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 [3.5] Revised Deities: Loviatar, Maiden of Pain
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LordofBones
Master of Realmslore

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Posted - 19 Oct 2025 :  12:35:33  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
LOVIATAR
Maiden of Pain, the Willing Whip, Patroness of Torturers
Lesser Power of Gehenna
Symbol
A black nine-stranded whip, the ends bloody and barbed, or (in elder days) a chalk-white, slim, female human left hand, fingertips downward, with three drops of blood dripping from each of them, or (outside Realmspace) a white dagger in a pale hand
Realm Ondtland (Gehenna/Mungoth)
Alignment Lawful Evil
Aliases none
Superior Bane (previously Bhaal)
Allies Afflux, Eshebala, Kalma, Kanchelsis, Kiputtyo (dead), Kivutar, Louhi, Malar, Tuonetar, Tuoni, Vammatar
Foes Eldath, Ilmater, Llira, Naralis Analor, Talona
Servants Aeric Redson (proxy), the Nine Diseases
Servitor Creatures baatezu (barbazu, brachinas, erinyes, excruciarchs, osyluths in particular), black rats, caribou (fiendish), hell hounds, imps, inquisitors, nightmares, spiders (black and wolf spiders, always poisonous)
Manifestations a flying black whip; a floating, disembodied human female head that laughs maniacally as it flies about, platinum blond tresses streaming behind it
Signs of Favor ivory, jet, snowflake obsidian, webstone; black violets, black and red poppies
Worshipers beguilers, bored hedonists, bounty hunters, crimson scourges, executioners, inquisitors, lashers, masochists, sadists, those who seek pleasure in excess and depravity, torturers
Cleric Alignments LE, LN, NE
Specialty Priests Pain
Holy Days Conclaves (six times yearly)
Important Ceremonies the Invocation, the Unmasking
Portfolio agony, hurt, pain, suffering, torment, torture
Domains Evil, Law, Lust, Pain, Retribution, Strength, Suffering, Wrath
Favored Weapon Painbringer (scourge)

LOVIATAR
Female Fighter 15, Crimson Scourge 10, Sorcerer 15, Lasher 10, Abjurant Champion 5
LE Medium Outsider (Evil, Extraplanar, Lawful)
Divine Rank 10
Init +28 (+17 Dex, +3 insight, +8 Superior Initiative), Supreme Initiative; Senses 10-mile-radius; Listen +80, Spot +80; scent; remote sensing (5 locations), portfolio sense
Aura divine (1,000 ft., Will DC 67); Languages can communicate with any living creature; Dark Speech
______________________________________________________________________________

AC 92, touch 58, flat-footed 75 (+11 armor, +21 deflection, +17 Dex, +10 divine, +23 natural); Battlesense
hp 1,725 (40d10 + 15d4 plus 1,265), divine shield 25/day (320 hp), fast healing 60; DR 30/epic, good, and cold iron
Immune ability damage, ability drain, antimagic, acid, banishment, death effects, disease, disintegration, energy drain, cold, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation
Resist electricity 30, fire 30; SR 69
Fort +63 Ref +53 Will +56; +2 enchantment spells and fear effects
______________________________________________________________________________

