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T O P I C    R E V I E W
The Sage Posted - 30 Aug 2004 : 04:15:04
Since the website is still not ready, and to provide the ease of reference to the various characters in the campaign, can all players please post their PC stats in this scroll.

I'll provide more detail as the time of commencement approaches...
28   L A T E S T    R E P L I E S    (Newest First)
Bakra Posted - 15 Sep 2004 : 20:37:24
If you don't mind adding one more to the List....

add me, add me!
Or this cute doggie gets it!
macabail Posted - 04 Sep 2004 : 03:23:20
Here is Mourn Ex-Dlardrageth


Name: Mourn Ex-Dlardrageth (Aka Taeghen Turanruth)
Class: Sorcerer 6
Race: Fey'ri - Demon Elf (Usually seen as a Sun Elf)
Alignment: Chaotic Neutral
Deity: Fenmarel Mestarine
Appearance: Mourn is well into his second century and has a wiry-thin build. He stands almost six feet tall and is usually dressed in flowing black and green robes. Underneath can be seen the occaisonal hint of armor. He has the golden eyes of a Sun Elf and flowing blond hair.

If someone should ever see him when he isn't disguised (or makes a DC 27 Spot check) they will see that he actually has Red Eyes, and is heavily tattooed in Abyssal text. Ohh, and he has wings as well.

Str: 10
Dex: 12
Con: 13 (17)
Int: 14
Wis 12
Cha: 18 (20)

HP: 34
AC: 17 Touch 11 Flatfooted 16 (+6 armor +1 Dex)
Speed 30, fly 40 (poor)
Init Bonus: +1

Fort Save 4
Reflex Save 3
Will Save: 6
+2 vs. Enchantment
+2 vs. Poison
Immune to sleep
Resistance 10 to fire
Outsider Immunities

BAB: +3
Grapple: +3
Full Attack: +4 melee longsword 1d8, +4 ranged (spells)

Languages: Common, Elven, Abyssal, Draconic, Gnome
Feats: Alertness (virtual), Education, Fiendish Bloodline, Extend Spell

Special Abilities:
Darkvision 60 ft.
Low-light Vision
Alter Self (at will, indefinite)
Elven Blood
Native Outsider
Darkness (1/day)
Clairaudience/Clairvoyance (1/day)
Protection from Good (3/day)
Bane (1/day)
Summon Familiar

Skills: Adjusted / Base Skill / Ability Bonus / Misc Bonus (where from)
Bluff: 13 / 6 / 5 / 2 (racial bonus)
Concentration: 8 / 6 / 2 / 0
Diplomacy: 7 / 0 / 5 / 2 (synergy Bluff)
Disguise: 17 / 0 / 5 / 12 (synergy Bluff, bonus from alter self)
Hide: 3 / 0 / 1 / 2 (racial bonus)
Intimidate: 7 / 0 / 5 / 2 (synergy Bluff)
Knowledge (Arcana): 11 / 8 / 2 / 1 (Education feat)
Knowledge (Planes): 7 / 4 / 2 / 1 (Education feat)
Listen: 5 / 0 / 1 / 4 (Alertness, racial)
Search: 2 / 0 / 2 / 2 (racial)
Sense Motive: 3 / 2 / 1 / 0
Spellcraft: 12 / 8 / 2 / 2 (synergy Knowledge (Arcana))
Spot: 5 / 0 / 1 / 4 (Alertness, racial)

Spells:

Sorcerer Spells Per Day: 7/5+2/4+1/3+1 (+x are bonus for high stat)
Bardic Spells Known:
0: Arcane Mark, Detect Magic, Ghost Sound, Mage Hand, Ray of Frost, Resistance, Touch of Fatigue
1: Ray of Enfeeblement, Spirit Worm (MoF), True Strike
2: Scorching Ray, Shadow Mask (FRCS)
3: Displacement

Posessions:
100 gp in various small gems.
+2 Mithral Shirt
Masterwork longsword
Lesser Metamagic Rod of Empower Spell
Cloak of Charisma +2
Amulet of Health +2
Wand of Magic Missile (CL 3; 50 charges)
2 Potion of Shield of Faith +2
Potion of Lesser Restoration
5 Potion of Cure Light Wounds
Bedroll
Flint & Steel
4 days rations
water skin
50 feet silk rope
spell component pouch
travellers clothes

Artalis Posted - 01 Sep 2004 : 23:19:20
Updated Kelly...click on "Kelly" to go to her homepage
Purple Dragon Knight Posted - 01 Sep 2004 : 12:17:26
Nah... most likely you will only have an annoying gnome bugging you to explain how Reverse Osmosis or other Earthly water-filtration techniques work...
Bookwyrm Posted - 01 Sep 2004 : 09:35:19
It's full hit points for the first level, then 50% every level after that, with the Con modifier added last.

