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LordofBones
Posted - 23 Dec 2025 : 03:04:16CORELLON LARETHIAN Creator of the Elves, the Protector, First of the Seldarine, Protector and Preserver of Life, Ruler of All Elves, Coronal of Arvandor Greater Power of Arborea Symbol Crescent moon Realm Arvandor [Crescent Grove/Gwyllachaightaeryll] (Arborea/Olympus) Alignment Chaotic Good Aliases none Superior none (Ao in Abeir-Toril) Allies Bahamut, Chauntea, Cyrrollalee, Ehlonna, Eilistraee, Emmantiensien, Garl Glittergold, Horus-Re, Jazirian, Koriel, Lathander, Lurue, Mielikki, Milil, Moradin, Mystra, Oberon, Remnis, Selune, Shiallia, Skerrit, Silvanus, Squelaiche, Sune, Tapann, Titania, Tyr, Ubtao, Yondalla Foes Cyric, Daragor, the Dark Seldarine, the goblinkin pantheons (except Kikanuti and Meriadar), Kanchelsis, Malar, Moander (dead), the orc pantheon, the Queen of Air and Darkness, Talos Servants the Seldarine; Adarc Brightleaf, Eimher Flow (proxies); Lashrael and Felarathael Servitor Creatures aasimar, aasimon, agathinon, asuras, ancient treants, baelnorn, buraq, cath shee, centaurs, cooshee, disenchanters, dragons (gold, silver, and song), dryads, einheriar, eladrins (particularly firres and ghaeles), elven cats, feystags, firestars, firetails, hamadryads, hollyphants, hybsils, incarnates (charity, courage, faith, hope, justice, temperance, wisdom), ki-rin, kholiathra, lillendi, lythari, maruts, moon dogs, moon-horses, noctrals, nymphs, oreads, pers, phoenixes, reverend ones, Seelie fey, sharn, silver dogs, sylphs, spectral wizards, spellhaunts, sprites, sunflies, t'uen-rin, unicorns, wizshades Manifestations azure nimbus that envelops a living creature, weapon, or natural geological formation in an aura of flickering sky blue flame Signs of Favor beljurils, crescent-shaped stones, diamonds, moonstars, moonstones, star rubies, star sapphires; the sighting of a fallen star, the rising of an azure-tinted crescent moon, the sighting of an azure-hued star (favor); a falling star that seems to fall from the upper tip to the lower tip of the crescent moon like a heavenly tear, the premature appearance of fall colors in a single tree, the sound of three twigs snapping in rapid succession (disfavor) Worshipers arcane archers, arcane spellcasters in general, artisans, artists, bards, bladesingers, duskblades, elven high magi, elven spellcasters, elves and half-elves in general, fighters, leaders, poets, warriors Cleric Alignments CG, CN, NG Specialty Priests Feywarden Holy Days Lateu'quor, the Forest Communion of the Crescent Moon (once per lunar month); many others, most of which are tied to astronomical events and occur only once every few years Important Ceremonies none specific Portfolio arts, bards, crafts, the elven race (especially gold elves), magic and elven magic (especially elven High Magic), music, poets, poetry, war, warriors Domains Arborea, Celerity, Chaos, Community, Craft, Elf, Good, Liberation, Magic, Pride, Protection, War, Zeal Favored WeaponSahandrian (longsword)
CORELLON LARETHIAN Male Duskblade 20, Wizard 20, Abjurant Champion 5, Ultimate Magus 24 CG Medium Outsider (Chaotic, Elf, Extraplanar, Good) Divine Rank 19 Init 51 (+23 Dex, +8 Superior Initiative), Supreme Initiative; Senses 19-mile-radius; Listen 81, Spot 81; Clearsight 190 ft., See Magic; remote sensing (20 locations), portfolio sense Aura divine (19 miles.; Will DC 64); Languages can communicate with any living creature; Words of Creation __________________________________________________________________
AC 129, touch 97, flat-footed 84 (+22 deflection, +23 Dex, +19 divine, +22 dodge, +32 natural, +1 Weapon Supremacy); Dodge, Mobility; miss chance 69%; Battlesense hp 1,283 (20d8 + 5d10 + 44d4 plus 897), divine shield 16/day (320 hp); DR 40/epic, evil, and cold iron Immune ability damage, ability drain, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, fear, imprisonment, mind-affecting effects, paralysis, poison, sleep, sonic, stunning, transmutation, turning and rebuking Resist acid 39, fire 39; SR 85 Fort 88 Ref 92 Will 92 (94 enchantment spells or effects) __________________________________________________________________