Speed 60 ft. (12 squares)
Melee painbringer +77/+77/+73/+73/+72/+67/+62 (1d8 + 47 plus 3d6 unholy and 1 negative level plus 1 Con plus 1 vile/19-20/x2 plus pain plus 6d6 unholy and 2 negative levels plus 2 vile) or
Melee torment +73/+73/+68/+63/+58 (1d4 + 45 plus 3d6 cold plus 1 vile/18-20/x2 [x3 vs good] plus pain plus 6d6 cold plus 2 vile) or
Melee scepter of ondtland +70/+65/+60/+55 (1d6 + 21 plus 2d6 unholy/20/x2 plus 4d6 unholy) or
Melee spell +65
Ranged spell +65
Base Atk +38; Grp +69
Atk Options crack of doom, crack of fate, divine blast 24/day (10 miles, 30d12 damage), kid gloves, pain touch 10/day (-2 enhancement penalty to Str and Dex for 1 minute on a successful melee touch attack), painful strike +3d6, strike of vengeance 10/day (deal maximum damage against any creature that has successfully dealt damage to Loviatar), stunning snap 10/day (DC 42), swift abjuration, whip sneak attack +3d6 (Painful Strike), wound; Armed Deflection, Combat Reflexes, Flay, Flay Foe, Improved Combat Reflexes, Intimidating Strike, Power Attack, Skewer Foe, Slashing Flurry, Spell Opportunity
Special Actions alter reality, alter size, arcane boost, beleaguered spellcaster 21/day, death spiral 1/day (DC 42), feat of strength 10/day (+55 enhancement bonus to Str for 1 round), lust 10/day (+55 enhancement bonus to Cha for 1 round), pain 10/day (convert up to 55 points of damage done to healing), threaten, wrath 10/day (-2 Wis and +1 Str up to a maximum of -55 Wis and +27 Str for 55 rounds)
Combat Gear painbringer, scepter of ondtland, torment

Spell-like Abilities (CL 55th; +1 evil and law spells)
At will – angry ache, bane (DC 41), banishment (DC 46), bear’s endurance, bestow curse (DC 43), bigby’s crushing hand, bigby’s clenched fist, bigby’s grasping hand, blasphemy (DC 47), bull’s strength, calm emotions (DC 42), charm person (DC 41), clairaudience/clairvoyance, create undead, desecrate, dictum (DC 48), discern location, dispel chaos (DC 45), dispel good (DC 45), endure elements, enervation, eternity of torture (DC 49), eyebite (DC 47), feeblemind (DC 45), fire shield, greater shout (DC 48), harm (DC 46), horrid wilting (DC 49), hold monster (DC 46), invisibility, lesser planar ally, liquid pain (DC 44), magic circle against chaos, magic circle against good, magic vestment, mark of justice, order’s wrath (DC 44), pox (DC 46), protection from chaos, protection from good, rage, refuge, rhino’s rush, righteous might, sadism, scrying (DC 45), shield of faith, shield of law (DC 48), shout (DC 44), song of discord (DC 46), speak with dead, spell turning, stoneskin, storm of vengeance (DC 49), summon monster IX (lawful or evil only), symbol of pain (DC 48), symbol of persuasion (DC 46), sympathy (DC 48), tenser’s transformation, thousand needles (DC 45), trap the soul (DC 49), unholy aura (DC 48), unholy blight (DC 44), wave of pain (DC 47), wrack (DC 45).

Sorcerer Spells Known (CL 38th or 48th vs SR; +1 evil and law spells); swift abjuration
9th (9/day) – binding chain of fate (DC 59), burst of glacial wrath (DC 59), crushing fist of spite (DC 59), energy drain (DC 59), lash of force (DC 59), weird (DC 59).
8th (10/day) – avascular mass (DC 58), binding (DC 58), flensing (DC 58), greater bestow curse (DC 58), nybor’s wrathful castigation (DC 58), otto’s irresistible dance (DC 58), zajimarn’s field of icy razors (DC 58).
7th (10/day) – choking cobwebs (DC 57), death by thorns (DC 57), energy ebb (DC 57), mass hold person (DC 57), nybor’s stern reproof (DC 57), rapture of rupture (DC 57), whirlwind of teeth (DC 57).
6th (10/day) – acid storm (DC 56), chain lightning (DC 56), disintegrate (DC 56), entomb (DC 56), heartfreeze (DC 56), karmic retribution (DC 56), power word: nauseate.
5th (10/day) – beltyn’s burning blood (DC 55), fever dream (DC 55), fleshshiver (DC 55) (B), greater electric vengeance, mestil’s acid sheath, mind fog (DC 55), reciprocal gyre (DC 55), stop heart (DC 55), vulnerability (DC 55).
4th (11/day) – caustic mire, finger of agony (DC 54), grim revenge (DC 54), karmic backlash (DC 54), nightmare (DC 54), parboil (DC 54), phantasmal killer (DC 54), wall of deadly chains (DC 54), wall of pain (DC 54).
3rd (11/day) – blade of pain and fear (DC 53), caustic smoke (DC 53), love’s pain (DC 53), greater mage armor, mystic lash (DC 53) (B), nybor’s mild admonishment (DC 53), phantasmal strangler (DC 53), prickling torment (DC 53), reality blind (DC 53), shivering touch.
2nd (11/day) – addiction (DC 52), blindness/deafness (DC 52), cloud of knives, curse of impending blades, melf’s acid arrow, nybor’s gentle reminder (DC 52) (B), ray of weakness, sap strength (DC 52), seeking ray, shriveling (DC 52).
1st (11/day) – bestow wound (DC 51), black bag, blade of blood, ice dagger, karmic aura (DC 51), lesser orb of acid, lesser orb of cold, power word: pain, ray of enfeeblement, shocking grasp.
Cantrips (6/day) – acid splash, caltrops, daze (DC 50), detect magic, electric jolt, ray of frost, slash tongue (DC 50), touch of fatigue (DC 50), unnerving gaze (DC 50).