As to languages, I think that a trade-based PrC would likely pick up languages very easily. And as far as Jack's little ring is concerned, it's statted in the Magic Shop; if you take a look, you'll see it can only be used for a total of fifty minutes per day (in ten-minute increments). Beyond that, Jack will have to use his own magic to cast comprehend languages or tongues -- or, as is already planned, Kelly will translate at times, at least until Jack can gain a level and learn Common.

I hope to roleplay learning that as we go along. I can imagine an NPC thinking "This man can only speak a pidgin of the common trade language! What an obvious idiot. I'm surprised he can tie his boots."
hammer of Moradin Posted - 31 Aug 2004 : 22:09:53
I believe you have me on your diviner's list, Sage. It was a while back though. If not please add me.
Wood Elf Ranger Posted - 31 Aug 2004 : 17:58:47
Sage also said we would roll our own stats in the very beginning So HP isn't the only thing that has changed.

If I remember right we decided on the full at first then 50% after for 2 reasons.
1. Battles go by a lot faster.
2. 50% is WAY easier to calculate than 75%
Artalis Posted - 31 Aug 2004 : 17:53:34
So Sage which is it? If it's full for the first 2 then 75% I have some changes I need to make. No complaints here since it'll help Kelly's survival for sure.

Lessee HP would be... 6 -1 / 4 -1/ 3 -1 x5 so 18 hp instead of 11. I'm all for it.
Purple Dragon Knight Posted - 31 Aug 2004 : 16:57:24
quote:
Originally posted by Sarta

I'd be more curious as to how Rondel got so dang many hp using the formula we are following (to my knowledge). ;)

HP: 29 (based on max for first level and 50% per Hit die afterwards)

I thought we had settled on max for first TWO levels then 75% afterwards... down from full on max hit die for EVERY level, as originally suggested by Bookwyrm but revised due to MY suggestion that combats would be too long if monsters were also with max hps... I'll be happy to downgrade my PC to max 1st + 50% afterwards if that's what the character creation guidelines call for though (by the way, where can I find these without having to slug through thousands of old posts?)

Edit: Sarta, I'm fairly certain we settled on full first two, then 75% afterwards because I was one of the first two or three to fully stat out my character and post it under the "PBeM with Sage" thread, and I remember getting Sage's approval that everything was kosher after making the revisions he had suggested for me.
Wood Elf Ranger Posted - 31 Aug 2004 : 16:12:08
quote:
Originally posted by The Sage

quote:
Originally posted by Sarta
I'm further hoping that Sage will accept my suggestion that speak language be added as a skill to the 3.5 edition version of this prestige class since it seems to fit the prc (and speak language was not a skill when the prc was created). If so, I'll be picking up some useful languages most likely as we continue.

Another interesting suggestion that I seem to have forgotten about, since I now recall it being mentioned at an earlier date .

What does everyone else think about Sarta's option on speak languages?



I don't see any problem here. It sounds good, I think we will need all the help we can get in the language department
Wooly Rupert Posted - 31 Aug 2004 : 15:28:25
quote:
Originally posted by MuadDib

Just wanting to make sure I'm on the watching list!!

Pick me pick me!



Ditto!
MuadDib Posted - 31 Aug 2004 : 13:18:51
Just wanting to make sure I'm on the watching list!!

Pick me pick me!
The Sage Posted - 31 Aug 2004 : 10:08:17
quote:
Originally posted by Sarta
I'm further hoping that Sage will accept my suggestion that speak language be added as a skill to the 3.5 edition version of this prestige class since it seems to fit the prc (and speak language was not a skill when the prc was created). If so, I'll be picking up some useful languages most likely as we continue.