Speed 70 ft. (14 squares) Meleesahandrian 128/128/128/128/128/123/118/113 (82 plus 18 anarchic and 1 negative level plus 18 holy and 1 negative level/16-20/x3 plus 22 plus 54 anarchic and 3 negative levels plus 54 holy and 3 negative levels) Rangedamlath’hana 133/133/133/133/133/128/123/118 (82 plus missile damage plus 18 energy or alignment plus spell/19-20/x3 plus 54 energy or alignment) or Melee spell 102 or Ranged spell 102 Base Atk 60; Grp 91 Atk Options arcane channeling, divine blast 25/day (19 miles, 492 damage), glory of the eldarin 19/day (+22 morale bonus on weapon damage rolls and saves against charm and fear effects for one minute as a free action), quick cast 4/day; Divine Archery; Arcane Strike, Armed Deflection, Battlecaster Defense, Battlecaster Offense, Bounding Assault, Combat Expertise, Combat Reflexes, Einhander, Epic Combat Reflexes, Greater Manyshot, Improved Manyshot, Improved Whirlwind Attack, Manyshot, Power Attack, Rapid Blitz, Rapid Shot, Slashing Flurry, Spell Opportunity, Spring Attack, Weapon Supremacy, Whirlwind Attack Special Actions alter reality, alter size, arcane attunement 25/day, augmented casting 13/day, protective ward 19/day (+69 resistance bonus to next save within 1 hour), swift abjuration, zeal 19/day (take 20 on one check without increasing the time) Combat Gearamlath’hana, corellon’s endless quiver, corellon’s figurine of wondrous power, sahandrian, wand of the coronal, talisman of pure good
Spell-like Abilities (CL 69th or 70th for Conjuration [creation] spells; +1 chaos and good spells) At will – aid, animate objects, animate rope, antimagic field, antipathy (DC 60), bless, blade barrier (DC 57), blur, break enchantment, cat’s grace, chaos hammer (DC 55), cloak of chaos (DC 59), commune with nature, consecrate, dismissal (DC 55), dispel evil (DC 56), dispel law (DC 56), dispel magic, divine power, eagle’s splendor, endure elements, expeditious retreat, fantastic machine, find the path, flame strike (DC 56), forbiddance (DC 57), forcecage, freedom, freedom of movement, greater blink, greater dispel magic, greater heroism, greater fantastic machine, greater spell immunity, greater status, greater teleport, haste, helping hand, heroism, heroes’ feast, holy aura (DC 59), holy smite (DC 55), holy word (DC 58), hypnotism (DC 52), identify, imbue with spell ability, liveoak, longstrider, magic circle against evil, magic circle against law, magic vestment, magic weapon, major creation, mass cat’s grace, mass charm monster (DC 60), mass eagle’s splendor, mass heal, mass reduce person (DC 56), mind blank, minor creation, miracle, mordenkainen’s disjunction, mordenkainen’s magnificent mansion, neutralize poison, nystul’s magic aura, opalescent glare (DC 55), omen of peril, plane shift (DC 56), power word blind, power word kill, power word stun, prayer, prismatic sphere (DC 60), protection from energy, protection from evil, protection from law, protection from spells, rage, rary’s telepathic bond, refuge, repulsion (DC 58), sanctuary (DC 52), shield other, shatter (DC 53), snare, spell immunity, spell resistance, spell turning, spiritual weapon, stone shape, summon monster iii*, summon monster v*, summon monster vii*, summon monster ix (chaotic, good, or chaotic good only), sunburst (DC 59), sympathy (DC 59), time stop, tongues, tree stride, true strike, unbinding, undetectable alignment (DC 53), wall of stone, wind walk, wood shape (DC 53), word of chaos (DC 58). 25/day – arcane attunement 19/day – calm emotions (DC 53) *chaotic good only
Duskblade Spells per Day (Levels 0-5th) 6/16/16/15/13/11; all spells are maximized and quickened; 4 quickened spells per round; Caster Level 76th or 77th for Conjuration (creation) spells; 95th vs. SR or 97th for Conjuration (creation) spells; +1 chaos and good spells; +5 vs. SR against injured opponents; base DC 62 + spell level
Duskblade Spells Known 5th – disintegrate (DC 67), polar ray, slashing dispel, telekinesis, wall of force, waves of fatigue. 4th – bigby’s interposing hand, dimension door, fire shield, shout (DC 66), solid fog. 3rd – dispelling touch, haste, halt (DC 65), regroup, shivering touch, vampiric touch. 2nd – dimension hop, melf’s acid arrow, swift invisibility, touch of idiocy, wraithstrike. 1st – chill touch (DC 63), critical strike, jump, shocking grasp, swift expeditious retreat, true strike. 0th – acid splash, disrupt undead, ray of frost, touch of fatigue (DC 62).
