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keftiu
Senior Scribe

656 Posts

Posted - 26 Dec 2019 :  18:53:21  Show Profile Send keftiu a Private Message  Reply with Quote  Delete Topic
Curious to hear anything about them in the setting, as I’ve never come across them. Bonus points if they aren’t all treated as slavering monsters to be killed.

4e fangirl. Here to queer up the Realms.

Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 26 Dec 2019 :  19:05:04  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Well, we are talking about the Realms. If there isn't a human, or member of a human-looking race, is usually some mindless, savage monster to be killed.

I guess minotaurs had an ancient empire near Ammarindar (?), but angered some god and they lost it, as well as their intellectual abilities, or something like that. This is mentioned in some Drizzt novel, IIRC.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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Seethyr
Master of Realmslore

USA
1254 Posts

Posted - 26 Dec 2019 :  19:10:11  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
The Underdark from 3.5 has a little bit about a region known as the Labyrinth. Here’s a small excerpt...

quote:


Southwest of the Darklake in the Upper and Middle Northdark lies a vast region known as the Labyrinth. Stretching well over 100 miles north to south and better than 50 miles east to west, the Labyrinth obstructs travel from Skullport and the other Underdark locales in the vicinity of Waterdeep to Gracklstugh, Menzoberranzan, and the rest of the Northdark.
The Labyrinth consists of a relatively small number of once- minor caves that were drastically expanded long ago by the delv- ing of countless tunnels and passages. The entire area is shot through with numerous rifts, so it is not uncommon for a tunnel to dead-end at a massive chasm, then continue on a few hundred feet up or down on the other side. Gigantic staircases wind around some of these chasms, but others—possibly more recent additions—offer no easy detours. Merchants bound for Skull- port, Gracklstugh, and other cities make use of a few of the more direct and well marked paths, but anyone straying from the known routes is likely to starve to death, hopelessly lost.
The Labyrinth is, unsurprisingly, renowned as minotaur ter- ritory. Fierce bands of these savage warriors would be bad enough, but most minotaur clans are led by baphitaurs—fiendish creatures that combine the worst characteristics of minotaurs and demons. Some time long ago, the minotaurs carved out a mighty realm here, but the savages that now occupy the Laby- rinth know nothing of their past.
Exiles and loners of all races find the quieter portions of the Labyrinth a good place to hide. As recently as fifty years ago, the exiled House Jaelre of Menzoberranzan held a small fief in the heart of this area. But the Jaelres are gone now, having forged portals that lead to their new home in the abandoned Elven Court.



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Wooly Rupert
Master of Mischief
Moderator

USA
36989 Posts

Posted - 26 Dec 2019 :  19:26:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

You may be interested to know that I established a Minotaur kingdom in the Realms in my Dragon article Realmslore: Ironfang Keep. Grong-Haap ruled much of the eastern Moonsea region from -981 DR through -350 DR.



There's also been one-off NPCs here and there, like Thud, a tavernkeep in Thentia; I believe this was in the 2E Moonsea book.

I played a minotaur back in 2E. I imported him to the Realms via a portal; he and his friends now own an inn in Waterdeep. Detailing that inn has been an on-again, off-again project of mine for some time now (more off-again than on-, sadly, due to a lack of time).

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keftiu
Senior Scribe

656 Posts

Posted - 26 Dec 2019 :  20:49:48  Show Profile Send keftiu a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Well, we are talking about the Realms. If there isn't a human, or member of a human-looking race, is usually some mindless, savage monster to be killed.

I guess minotaurs had an ancient empire near Ammarindar (?), but angered some god and they lost it, as well as their intellectual abilities, or something like that. This is mentioned in some Drizzt novel, IIRC.




We sure sound like we agree on an awful lot Zeromaru.

4e fangirl. Here to queer up the Realms.
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shades of eternity
Learned Scribe

288 Posts

Posted - 26 Dec 2019 :  21:27:16  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
https://www.dmsguild.com/product/203993/The-Minotaurs-of-the-Stonelands

I made the following a while back so it was possible to play relatively benevolent Minotaurs from Cormyr and an adventure where your group of young plucky minotaurs have to retake their own home.

check out my post-post apocalyptic world at www.drevrpg.com
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Barastir
Master of Realmslore

Brazil
1607 Posts

Posted - 27 Dec 2019 :  17:17:02  Show Profile Send Barastir a Private Message  Reply with Quote
We have this wonderful thread discussing minotaurs in the Realms, and why they weren't explored in earlier editions (namely, because minotaurs were more a Dragonlance thing).