Another interesting suggestion that I seem to have forgotten about, since I now recall it being mentioned at an earlier date .

What does everyone else think about Sarta's option on speak languages?
Sarta Posted - 31 Aug 2004 : 09:30:48
I'd be more curious as to how Rondel got so dang many hp using the formula we are following (to my knowledge). ;)

I'm hoping to become a Goldeye with my characte Naglas. I'm further hoping that Sage will accept my suggestion that speak language be added as a skill to the 3.5 edition version of this prestige class since it seems to fit the prc (and speak language was not a skill when the prc was created). If so, I'll be picking up some useful languages most likely as we continue.

Here's Naglas:


Name: Naglas Bogachov
Class: Bard 2 / Cleric 5
Race: Damaran Human
Alignment: Neutral
Deity: Waukeen
Appearance: Naglas is in his early 30's. He is slight of build and stands 5'8" tall. He has long, straight black hair which he wears in a pony tail when traveling or hanging straight when in town. He has quick brown eyes framed by laugh lines. He wears a carefully trimmed van dyke goatee. He is well-tanned and his face is pre-maturely lined as if he's spent a lot of time in the elements.


Str: 8
Dex: 10
Con: 10
Int: 16
Wis 16 (18)
Cha: 16

HP: 29 (based on max for first level and 50% per Hit die afterwards)
AC: 18 Touch 10 Flatfooted 18 (+5 armor +3 shield)
Speed 30
Init Bonus: --

Fort Save 4
Reflex Save 4
Will Save: 7

BAB: +4
Grapple: +3
Full Attack: +4 melee nunchaku 1d6 (X2) +5 missile crossbow 1d8 (19-20X2)

Languages: Damaran, Common, Chondathan, Shou, Aglarondan, Illuskan, Tethyrian
Feats: Silver Palm (regional), Alertness, Exotic Weapon Prof (nunchaku), Skill Focus (Diplomacy)

Special Abilities:
Bardic Knowledge +7 (2 from bard levels 3 from int bonus, 2 from knowledge history)
Bardic Music 2/day Countersong, Fascinate, Inspire Courage
Knowledge Domain Bonuses: +1 to caster level for divine divinations, all knowledge skills are class skills.
Travel Domain Bonuses: Freedom of Movement vs. Magic 5 rounds/day, survival is a class skill.
Turn Undead 6/day (+2 on turning checks from Knowledge Religion)

Skills: Adjusted / Base Skill / Ability Bonus / Misc Bonus (where from)
Appraise: 10 / 5 / +3 / +2 (silver palm feat)
Bluff: 10 / 5 / +3 / +2 (silver palm feat)
Decipher Script: 8 / 5 / +3 / -
Diplomacy: 20 / 10 / +3 / +7 (skill focus feat, Bluff synergy, Sense Motive synergy)
Gather Information: 8 / 5 / +3 / -
Intimidate: 5 / 0 / +3 / +2 (Bluff synergy)
Knowledge Geography: 13 / 10 / +3 / -
Knowledge History: 8 / 5 / +3 / -
Knowledge Nature 8 / 5 / +3 / -
Knowledge Planes 8 / 5 / +3 / -
Knowledge Religion 8 / 5 / +3 / -
Listen: 6 / 0 / +4 / +2 (alertness feat)
Perform Storytelling: 7 / 4 / +3 / -
Profession Bookkeeper: 8 / 4 / +4 / -
Sense Motive: 11 / 5 / +4 / +2 (silver palm feat)
Spot: 6 / 0 / +4 / +2 (alertness feat)
Survival: 8 / 5 / +3 / +2 in various situations - synergies from knowledges -- out of doors, avoiding getting lost, on other planes)
Speak Languages: 2 / 2 / - / -

Spells:

Bardic Spells Per Day: 3 cantrips 1 1st level
Bardic Spells Known:
Cantrips: Detect Magic, Ghost Sound, Message, Prestidigitation
1st Level: Identify, Unseen Servant

Cleric Spells per day 5/4/3/2
Typical Spells Prayed For:
Cantrips: Create Water, Detect Poison, Light, Mending, Read Magic
1st Level: Bless, Sanctuary, Command + Longstrider
2nd Level: Silence, Hold Person + Sense Thoughts
3rd Level: Dispel Magic + Clairaudience/Clairvoyance