Wizard Spells per Day (Levels 0-22nd) 4/10/10/10/9/9/9/9/8/8/6/6/5/5/5/5/4/4/4/4/3/3/4; Arcane Mastery, Spontaneous Wizard Spells; all spells are maximized and quickened; 4 quickened spells per round; Caster Level 76th or 77th for Conjuration (creation) spells; 95th vs. SR or 97th for Conjuration (creation) spells; +1 chaos and good spells; +5 vs. SR against injured opponents; base DC 62 + spell level
Epic Spells per Day 7 arcane, up to Spellcraft DC 202; Epic Spells Known In addition to his vast knowledge of epic spells, Corellon knows all forms of elven high magic ever devised by an elf or creature with elven blood. He has additionally pioneered the creation of many new wondrous epic spells, especially mythal-based effects. __________________________________________________________________
Abilities Str 34, Dex 57, Con 36, Int 55, Wis 44, Cha 55 SQ abjurant armor, arcane spell power +7, armored mage, avatar (20), divinity, elven insight, expanded spell knowledge, extended abjuration, familiar (cats), godly realm (Arborea 190 miles), elf traits, generalist wizardry, immortality, liberation (reroll any failed save against a charm, compulsion or fear effect and take the new result), martial arcanist, pride (reroll any ‘1’ on a save), spell power +5, use spell completion and spell trigger items at +19 CL Feats Arcane Strike, Battle Casting, Battle Magic Tactics, Battlecaster Defense, Battlecaster Offense, Bend Spell, Bounding Assault, Chain Spell, Combat Casting (B), Combat Expertise, Combat Reflexes, Cooperative Spell, Dodge, Einhander, Empower Spell, Elven Spell Lore (B), Extend Spell, Greater Manyshot, Greater Weapon Focus (elf), Greater Weapon Specialization (elf), Guided Spell, Heighten Spell, Improved Critical (elf), Improved Initiative, Improved Rapid Shot, Manyshot, Maximize Spell (B), Melee Evasion, Melee Weapon Mastery (elf), Mobility, Persistent Spell, Point Blank Shot (B), Power Attack, Purify Spell, Quicken Spell, Ranged Weapon Mastery (elf), Rapid Blitz, Rapid Shot, Reach Spell, Repeat Spell, Sacred Spell, Scribe Scroll (B), Skill Focus (Craft [painting] {B}, Spellcraft), Skill Knowledge (Perform), Slashing Flurry, Smiting Spell, Spellcasting Prodigy (wizard), Spring Attack, Twin Spell, Weapon Focus (elf) (B), Weapon Specialization (elf), Weapon Supremacy (elf), Whirlwind Attack, Words of Creation (B) Epic Feats Armed Deflection, Enhance Spell, Epic Combat Reflexes, Epic Skill Focus (Spellcraft), Epic Spellcasting (B), Epic Weapon Focus (elf), Epic Weapon Specialization (elf), Improved Heighten Spell, Improved Manyshot, Improved Whirlwind Attack, Intensify Spell, Multispell (x3), Spell Opportunity, Supreme Initiative Salient Divine Abilities Annihilating Strike (Fort DC 76 or die; destroy 19,000 ft. of cubic matter), Arcane Mastery, Automatic Metamagic (quicken spell), Battlesense, Call Creatures (19 elves with up to 39 HD), Clearsight (190 ft.), Coronal of Magic (unique salient divine ability), Coronal of War (unique salient divine ability), Create Greater Object, Create Object, Divine Archery, Divine Bladesong (unique salient divine ability), Divine Creation, Divine Dodge (69%), Divine Skill Focus (Spellcraft), Divine Spellcasting, Divine Weapon Focus (elf), Divine Weapon Specialization (elf), Gift of Life, Instant Counterspell, Irresistible Blows (Fort DC 76 or be stunned for 10 rounds), Mass Divine Blast (492 damage to 95 targets each no more than 19 miles apart; 1900 ft. cone, 950 ft. radius burst or spread, 950 ft. radius