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 Zero's Border Kingdoms: Ideas and stuff thread
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Zeromaru X
Great Reader

Colombia
2505 Posts

Posted - 20 Jun 2025 :  08:55:34  Show Profile Send Zeromaru X a Private Message  Reply with Quote  Delete Topic
I'm preparing a two players campaign for my brother and my niece. It will be about their characters conquering a fortress and making it the starting point for a new kingdom. The idea is that they are going to expand their kingdom by annexing the nearby farms and villages, either by diplomacy or by force; while administering the lands (recruiting soldiers, safekeeping the lands, that kind of stuff). It will be a 5e campaign, using the 2024 rules, and set in the late 1490s, or even the early 1500s. This will happen in a "different continuity" than my Neverwinter/Tymanther Campaign, so nothing of that campaign necessarily influences this one.

While thinking where to place the campaign (I don't want to play in the Sword Coast), I found the Border Kingdoms perfect for this premise. A borderland, "points of light"-like lawless place, where the players can become rulers of their own kingdom, if they have the strength of arms to defend it. After a bit of inner deliberation, and the help of people from the Greenwood Grotto, I decided to place this campaign in the lands of Nether Mukshar, as it has the "vibe" (a dangerous land, a lot of isolated farms, and a fortress that can be used as the main base). I'm going to adapt Restwell Keep (from 4e core) for this campaign, and maybe even bring the "Chaos Scar" locales as well (I can always said it was created by the Spellplague).

I open this topic as a repository to share ideas (as well as backup), the campaign building process and eventually the campaign itsel.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Diffan
Great Reader

USA
4469 Posts

Posted - 20 Jun 2025 :  14:44:55  Show Profile Send Diffan a Private Message  Reply with Quote
Well first, Awesome! I really love the Border Kingdoms for the reasons you stated above, plus there isn't a TON of lore one might feel compelled to follow, which has potential to put in stuff that is your own unique flare. I especially like the Chaos Scar idea! Honestly, I might even set that particular adventure path there when I run 4e next. Solid choice.

I would highly suggest getting the 5e Border Kingdoms sourcebook put out by Ed Greenwood and Alex Kammer because it does update a lot of the stuff that was originally put in the 3.5 supplement Power of Faerūn.

Diffan's NPG Generator: FR NPC Generator

Edited by - Diffan on 20 Jun 2025 14:45:48
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