Posessions:
100 gold pieces in assorted denominations spread between 4 money pouches.
+1 Glamored Mithril Chainmail -- (Can switch on illusion to appear to be regular white silken vestments -- usually on)
+1 Steel Shield (plated in gold, crafted to resemble a large coin, holy symbol of Waukeen)
+1 Nunchaku (plated in gold, crafted to resemble two stacks of gold coins attached together by a mithril chain)
Heward's handy haversack
Periapt of Wisdom +2
Solid Gold holy symbol around neck
Small bowl made of gold
Prince-nez reading glasses
Masterwork Light Crossbow
Case with 20 bolts
Bedroll
Flint & Steel
Pipe and full tobacco pouch
1 week trail rations
2 water skins
4 sunrods
6 candles
10 tindertwigs
small hatchet
50 feet silk rope
dagger
spell component pouch
2 100 page spellbooks (blank journals)
Artisan's tools -- Clerk masterwork (ink, inkpens, blotters, sealing wax etc)
gold signet ring
merchant's scale
magnifying glass
Gold embroidered vest with ruby adornments
serviceable red cloak (for "dressing down")
Gilded red velvet cloak with 200 gold coins sewn into it (bottom half are Theskian coins -- others are from various kingdom's he's traveled)
Glossy Black swashbuckler-style boots
Spare silken clothing -- pants, shirts, undergarments
200 gold worth of assorted jewelry, all gold and ruby


Sarta
The Sage Posted - 31 Aug 2004 : 02:58:23
quote:
Originally posted by Wood Elf Ranger

Though we may need people who speak certain planar languages if I know Sage

That's almost a certainty, Fletch...



quote:
Yes... this might be a problem. Although Bookwyrm's Jack of Earth seems to be able to pick up on any language thanks to some ability or magical item (according to his chronicles), so I'm not too worried here.

An excellent point PDK .

I'll admit that this was not something I had considered greatly when it came to the notion of planar languages. I might discuss this with the Bookwyrm and see what we can come up with together.
The Sage Posted - 31 Aug 2004 : 02:55:29
quote:
Originally posted by Cherrn

After an introduction like that I would be extremely grateful if you would put me on the divination list too please good sage. It sounds like it's gonna be a fantastic campaign

Email me at Realmcsteff@yahoo.dk

Consider yourself now a part of the "Diviner's List". And, welcome aboard...

You'll be receiving further details soon.
Purple Dragon Knight Posted - 31 Aug 2004 : 02:34:12
quote:
Originally posted by Wood Elf Ranger

Ahh I didn't see the Speak Language skill thats what I was missing Excellent I'm sure that will come in very handy! Though we may need people who speak certain planar languages if I know Sage

Yes... this might be a problem. Although Bookwyrm's Jack of Earth seems to be able to pick up on any language thanks to some ability or magical item (according to his chronicles), so I'm not too worried here.

If you want a detailed accounting of my character (ranks, mundane gear, description of his Mastiff Hound mount), be sure to check my first post in this thread, where I have inserted a link to my Excel Character Sheet. Click 'yes' if your computer asks you "This file contains macros: do you want to trust this document, etc." as the Character Sheet is loaded with drop down menus, a dicebot, and plenty of other features. I picked it up on the d20_spreadsheet Yahoo Group... very handy.
Artalis Posted - 31 Aug 2004 : 02:09:34
Nenyalitha Adorellen/ Alexander Kelly

"Kelly"


Moon Elf Bard1/Sor6:
Size M; HD 7 ; hp 11; Init +2; Spd 30 ft; AC 12, touch 12, FF 10; BAB +3;

Grapple +1; Atk: +1 melee (1d3 - 2, Unarmed),
+5 (1d4 - 1/crit 19-20, Dagger); +5 (1d6 - 1/crit 20 x 2, Rapier)

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;

Saves Fort +3, Ref +8, Will +9;

Str 8, Dex 14, Con 8, Int 15, Wis 10, Cha 19.

