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 [3.5] Revised Deities: Baghtru, the Son of Gruumsh

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T O P I C    R E V I E W
LordofBones Posted - 05 Dec 2025 : 02:02:13
With thanks to Aulddragon.

BAGHTRU
The Leg-Breaker, the Strong, the Son of Gruumsh
Intermediate Power of Acheron
Symbol
Broken thigh bone
Realm Nishrek (Acheron/Avalas)
Alignment Chaotic Evil
Aliases none
Superior Gruumsh
Allies Hextor, Ilneval, Luthic, Shargaas, Yurtrus
Foes Bargrivyek, Hruggek, Khurgorbaeyag, the Lords of the Golden Hills, Maglubiyet, the Mordinsamman, the Seldarine; generally anyone Gruumsh tells him to hate
Servants Moragrek (proxy)
Servitor Creatures bears (normal, dire, and fiendish), boars (normal, dire, and fiendish), bulettes, carnivorous apes, dire bison, ettins, girallons, gray renders, hill giants, maelephants, ogres, oxen, reaves, yeti
Manifestations angry howls, excruciating headaches, the sound of bones breaking
Signs of Favor orls, ravenar
Worshipers barbarians, the blindly loyal, brutes, ogrillons, orcish followers, orcish warriors, orogs, physical combatants, physically strong beings, wrestlers
Cleric Alignments CE, CN, NE
Specialty Priests Bonecrusher
Holy Days none
Important Ceremonies Festival of the Strong (every full moon)
Portfolio brute strength, combat, loyalty, stupidity
Domains Chaos, Competition, Courage, Destruction, Evil, Orc, Strength, War, Wrath
Favored Weapon Crunch (spiked gauntlet)

BAGHTRU
Male Barbarian 30, Frenzied Berserker 10, Reaping Mauler 5, Legendary Dreadnaught 15
CE Medium Outsider (Chaotic, Evil, Extraplanar, Orc)
Divine Rank 11
Init 43 (+15 Dex, +8 Superior Initiative), Supreme Initiative; Senses 11-mile-radius; remote sensing (10 locations), portfolio sense
Aura courage (+4 morale bonus to saves against fear within 10 ft.), divine (1,100 ft.; Will DC 64); Languages can communicate with any living creature; Dark Speech
____________________________________________________________________________

AC 84, touch 47, flat-footed 76 (+13 armor, +14 deflection, +18 Dex, +11 divine, +24 natural); trap sense +10, improved uncanny dodge; Battlesense
hp 1,936 (55d12 + 5d10 plus 1,200, shrug off punishment), raging 2596 hp; fast healing 31; divine shield 23/day (310 hp); DR 35/epic, good, and adamantine; 17/-
Immune ability damage, ability drain, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, fear, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking; Weaknesses light sensitivity
Resist acid 31, sonic 31; SR 73 (83 while raging)
Fort +68 Ref +55 (+65 traps) Will +36
____________________________________________________________________________

Speed 70 ft. (14 squares)
Melee* crunch +97/+92/+87/+82 (3d8 + 85 plus 3d6 anarchic and 1 negative level plus 4d6 vs. dwarves, elves, and goblinkind/19-20/x2 plus 1d6 plus 6d6 anarchic and 2 negative levels plus death [Fort DC 69]); +4 atk vs dwarves, elves, and goblinkind; or
*always deals additional damage equal to opponent’s natural armor and armor bonuses
Melee touch +80 or
Ranged touch +68
Base Atk +40; Grp +98
Atk Options counter grapple, destructive smite 11/day (+4 attack and +60 damage), devastating grapple (DC 54), divine blast 17/day (11 miles, 25d12 damage), greater tireless frenzy 5/day (28 rounds, +5 attack and damage), improved power attack, mighty tireless rage 11/day (+6 attack and damage, +660 hp, +5 Will saves; Divine Rage; Destructive Rage, Instantaneous Rage, Intimidating Rage, Reckless Rage, Terrifying Rage), orcish smite 11/day (+60 damage; +4 attack against dwarves and elves), sleeper lock (DC 54), supreme cleave, supreme power attack, unmovable 3/day, unstoppable 3/day; Awesome Blow, Cleave, Combat Brute, Combat Reflexes, Cometary Collision, Dire Charge, Great Cleave, Headlong Rush, Improved Bull Rush, Improved Sunder, Improved Overrun, Knockback, Leap Attack, Power Attack, Rampaging Bull Rush, Reckless Offensive, Shock Trooper
Special Actions alter reality, alter size, feat of strength 11/day (+60 Str for 1 round), inspire frenzy 3/day, wrath 14/day (gain +1 Str for every -2 Wis for 60 rounds)
Combat Gear crunch