Epic Spells Prepared 5 arcane, up to Spellcraft DC 99; Epic Spells Known animus blast, animus blizzard, coldfire blast, damnation, enslave, epic mage armor, greater ruin, hellball, momento mori, peripety, ruin, soul domination, superb dispelling. Loviatar has additionally created epic spells designed to not only bring new forms of horrific agony and pain, but also to subdue and transport her “subjects” to prisons of her own making where she can best educate them on the true ecstasy of suffering.
______________________________________________________________________________

Abilities Str 44, Dex 44, Con 56, Int 40, Wis 34, Cha 51
SQ abjurant armor, avatar (5), close combat, divinity, extended abjuration, godly realm (Gehenna 20 miles), immortality, kid gloves, immovable heart, lashing whip, swift tracker, third hand, whip lash
Feats Combat Casting, Combat Reflexes, Dark Speech (B), Endurance, Flay, Flay Foe, Greater Weapon Focus (dagger, scourge, whip), Greater Weapon Specialization (dagger, scourge, whip), Improved Disarm (B), Improved Grapple, Improved Initiative, Improved Trip (B), Initiate of Loviatar (B), Intimidating Strike, Melee Weapon Mastery (slashing), Natural Bully, Painful Strike, Power Attack, Power Critical (dagger, scourge, whip), Quicken Spell, Rapid Metamagic, Retributive Spell, Skewer Foe, Skill Focus (Intimidate), Slashing Flurry, Smiting Spell, Snatch Weapon, Steadfast Determination, Telling Blow, Urban Tracking, Weapon Focus (dagger, scourge, whip), Weapon Specialization (dagger, scourge, whip)
Epic Feats Armed Deflection, Epic Endurance, Epic Spellcasting (B), Epic Weapon Focus (dagger, scourge, whip), Epic Weapon Specialization (dagger, scourge, whip), Improved Combat Reflexes, Spell Opportunity, Superior Initiative
Salient Divine Abilities Agony (unique salient divine ability), Arcane Knowledge, Battlesense, Divine Fast Healing (x2), Divine Weapon Focus (dagger, scourge, whip), Divine Weapon Specialization (dagger, scourge, whip), Hand of Death (Fort DC 67; 20d6 damage on a successful save), Indomitable Strength, Irresistible Blows (Fort DC 70 or be stunned for 1d10 rounds), Maiden of Pain (unique salient divine ability), Supreme Initiative, Weal and Woe (unique salient divine ability), Wound Enemy (Heal DC 64)
Skills Balance +76, Bluff +55, Concentration +91, Climb +72 (+78 ropes), Craft (poisonmaking, trapmaking) +83, Escape Artist +85, Gather Information +88, Handle Animal +38, Heal +51, Intimidate +95, Jump +91, Knowledge (arcana, local) +83, Knowledge (religion, the planes) +50, Listen +80, Profession (torturer) +80, Ride +36, Sense Motive +80, Spellcraft +89, Spot +80, Survival +67 (+71 extraplanar), Swim +72, Tumble +56, Use Rope +85 (+91 bindings)
Possessions painbringer, scepter of ondtland, silks of sweetest suffering, torment

