T O P I C R E V I E W |
Fynn Céldor |
Posted - 27 Oct 2002 : 18:39:43 this is my firts topic to create.. 
well anyhow, i was wondering what the strangest item you've ever come across or used in an adventure? it can be anything, i'm just curious to hear if any other DMs create their own items. |
24 L A T E S T R E P L I E S (Newest First) |
Alisttair |
Posted - 15 Aug 2006 : 04:43:27 I gave eye lenses to the barbarian in the group which boosts his rage ability....which are magically preserved pupils of Sunbright Steelshanks (that barbarian from the time of Netheril)....kinda gross :P |
Yasraena |
Posted - 30 Jul 2006 : 20:39:15 Here's one from an old Rolemaster game that sticks in my mind. Arrow of the Turkey Feather. (Stat conversions are off the top of my head) This arrow when shot from a bow will turn into a very large wild turkey that will land and attack the target as a 2 or 3HD monster with an AC of 6 or 7 and a Thac0 of I think 2 or 3 for 2 claw and 1 beak attacks for 1d4 damage each. It lasts for up to 10 rounds or until slain.
A frigging attack turkey. I just about fell out of my seat I was laughing so hard. |
Von Seossk |
Posted - 28 Jul 2006 : 17:15:29 Perhaps the BBEG has a penchant for leisurly boating that he's never fully been able to embrace, which explains the folding boats and +1 enchanted oars he's got laying around his dungeon under guard and lock |
KnightErrantJR |
Posted - 28 Jul 2006 : 15:16:18 quote: Originally posted by Von Seossk
Well, as it pertains to flying, one player in our campaign who was a whisper gnome found a flying broomstick laying in the middle of the dungeon, though it doesn't compare to finding the ever popular folding boat. Which makes no sense at all when you're a hundred miles away from the nearest body of water, and in a monster filled dungeon no less...why is it there? because some previous adventurer was dumb enough to haul it in thinking he'd use it somehow
Heh, or maybe because Mystra had Elminster make one and drop it off in the dungeon . . . |
Von Seossk |
Posted - 28 Jul 2006 : 14:58:09 Well, as it pertains to flying, one player in our campaign who was a whisper gnome found a flying broomstick laying in the middle of the dungeon, though it doesn't compare to finding the ever popular folding boat. Which makes no sense at all when you're a hundred miles away from the nearest body of water, and in a monster filled dungeon no less...why is it there? because some previous adventurer was dumb enough to haul it in thinking he'd use it somehow |
Jorkens |
Posted - 28 Jul 2006 : 08:04:21 quote:
Originally posted by Wooly Rupert
had a DM that loved creating oddball stuff. One of the items he gave out was a belt that allowed the wearer to communicate with felines, and reduced damage when falling.
Hey, I remember giving that one to a player to, wasn't it called the girdle of lions or something like that?
As to strangeness, I remember with mixed fondness/horror the Monty haul tendencies the collection of four volumes of magic items brought to my campaign for a period. I seem to remember something about a flying stone canoe in the possession of a cleric as the weirdest when I try to visualise it. |
Wooly Rupert |
Posted - 28 Jul 2006 : 03:53:35 Wow, another ancient scroll unearthed... 
I had a DM that loved creating oddball stuff. One of the items he gave out was a belt that allowed the wearer to communicate with felines, and reduced damage when falling. |
Von Seossk |
Posted - 28 Jul 2006 : 02:25:16 Yeah, that's what I thought. It would be worst when teamed with a rules lawyer DM who actually would enforce rules and effects like that. On the other hand, I've had DMs that really don't give a hoot about alignment (really loose rulesing) and I got it because he rolled it up on the table. I'm personally just going to sell it. |
KnightErrantJR |
Posted - 28 Jul 2006 : 02:12:05 quote: Originally posted by Von Seossk
The strangest artifact I've ever gotten? It would probably have to be the phlactery of faithfullness, which and I quote "is aware of any action or item that could adversely affect his alignment and his standing with his god" If you stop and think for just a second a little bell would go off in your head and say "Don't do it stupid, or your god will be pissed" I have yet to decide if it's totally useless or not, though I wish some of the other people who can't seem to behave as their alignment states had these things.
