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 [3.5e] Revised Deities: Oghma, the Binder
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LordofBones
Master of Realmslore

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Posted - 30 Nov 2025 :  14:23:39  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
OGHMA
The Binder of What is Known, the Binder, the Lord of Knowledge, Patron of Bards, Patron of all Bards, the Wise God, Lord of All Knowledge, the Wise, the Bard
Greater Power of the Outlands
Symbol
A simple, blank scroll (Abeir-Toril) or a Celtic chalice (in the lands of the Tuatha)
Realm Tir na Nog [House of Knowledge] (Outlands)
Alignment True Neutral
Aliases Curna (Durpar, Estagund, and Var the Golden), Ri'dea'goma (among the shalarin)
Superior none (AO); nominally the Daghda outside Abeir-Toril
Allies Alathrien Druanna, Arcanic, Azuth, Cyrrollalee, Dugmaren Brightmantle, Labelas Enoreth, Lathander, Lliira, Melira Taralen, Mystra, the Tuatha de Dannan (Lugh in particular)
Foes Bane, Cyric, Druaga, Leira (dead), the Lords of the Nine, Mask, Talos
Servants Deneir, Gond, Milil; Fial Cairbre (proxy)
Servitor Creatures constructs, electrum dragons, feystags, lillendi, translators, watchers, watchghosts
Manifestations a blue-green radiance accompanied by distinctive crawling chords of rising, almost menacing music and a strong sensation of being watched, sometimes with an elderly, echoing, cultured voice; a blinding white light that may extrude two blazing eyes of fire, emit beams of colored force that bestow magical effects, or project hands that can point, carry, or wield items
Signs of Favor a blue ring of flame that encircles and burns either severely or fatally (disfavor)
Worshipers archivists, artists, authors, bards, cartographers, intellectuals, inventors, lorekeepers, loremasters, sages, scholars, scribes, seekers of knowledge, singers, teachers, wizards
Cleric Alignments CN, LN, NE, NG, TN
Specialty Priests Lorekeeper
Holy Days Midsummer, Shieldmeet
Important Ceremonies the Binding, the Covenant
Portfolio bards, inspiration, invention, knowledge (Abeir-Toril); speech, writing (in the lands of the Tuatha)
Domains Artifice, Balance, Charm, Craft, Knowledge, Luck, Pride, Rune, Travel, Trickery
Favored Weapon Mortal Strike (longsword)

OGHMA
Male Bard 25, Sublime Chord 10, Loremaster 20, Lyric Thaumaturge 10
TN Medium Outsider (Extraplanar)
Divine Rank 16
Init 39 (+11 Dex, +8 Superior Initiative), Supreme Initiative; Senses 16-mile-radius; Listen 125, Spot 125; remote sensing (20 locations), portfolio sense
Aura divine (16 miles, Will DC 82); Languages can communicate with any living creature; Dark Speech, Words of Creation
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AC 91, touch 62, flat-footed 79 (+24 deflection, +11 Dex, +16 divine, +1 dodge, +29 natural)
hp 1,475 (55d6 + 10d4 plus 1,105), divine shield 16/day (290 points of damage); DR 40/epic, lawful, and mithral
Immune ability damage, ability drain, antimagic, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist cold 36, electricity 36; SR 80
Fort 79 Ref 96 Will 93
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Speed 60 ft. (12 squares)
Melee mortal strike 92/87/82 (1d8 + 30/18-20/x2 plus decapitation) or
Melee spell 85 or
Ranged spell 85
Base Atk 58; Grp 95
Atk Options divine blast 27/day (16 miles, 480 points of damage); Arcane Strike, Combat Expertise, Knowledge Devotion
Special Actions alter reality, alter size, balance 16/day (+21 to AC for 16 rounds), bardic music 65/day as a 65th level bard (16 miles; +10 minutes; countersong, fascinate, inspire courage +66, inspire competence +12, suggestion [Will DC 82], inspire greatness [38 allies, +12d10 HD, +12 attack, +6 Fort saves], song of freedom, inspire heroics +24, mass suggestion [Will DC 82]; song of arcane power, song of cosmic fire [Ref DC 44], song of timelessness [Will DC 44; 10 min]), charm 16/day (+4 Cha for 1 minute), freedom of movement as a supernatural ability 55 rounds/day, good fortune 16/day (reroll any roll and take the new result), sonic might
Combat Gear mortal strike

