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Ozreth
Learned Scribe
 
232 Posts |
Posted - 15 Nov 2025 : 18:56:40
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Early 1370s FWIW.
Sunless Citadel and Forge of Fury (hailed as modules that can easily be dropped anywhere but when it comes down to it the ways people integrate them into settings are seem pretty finagled because of the Ashardalon connection. It's not as easy as it seems to drop these in without much effort).
Crucible of Freya and Tomb of Abysthor. I am thinking Frey can be Mielikki (I used Elhonna in Greyhawk). Unsure whether Orcus cultists should stay Orcus cultists or change to another deity.
Suggestions?
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HighOne
Learned Scribe
 
245 Posts |
Posted - 16 Nov 2025 : 16:52:28
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The Nether Mountains in the Silver Marches for me.
Never got around to running Forge of Fury, but I would have placed it in the same mountain range.
I didn't worry about the details, and neither did my players. |
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Greywolf76
Acolyte
Brazil
16 Posts |
Posted - 17 Nov 2025 : 17:24:17
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I've adapted Forge of Fury for AD&D 2E, and I'll be running it to my players in the near future.
In my own FR campaign, I've chosen the Forlorn Hills in the Sword Coast as Khundrukar's location, because I think it ties nicely with the history of that region.
Regarding Orcus, you may keep it around, because at least one FR sourcebook (FR9 - The Bloodstone Lands) mentions it. Or you could use Myrkul instead, depending on the time period. |
Edited by - Greywolf76 on 17 Nov 2025 17:27:33 |
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Werthead
Learned Scribe
 
United Kingdom
212 Posts |
Posted - 20 Nov 2025 : 13:39:00
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| Orcus plays a huge role in the Bloodstone Wars, to the point that the Heroes of Bloodstone Pass eventually go to Orcus's home plane and straight-up kill him (he gets better). I think there's pretty widespread fanon that this is the reason Orcus doesn't mess around much with Toril after that. But there's no reason his cultists can't still be around. |
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Diffan
Great Reader
    
USA
4492 Posts |
Posted - 24 Nov 2025 : 18:36:20
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quote: Originally posted by Ozreth
Early 1370s FWIW.
Sunless Citadel and Forge of Fury (hailed as modules that can easily be dropped anywhere but when it comes down to it the ways people integrate them into settings are seem pretty finagled because of the Ashardalon connection. It's not as easy as it seems to drop these in without much effort).
Suggestions?
So I had the opportunity to run the Sunless Citadel (3.5 update) for my group and I decided to run it in the Border Kingdoms area of the Realms. I liked the name of the main town - Oakhurst - and thought that a good place for it would be in the Barony of the Great Oak. I kept the name of the people and such the same, though I believe I made the town's cleric, a female gnome, a priest of Ilmater and the broader region had a company of paladins of the Golden Cup nearby.
After running the adventure in it's entirety, I realized that as the PCs got higher in level, the whole thing would've played better using 5e as a system (both in terms of game-mechanics as well as access to player materials via D&D Beyond.
So I'm currently planning on having them explore multiple options near the Qurth Forest as well as plundering the depth of Copperdelve. Should they choose the latter, it'll fit nicely into the Forge of Fury (5e version from Tales of the Yawning Portal book) adventure where the dwarves of the land actually called it Kundrakkar and that human's renamed it Copperdelve.
Either way, the Border Kingdoms are a great place for a lot of the less-well known adventures that are setting neutral AND it's a pretty close proximity to where they SHOULD have placed the Red Hand of Doom adventure. If you're using 3e as a setting, both the Sunless Citadel and Forge of Fury adventures get the PCs up to a level for them to travel south and deal with the Red Hand and make it into a great Adventure Path from 1st to 10th level. |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
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