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Wooly Rupert
Master of Mischief
Moderator

USA
36989 Posts

Posted - 27 Dec 2019 :  18:10:09  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Barastir

We have this wonderful thread discussing minotaurs in the Realms, and why they weren't explored in earlier editions (namely, because minotaurs were more a Dragonlance thing).



I'd love to work more on that community we'd come up with, but ShadowJack seems to have wandered off and not returned.

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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 27 Dec 2019 :  18:57:08  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I don't see why it can't be worked on more...I've a few ideas of my own to add to it.

Just small ones mind you...

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Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 27 Dec 2019 :  20:26:50  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by keftiu

quote:
Originally posted by Zeromaru X

Well, we are talking about the Realms. If there isn't a human, or member of a human-looking race, is usually some mindless, savage monster to be killed.

I guess minotaurs had an ancient empire near Ammarindar (?), but angered some god and they lost it, as well as their intellectual abilities, or something like that. This is mentioned in some Drizzt novel, IIRC.




We sure sound like we agree on an awful lot Zeromaru.



To be just, this is not a problem of the Realms per se, but more of the edition it was first published. I've read a bit of the 1e DMG, and is full of advice of how and why you should force your players to play humans only. And how unintelligent were those of us who liked to play non-humans. That is an actual Gygax's quote, btw.

I will say no more about this. I don't want to re-start edition wars

As for the topic at hand, you can always import minotaur lore from other settings. I remember that the Realms conversion of Thunderspire Labyrinth put the ruins of Saruun Khel in the Thunder Peaks of Cormyr. You can easily import all minotaur lore from the Nentir Vale using this hook.

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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 27 Dec 2019 :  20:46:45  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I've never read a quote from E.G.G. about anyone playing a non-human as being unintelligent. Where did you find that?

EDIT

The only thing I can think of is on page 21 of the AD&D Dungeon Master's Guide where he is talking about playing Monsters...if that is what you are referencing...and even here he didn't say unintelligent; but instead says:

quote:
...The less intelligent players who demand to play monster characters regardless of obvious consequences will soon remove themselves from play in any event, for their own ineptness will serve to have players or monsters or traps finish them off.


He isn't saying at all that people who play any non-human character is unintelligent.

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 27 Dec 2019 21:35:27
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ericlboyd
Forgotten Realms Designer

USA
2089 Posts

Posted - 27 Dec 2019 :  21:27:31  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
The original write-up is from Drizzt Do'Urden's Guide to the Underdark.

--Eric

quote:
Originally posted by Seethyr

The Underdark from 3.5 has a little bit about a region known as the Labyrinth. Here’s a small excerpt...

quote:


Southwest of the Darklake in the Upper and Middle Northdark lies a vast region known as the Labyrinth. Stretching well over 100 miles north to south and better than 50 miles east to west, the Labyrinth obstructs travel from Skullport and the other Underdark locales in the vicinity of Waterdeep to Gracklstugh, Menzoberranzan, and the rest of the Northdark.
The Labyrinth consists of a relatively small number of once- minor caves that were drastically expanded long ago by the delv- ing of countless tunnels and passages. The entire area is shot through with numerous rifts, so it is not uncommon for a tunnel to dead-end at a massive chasm, then continue on a few hundred feet up or down on the other side. Gigantic staircases wind around some of these chasms, but others—possibly more recent additions—offer no easy detours. Merchants bound for Skull- port, Gracklstugh, and other cities make use of a few of the more direct and well marked paths, but anyone straying from the known routes is likely to starve to death, hopelessly lost.
The Labyrinth is, unsurprisingly, renowned as minotaur ter- ritory. Fierce bands of these savage warriors would be bad enough, but most minotaur clans are led by baphitaurs—fiendish creatures that combine the worst characteristics of minotaurs and demons. Some time long ago, the minotaurs carved out a mighty realm here, but the savages that now occupy the Laby- rinth know nothing of their past.
Exiles and loners of all races find the quieter portions of the Labyrinth a good place to hide. As recently as fifty years ago, the exiled House Jaelre of Menzoberranzan held a small fief in the heart of this area. But the Jaelres are gone now, having forged portals that lead to their new home in the abandoned Elven Court.