Abjurant Armor (Su) Any time Loviatar casts an abjuration spell that grants her an armor bonus or shield bonus to AC, she can increase the value of the bonus by +5.

Agony (unique salient divine ability) Loviatar revels in pain and shares her ecstasy with all who indulge her. When the Willing Whip is targeted by a harmful effect that deals hit point damage or deals half or partial damage on a successful saving throw, the attacker must also succeed at the same saving throw or suffer the exact damage dealt to her. If she is targeted by an attack roll (whether melee or ranged) that successfully deals damage, the effect is mirrored on the original attacker at the same attack roll against the lower of his and Loviatar’s armor classes.

Loviatar can also force any creature to relive the most crippling and agonizing moment it has ever felt with her touch. Any creature affected by Loviatar in such a manner is nauseated and suffers a -10 circumstance penalty to all checks and rolls from the pain for 10 rounds unless it succeeds at a Fortitude save (DC 70) whereupon it is merely sickened for the same duration.

In addition, Loviatar’s Weapon Focus and Weapon Specialization feats, as well as their derivatives and similar salient divine abilities, apply to all the tools of the torturer – the dagger, the scourge, and the whip.

Finally, half of all damage dealt by Loviatar is vile damage.

Alter Reality Loviatar is an embodiment of divine power and reality is hers to alter as she sees fit. This effectively functions as the wish spell that costs her no XP and requires a standard action to implement. In effect, this allows Loviatar to duplicate any effect as long as it relates to her area of influence. For example, she can duplicate any class skill, ability or spell that relates to pain or torture. She can create any pain effect and force creatures to relieve their most agonizing moments. She can create animated instruments of torment that never falter and torture mind, body, and soul long after death.

The Maiden of Pain can create temporary, nonmagical objects, magic items or creatures for up to 10 hours, and can also create permanent nonmagical objects. She can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Loviatar can assume any size from Fine to Colossal. She also can change the size of up to 1,000 pounds of objects she touches.

Arcane Boost (Su) Loviatar has the ability to burn arcane energy to empower her martial abilities. As a swift action, she can spend one of her uncast spell slots to grant herself one of the following insight bonuses for 1 round.

• Bonus on attack rolls equal to the spell's level.
• Bonus on weapon damage rolls equal to twice the spell's level.
• Bonus to AC equal to the spell's level.
• Bonus on saving throws equal to the spell's level.
• Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level.

Avatar Loviatar can have up to five avatars at any given time. The Willing Whip appears as a beautiful human maiden of slim build with thigh-length, straight, platinum-blonde hair and a cold, sinister manner. She dresses in revealing white silks decorated with silver chains or in black leather decorated with outlandish spikes. She speaks softly and moves with sensual grace. She truly enjoys inflicting pain and does not care if she receives it — more than one mortal adventurer has been startled to see her deliberately advancing so as to suffer an attack. When she bleeds, her blood is black and thick, like syrup.

Beleaguered Spellcaster Whenever Loviatar takes 45 damage or more from one attack, the next spell she casts is automatically maximized or extended (her choice) without increasing the spell level or casting time. She may use this ability 21 times per day.

Close Combat Loviatar can attack an enemy in a threatened square with a whip or scourge and not provoke an attack of opportunity.

Crack of Doom (Ex) Loviatar can make two extra attacks per round with a whip or scourge at her highest base attack bonus. Each attack suffers a –4 penalty. She must use a full attack action to use crack of doom, and it does not stack with crack of fate.