Spell-like Abilities (CL 65th, 66th for divination spells, and 67th for conjuration [creation] spells)
At will – aid, animate rope, astral projection, auspicious odds, banishment (DC 56), break enchantment, calm emotions (DC 52), clairaudience/clairvoyance, charm monster (DC 55), charm person (DC 51), clarity of mind, confusion (DC 54), demand (DC 58), detect secret doors, detect thoughts (DC 52), dimension door, discern location, disguise self, dismissal (DC 54), divination, divine power, dominate monster (DC 59), drawmij’s instant summons, eagle’s splendor, entropic shield, erase, explosive runes (DC 54), fabricate, false vision, fantastic machine, find the path, fly, forbiddance (DC 56), forcecage, foresight, freedom of movement, geas/quest, glyph of warding (DC 53), greater fantastic machine, greater glyph of warding (DC 56), greater heroism, greater spell immunity, greater teleport, hardening, heroism, hypnotism (DC 51), insanity (DC 57), invisibility, legend lore, lesser planar binding (DC 55), locate object, longstrider, major creation, mass auspicious odds, mass charm monster (DC 59), mass reduce person (DC 55), mass sanctuary (DC 55), minor creation, miracle, mislead (DC 56), moment of prescience, nondetection, phase door, plane shift (DC 55), polymorph any object (DC 58), prismatic sphere (DC 59), protection from elements, protection from energy, protection from spells, screen (DC 57), secret page, spell turning, stone shape, suggestion (DC 53), symbol of death (DC 58), teleport, teleportation circle, time stop, true creation, true seeing, wall of stone (DC 55), weighed in the balance (DC 59), wood shape (DC 52), word of balance (DC 57).

Bard Spells per Day (Levels 0-24th) 4/10/10/10/11/9/9/8/8/7/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3; Arcane Supremacy, Master of all Bards; 3 quickened spells per round; Caster Level 65th, 66th for divination spells, and 67th for conjuration [creation] spells; 81st vs SR, 82nd for divination spells, and 83rd for conjuration [creation] spells; base DC 59 + spell level

Epic Spells per Day 6 arcane, up to Spellcraft DC 136; Epic Spells Known As the god of all knowledge, Oghma’s knowledge of epic spells is second only to those of dedicated deities of magic and spellcraft.
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Abilities Str 32, Dex 32, Con 36, Int 59, Wis 52, Cha 58
SQ avatar (20), bardic knowledge +101, bonus spell (1st to 6th), divinity, godly realm (Outlands 160 miles), immortality, secrets (applicable knowledge, dodge trick, lore of true stamina, secret knowledge of avoidance, secrets of inner strength)
Feats Able Learner, Arcane Strike, Chain Spell, Captivating Melody (B), Combat Expertise, Dark Speech (B), Empower Spell, Extend Spell, Greater Named Spell, Focused Performance, Focused Performer, Haunting Melody, Heighten Spell, Improved Initiative, Improved Unarmed Strike, Insightful Reflexes, Knowledge Devotion, Lyric Spell, Maximize Spell (B), Master of Knowledge, Melodic Casting, Metamagic Song, Music of Making, Named Spell, Negotiator, Obscure Lore, Persistent Spell, Quicken Spell, Rapid Metamagic, Scribe Scroll (B), Skill Focus (Craft [bookbinding]) (B), Knowledge ([all], Truespeak), Song of the Heart, Soothe the Beast, Truename Training, Twin Spell, Words of Creation (B)
Epic Feats Combat Insight, Enhance Spell, Epic Inspiration (x5), Epic Prowess, Epic Skill Focus (Knowledge [all], Truespeak), Epic Spellcasting (B), Improved Heighten Spell, Group Inspiration, Inspire Excellence, Intensify Spell, Legendary Wrestler, Multispell (x2), Scribe Epic Scroll, Superior Initiative
Salient Divine Abilities Arcane Knowledge, Arcane Supremacy, Binder of What is Known (unique salient divine ability), Clearsight (160 ft.), Create Object, Create Greater Object, Divine Bard (16 miles), Divine Glibness (CL 81st, up to 26 creatures no more than 260 ft. apart, Will DC 82), Divine Inspiration (any; Will DC 82), Divine Recall (knowledge), Divine Skill Focus (Knowledge [all], Truespeak), Divine Spellcasting, Energy Burst (160 ft. radius; 232 fire damage; Ref DC 71 half), Instant Counterspell, Instant Move (480 ft.), Irresistible Performance (16/day, up to 16 creatures in 160 ft., Will DC 82), Know Secrets (Will DC 82), Master of all Bards (unique salient divine ability), Supreme Initiative, True Knowledge, Wellspring (unique salient divine ability)
Skills Appraise 128 (136 books, calligraphy, maps, scrollwork, woodcraft), Balance 72, Bluff 128, Concentration 117, Craft (bookbinding) 135, Craft (cartography, woodworking) 132, Decipher Script 128, Disable Device 75, Diplomacy 154, Disguise 128 (136 acting), Gather Information 136, Handle Animal 124, Heal 122, Intimidate 85, Knowledge (arcana, architecture and engineering, dungeoneering, geography, history, local, nature, nobility and royalty, religion, the planes) 168 (176 truename research), Listen 125, Move Silently 79, Open Lock 56, Profession (astrologer) 63, Search 128 (136 secret doors and compartments), Sense Motive 127, Sleight of Hand 123, Spellcraft 136 (144 scrolls), Spot 125, Perform (all) 128, Truespeak 167, Use Magic Device 128 (144 scrolls); Others Artifice (+4 Craft)
Possessions mortal strike, snowwood yarting