Languages: American English,Common and Elven

Feats:
Silent Spell
Inspire Courage +1
Still Spell
Bardic Music/Knowledge
Arcane Healer***
Fascinate
Low-light Vision *
Countersong
Eschew Materials
Bard Weapon Prof.
Natural Empath***
Weapon Finesse


Skills: Balance +4, Bluff +15, Concentration +0, Diplomacy +20, Gather Information +8, Heal+4, Intimidate +7, Knowledge (Arcana) +9, (Computers) +4 Listen +4, Perform +14(Stringed) +13 (Singing), Profession (Cook) +1, Search +5, Sense Motive +8, Spellcraft +9, Use Magic Device +8


Bard Spells Per Day: 4
Spells Known:
Songbird, Lullaby, Message, Percussion


Sorcerer Spells Per Day: 7/6/5/4
Spells Known:
Dancing Lights, Detect Magic, Light, Mage Hand, Jolt, Prestidigitation, Read Magic
Charm Person, Protection from Evil, Magic Missile
Protection From Arrows, Cure Light Wounds
Lightning bolt

Equipment

Robes of the Court Embassador
- Mage Armor 1x/day
- Eagles Splendor 1x/day
- Resistance +2 to Saves
- Keeps wearer clean, cool/warm & dry. Always spotless and glistening white. Repairs itself when damaged

Circlet Of Persuasion
- +3 to charisma-based skills


***Denotes custom feats featured here
Cherrn Posted - 31 Aug 2004 : 01:17:42
After an introduction like that I would be extremely grateful if you would put me on the divination list too please good sage. It sounds like it's gonna be a fantastic campaign

Email me at Realmcsteff@yahoo.dk
Talwyn Posted - 30 Aug 2004 : 22:41:41
quote:
Originally posted by The Sage

quote:
Originally posted by Talwyn

Hello Sage,

I'd like to participate in your PBeM campaign and here is my PC. I hope this is OK.

Perspex the Opaque, male human Wiz4/Ftr3

The Bookwyrm is correct. The current character listing for the campaign is now set, although I've added you to the so-called "Diviner's List". You'll be receiving details soon.

Oh and, "Perspex the Opaque"... Was this intentional?




Indeed it was Although I was toying with the idea of introducing the most obnoxiuos dwarf ever to walk the realms:
Porki Thule (Thule pronounced as tool)
A dwarf who had been thrown out of the dwarven afterlife fot being drunk & disorderly & that's the least of his misdemeanors
Thanks anyway for placing me on the diviner's list .
Wood Elf Ranger Posted - 30 Aug 2004 : 21:13:03
Ahh I didn't see the Speak Language skill thats what I was missing Excellent I'm sure that will come in very handy! Though we may need people who speak certain planar languages if I know Sage
Purple Dragon Knight Posted - 30 Aug 2004 : 20:31:24
quote:
Originally posted by Wood Elf Ranger

PDK, how did Rondell learn so many languages?

Automatic Languages (Gnome - Western Heartlands Region): Common
Gnome
Chondathan

Bonus Languages:
Sylvan
Draconic

10 ranks in the Speak Language skill:
Goblin
Giant
Illuskan
Dwarven
Elven
Halfling
Orc
Terran
Undercommon
Gnoll
Wood Elf Ranger Posted - 30 Aug 2004 : 14:21:14
PDK, how did Rondell learn so many languages?
The Sage Posted - 30 Aug 2004 : 13:16:09
quote:
Originally posted by Talwyn

Hello Sage,

I'd like to participate in your PBeM campaign and here is my PC. I hope this is OK.

Perspex the Opaque, male human Wiz4/Ftr3

The Bookwyrm is correct. The current character listing for the campaign is now set, although I've added you to the so-called "Diviner's List". You'll be receiving details soon.

