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 Gond as an Adventuring Companion?
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unseenmage
Seeker

64 Posts

Posted - 21 Jul 2025 :  08:10:31  Show Profile Send unseenmage a Private Message  Reply with Quote  Delete Topic
Player has the opportunity to have the deity Gond accompany them as an adventuring companion.

The power disparity is being handled with the power of plot.

That said I am not very familiar with the character of Gond as a person outside of what I have read in 3.x sourcebooks.

Could someone more familiar with the lore and fiction appearances of the character she'd some light on what sort of traveling companion they'd likely shape up to be?

Flying monkeys will eat your eyes.

ElfBane
Learned Scribe

USA
300 Posts

Posted - 21 Jul 2025 :  09:01:31  Show Profile Send ElfBane a Private Message  Reply with Quote
If you intend to play, AND follow accepted Lore about Divine Beings and the way they do things, you will NEVER actually have the Divinity "in" your party. He/She/It will provide an Avatar, or "maybe" one of their Chosens. Divinities are WAY to exposed when they are out of their Divine Element. But it's your game,,, pays your money and take your pick.
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Wooly Rupert
Master of Mischief
Moderator

USA
36922 Posts

Posted - 21 Jul 2025 :  22:51:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I think it would be easier to balance out a party consisting of John Wick, Superman, Ghost Rider, and a level 1 pixie cleric than it would be to handle a deity being a party member.

That said, I'd look at the 2E book Faiths & Avatars. It's not going to give a great idea of what an adventuring deity would do, but it's got more information than just about any source aside from Ed.

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sleyvas
Skilled Spell Strategist

USA
12122 Posts

Posted - 21 Jul 2025 :  23:36:34  Show Profile Send sleyvas a Private Message  Reply with Quote
Let me think on it a second.... yeah... Gond would take the PC that they're travelling with, and then at the first opportunity he'd change them into a cyborg to attack something that annoyed him. Then if he had an itch, he might turn the PC into solid metal and smith him into the shape of a back scratcher (or maybe a butt scratcher). Then he'd realize that was maybe probably wrong, shapechange him back into a mortal being... but probably looking nothing like his original self (because that doesn't matter.... functionally he's the same). All that to say... Gods have become out of touch with mortality to a degree.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Irennan
Great Reader

Italy
3815 Posts

Posted - 23 Jul 2025 :  01:11:19  Show Profile Send Irennan a Private Message  Reply with Quote
At most, Gond could have made himself a mechanical or mortal body that is about as powerful as the people in your party, because he wanted to experience a different perspective on the world, in order to find out about new ares where innovation is needed and/or can thrive. After all, often innovations come from looking at things from a different perspective, and Gond is the deity of innovation. Be careful to not turn him into a DMPC, though. Ask yourself: what narrative and gameplay function does this NPC have for my players? He can have his own story, growth, etc... but that needs to serve a purpose in facilitating your players' narrative.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 23 Jul 2025 01:12:00
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unseenmage
Seeker

64 Posts

Posted - 28 Jul 2025 :  14:33:04  Show Profile Send unseenmage a Private Message  Reply with Quote
I'm more looking for what sort of person they'd be than advice on their deific traits.
It's not as serious but think Time of Troubles Gond more than godly Gond.

What sort of dude to keep night watch with is he? How does he prefer his morning beverage? How does a more mortal Gond handle themselves in a skirmish? That sort of thing.

Flying monkeys will eat your eyes.
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Klack of the Soul
Acolyte

USA
9 Posts

Posted - 28 Jul 2025 :  18:01:31  Show Profile Send Klack of the Soul a Private Message  Reply with Quote
I have only read his entries in "Faith and Avatars" and "Ed Greenwood Presents the Forgotten Realms" This is my impression based on those books.

I think of Gond as a Tech startup CEO type. He would constantly be hyping up his new ideas and developing inventions to solve problems that no one really considers problems. I imagine after one shift standing watch, he would come up with some overly complicated device that would replace the need of watch duty, but in practice is expensive and time consuming to use. He would try to befriend spellcasters to convince them the merits of technology over spellcraft. I feel like he would become spiteful towards anyone that rejected technology as the one solution for everything. I could see him trying to one up spellcasters during adventures, possible even sabotage them to make his inventions seem more effective by comparison.

During a fight, I picture Gond whipping out pistol after pistol from beneath his coat. He never needs to reload because there is always another loaded pistol hidden on his person. If a spellcaster casts magic missile on an enemy, Gond unloads a Pepperbox pistol on another. If the mage casts Fireball, Gonds chucks a grenade. A meteor swarm is met with a barrage of rockets from a device Gond rolls out from behind a bush.

So, my image of Gond overall is that he is kind of a dick.



Edited Book title

Edited by - Klack of the Soul on 28 Jul 2025 21:47:40
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Dalor Darden
Great Reader

USA
4220 Posts

Posted - 28 Jul 2025 :  18:42:44  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The greatest "tech" I see Gond ever using is what is already available within the Realms.

I don't see rockets and such.

The Old Grey Box and AD&D for me!
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Diffan
Great Reader

USA
4473 Posts

Posted - 28 Jul 2025 :  18:46:42  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by unseenmage


What sort of dude to keep night watch with is he? How does he prefer his morning beverage? How does a more mortal Gond handle themselves in a skirmish? That sort of thing.



Most likely, (s)he's a thinker, an inventor, and a problem solver. So they'll not keep night-watch, but tinker with an automation to do the task for you. They might have basic tastes, often preferring the quick assuredness of simplicity (black tea/coffee) as its direct and not a distraction from their work or creativity.

Think analytical and practical temperament, not giving into great bouts of emotion except when either the plan or toy or project works wonderfully or fails dreadfully. Heck, you might even say they're excited when it fails because then they get to dissect why it failed.

I'd also say that they might even be slightly easy to distract with theoretical ideas and applications of them - sort of get them going where they wander off in their and not being in the 'now and present'.

At least, that's what I'd do because that sounds fun and endearing than a mildly grumpy Blacksmith churning out mechanisms and gizmos or the often crazied scientists archetype.

Diffan's NPG Generator: FR NPC Generator

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Klack of the Soul
Acolyte

USA
9 Posts

Posted - 28 Jul 2025 :  21:49:35  Show Profile Send Klack of the Soul a Private Message  Reply with Quote
The Kara Tur books reference the use of Shou rocket artillery. I suppose that might be out of Gond's influence.
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