and 190 ft. high cylinder), See Magic, Spontaneous Wizard Spells, Supreme Initiative Skills Appraise 86 (94 alchemical components, bows, paintings, weapons, woodcraft), Balance 87, Bluff 86, Climb 56, Concentration 124, Craft (alchemy, bowmaking, weaponsmithing, woodworking) 133, Craft (painting) 136, Decipher Script 134, Diplomacy 104 (109 elves and elven communities), Disguise 66 (70 acting in character), Escape Artist 67, Forgery 66, Gather Information 86 (91 elves and elven communities), Handle Animal 66, Hide 87, Intimidate 90, Jump 58, Knowledge (arcana, history, local, nature, nobility and royalty, religion, the planes) 133, Listen 81, Move Silently 87, Perform (dance, sing) 133, Search 86, Sense Motive 121, Spellcraft 183 (191 scrolls, 202 epic spells), Spot 81, Survival 61 (65 tracking, 69 above-ground natural environments, extraplanar), Swim 56, Tumble 69, Use Magic Device 126 (134 scrolls), Use Rope 63 (65 bindings); Domain +2 Diplomacy Possessionsamlath’hana, bracers of inexplicable speed, cloak of the coronal, corellon’s endless quiver, corellon’s figurine of wondrous power, sahandrian, wand of the coronal, talisman of pure good
Alter Reality Corellon Larethian is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Corellon to duplicate any effect as long as it relates to his area of influence. In essence, he can duplicate any effect, class skill, ability, or spell that relates to art, warfare, and magic, especially pertaining to elves or elven high magic.
The Coronal of Arvandor can create temporary, nonmagical objects, magic items or creatures for up to 19 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.
Alter Size As a free action, Corellon can assume any size from Fine to Colossal. He also can change the size of up to 1,900 pounds of objects he touches.
Arcane Attunement (Sp) Corellon can use the spell-like powers dancing lights, detect magic, flare, ghost sound, and read magic a combined total of 25 times per day.
Arcane Boost (Su) Corellon can burn arcane energy to empower his martial abilities. As a swift action, he can spend a spell slot to grant himself one of the following insight bonuses for 1 round. • Bonus on attack rolls equal to the spell's level. • Bonus on weapon damage rolls equal to twice the spell's level. • Bonus to AC equal to the spell's level. • Bonus on saving throws equal to the spell's level. • Resistance to acid, cold, electricity, fire, and sonic equal to 5 x the spell's level.
Arcane Channeling (Su) Corellon can use a standard action to cast any touch spell he knows and deliver the spell through his weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved. He can cast any touch spell he knows as part of a full attack action, and the spell affects each target he hits in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
Arcane Spell Power (Ex) Corellon’s caster level for all arcane spells has a +7 bonus.
Armored Mage (Ex) Corellon avoids arcane spell failure for his duskblade spells so long as he sticks to light or medium armor and light or heavy shields.
Augmented Casting (Su) 13 times per day, Corellon can choose to sacrifice a spell or spell slot from one of his arcane classes to apply the effect of a metamagic feat that he knows to a spell of up to 10th level cast using another arcane class. This sacrificed spell or slot is lost in addition to the spell he is actually casting. The level of the spell slot sacrificed must equal or exceed the spell level adjustment of the metamagic feat.