Oh and, "Perspex the Opaque"... Was this intentional?
Purple Dragon Knight Posted - 30 Aug 2004 : 08:33:54
Rondell Rivenstone: Male rock gnome bard 6/cleric 1 (Baravar Cloakshadow); CR 7; Small humanoid; HD 6d6+18 plus 1d8+3; hp 57.5; Init +3; Spd 20 ft.; AC 22, touch 14, flat-footed 18; Base Atk +4; Grp -1; Atk +5 melee (1d2s-1 MW whip) or +5 melee (1d3-1/19-20 MW dagger) or +9 ranged (1d4/x3, MW shortbow) or +9 ranged (1d3-1/19-20 MW dagger); SA spell-like abilities, spells, turn undead; SQ bardic knowledge +8, bardic music (countersong, fascinate, inspire competence, inspire courage, suggestion) 9/day, gnome traits, low-light vision; AL CG; SV Fort +7, Ref +8, Will +8; Str 8, Dex 14(16), Con 16, Int 14, Wis 12, Cha 16(18). Age 80, height 3 ft. 4 in., weight 44 lb.; Patron Deity Baravar Cloakshadow.

Skills and Feats: Appraise +9, Balance +5, Bluff +9, Concentration +9, Craft Alchemy +10, Craft Gemcutting +5, Decipher Script +7, Diplomacy +16, Disguise +19, Escape Artist +6, Gather Information +6, Hide +8, Intimidate +6, Perform (winds) +13, Profession Boater +2, Profession Driver +2, Profession Merchant +2, Sense Motive +6, Sleight of Hand +6, Speak Language +11, Spellcraft +7, Tumble +8, Use Magic Device +11, Use Rope +5; Artist, Spell Focus Illusion, Rock Gnome Trickster.

Languages: Common, Gnome, Chondathan, Sylvan, Draconic, Goblin, Giant, Illuskan, Dwarven, Elven, Halfling, Orc, Terran, Undercommon, Gnoll.

Spell-Like Abilities: Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute); 1/day—dancing lights, ghost sound**, prestidigitation. Caster level 1st; save DC 14 (DC 17 for Ghost Sound).

Bard Spells Known (5/4/3; save DC 14 + spell level): 0 -- detect crossroad, know direction, lullaby, mage hand, message, songbird; 1st – balagarn’s iron horn, expeditious retreat, harmony, silent image**; 2nd – invisibility**, mirror image**, silence**.

Cleric Spells Prepared (4/3; save DC 11 + spell level): 0 – create water, detect magic, detect poison, mending; 1st – sanctuary, *silent image**, summon monster I.

*Domain spell. Deity: Baravar Cloakshadow. Domains: Gnome (cast illusions at +1 caster level), Illusion (cast illusions at +1 caster level).

** +3 to DCs and caster level checks to overcome spell resistance, spell cast at +2 caster level.

Possessions: +2 studded leather, +2 light shield, masterwork whip, masterwork composite shortbow [-1], 20 arrows, masterwork dagger x3, cloak of charisma +2, gloves of Dexterity +2, wand of cure light wounds (50 charges), hat of disguise, 4 potions: undetectable alignment, endure elements, protection from law, shield of faith +2. (Rondell also has an assortment of mundane gear and MW tools, already taken into account in the skill modifiers shown above)

Click here for complete Excel Character Sheet

Bookwyrm Posted - 30 Aug 2004 : 07:38:28
The game is closed, but I'm sure Sage will add you to the Diviner's List.
Talwyn Posted - 30 Aug 2004 : 05:24:39
Hello Sage,

I'd like to participate in your PBeM campaign and here is my PC. I hope this is OK.

Perspex the Opaque, male human Wiz4/Ftr3
Size M (5 ft., 9 in. tall);
HD 4d4+8 + 3d10+6; hp 45;
Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex);
Attack +7 melee, or +7 ranged;
SV Fort +8, Ref +4, Will +7; AL NG;
Str 14, Dex 14, Con 15, Int 17, Wis 15, Cha 14.

Languages Spoken: Common, Halfling, Sylvan

Skills and feats: Alchemy +10, Climb +8, Craft +8, Forgery +6.5, Heal +5, Hide +2, Intimidate +4, Knowledge (arcana) +5, Knowledge (religion) +10, Listen +5, Move silently +5, Ride +8, Search +5, Spot +6, Swim +8, Use rope +4; Alertness, Combat reflexes, Enlarge spell, Great fortitude, [Scribe scroll], Toughness, Two-weapon fighting, Weapon focus (longsword), Weapon focus (sap).

Possessions: 7,200 gp in gear.