Crack of Fate (Ex) Loviatar can make one extra attack per round with a whip or scourge at her highest base attack bonus. Each attack suffers a –2 penalty. She must use a full attack action to use crack of fate.

Deadened Hide (Ex) Loviatar is immune to nonlethal damage and to spells or effects that inflict or manipulate pain. She usually keeps this benefit dismissed.

Death Spiral (Su) Once per day, Loviatar can spin the whip over her head with supernatural speed. All foes within a 15-foot radius of her must make a Reflex save against a DC equal to her attack roll. Opponents who fail are stunned for 1d4+1 rounds. Stunned opponents must make a successful Fortitude save (DC 42) or become helpless for 1d4-1 rounds (minimum 1 round). Allies (as selected by Loviatar) in range are spared the effects of the death spiral.

Divine Blast Loviatar can create a ray of divine power that extends for up to 10 miles, dealing up to 30d12 points of damage, as a ranged touch attack with no saving throw. Loviatar can unleash a divine blast 24 times per day, and alter the visual, auditory and sensation-based qualities of her divine blast as she desires. Loviatar’s divine blasts generally appear as blue lashes of pure force.

Divine Shield As a free action 25 times per day, Loviatar can create a shield that lasts 10 minutes and stops 320 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Loviatar is naturally immune to does not count towards the shield’s limits.

Extended Abjuration (Su) Loviatar doubles the duration of abjuration spells she casts, as if she had applied the Extend Spell feat to them (but without any change in level or casting time).

Kid Gloves (Ex) Loviatar excels at manipulating the wounds she inflicts, causing more or less harm as the situation demands. If she chooses, she can deal nonlethal damage with weapons that normally deal lethal damage, or lethal damage with weapons that normally deal nonlethal damage—both without taking the usual –4 penalty on the attack roll.

Immovable Heart (Ex) Loviatar has a +2 competence bonus to resist enchantment spells and fear effects.

Lashing Whip Loviatar adds a +2 damage bonus to her whip and/or whip dagger. The damage bonus stacks with Weapon Specialization.

Maiden of Pain (unique salient divine ability) Loviatar is empowered by pain. Whenever she takes lethal damage, whether self-inflicted or from an opponent, she hones her agony into strength. She is under the permanent combined effect of the sadism and masochism spells and additionally doubles the critical threat range and damage multiplier of the next attack she makes in the next round whenever she benefits from those effects. This effect can only be suppressed by Loviatar herself.

Furthermore, if the Willing Whip casts or is targeted by an effect, spell-like ability that inflicts pain (such as symbol of pain) or is from the Pain or Suffering domains, she instead gains a profane bonus to attack and damage rolls equal to the level of the effect or the penalty inflicted, whichever is higher. In addition, Loviatar can cast any spell from the Pain or Suffering domains as a swift action once per round as though affected by the Quicken Spell feat.

The Patroness of Torturers has also learned to twist the power of her protective abjurations. She can invert the effects of any ongoing magical effect that grants her a bonus to Armor Class and turn them into penalties; for every -2 penalty to armor class she inflicts upon herself in such a manner she gains a +1 circumstance bonus to her damage rolls.

Martial Arcanist (Ex) Loviatar’s arcane caster level is equal to her base attack bonus (unless it would otherwise be higher).

Painful Strike (Ex) Loviatar deals an extra 3d6 points of nonlethal damage when making a melee attack that deals nonlethal damage against an unarmed opponent. This ability does not function if the opponent has a weapon of any sort in either hand, or if her attack deals lethal damage. Unarmed foes with the Improved Unarmed Strike feat are still considered unarmed. This ability never applies to ranged attacks, regardless of the target’s proximity to her. If she scores a critical hit with the melee attack, the extra damage from this ability is not multiplied. Creatures not subject to nonlethal damage, as well as constructs, oozes, plants, and incorporeal creatures, are not affected by this ability.

Smell of Blood (Ex) Loviatar has an almost animalistic awareness of the world around her. She has the scent ability and a +3 insight bonus on initiative checks.