Avatar Corellon can have twenty avatars at any given time and usually appears as an androgynous male elf of truly unearthly beauty and grace, although he can assume the form of either sex. Despite his obvious strength, the primary impression the Creator of the Elves radiates is that of litheness and swiftness, and he is possessed of incredible speed and reflex. He always wears a sky-blue cloak, a large amulet about his neck with a crescent moon motif within a large circle, and a pair of dazzling battle gauntlets.
Coronal of Magic (unique salient divine ability) Corellon is naturally attuned to elven magic. No mortal elf approaches his arcane mastery, and he instantly understands the intricacies of elven magic. He has Elven Spell Lore as a bonus feat and applies its benefits to all spells he can cast. Such is the Coronal of Arvandor’s arcane puissance that he uses the sum of his duskblade and wizard levels to determine his overall base caster level for either class. Any caster-level related increase applies to both his duskblade and wizard casting. In addition, his arcane spell power bonus applies to his spell saving throw DC and he can cast spells from the bard spell list as wizard spells.
Corellon can additionally raise, repair, or destroy any mythal at will. He may co-opt or harness the power of any mythal as an immediate action at will. Through his divine senses, he is aware of the creation of any mythal and can alter any arointed, prevalent, renewable, or vanguard spells, prevalent and keyed powers, or spell trigger effects as he desires and he can add even the effects of epic spell seeds to any mythal he co-opts or creates. He extends this mastery to even active and inactive mythals. No mythal Corellon raises can be compromised by integrity failures.
Corellon can also co-opt any spell cast by an elven spellcaster. This effectively functions as the Cooperative Metamagic, Metamagic Effect, Seize Concentration, and Snatch Spell abilities of the Incantatrix prestige class, save that Corellon’s caster level is 95th for the purposes of the effect and he can subvert even epic spells.
Finally, Corellon has a +19 bonus to his Spellcraft for the purpose of casting epic spells and to the saving throw DC for any elven high magic spell he casts. When he refreshes his daily allotment of spells, the Coronal can also choose to reduce the Spellcraft DC (for the purposes of creating epic spells) of up to 8 epic spell seeds by -19. When creating spells utilizing the mythal seed, he halves the Spellcraft DC for all non-mitigating factors, reduces the backlash damage to the minimum amount possible, and further reduces all development costs by 75%. He also has 19,000 bonus XP for the purpose of crafting epic spells; this amount renews whenever he refreshes his daily spell allotment.
Coronal of War (unique salient divine ability) Corellon Larethian is the pinnacle of elven martial skill, combining grace and prowess into a deadly whole. This mastery is expressed in the following ways:
• Corellon applies his Dexterity modifier in place of his Strength modifier to both attack and damage rolls made with simple and martial weapons as well as any weapon with ‘elf’ in its name. • Corellon’s Weapon Focus and Weapon Specialization feats, as well as their derivative feats and salient divine abilities, apply to all elven racial proficiency weapons as well as any weapon with ‘elf’ in its name. • Corellon has 19 bonus feats, which he may select from the fighter bonus feat list. • Corellon always draws weapons as free actions.
Divine Bladesong (unique salient divine ability) Corellon has mastered the art of blending song, swordplay, and arcane magic into a harmonious whole. When wielding a melee elven racial proficiency weapon or any weapon with ‘elf’ in its name in one hand (and nothing in the other), the First of the Seldarine gains the following benefits:
• Corellon gains his Intelligence modifier as a dodge bonus to Armor Class. • When using the full attack action, Corellon can either cast one arcane spell he knows of any level he can cast as a free action or he can make an extra attack in a round at his highest base attack. • Corellon inflicts additional damage equal to his Intelligence modifier on a critical strike. • Whenever Corellon successfully confirms a critical hit, he can cast a spell as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity.
In addition, 19 times per day, the Coronal of Arvandor can manifest the effect of any bardic song as a 69th level bard.
Divine Blast 25 times per day, Corellon can create a ray of divine power that extends for up to 19 miles, dealing up to 492 points of damage, as a ranged touch attack with no saving throw. He can alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Corellon’s divine blasts generally appear as falling stars streaking through the skies.
Divine Shield As a free action 16 times per day, Corellon can create a shield that lasts 10 minutes and stops 320 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Corellon is naturally immune to does not count towards the shield’s limits.
