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 World Tree Cosmology Planes of Certain Deities?

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T O P I C    R E V I E W
Galuf the Dwarf Posted - 10 Jan 2026 : 05:16:58
This has been an issue of mine, namely for some of the deities from 2nd Edition that didn't survive the Time of Troubles or before that. Anyway, here were some of my ideas for their home planes if they were alive in the 3.5 Edition World Tree Cosmology.

1) Bhaal: I'm guessing his Throne of Blood would be located in the Barrens of Doom and Despair.

2) Auppenser: From what I've gathered before, his Tranquil Gardens would be within Dweomerheart.

3) Murdane: This goddess of practicality and reason would likely be welcome in the House of the Triad or the House of Knowledge. Not sure which.

4) Moander: If not in the Abyss like he was, I'd guess his Offalmound would be either the Barrens of Doom and Despair, Fury's Heart or Deep Caverns.

5) Sseth: I'd guess if not actually in the Abyss, then probably in Deep Caverns.

6) Ibrandul: Deep Caverns, I'd bet.

7) Tchazzar: Either Ziggaraxus or Dragon Eyrie, I'd think.

8) Amaunator: I'd wager his Keep of the Eternal Sun would be in the House of Nature.

9) Iyachtu Xvim: He'd HAVE to be in the Barrens of Doom and Despair just like his father and his subordinates Loviatar and Talona.

10) Eshowdow: Plane of Shadow, maybe?


What do you folks think?
10   L A T E S T    R E P L I E S    (Newest First)
Galuf the Dwarf Posted - 16 Jan 2026 : 15:09:18
With all due respect, folks, I'd prefer to keep ranting about or against the World Tree cosmology and all to a minimum. I mainly asked a question that I want answered.
sleyvas Posted - 16 Jan 2026 : 13:41:50
Personal take ... some deities aren't "deserving enough" or for some reason "can't access" a home plane and are thus still "prime bound". I say that because Miellikki and Eldath were both prime bound prior to the ToT ending, as were some other deities. I think some deities should stay that way and it may be because they aren't multiplanar entities. Some deities that aren't multiplanar entities (that we know of) may be able to have an outer planar divine domain only because they serve another deity (as an example, Milil may only have a divine domain in the outer planes because he serves Oghma and Oghma was able to more easily expand his region to allow a servitor in).

This would be my take on things like Tchazzar ... and other draconic deities as well. Some of these may not have their "home" on Toril mind you but could be living on say Coliar, where they have a group of worshippers... but they are known to some small cult on Faerun because they came there and interacted/aided some group in the past.
Ayrik Posted - 16 Jan 2026 : 06:14:35
quote:
Originally posted by Galuf the Dwarf

You lost me there. I am not familiar with the Planescape setting (aside from having played - and beaten - Torment).

I think the comment was meant to gently deride WotC.

Because they quite literally reinvented the Wheel.

They didn't have to. Of course they introduced many wonderful new ideas, but they also destroyed many wonderful old ideas.

They didn't really make things much better or much worse. But they did create a whole lot more of a mess while trying to clean things up. (A)D&D had been written from the beginning with the Gygaxian ideas which were fundamentally woven into the Great Wheel, and the Great Wheel in turn produced more ideas which became fundamentally woven into Gygaxian (A)D&D.

But TL;DR ... WotC utterly discarded and retconned what came before to install a fashionable new idea with 3E. And did it again with 3.5E. And again with 4E. And, technically, yet again with 5E. A whole lot of stuff which could have been avoided if they'd simply respected the older, existing lore.

What might they have built up from old lore if they didn't choose to completely tear it all down and start again from scratch with each new edition?
TBeholder Posted - 15 Jan 2026 : 08:30:05
quote:
Originally posted by Galuf the Dwarf


You lost me there. I am not familiar with the Planescape setting (aside from having played - and beaten - Torment).

Basically, there are known major pathways that link many planes: Yggdrasil, Mount Olympus, rivers Styx and Oceanus, the Infinite Staircase.
Which certainly makes them more useful in some ways than portals or vortices (which link just two spots at different planes, and even then have extra conditions and/or aren't permanent). But does not mean all the planes spin around any of these.
See the details on Mimir.
Galuf the Dwarf Posted - 13 Jan 2026 : 22:50:09
quote:
Originally posted by TBeholder

quote:
Originally posted by Galuf the Dwarf

This has been an issue of mine, namely for some of the deities from 2nd Edition that didn't survive the Time of Troubles or before that. Anyway, here were some of my ideas for their home planes if they were alive in the 3.5 Edition World Tree Cosmology.

Same as before. There is no good reason to treat something so absurdly custom as generic and then hammer things into holes not made for them.
Even better, if you treat the whole World Tree thing exactly the same way it was in Planescape to begin with: as but one relatively convenient way to navigate the planes, there's no reason to mess with anything at all.



You lost me there. I am not familiar with the Planescape setting (aside from having played - and beaten - Torment).
LordofBones Posted - 13 Jan 2026 : 05:51:27
Tchazzar's on the Prime Material Plane.
TBeholder Posted - 11 Jan 2026 : 20:01:55
quote:
Originally posted by Galuf the Dwarf

This has been an issue of mine, namely for some of the deities from 2nd Edition that didn't survive the Time of Troubles or before that. Anyway, here were some of my ideas for their home planes if they were alive in the 3.5 Edition World Tree Cosmology.

Same as before. There is no good reason to treat something so absurdly custom as generic and then hammer things into holes not made for them.
Even better, if you treat the whole World Tree thing exactly the same way it was in Planescape to begin with: as but one relatively convenient way to navigate the planes, there's no reason to mess with anything at all.
Galuf the Dwarf Posted - 10 Jan 2026 : 21:50:29
quote:
Originally posted by TomCosta

Ayrik, he was asking if where they would have been on the World Tree Cosmology of 3.5E.

Galuf, I think those are reasonable, although I might place Amaunator with the Triad.



Plausible.

Mr. Costa, you really swooped in for the win with this one!
TomCosta Posted - 10 Jan 2026 : 18:44:24
Ayrik, he was asking if where they would have been on the World Tree Cosmology of 3.5E.

Galuf, I think those are reasonable, although I might place Amaunator with the Triad.
Ayrik Posted - 10 Jan 2026 : 07:27:39
FRA located Bane on Acheron and Bhaal on Gehenna.

Faiths and Avatars located Iyachtu Xvim in the Bastion of Hate on Chamada, second layer of Gehenna.
Although I think he was summoned to Faerun (in the Moonshaes and/or in Thay) where he remained trapped for some years just after the Time of Troubles?

FR Wiki says: "Moander's divine realm–Offalmound, was located in Rarandreth, the 223rd abyssal layer, both in the Great Wheel and the World Tree cosmology. Adherents of the latter worldview speculated that with the deity's demise his realm was either pushed outside the Astral Plane without any connections remaining or collapsed altogether."
The article cites Player's Guide to Faerun and Fiendish Codex I as the source material of this statement.
https://forgottenrealms.fandom.com/wiki/Moander#Divine_Realm

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