Alter Reality Oghma is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Oghma to duplicate any effect as long as it relates to his area of influence. For example, he can duplicate any class skill, ability or spell that relates to bards, knowledge or invention. He can draw forth plans and schematics of inventions and creations only thought of in dream and fantasy. He can bestow knowledge of any sort into both dream and memory, from scraps of lore from long-forgotten empires to whispers of where an eternal god-king keeps his soul. He can awaken inspiration in bards and stir forth chants and masterpieces half-forgotten in buried thought and memory.

The Lord of Knowledge can create temporary, nonmagical objects, magic items or creatures for up to 16 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Oghma can assume any size from Fine to Colossal. He also can change the size of up to 1,600 pounds of objects he touches.

Avatar Oghma can have up to twenty avatars at any given time. His avatar is rarely seen, but has been known to appear as a dark-skinned, handsome man in bright, grand, stylish clothing typically including a tabard with projecting, ornamented shoulder plates, a cummerbund that bears a painted scene of exquisite beauty on its medallion-shaped buckle, and open meshwork, point-toed boots whose uppers end in crystal teardrops that dangle down almost to touch the upraised toes. This form usually carries a yarting of white snowwood. Very rarely Oghma’s avatar has appeared as a gigantic, spell-hurling old man whose flying body is entirely cloaked in his long, streaming hair and beard.

Binder of What Is Known (unique salient divine ability) Oghma has the ability to bind creatures with their true names and leash them to his will. By making a special Truespeak check as a full round action, Oghma can choose to inflict any of the following effects:

• The Binder can imprison any creature short of a true deity as per the imprisonment spell. Creatures with more than 32 Hit Dice, planar lords, and unique entities and beings of similar stature are allowed a Will save (DC 90) to resist the effect with a +2 bonus to their saving throw per virtual divine rank. Any creature imprisoned by Oghma cannot be released unless by an eternal freedom spell that succeeds in a caster level check against Oghma (CL 81st) or by divine intervention. Creatures already under the effect of eternal freedom instead gain a +10 bonus to their Will save to resist the effect.
• Oghma can usurp control of any called or summoned outsider as per greater planar binding with no Hit Dice limitation or chance of breaking free. An outsider affected in such a manner is bound to serve Oghma for up to 16 tendays before being released.
• Oghma can command any creature whose true name he knows to die instantly unless a Will save (DC 90) is made. Creatures with less than 32 Hit Dice are not allowed to save against the effect, and the mental fortitude required to resist Oghma’s command is particularly taxing; a successful save still deals 16 points of Wisdom damage.

Oghma’s knowledge of true names also affects magics that draw upon such power. By increasing the casting time to a full round action, he can add a True Name component to a spell he casts, increasing the saving throw DC by +8. Any spell with an existing True Name component instead gains a +16 bonus to its saving throw.

Finally, the Binder’s knowledge of Truespeak and mastery of wordcraft has seeped into his voice. Any creature that listens to Oghma’s voice is charmed and has its attitude shift towards friendly unless it succeeds at a Will save (DC 90) every minute it listens to the Lord of Knowledge speak.

Bonus Spell Oghma has one additional bard spell slot of levels 1st to 6th.

Divine Blast Oghma can create a ray of divine power that extends for up to 16 miles, dealing up to 480 points of damage, as a ranged touch attack with no saving throw. Oghma can unleash a divine blast 27 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Oghma’s divine blasts generally take the form of blasts of multicolored force or bursts of blue fire.

Divine Shield As a free action 16 times per day, Oghma can create a shield that lasts 10 minutes and stops 290 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Oghma is naturally immune to does not count towards the shield’s limits.

Master of all Bards (unique salient divine ability) Oghma is perhaps the preeminent bard in the multiverse, rivalled only by a few greater powers of music. He uses the totality of his Hit Dice to determine his effective bardic level for the purposes of his bardic class abilities and bonus feats, and any feat or derivative ability that applies to a single Knowledge skill instead applies to all Oghma’s Knowledge skills. He also applies his Perform skill bonus to all Perform skills.

Furthermore, Oghma can gain the benefits of any Bard alternate class feature without trading away his bardic abilities or suffering any penalties offered by those features. He can switch between such features as a standard action.

Finally, as god of all knowledge both mystical and natural, Oghma adds all druidic and sorcerer/wizard spells to his spell list to be cast through his bardic spell slots.

