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 Pricing Relics
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Dargoth
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Australia
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Posted - 21 Dec 2004 :  23:36:49  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote  Delete Topic


In Complete Divine it says you create a Relic the same way you create any other magic item but at the end you apply a discount of 400 x Spellslot level x Minimum Cleric level, does this discount get applied to the XP cost of creating the item or just the monetary cost?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks

Kentinal
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4702 Posts

Posted - 22 Dec 2004 :  02:35:44  Show Profile Send Kentinal a Private Message  Reply with Quote
Tried to trace down a source scroll however not on hand at this time.

Without reading the entire feat I would say (based on what little I found) that the spell casting cost is reduced only, not the ex. pt. cost as the relic can only be used by one of the faith the cost for the spells is not imposed.

Though I would question is the market price discounted 40 percent (which has been applied to many items) and not the creation cost. Other magic items have had the same creation cost , however having a limitation reduced its market value. The Relic certainly has a lower market value, the creation cost could be the same withut making it a relic.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 22 Dec 2004 :  02:52:56  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
From Complete Divine

You can create magic items that are imbued with a direct connection to your deity.

Sanctify relic
Prereq: Any other item creation feat

Relics are magic items- often but not always wonderous items- that rely on a divine connection to a specfic deity to function. They are described furthur in chapter 4



Chapter 4

"If you create your own relic, price them like you would any other magic item but give them a discount based on the spell slot a cleric must sacrifice to use them. A discount worth 400 x Spell slot x Minimum cleric level is a good starting place."


It would seem to be rather weak if it doesnt affect the Xp cost to, after all youve got to spend 2 feats to create a relic and if all it does is give a monetary discount then you might as well create a regular magic item and spend the 2nd feat on something else....

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks

Edited by - Dargoth on 22 Dec 2004 03:10:05
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Kentinal
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4702 Posts

Posted - 22 Dec 2004 :  03:28:32  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Dargoth



"If you create your own relic, price them like you would any other magic item but give them a discount based on the spell slot a cleric must sacrifice to use them. A discount worth 400 x Spell slot x Minimum cleric level is a good starting place."


It would seem to be rather weak if it doesnt affect the Xp cost to, after all youve got to spend 2 feats to create a relic and if all it does is give a monetary discount then you might as well create a regular magic item and spend the 2nd feat on something else....



From the wording I would say indeed they are talking market price, not creation cost.

Thus indeed making the feat weak. The only justification for making a relic is that no nonbeliever can use it. Only those of the faith, this of course prevents those opposed to the faith using magic item against any member of the faith (or for that matter others of whatever faith). I can see some deciding to make a relic under these rules as a defender of a faith, however not many and I suspect few PCs would burn a feat to so restrict a magical item. I though would not be surprised if not a few NPCs would take the feat and sell or even loan to PCs (depending on purpose and religion) such an item.
As a player of a PC I certainly would not look to take this feat if often adventuring, I might take it if I set up a very large temple as a home base and wanted to defend it. Captured weapons of power (or items which tend to be most common) I would not want to be used by attackers that took out the first ring of defense to aid them in taking out second ring of defense, etc.

The feat does serve a purpose, just not one many PCs would select. All feats are not equal in power and usefulness.

Any way, for what its worth that is my read on the matter. Full costs including xp. pt. must still be paid, just the market price is discounted because of limited as to whom can use it. Some faiths might give away such items to defenders.

*glances back* The item requires a spell slot to use (?), if so this makes the feat even weaker only few would have divine spell slots available of defenders of a temple. Higher power relics could not even be used by Rangers or Paladins. Either the feat needs to be reworked IMO or in general left to gather dust in most cases.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon

Edited by - Kentinal on 22 Dec 2004 03:31:35
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 22 Dec 2004 :  23:46:58  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
The Official word from RichB

"I didn't work on the relics, but I'm pretty sure that the discount applies to the XP cost... in that an item with a lower market price will take less XP to create.

Say you create an item that would normally be worth 30,000 gp. The cost to create that item should be 15,000 gp and 1200 XP. If it's a relic that you use a 4th-level spell to power, you give it a price break of 11,200 gp, reducing its cost to 18,800 gp. The cost to create is 9,400 gp + 752 XP."

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Kentinal
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4702 Posts

Posted - 23 Dec 2004 :  03:46:10  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

The Official word from RichB

"I didn't work on the relics, but I'm pretty sure that the discount applies to the XP cost... in that an item with a lower market price will take less XP to create.

Say you create an item that would normally be worth 30,000 gp. The cost to create that item should be 15,000 gp and 1200 XP. If it's a relic that you use a 4th-level spell to power, you give it a price break of 11,200 gp, reducing its cost to 18,800 gp. The cost to create is 9,400 gp + 752 XP."





Well that does sound better then my read, of course until an official clarification is handed down it certainly makes more sense (adds vaule to the feat). Also if official ruling goes against interpertation you can home rule it. ;-)

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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