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 Pallid Mask of Jergal - 3.5 paladin substitution
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Diffan
Great Reader

USA
4444 Posts

Posted - 05 Dec 2023 :  13:05:35  Show Profile Send Diffan a Private Message  Reply with Quote  Delete Topic
Pallid Mask (Paladin)
The Companions of the Pallid Mask was once a priestly organization of Jergali that had become extinct. That is, until 1371 DR when Wymar Chetsk (LG human male paladin 9 [Jergal]) resurrected it as a knightly order. This small contingent of knights are dedicated to combating or commanding the undead. Undead beings whose existence was not sanctioned by the church of Jergal or who have proven to be troublesome are sought out and eliminated. Often mindless undead, including skeletons and zombies, are supervised by the Companions of the Pallid Mask as work crews for profit of the church. Some contention has arisen between the newly founded Pallid Masks and the Knights of the Eternal Order of Kelmvor, however they will band together against exceptionally dangerous undead enemies.
       Hit Die: d10.

REQUIREMENTS
To take a Pallid Mask substitution level, a character must have Jergal as his or her patron deity and be about to take his or her 2nd, 4th, or 6th level of paladin.

CLASS SKILLS
Pallid Mask substitution levels have the class skills of the standard paladin class.
      Skill Points at Each level: 2 + Int modifier.

TABLE 1—1: PALLID MASK SUBSTITUTION LEVELS

      Base Attack
Level   Bonus     Fort  Reflex  Will    Special
2nd      +2       +3     +0      +0     Death aegis, lay on hands, necrology
4th      +4       +4     +1      +1     Expanded spell list, necrology, rebuke undead
6th     +6/+1     +5     +2      +2     Necrology, remove disease 1/week, servitors of fate


CLASS FEATURES
All of the following are features of the Pallid Mask substitution levels.

     Death Aegis (Su): At 2nd level and higher, a Pallid Mask can draw upon his or her inner divine power to protect either themselves or a nearby ally against the ravaging effects of the undead. Activating this ability is an immediate action; it grants him or her, or an ally within 30-ft that they can see a bonus to their saving throws against death spells, magical death effects, energy drain, and negative energy effects for 1 round. The bonus is equal to the paladin's Charisma modifier (minimum of +1). A Pallid Mask can use this ability a number of times per day equal to one-half his or her class level.
     This benefit replaces the standard paladin’s divine grace class feature.

     Necrology (Ex): Each time a Pallid Mask substitution level is taken, the character gains a cumulative +2 competence bonus on Knowledge (religion) checks concerning the undead.

     Expanded Spell List: At 4th level, a Pallid Mask adds command undead (2nd), halt undead (3rd), and hide from undead (1st) to his or her paladin spell list.

     Rebuke Undead (Su): A Pallid Mask utilizes the favor of Jergal to quell and master the undead, rather than outright destroy them. As such, they rebuke undead as a neutral cleric three levels lower would. However, this is a draining process and he or she can only use this ability a number of times per day equal to his or her Charisma modifier.

     Servitors of Fate: At 6th level, as a Pallid Mask masters the art of communing with and controlling the undead, they become bolstered under his careful leadership. A Pallid Mask can control a number of undead whose total Hit Dice does not exceed his or her level plus their Charisma modifier. Further, undead controlled by a Pallid Mask is treated as having the maximum amount of hit points based on their hit die.
     This class features replaces the 1st-level spell slot normally gained at 6th level. From this point forward, a Pallid Mask has one less 1st-level spell slots than normal.

Edited by - Diffan on 04 May 2024 05:26:10

Galuf the Dwarf
Senior Scribe

USA
630 Posts

Posted - 02 May 2024 :  16:58:03  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Huh. Interesting.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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Diffan
Great Reader

USA
4444 Posts

Posted - 04 May 2024 :  05:30:06  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

Huh. Interesting.



Thanks! I dont really remember why I wanted to do a Jergal paladin at the time, but I thought that this was a deity that saw very little love in 3.5's time frame but had a lot of interesting aspects to build upon.

Especially since the whole anti-undead thing has been done over and over with a myriad of deities, that a deity is more concerned about the benign benefits they have and can still be used for the advancement of the living.
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Galuf the Dwarf
Senior Scribe

USA
630 Posts

Posted - 05 May 2024 :  01:22:49  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by Diffan

quote:
Originally posted by Galuf the Dwarf

Huh. Interesting.



Thanks! I dont really remember why I wanted to do a Jergal paladin at the time, but I thought that this was a deity that saw very little love in 3.5's time frame but had a lot of interesting aspects to build upon.

Especially since the whole anti-undead thing has been done over and over with a myriad of deities, that a deity is more concerned about the benign benefits they have and can still be used for the advancement of the living.



The only other non-evil deity that has good-aligned clerics rebuke or command undead rather than turn or destroy them that I can think of is Torm, at least with his specialty priests (per Faiths & Avatars). In that case, it's perceived as giving the undead a duty to fulfill.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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