Song of Arcane Power (Su) Oghma has learned how to use his bardic music to assist his spellcasting. As a move action, he can prepare to cast a spell by giving voice to the song of power. The next spell he casts gains a bonus to its caster level based on the result of his Perform check:

9 or lower: +0
10 to 19: +1
20 to 29: +2
30 to 39: +4

The spell to be enhanced by the song of arcane power must be cast by the end of his next turn, or else the song fades with no effect (other than consuming a bardic music use).

Song of Cosmic Fire (Su) Oghma knows the song of cosmic fire. Using this ability costs him two of his daily uses of bardic music. The song of cosmic fire creates a 20-foot-radius spread of fire anywhere within 100 feet of the Binder, provided he has line of effect to the fire’s point of origin). Creatures in the area take damage equal to his Perform check result. All affected creatures are entitled to a Reflex save (DC 44) for half.

Song of Timelessness (Su) Oghma knows the song of timelessness. As a standard action, he can envelop a single creature within 60 feet in a field of timelessness, provided he has line of effect to the target. The subject is entitled to a Will save (DC 44) to negate the effect. If the subject fails its save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect it - weapons cannot reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. Oghma can keep his target frozen in time for as long as he maintains the power by continuing to perform, up to a maximum of 10 minutes. When he stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems to have passed. Oghma must expend a use of his bardic song for this ability.

Sonic Might (Sp) Oghma can expend a use of bardic music to add 1d6 points of sonic damage per spell level to any spell with the sonic descriptor.

Wellspring (unique salient divine ability) It is said that Oghma keeps three magical springs scattered throughout the woods of Tir na Nog (reflecting the Rule of Threes). The springs change location at the god's whim and their blessings are his alone to grant. As a full round action, Oghma can draw forth the clear water of any of his springs from anywhere in the cosmos and offer any creature the chance to sip from it, granting it a variety of benefits.

Pool of Music: Sipping from this spring bestows a +8 bonus to all Perform checks for 16 days and also confers the ability to perform a bardic song as a 16th level bard. This pool further benefits bards, who gain a +16 bonus to their effective bard level for the purposes of their bardic knowledge, bardic song, and any bard level-related abilities.

Spring of Knowledge: Sipping from this spring bestows a +8 bonus to all Knowledge checks for 16 days and also confers the effects of a vision spell that automatically succeeds as though the drinker possessed detailed knowledge about the subject. This pool further benefits arcane spellcasters, who gain a +8 bonus to their primary spellcasting ability score for the purpose of determining their daily spell allotment and saving throw DCs for the same duration.

Spring of Poetry: Sipping from these waters grants the drinker a +8 bonus to all Bluff, Diplomacy, Intimidate, and Perform checks for the next 16 days. The drinker also gains the Polygot epic feat and can further understand secret languages, such as Druidic, for that same duration. Furthermore, the pool also allows a drinker to understand plants and animals as though affected by speak with animals and speak with plants for 16 days.

Possessions
Oghma carries mortal strike, an otherwise plain, if well-crafted, +6 everdancing, keen, vorpal longsword of defending that doubles the numeric bonuses its wielder is granted by the Knowledge Devotion feat. Mortal strike adapts to its enemies and exploits their weaknesses. When it strikes a creature with an ethical or moral alignment component or subtype (such as lawful or evil), it gains the corresponding opposite alignment-based enchantment (anarchic power, holy power, and so forth). When it strikes a creature with an elemental subtype, it gains the elemental weapon ability of the opposite damage type (icy blast against fire creatures, lightning blast against earth creatures, and so forth). These bonuses have not been incorporated into the above statistics.

Oghma’s snowwood yarting can emanate the properties of any form of masterwork or magical instrument every round. It can duplicate the effect of any bardic feat that alters or expends a use of bardic song using Oghma’s Perform check and effective bard level and furthermore adds a +4 bonus to the numeric bonuses granted by Oghma’s bardic songs. Once every round, it can cast any spell with the [sonic] descriptor (save DC 59 + spell level) in addition to any song it creates. The yarting’s other powers are only known to Oghma himself.

Other Divine Powers
As a greater power, Oghma automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Oghma can see (using normal vision or darkvision), hear, touch, and smell at a distance of 16 miles. As a standard action, he can perceive anything within 16 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 16 hours.
Portfolio Sense Oghma is aware of any act taken by a bard, any work of inspiration or invention, or any discovery of new knowledge regardless of the number of people involved up to 16 weeks before it happens and retains the sensation for 16 weeks in the future.
Automatic Actions Oghma can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower, or 46 for any Knowledge skill or Truespeak. He can perform up to twenty such free actions each round.
Create Magic Items Oghma can craft any magical item associated with bards or knowledge, including artifacts.

Edited by - LordofBones on 30 Nov 2025 14:24:18
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