Stunning Snap (Ex) Ten times per day, Loviatar can use a whip or whip dagger to stun a creature instead of inflicting subdual or normal damage. She can use this ability once per round. The foe struck by a whip or whip dagger must make a Fortitude saving throw (DC 42), in addition to receiving normal damage (subdual or standard). If the saving throw fails, the opponent is stunned for one round.

Swift Abjuration (Su) Loviatar can cast abjuration spells of up to 3rd level as a swift action.

Swift Tracker (Ex) Loviatar can make a Gather Information check when using Urban Tracking every half-hour without taking the usual –5 penalty.

Third Hand (Ex) Loviatar’s precision with the whip or whip dagger allows her to use it almost like a third hand—a third hand at the end of a flexible 15-foot-long arm—as a standard action. Depositing a lashed object into her hand is a move-equivalent action. Loviatar successfully performs a task if her attack roll equals or exceeds the DC for a given task:

• Punch a button, snuff a candle flame, flick a coin lying along the ground, etc. as a move-equivalent action. Range 15 feet, DC 15.
• Retrieve an unattended object of up to 20 pounds and deposit into her off hand as a move-equivalent action. Range 15 feet, DC 20.
• Firmly wrap the end of her whip around a pole, spike, or other likely projection up to 15 feet away as a move-equivalent action. The DC is 22. If used to wrap around a projection at the top of a wall, reduce the DC to climb the wall by 5. If the point of attachment is optimal on a ceiling fixture, she could swing over a chasm of up to 25 feet wide. She can also wrap items heavier than 20 pounds but cannot automatically flick them into her off hand (but she could drag them). She can unwrap the end of her whip from the entangled object as a free action.
• When the victim of a precipitous fall, Loviatar can give up her Reflex save in an attempt to use her whip to snag a likely projection, pillar, rafter, etc., within 15 feet of the edge of the pit, cliff, bridge, etc. She may attempt to snag a friend or foe standing near the edge of the precipice as she falls. She must make a ranged touch attack against another creature's AC (the friend does not apply his Dexterity bonus while an unwilling friend or a foe applies their Dexterity modifier to AC), If she hits, she wraps her whip around the target, who must make a successful Strength check against DC 20 to arrest both her and himself. An unsuccessful Strength check sends both her and her target into the precipice. She can unwrap the end of her whip from the entangled object as a free action.

Threaten (Ex) Loviatar is a master at shaking the confidence of her foes. This ability grants three advantages when she uses the Intimidate skill to demoralize an opponent. First, she can attempt to demoralize an opponent as a move action, rather than a standard action. Second, a successful attempt causes the target to be shaken for 17 rounds. Finally, she has a +2 bonus on any Intimidate check to demoralize an opponent.

Weal and Woe (unique salient divine ability) Loviatar’s caress is both pleasure and pain in all its forms. As a standard action, she can draw a single creature into a kiss; against one of her clergy or any being that has gained her fondness and affection, Loviatar’s kiss can bestow the effect of any spell with the [healing] descriptor. Against an unwilling creature or an enemy, Loviatar’s kiss carries the acidic chill of Mungoth. She can initiate a kiss as part of a grapple, inflicting 20d6 points of damage (half of which is acid and half of which is cold) and stunning her victim with pain and horror for the next round unless a Fortitude save (DC 70) is made.

Far more insidiously, Loviatar’s kiss also bestows the effects of the drug agony (liquid pain) with all numeric and variable effects at twice potency unless a Fortitude save (DC 70) is made. Any creature affected must further succeed at another Fortitude save at the same DC or become viciously addicted.

Whip Lash Loviatar can make attacks of opportunity with her whip or whip dagger against foes within 5 feet as if it were a melee weapon.

Wound Loviatar can use a whip to deal regular damage to an opponent, instead of subdual damage, at her option.