Wizard Spells Known (4/4/3): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Chill Touch, Feather Fall, Identify, Mage Armor, Magic Missile, Message, Tenser's Floating Disk. 2nd -- Continual Flame, Ghoul Touch, Melf's Acid Arrow, Summon Monster II.
Wood Elf Ranger Posted - 30 Aug 2004 : 04:23:24
-General-
Character name: Allison Rosamond
Class: Ranger 4/Rogue 3
Race: Half-Aquatic Elf
Alignment: Chaotic Good
Patron Deity: Valkur
Size: Medium
Age: 23
Gender: female
Height: 5'10"
Weight: 120
Eyes: sea green
Hair: black
Skin: very light green


-Stats-
Stat - modifier
Str: 8 - -1
Dex: 18 - +4 [+2 Gloves]
Con: 10 - 0
Int: 18 - +4
Wis: 13 - +1
Cha: 10 - 0
HP: 29
AC: 15 (+2 on selected opponent)
Speed: 30 ft
Swim speed: 15 ft.
Initiative: +4


-Saving throws-
Fort save: +5
Rflx save: +11
Will save: +3
base attack bonus: +6


-Skills-
Skill(key ability): modifier (Ranks)
Balance(Dex): +13 (7) [+2 from Tumble synergy bonus]
Climb(Str): +7 (8)
Concentration(Con): +10 (10)
Diplomacy(Cha): +3 (1) [+2 racial]
Disable Device(Int): +10 (6)
Gather Information(Cha): +6 (2) [+2 racial, +2 from Knowledge (local) synergy bonus]
Hide (Dex): +16 (7) [+5 Cloak]
Jump(STR): +9 (10)
Knowledge (local)(Int): +8 (4)
Knowledge (nature)(Int): +6 (0) [+2 from Survival synergy bonus)
Listen(WIS): +8 (6) [+1 racial]
Move Silently(Dex): +16 (7) [+5 Boots]
Search(Int): +10 (5) [+1 racial]
Sense Motive(Wis): +3 (2)
Spot(WIS): +9 (7) [+1 racial]
Survival(Wis): +9 (8) [add +2 when following tracks from Search synergy bonus]
Swim(Str): +11 (4) [+8 racial bonus, can 'take 10' even if rushed or threatened. Can use run action if swimming in a straight line]
Tumble(Dex): +13 (7) [+2 from Jump synergy]


-Feats-
Twin Sword Style (regional feat, +2 AC against selected opponent when dual-wielding)
Track (Ranger extra feat)
Two-weapon Defense (offhand weapon grants +1 AC shield bonus)
Endurance (Ranger extra feat)
Weapon Finesse (use Dex modifier on light weapons)


-Special Abilities-
Immunity to sleep spells and similar magical effects, +2 racial bonus on enchantment spells or effects
Lowlight Vision
+1 racial bonus Listen, Search, and Spot
+2 racial bonus on Diplomacy and Gather Information
Elven Blood
Sea Longing: A half-aquatic elf who remains out of sight of the sea for more then a tenday longs for the sea, suffering a 1 penalty on Wisdom-based checks until she returns to the shore.
Wild Empathy (Ex)
Favored Enemy: Humanoid (Reptilian) +2
Sneak Attack +2d6
Trapfinding
Combat Style: Two-weapon (Two-weapon Fighting feat)
Evasion (Ex): (successful Rflx save for half damage does no damage)
Trap Sense +1
Animal Companion (Medium Viper)


-Spells-
0-level Rgr Orisons 1x/day


-Languages-
Common, Elven, Chondathan, Illuskan, Alzhedo, Halfling, Dwarven


-Items-
+1 Studded Leather (+3 AC, +5 max Dex)
Cloak of Elvenkind (+5 Hide)
Boots of Elvenkind (+5 Move Silently)
+1 Keen Rapier (1d6, 16-20/x2, piercing)
+1 Frost Cutlass (1d6, 19-20/x2, slashing and piercing, +2 circumstance bonus against being disarmed, +1d6 Cold dmg)
Gloves of Dexterity (+2 Dex)
Shortbow (1d6 x3, 60ft, piercing)
Arrows (20)
Masterwork Thieves Tools
Backpack
Bedroll
Belt Pouch
Flint & Steel
Small Steel Mirror
Piton
Silk Rope (50ft)
Waterskin
Gp: 267

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