Spell-like Abilities (CL 60th; +1 chaos and evil spells)
At will – aid, animate objects, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 41), blasphemy (DC 42), bull’s strength, cause fear (DC 36), chaos hammer (DC 39), cloak of bravery, cloak of chaos (DC 43), contagion (DC 38), create undead, desecrate, disintegrate (DC 42), dispel good (DC 40), dispel law (DC 40), divine power, earthquake (DC 43), enlarge person (DC 36), eyebite (DC 41), flame strike (DC 40), greater cloak of bravery, greater heroism, greater shout (DC 43), greater teleport, greater visage of the deity, harm (DC 41), heroes’ feast, heroism, implosion (DC 44), inflict critical wounds (DC 39), inflict light wounds (DC 36), lion’s roar (DC 43), magic circle against good, magic circle against law, magic vestment, magic weapon, mass inflict light wounds (DC 40), moment of prescience, plane shift (DC 40), power word blind, power word kill, power word stun, prayer, produce flame, protection from good, protection from law, prying eyes, rage, regenerate, remove fear, rhino’s rush, righteous might, shatter (DC 37), shout (DC 39), song of discord (DC 41), spell immunity, spiritual weapon, stoneskin, storm of vengeance (DC 44), summon monster ix (evil or lawful only), tenser’s transformation, unholy aura (DC 43), unholy blight (DC 39), valiant fury, word of chaos (DC 42), zeal, zealot pact.
____________________________________________________________________________

Abilities Str 69, Dex 46, Con 60, Int 6, Wis 8, Cha 38
SQ adept wrestling, avatar (10), competition (+1 to all opposed checks), deathless frenzy, divinity, fast movement, godly realm (Acheron 55 miles), immortality, orc traits, shrug off punishment, thick-skinned, trap sense +10
Feats Awesome Blow, Cleave, Clever Wrestling, Combat Brute, Combat Reflexes, Cometary Collision, Dark Speech (B), Destructive Rage, Diehard (B), Great Cleave, Headlong Rush, Improved Bull Rush, Improved Critical (spiked gauntlet), Improved Grapple* (B), Improved Initiative, Improved Sunder, Improved Overrun, Improved Unarmed Strike, Instantaneous Rage, Intimidating Rage, Knockback, Leap Attack, Mobility* (B), Power Attack, Rampaging Bull Rush, Reckless Offensive, Reckless Rage, Shock Trooper, Superior Unarmed Strike, Weapon Focus (spiked gauntlet) (B)
*only when wearing light armor or no armor
Epic Feats Devastating Critical (spiked gauntlet), Dire Charge, Epic Weapon Focus (spiked gauntlet), Legendary Wrestler, Overwhelming Critical (spiked gauntlet), Superior Initiative, Terrifying Rage
Salient Divine Abilities Annihilating Strike (Fort DC 80 or die; destroy 11,000 cubic feet of matter), Baghtru’s Pat (unique salient divine ability), Banestrike (dwarves, elves, goblinoids), Battlesense, Divine Fast Healing, Divine Rage, Divine Weapon Focus (spiked gauntlet), Divine Weapon Specialization (spiked gauntlet), Indomitable Strength, Irresistible Blows (Fort DC 76 or be stunned for 1d10 rounds), Strength of the Orc (unique salient divine ability), Sunder and Disjoin (DC 76), Supreme Initiative, Wound Enemy (Heal DC 80)
Skills Balance 60, Climb 104, Craft (weaponsmithing) 74, Escape Artist 50, Intimidate 103, Jump 108, Survival 75, Swim 103, Tumble 78
Possessions +10 studded leather armor, crunch

Adept Wrestling (Ex) Baghtru gains a +2 bonus on all grapple checks and opposed Dexterity or Strength checks when wearing light armor or no armor.

Alter Reality Baghtru is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Baghtru to duplicate any effect as long as it relates to his area of influence. In essence, he can duplicate any effect, class skill, ability, or spell that relates to brute strength, overwhelming force, combat, loyalty, or stupidity, especially pertaining to orcs.

The Legbreaker can create temporary, nonmagical objects, magic items or creatures for up to 11 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Baghtru can assume any size from Fine to Colossal. He also can change the size of up to 1,100 pounds of objects he touches.