Possessions
Loviatar carries Painbringer, a barbed +8 fleshgrinding, keen, ravenous, and vile scourge of nervewrack and unholy power that combines the powers of a pain extractor and a rack of torture. As a standard action, the Willing Whip can increase painbringer’s reach by an additional 50 ft. against any one creature in her line of sight, dealing 8d8 base weapon damage in addition to the weapon’s other effects and forcing the creature to succeed at a Reflex save against her attack roll or be entangled as the barbed strands wrap around its trunk and limbs. Loviatar can attempt to drag entangled creatures towards her at a rate of 10 ft. per round; a creature entangled in painbringer suffers 8d8 damage from hideous lacerating wounds in addition to Loviatar’s standard weapon damage every round unless it succeeds at an opposing grapple or Escape Artist check made against Loviatar to escape. Painbringer counts as a whip for the purposes of any whip-related ability or feat.

Loviatar also carries Torment, a +4 keen, icy blast, and vile dagger of nervewrack in the shape of an icicle with the powers of a harrowheart. Once every minute, it can absorb up to nine spell levels targeted at Loviatar.

The Scepter of Ondtland was given to the Maiden of Pain by her mother Tuonetar. This bone-white wand is a +4 everdancing unholy light mace with the combined powers of a staff of corruption and a staff of pain. The scepter has 75 charges that renew every midnight. All spells cast by the scepter are violated and wounding (as the metamagic feats). When held by Loviatar, it has all the powers of a rod of nightmares (DC 50 plus spell level). (CL 55th)

Finally, the Maiden of Pain wears the silks of sweetest suffering, a set of diaphanous silks and garters woven with chains and barbs that can appear as a suit of spiked leather if Loviatar desires. This +8 gnashing twisted silk of hamatula barbs has no maximum Dexterity bonus. The chains woven within the raiment are unique and far more powerful versions of ropes of entanglement. As a standard action, Loviatar can command the chains to lash out at a range of up to 30 ft. The Strength check is DC 40 and the Escape Artist check is made against Loviatar’s Use Rope skill. Any creature entangled by her chains is slowly shredded by barbs and razor wire and suffers 1d6 Constitution and Charisma damage each round.

Other Divine Powers
As a lesser power, Loviatar may take 10 on any check. Loviatar treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses Loviatar can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. As a standard action, she can perceive anything within ten miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for ten hours.
Portfolio Sense Loviatar senses any event that involves pain and suffering as long as the event in question affects at least five hundred people. She is similarly aware of any act taken by a torturer if the event is of similar scope.
Automatic Actions Loviatar can use any skill associated with her portfolio as a free action whether or not she has ranks in it, as long as the DC for the task is 20 or lower, or 30 or lower for Intimidate. Loviatar cannot do anything as a free action if the task would be a move action or part of a move action. She can perform up to five such free actions each round.
Create Magic Items Loviatar can create any kind of magic item that affects or involves pain or suffering as long as the item's market price does not exceed 30,000 gp.

NEW FEAT
Painful Strike (Ambush)
[Dragon #344]
Your attack causes your opponent intense agony.
Prerequisite: Str 13, Power Attack, sneak attack +3d6.
Benefit: By reducing your sneak attack damage by two damage dice, you can strike to cause your target intense, throbbing pain. This pain imposes a -2 penalty on attack rolls, skill checks, and ability checks for 1 minute.
Special: This feat only affects living creatures able to feel pain.

NEW WEAPON ABILITY
NERVEWRACK
(Dungeon #105)
Price: +1 bonus
Caster Level: 9th
Aura: Moderate; (DC 10) necromancy (evil)
Activation: ––
A nervewrack weapon causes intense pain to lance through the target’s body on a successful critical hit. A creature that suffers damage from a critical hit with a nervewrack weapon suffers a -2 penalty to his Armor Class, attack rolls, and Reflex saves. The victim’s speed is halved, and he must make a successful Concentration check (DC 15) to cast spells. This condition persists for 1d4 rounds.
Prerequisites: Craft Magic Arms and Armor, symbol of pain.


Edited by - LordofBones on 19 Oct 2025 13:40:13
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