 17:07:33
quote:
Originally posted by Vainelus

I was wondering if anyone else feels that the lunar magic feat is a bit weak? If so, does anyone have a suggestion that would make it more appealing to players, without overpowering the feat. I am trying to run a campaign based around the Knights of the Blue Moon in the Waterdeep book. I feel that a feat that 3 days of the month gives a character -1 caster lvl and 3 days a month gives a character +1 caster lvl does not really have a benefit since it's overall bonus cancels out. Most feats give the players an overall advantage, and I would like to edit this feat for my game in someway that would make it on par with other spellcasting feats such as spell penetration, combat casting, and spell focus. I really like the idea behind the feat that Selune effects the weave based on the current phase of the moon; however, I think that the feat's benefits need to outweigh any drawbacks, such as a penalty on nights of the new moon.



It works well for adding pure flavor, though. If I was to play a Selûnite spellslinger, I'd likely take this feat.
Dhomal Posted - 16 Mar 2006 : 15:31:03
Hello-

You might consider, if you have not yet, reading Mistress of the Night by Don Bassingthwaite and Dave Gross. This is book 2 of the Clerics series - but the series is comprised of stand-alone stories - and can be read in any order.

The book has numerous instances of Selunites casting spells - and you could quite easilly get some ideas for what you are trying to do.

There - I did what I wanted to without including any spoilers. Except I guess that there are Selunites in the book who cast spells....

Dhomal

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