Depending exactly on how this works "in reality" it could be a VERY annoying magic item. LG paladin gets into an arguement with a merchant DING DING DING . . . quit thinking about wringing his neck . . . I'm sure plenty of actions occur to a character over and over again that would be against their alignment that they never follow through on, and being constantly told that it WOULD change their alignment would almost be maddening. |
Von Seossk |
Posted - 28 Jul 2006 : 02:08:29 The strangest artifact I've ever gotten? It would probably have to be the phlactery of faithfullness, which and I quote "is aware of any action or item that could adversely affect his alignment and his standing with his god" If you stop and think for just a second a little bell would go off in your head and say "Don't do it stupid, or your god will be pissed" I have yet to decide if it's totally useless or not, though I wish some of the other people who can't seem to behave as their alignment states had these things. |
Mumadar Ibn Huzal |
Posted - 02 Dec 2002 : 17:36:54 Of the top of my head (correct me if I'm wrong), movement in a round is measured in feet. A character can move up to his movement rate in feet in one round.
Base movement for medium characters is 30ft, for small characters 20ft (there are exceptions, I'm just generalizing) |
Echon |
Posted - 02 Dec 2002 : 16:25:03 quote: Originally posted by Mumadar Ibn Huzal
In second edition it used to take sixty seconds... third edition a round equals approximately 6 seconds. Which is more accurate, especially when it comes down to combat situations.
I suppose then that movement is reduced to moverate rate in yards per round and not tens of yards?
-Echon |
The Defence Minister |
Posted - 02 Dec 2002 : 11:03:10 In the 3rd Edition rules a round is supposed to be 6 seconds game time, 60 seconds real time. This seems acurate and fair to me.
TDM |
Mumadar Ibn Huzal |
Posted - 02 Dec 2002 : 10:36:29 In second edition it used to take sixty seconds... third edition a round equals approximately 6 seconds. Which is more accurate, especially when it comes down to combat situations. |
Echon |
Posted - 02 Dec 2002 : 07:33:02 quote: Originally posted by Captain Louis
Only one round? Those forms always take longer than six seconds to fill out.
A round equals one minute - 60 seconds.
-Echon |
Captain Louis |
Posted - 01 Dec 2002 : 03:01:55 Only one round? Those forms always take longer than six seconds to fill out. Then again, that would make the ring *too* horrible. Reminds me of the M:tG card "Beuracracy." For me, the weirdest item I have ever come across was a small magic gem that, when picked up, would suck the soul out of the holder and trapping it in the gem. My (evil) character figured this out, though, and was able to magic the gem onto a necklace. Whenever I wanted to "deal" with a foe, I would give them the necklace as a gift, sort of extending the olive bracnch. My mage was a better assassin than a magic user, but I was cool. |
Baron Sengir |
Posted - 16 Nov 2002 : 16:16:48 It is just the NIGHTMARE of any wizard.Can I get rid of the ring if I cut my finger?? |
The Defence Minister |
Posted - 15 Nov 2002 : 16:50:01 quote: Originally posted by Baron Sengir
quote: RING OF BEURACRATIC WIZARDRY!!!!!!!!!!!
i will never EVER EVER get tired of giving one of my wizard players one of these thinking its a normal Ring of Wizardry...ROTFLMFAO i LOVE IT!!!!! i think i will drop one in our game today hehehehehehe
for anyone not familiar with it, the wizard identifies it and it shows to be a normal ring of wizardry...wizard puts it on. ring wont come off.
from now on whenever that wizard casts a spell a quill, and parchment forms appear, to be filled out in triplicate explaing why, how, when, where, and a assortment of other funny questions that the wizard has to fill out before being allowed to cast the spell.
yup that ring is an awful one and there is one more thing... The time it takes to answer one questiýon in the parchment takes 1 ROUND...