Elf Traits Corellon Larethian has a +2 racial bonus on Will saves against enchantment spells or effects. He has low-light vision and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. He is proficient with the shortbow, longbow, longsword, and rapier.
Elven Insight (Ex) Corellon can use his Intelligence ability modifier when making Diplomacy and Gather Information checks with elves or in elven communities. He has a +5 bonus on these skill checks.
Expanded Spell Knowledge (Ex) Corellon has added 7 arcane spells of levels 0th to 5th level to his duskblade spells known.
Extended Abjuration (Su) Corellon doubles the duration of abjuration spells he casts, as if he had applied the Extend Spell feat to them (but without any change in level or casting time).
Generalist Wizardry Corellon may prepare one additional spell of his highest spell level each day. This spell may be of any school.
Martial Arcanist (Ex) Corellon has mastered the art of combining his militant and mystical training. His wizard caster is equal to his base attack bonus (unless it would otherwise be higher). This is superseded by his Coronal of Magic salient divine ability.
Natural Link (Su) Corellon’s link to his familiar has strengthened. He doubles the bonus on skill checks, saves, or hit points granted by any familiar he has. This substitution feature replaces the standard wizard familiar's ability to deliver touch spells and the familiar's ability to speak with animals of its kind.
Quick Cast Four times per day, Corellon can cast any spell as a swift action, so long as the casting time of the spell is 1 standard action or less.
Spell Power (Ex) If Corellon has injured an opponent with a melee attack, he gains a +5 bonus on his caster level check to overcome spell resistance for the remainder of the encounter.
Swift Abjuration (Su) Corellon casts abjuration spells of up to 3rd level as swift actions. This is superseded by his Automatic Metamagic salient divine ability.
Possessions Corellon Larethian carries Sahandrian, a great glittering +10 keen speed longsword of anarchic and holy power said to have been forged from the heart of a star. Sahandrian has a base critical range of 17-20 and a multiplier of x3. Sahandrian strikes with such force and precision that melee attacks made with it apply the sum of the wielder’s Strength and Dexterity modifiers to attack and damage rolls. It inflicts 80 points of divine damage per round to anyone else aside from a member of the Seldarine who dares to hold or wield it (double damage to goblinkin and orcs). (CL 69th)
Amlath’hana, Corellon’s +10 keen mighty speed composite longbow, automatically adjusts its Strength rating to match Corellon’s. As a full round action, Corellon can imbue any spell he knows into an arrow fired from amlath’hana, and the spell originates from the point the arrow hits or lands. Arrows fired from amlath’hana deal 2d10 base damage or double their base damage, whichever is higher, and Corellon can imbue any arrow fired from amlath’hana with the acidic blast, anarchic power, brilliant energy, fiery blast, holy power, icy blast, lightning blast, or sonic blast abilities. Corellon’s endless quiver has an infinite supply of arrows of any type he desires.
Corellon’s sky-blue cloak of the coronal can emanate the properties of a cloak of charisma +16, a cloak of resistance +15, or a rod of epic splendor whenever he desires. The First of the Seldarine also carries the wand of the coronal, a slender rod of the epic spellcaster with the combined powers of a staff of the magi, a staff of power, and a staff of winter with unlimited charges. His crescent moon amulet functions as a talisman of pure good with unlimited charges and his dazzling battle gauntlets, known as the bracers of inexplicable speed, allow him to make two extra attacks per round at his highest attack bonus.
Finally, Corellon always carries his unique figurine of wondrous power, a small statuette that allows him to summon 1d4 primal water elementals with maximum hit points once every hour. The elementals serve him unquestioningly until no longer needed.
Other Divine Powers As a greater deity, Corellon Larethian automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Corellon can see (using normal vision or darkvision), hear, touch, and smell at a distance of 19 miles. As a standard action, he can perceive anything within 19 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 19 hours. Portfolio Sense Corellon is aware of any act taken by an elf and any form of elven high magic regardless of the number of people involved up to 19 weeks in the past and 19 weeks in the future. Automatic Actions Corellon can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower, or Spellcraft if the DC is 49 or lower. He can perform up to twenty such free actions each round. Create Magic Items Corellon can craft any magical item, including artifacts.