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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 25 Feb 2013 : 03:38:01
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I have two different groups that are "Demi-Gods" in my own Realms.
First are Hero Gods...mortals who have obtained an immortal spark somehow. These folks are much like Kelanen and Murlynd from Greyhawk...mortals; but not mortals at the same time. Legends really.
Second are Demi-Gods...scions of a God and a mortal/demon or whatever. These folks are like Xvim; so they have never been mortal, but then they aren't really gods either. From Greyhawk, Iuz would be in this group as well; but only because his father was a VERY powerful Demon Prince.
These two groups are just as powerful individually as the other; the only difference being that only Demi-Gods can actually grant spells to worshipers, while Hero Gods might have Cult Following...but unless they work with another god to get their worshipers spells, those worshipers just go without. I sort of add gods like "early Velsharoon" in this group since he had to initially have the support of another god (and I'm refusing to say it was an Orc God all along!). |
The Old Grey Box and AD&D for me! |
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sleyvas
Skilled Spell Strategist
    
USA
12005 Posts |
Posted - 25 Feb 2013 : 16:42:38
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Personally, I have no problem with "whatever term you want to use for it, but individuals who are imbued with some of a gods power" (i.e. chosen, exarchs, Saints, Magisters, whatever) being in the campaign and would like to see them as examples of deities extending their power to earth without invoking an avatar.
However, I'd also like to see a FEW demi-gods. I don't mean this in the classical, birthed from a god terminology. I do mean it as an immortal being who has through SOME means raised him up to immortal ranks WITHOUT the aid of a god. He/she/it should be able to grant spells much like avatars did during the time of troubles, but only within a certain distance of himself. These beings should only be in remote areas of the realms and not have a separate realm in the outer planes. They should show extreme favoritism to their clergy. Their faiths should only be at most a few dozen generations old. Most importantly, these beings should be killable. So, like the Uthgardt tribe that worshipped the dragon... that dragon should have some powerful abilities. The followers of these types of beings should always be "tribal" like with little interest outside their own realm.
I'd also like to see some demi-gods who ARE the classical "birthed from a god", and Dalor Darden gives the perfect example with Xvim. I also wouldn't be upset if some powerful gods instead became earthbound again. For example, If the gods return to Unther and Mulhorand, maybe it should be the god's manifestations and their god-kings again (noting that the Mulhorandi gods were only in the outer planes of Faerun for what..... 28 years?). If a reason needs to be made for this, well, their outer plane that was in relation to Toril was destroyed (or unlinked from Toril). They need to gather enough "worship energy" to rebuild their "outer plane" or rebuild its link to Toril, or whatever. Main thing, for at least a few centuries, the Mulhorandi Gods are back to what they were before the ToT and they're having to be very protective of their empire. Along these lines, maybe Gilgeam is somehow returned as well, but he's deposed and he and Hoar make an alliance (because I wouldn't mind it if Hoar is also a demi-god who is earthbound). The one big difference here would be that the clergy receiving spells from THESE beings should be able to work world wide, and even within the outer planes directly associated to Toril.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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