Avatar Baghtru can have ten avatars at any given time. The Leg-Breaker appears as an enormous orc with bulging muscles. His nearly hairless skin is a dirty tan in color, and the tusks that protrude from his lower jaw are sharp and white from constant bone-gnawing. His dull green eyes show little intelligence, curiosity, or cunning.

Baghtru’s Pat (unique salient divine ability) Baghtru disdains cerebral pursuits, considering magic and knowledge to be the providence of weaklings such as the accursed elves. The Legbreaker’s contempt is such that he has weaponized this prejudice. As such, Baghtru can inflict Baghtru’s Pat on any creature within his line of sight unless it succeeds at a Fortitude save (DC 65). Baghtru’s Pat manifests as a crippling headache that causes the victim to become nauseated from the pain. The victim further suffers a -11 penalty to spell-based attack rolls and any skill or ability check involving Intelligence, Wisdom, or Charisma. Baghtru’s Pat lasts for 11 rounds with a Fortitude save (DC 65) allowed each round to resist the pain. If the creature fails three Fortitude saves, the pain cripples it and renders it feebleminded.

Baghtru’s Pat has a peculiar effect on orcs, who only feel sickened from the pain for one round and afterward gain a +5 insight bonus to attack rolls, weapon damage rolls, saving throws, and all non-Intelligence-based skill and ability checks for the next 11 rounds.

Counter Grapple (Ex) When grappling or pinned and wearing light armor or no armor, Baghtru can attempt either a grapple check or an Escape Artist check opposed by his opponent’s grapple check to free himself as normal. If he fails the check he has chosen, he can immediately attempt the other check as a free action.

Deathless Frenzy (Ex) Baghtru can scorn death and unconsciousness while in a frenzy. As long as his frenzy continues, he is not treated as disabled at 0 hit points, nor is he treated as dying at -1 to -9 hit points. Even if reduced to -10 hit points or less, he continues to fight normally until his frenzy ends. At that point, the effects of his wounds apply normally if they have not been healed. This ability does not prevent death from massive damage or from spell effects.

Devastating Grapple (Ex) If Baghtru pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 54) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability.

Divine Blast 17 times per day, Baghtru can create a ray of divine power that extends for up to 11 miles, dealing up to 25d12 points of damage, as a ranged touch attack with no saving throw. Baghtru can alter the visual, auditory and sensation-based qualities of his divine blast as he desires. His divine blasts generally manifest as excruciating headaches or the phantom sensation of a limb or body part being crushed and mangled.

Divine Shield As a free action 16 times per day, Baghtru can create a shield that lasts 10 minutes and stops 360 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Baghtru is naturally immune to does not count towards the shield’s limits.

Greater Tireless Frenzy (Ex) Five times per day, Baghtru can enter a frenzy during combat as a free action on his turn. While frenzied, he gains a +10 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, he also takes a -4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A frenzy lasts for 28 rounds. To end the frenzy before its duration expires, Baghtru may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with Baghtru’s rage.

In addition, if Baghtru takes damage from an attack, spell, trap, or any other source, he automatically enters a frenzy at the start of his next action, as long as he still has at least one daily usage of the ability left. To avoid entering a frenzy in response to a provoking effect, he must make a successful Will save (DC 10 + points of damage taken since her last action) at the start of his next turn.

While frenzied, Baghtru cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells, drink potions, activate magic items, or read scrolls. He can use any feat he has except Combat Expertise, item creation feats, or metamagic feats.

During a frenzy, Baghtru must attack those he perceives as foes to the best of his ability. Should he run out of enemies before his frenzy expires, his rampage continues. He must then attack the nearest creature and fight that opponent without regard to friendship, innocence, or health (the target's or his own). Baghtru will never attack Gruumsh or Luthic in this manner. He is not fatigued after using a frenzy.

Improved Power Attack Baghtru gains a +3 bonus on his melee damage rolls for every -2 penalty he takes on his melee attack rolls when using the Power Attack feat (or +3 for every -1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the normal effects of Power Attack.

Inspire Frenzy (Su) Baghtru can inspire frenzy in his allies while he himself is frenzied. When he uses this ability, all willing allies within 10 feet of him gain the benefits and the disadvantages of frenzy as if they had that ability themselves. The frenzy of affected allies lasts for 28 rounds regardless of whether they remain within 10 feet of him.