I only use it occasionally on chracters I don't like .
I am very rarely a spell caster so I have never been effected luckily.
TDM |
Baron Sengir |
Posted - 15 Nov 2002 : 12:44:47 quote: RING OF BEURACRATIC WIZARDRY!!!!!!!!!!!
i will never EVER EVER get tired of giving one of my wizard players one of these thinking its a normal Ring of Wizardry...ROTFLMFAO i LOVE IT!!!!! i think i will drop one in our game today hehehehehehe
for anyone not familiar with it, the wizard identifies it and it shows to be a normal ring of wizardry...wizard puts it on. ring wont come off.
from now on whenever that wizard casts a spell a quill, and parchment forms appear, to be filled out in triplicate explaing why, how, when, where, and a assortment of other funny questions that the wizard has to fill out before being allowed to cast the spell.
yup that ring is an awful one and there is one more thing... The time it takes to answer one questiýon in the parchment takes 1 ROUND... |
The Defence Minister |
Posted - 14 Nov 2002 : 19:36:18 When GMing I always create my own items - it adds an extra unique quality to each game.
In one of the games where I was a player one of the other players found an item that could instantly turn anything to stone. He only told me what this was and hinted about it to the other players. We refered to it as *The Thing* and he always threatened people with it. They were all so scared of it - very funny. Alas his character died before he ever came to use it and it passed into the mists of time...
TDM |
ArcticKnight |
Posted - 14 Nov 2002 : 16:08:21 RING OF BEURACRATIC WIZARDRY!!!!!!!!!!!
i will never EVER EVER get tired of giving one of my wizard players one of these thinking its a normal Ring of Wizardry...ROTFLMFAO i LOVE IT!!!!! i think i will drop one in our game today hehehehehehe
for anyone not familiar with it, the wizard identifies it and it shows to be a normal ring of wizardry...wizard puts it on. ring wont come off.
from now on whenever that wizard casts a spell a quill, and parchment forms appear, to be filled out in triplicate explaing why, how, when, where, and a assortment of other funny questions that the wizard has to fill out before being allowed to cast the spell.HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
|
Baron Sengir |
Posted - 14 Nov 2002 : 14:14:07 well,I don't remember a strange item,but I know a very strange curse. I don't remember about the source because it happened to one of my friends in another game;not mine.It was something like the curse of curiousness...I'll give you a very little example: (party is on it's way to Menzoberranzan.They need an ancient spellbook created by the drow.They have limited time) DM:As you are going to the north,as planned,Gelben;you see a little cave that you don't remember it was there. (gelben is the cursed character...enterance to the caves that will lead them to Menzoberranzan is to the north,a 3 days walk away.Gelben knows about his curse,about the land and he is sure that there can't be a cave there.Anyway Gelben tries his chance) Gelben:I don't care about the cave and go on by. DM:(rolls a d20)No,you definitely care... |
Mumadar Ibn Huzal |
Posted - 28 Oct 2002 : 09:30:05 Pretty good summary of the story Ditalidas Sums it all up in a nutshell. The encounter as such wasn't pre-designed by me. The basic idea was to have the characters in a maze with some tricks like those seen in the movie 'The Labyrinth'. As the game progressed at the table the input from the players more or less started to redifine the encounter and it turned out to be a nice analogue for their own minds. |
Ditalidas |
Posted - 27 Oct 2002 : 19:30:37 One adventure we ventured in a cave. There was a item that radiated strong magic’s. We, of course very curious, went to see what the item was. But before we even got a good look at it we all fell asleep. We woke up in strange surroundings. Everywhere spider webs and liana like plants were clouding our vision. We found out we were in some kind of maze and we found clue’s about the personalities of our characters everywhere. In the end we discovered that the item had transported us into our own minds and that realizing the truth about our surroundings and ourselves, brought us back to the cave. I'm not sure if I recall correctly, for it was an amazing and strange adventure and I played it very long ago.
I don't think that item was from conventional books. I'm pretty sure my DM invented it himself
|