--
http://www.ericlboyd.com/dnd/
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Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 27 Dec 2019 :  22:28:38  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

I've never read a quote from E.G.G. about anyone playing a non-human as being unintelligent. Where did you find that?

EDIT

The only thing I can think of is on page 21 of the AD&D Dungeon Master's Guide where he is talking about playing Monsters...if that is what you are referencing...and even here he didn't say unintelligent; but instead says:

quote:
...The less intelligent players who demand to play monster characters regardless of obvious consequences will soon remove themselves from play in any event, for their own ineptness will serve to have players or monsters or traps finish them off.


He isn't saying at all that people who play any non-human character is unintelligent.



Just the ones who want to stick with their characters to the end of campaign. That is still pretty rude and arrogant on his part.

Before I read that, I thought Gygax was cool. Now, I understand why the grognards are the way they are.

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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 27 Dec 2019 :  22:38:46  Show Profile Send Dalor Darden a Private Message  Reply with Quote
You are taking it out of context, he isn't saying "non-human characters" at all. He is saying people that want to play MONSTERS like dragons, demons and so on.

His own children played non-human characters and he for sure didn't think they were unintelligent.

On top of that, he is saying less intelligent individuals won't be able to pull off playing Monsters; while better players might be able to pull it off.

He is saying that monsters should be avoided because of the imbalance in play and trouble for the DM that they can cause.

I don't see it as arrogant or rude...I see it as a warning.

I don't see it as insulting.

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Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 28 Dec 2019 :  02:53:30  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

You are taking it out of context, he isn't saying "non-human characters" at all. He is saying people that want to play MONSTERS like dragons, demons and so on.



Or minotaurs, as we are talking about it. They started as monsters, IIRC.

I guess you're seeing that statement in a more positive light that I would. And there are better ways to "warn" someone without saying they would be "less intelligent" if they don't do stuff the way you wanted or are going to fail because of "their own ineptitude".

Anyways, I'm going to leave it at that. Better to avoid any edition warring.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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TheIriaeban
Master of Realmslore

USA
1290 Posts

Posted - 28 Dec 2019 :  03:00:52  Show Profile Send TheIriaeban a Private Message  Reply with Quote
quote:
Originally posted by keftiu

Curious to hear anything about them in the setting, as I’ve never come across them. Bonus points if they aren’t all treated as slavering monsters to be killed.


Our group never encountered them from what I remember. However, we had HEARD of them which made for an interesting reaction when they met a werebison.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

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TBeholder
Great Reader

2519 Posts

Posted - 28 Dec 2019 :  03:23:10  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Well, we are talking about the Realms. If there isn't a human, or member of a human-looking race, is usually some mindless, savage monster to be killed.

Like what?
I thought it's more often the other way around.
What's with the Eldreth Veluuthra and all.

quote:
Originally posted by Zeromaru X

That is still pretty rude and arrogant on his part.
Before I read that, I thought Gygax was cool.

It's also true, as a rule.
It obviously works better in the games explicitly supporting this option, like Bunnies and Burrows, Murder: A Game About Crows, or at least Star Frontiers. Otherwise, there's an obvious question: why?
There is some good xeno-fiction and fun stuff like Rusty & Co.
But those who want to play mimics and suchlike at the table instead of demihumans are varieties of The Loonie at best, and furries indulging in their fetishes at worst. By all and any accounts seen by me so far, including their own.
There are exceptions, probably: e.g. a misguided attempt to play like because someone have seen good xenofiction and got "inspired" is always possible. But far from common.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch

Edited by - TBeholder on 28 Dec 2019 03:42:41
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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 28 Dec 2019 :  19:26:45  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

quote:
Originally posted by Dalor Darden

You are taking it out of context, he isn't saying "non-human characters" at all. He is saying people that want to play MONSTERS like dragons, demons and so on.



Or minotaurs, as we are talking about it. They started as monsters, IIRC.

I guess you're seeing that statement in a more positive light that I would. And there are better ways to "warn" someone without saying they would be "less intelligent" if they don't do stuff the way you wanted or are going to fail because of "their own ineptitude".

Anyways, I'm going to leave it at that. Better to avoid any edition warring.