Orc Traits Baghtru has darkvision out to 60 feet and light sensitivity (dazzled in bright sunlight or within the radius of a daylight spell).

Shrug off Punishment (Ex) Baghtru has 36 bonus hit points.

Sleeper Lock (Ex) Baghtru can render an opponent unconscious with pressure. If he pins his opponent while grappling and maintains the pin for 1 full round, the opponent must make a Fortitude save (DC 54) at the end of the round or fall unconscious for 1d3 rounds. A creature with no discernible anatomy has immunity to this effect.

Strength of the Orc (unique salient divine ability) Even by the standards of deities of strength, Baghtru is uncannily strong. Whenever the Son of Gruumsh is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. Baghtru can use weapons designed for a creature one size larger without penalty and his natural weapons as well as any weapons he carries deal damage as though he was one size larger. However, his space and reach remain those of a creature of his actual size. These benefits stack with the effects of powers, abilities, and spells that change his size category, and allow him to qualify for any prerequisite that requires him to be larger than his actual size. Baghtru additionally has no limit to the size category of any creature he can grapple. He deals +50% extra damage when grappling and he does not take a penalty when choosing to inflict lethal damage.

Baghtru’s powerful build also enhances his natural brute force. For the purposes of dealing damage with his melee attacks, he adds twice his Strength modifier to the damage roll, and when breaking objects and using the Sunder special attack, he adds triple his Strength modifier to the check and the attack and damage rolls. Furthermore, whenever Baghtru deals damage to a creature with an armor bonus or natural armor bonus, the force of his blows shatters and deforms such natural protections and enhancements; his melee attacks always deal additional damage equal to the sum of his opponent’s armor and natural armor bonuses. This damage is multiplied during a critical hit.

What Bahgtru lacks in insight and knowledge, he more than makes up for with brute force. The Son of Gruumsh uses his Strength modifier in place of any mental ability score modifier when determining the DC of any physical effect that requires an attack roll or special attack (such as grappling).

Supreme Cleave Baghtru can take a 5-foot step between attacks when using the Cleave or Great Cleave feat. He is still limited to one such adjustment per round, he cannot use this ability during a round in which he has already taken a 5-foot step.

Supreme Power Attack Baghtru gains a +2 bonus on his melee damage rolls for every -1 penalty he takes on his melee attack rolls when using the Power Attack feat (or +4 for every -1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the effects of Power Attack or Improved Power Attack.

Thick Skinned (Ex) Baghtru has an additional DR 9/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, and the Damage Reduction feat.

Unmovable (Ex) Three times per day, Baghtru can concentrate his power, making himself unmovable. This power grants him a +20 bonus on any one of the following:

• A grapple check made to avoid being grabbed with the improved grab ability.
• A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.
• A Strength check against any effect that would move him either physically or magically.
• Any one saving throw. If an effect that would move him either physically or magically does not normally allow a saving throw, he can use this ability to gain a Will saving throw. He still gains the +20 bonus on the saving throw in such a case.

Unstoppable (Ex) Three times per day, Baghtru can concentrate his power, gaining a +20 bonus on his Strength check to break or burst a door or item. He can attempt to break a wall of force (Strength DC 32, and he applies unstoppable bonus to this check as well). Alternatively, he can apply the +20 bonus to a single attack roll.

Possessions
Baghtru wears crunch, a pair of +10 anarchic power spiked gauntlets of brutal surge and collision. Crunch uses Baghtru’s unarmed strike dice for its base damage and additionally increases the damage dice of his unarmed strike by one step. Baghtru also adds crunch’s enhancement bonus to the saving throw DC of his Sunder and Disjoin salient divine ability and his Devastating Grapple and Sleeper lock abilities. In addition, the Leg-Breaker wears a set of filthy +10 studded leather armor.

Other Divine Powers
As an intermediate deity, Baghtru automatically receives a die roll of 20 on any check. He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Baghtru can see (using normal vision or darkvision), hear, touch, and smell at a distance of 11 miles. As a standard action, he can perceive anything within 11 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 11 hours.
Portfolio Sense Baghtru can sense any act of strength or loyalty by an orc, or any act of gross stupidity, 11 weeks before the event occurs.
Automatic Actions Baghtru can use any skill related to his portfolio as a free action if the DC for the task is 25 or lower. He can perform up to 10 such free actions each round.
Create Magic Items Baghtru can any kind of magic item associated with strength or stupidity, as long as the item’s market price does not exceed 200,000 gp.

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