I just thought you were misremembering something and relating it out of context when you stated EGG only wanted people to play humans. Had nothing to do with editions.

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Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 28 Dec 2019 :  20:55:58  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Well, I can post the whole topic here, but suffice to say that Gygax was indeed suggesting that people would only play humans, because they were the "sun" guiding the other races and stuff. The fact that he puts level caps to any other race in the game, while humans can level without limits, helps to support the idea that they wanted you to play only humans.

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TheIriaeban
Master of Realmslore

USA
1290 Posts

Posted - 28 Dec 2019 :  22:23:25  Show Profile Send TheIriaeban a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Well, I can post the whole topic here, but suffice to say that Gygax was indeed suggesting that people would only play humans, because they were the "sun" guiding the other races and stuff. The fact that he puts level caps to any other race in the game, while humans can level without limits, helps to support the idea that they wanted you to play only humans.


My understanding is that level caps were for game balance. Non-humans had several advantages like infravision, ability modifiers, special abilities (secret door detection, sliding stonework, etc) and the option to multiclass. If they could also level without limit, why would anyone want to play a human?

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 29 Dec 2019 :  00:49:34  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I’m not “edition warring” here...just saying only this: you’re misrepresenting something someone said.

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Zeromaru X
Great Reader

Colombia
2548 Posts

Posted - 29 Dec 2019 :  02:03:24  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

I’m not “edition warring” here...just saying only this: you’re misrepresenting something someone said.



quote:

On occasion one player or another will evidence a strong desire to operate
as a monster, conceiving a playable character as a strong demon, a devil,
a dragon, or one of the most powerful sort of undead creatures. This is
done principally because the player sees the desired monster character as
superior to his or her peers and likely to provide a dominant role for him or
her in the campaign. A moment of reflection will bring them to the un-
alterable conclusion that the game is heavily weighted towards mankind.

ADVANCED D&D is unquestionably "humanocentric", with demi-humans,
semi-humans, and humanoids in various orbits around the sun of
humanity.
Men are the worst monsters, particularly high level characters
such as clerics, fighters, and magic-users - whether singly, in small
groups, or in large companies. The ultra-powerful beings of other planes
are more fearsome - the 3 D's of demi-gods, demons, and devils are
enough to strike fear into most characters, let alone when the very gods
themselves are brought into consideration. Yet, there is a point where the
well-equipped, high-level party of adventurers can challenge a demon
prince, an arch-devil, or a demi-god. While there might well be some near
or part humans with the group so doing, it is certain that the leaders will be
human.
In co-operation men bring ruin upon monsterdom, for they have
no upper limits as to level or acquired power from spells or items.



Emphasis mine. I don't think I'm misinterpreting something there. It's plain obvious that he is trying to make you chose play humans, or saying that if you don't play a human, your character will be a second rate PC in the party.

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Dalor Darden
Great Reader

USA
4265 Posts

Posted - 29 Dec 2019 :  03:19:04  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Taking to PM

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TheIriaeban
Master of Realmslore

USA
1290 Posts

Posted - 29 Dec 2019 :  03:56:21  Show Profile Send TheIriaeban a Private Message  Reply with Quote
I found that section of the 1st Edition Dungeon Master's Guide (page 21). Since that book was targeted for DMs and not players, I don't see how he was telling the PLAYER that playing a human is the only way to go. The following 3 paragraphs talks a bit about the design process and shows why he considers the game humanocentric (as he put it at one point "The game features humankind for a reason. It is the most logical basis in an illogical game.").

He was also talking in that section about players wanting to play extremely powerful monsters (demon, devil, dragon, undead). Four paragraphs later, he speaks to using other monsters and he says he doesn't recommend it but in the end, it is up to the DM:

"So you are virtually on your own with regard to monsters as player characters. You have advice as to why they are not featured, why no details of monster character classes are given herein. The rest is up to you, for when all is said and done, it is your world, and your players must live in it with their characters. Be good to yourself as well as them, and everyone concerned will benefit from a well-conceived, well-ordered, fairly-judged campaign built upon the best of imaginative and creative thinking."

The overall impression that I got from that section is that he was very likely underestimating the imaginations of the people that ended up enjoying playing AD&D. That book came out in 1979 and I would argue is a product of its time. The 2nd Edition Dungeon Master's Guide came out 10 years later. Society had evolved a bit over that time and the game with it.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents
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