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KnightErrantJR
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Posted - 12 Apr 2005 :  20:39:12  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote  Delete Topic
The Forbidden Enclave



Grinistol walked up to the stall at the Thayan enclave in Scardale.

“Well met traveller, what can the nation of Thay do to help you?”

Grinistol knew that the Thayan had a potential good sale in him. Grinistol was obviously a wizard, and one wearing expensive robes as well, a sure sign that he had gold to spend on magical trinkets.

“I understand that you have come into possesion of the Winnegorge of Thr'henna. I am familiar with the device and am quite interested in purchasing the item.,” Gninistol told the bald, red robed Thayan merchant.

“I do not believe that I can sell an of like the one you have described. I doubt that this humble enclave has such a device at all,” the Thayan nerviously told Grinistol.

Grinistol realized that if the Thayan was reluctant to sell the item, odds were that the Thayan, or worse, his superiors, had an idea what the device was capable of, and that meant that he had to make sure he obtained the device.

“I doubt the device will be of much use to you, or your superiors. It takes some specialized knowlage to fully unlock its potential, and I have had such training.”

“As I have said, I do not think we have such a device here,” the Thayan replied, more forcefully this time. The two black armored Thayan knights near the back of the stall took notice and stood up, hands on their sword hilts.

Grinistol made a gesture, and all of the people in the vicinity froze solid, held in time. Grinistol then completed another spell that caused the merchant and both knights to shimmer, vibrate, and then fade away.

That should give me plenty of time to find the Winnegorge before anyone shows up, Grinistol thought to himself. I have all the time I need.




The Forbidden Enclave is a truly secretive organization that has very wide base of interest and goals, but is forged together in a cohesive unit by their intrerest in magic that is very strange even to the normal workers of the Art. The magic used by the Forbidden Enclave is often magic that the churches of Mystra and Azuth find troubling, and worth watching or restricting.

While many of the forms of the Art practiced by members of the Forbidden Enclave are not truly forbidden, they are all forms of magic that arouse suspicion among traditionalist mages. The rank and file members of this order believe that they seek to preserve ancient lore that might otherwise be suppresed, and that within the order they might pass on their traditions.

The inner sanctums of the enclave, however, have much more far reaching, and in many cases, sinister goals. They seek to remake the world, either by fusing it with other planes, restarting time, or infusing massive chaos to allow the world to mutate rapidly. All of them have their reasons, some noble yet misguided (remaking a perfect world devoid of strife), some predictable but dangerous (creating a reality where their magic would allow them to rule surpreme). There are many conflicting goals, but little outright infighting in the organization.

Brief History

The Forbidden Enclave is only a few decades old, but its members are from traditions that have existed for millinea. Over 25 years ago many powerful, off beat wizards got together to discuss how traditional organizations, including the Red Wizards of Thay, the rulers of Halruaa, the churches of Mystra and Azuth, and the Hosttower of the Arcane, frowned on their practices and made their magic difficult to promote.

The founders of the organization, using ancient lore, created their own small demi-plane to serve as a headquarters not easily breached, and created several secret portals that their members could access to get into the fortress.

While the organization is known to the Chosen of Mystra, and is guessed at by the Harpers, it has kept its secrets fairly well. Dispite this, several members in recent years have agendas that are far removed from the origianl goal of simply finding lore and training apprentices in peace. Many practicioners of shadow magic have joined, and these members have the most divided loyalties of any of the members.

The Organization

Headquarters: The Demi-plane of the Enclave
Members: 1000 apprentices of various traditions, 300 Enclave Masters
(mid-level practicioners of the various alternate Art forms), The Nine High
Masters (the percieved leaders of the enclave, day to day administrators and
high level prationers of their Art forms), and The Five Deep Lords (the true
leaders of the Enclave and each possesed of their own dispartiate goals, epic-
level spellcasters).
Hierarchy: Militaristic
Leaders: The Nine High Masters (known to all), The Five Deep Lords (only
known to the Nine High Masters)
Religeons: Various (many worship none)
Alignment: CN (common mages and their apprentices), leaders vary
Secrecy: High
Symbol: None

Members of the Forbbiden Enclave often travel across the Realms looking for old magic items and spellbooks. They also look out for young aspiring wizards that might be disenfranchised from their traditional masters, or apprentices that show interest in magics from their area of expertise.

The Nine High Masters make sure that the chaotic coalition stays together, usually by force or threat, and they also seach out artifacts and relics related to their interests, as well as cataloging the libraries and laboratories of the Enclave's headquarters.

The Five Deep Lords each wish to alter reality in some way. Members of the Nine High Masters work for them in this manner, especially with their artifact research. Though each of the Five Deep Lords have their own agenda, each ostensibly keeps track of the plans of the others, and they nominally support each others goals and contribute to one another.


Hierarchy

No one in the Enclave really look much further than the tier above them. The apprentices only thing that the Nine High Masters are keeping the organization alive by administrating it. The Nine High Masters are acutely aware of their administrative duties, and increasingly they worry about their hidden masters, the Five Deep Lords.

A few of the Deep Lords have directly approached the Enclave Masters, although rarely do the Enclave Masters ever think that there might be a higher tier of organization, they simply see the Deep Lords as powerful retired members of the Nine High Masters.



The Nine High Masters



The Nightsinger, pratcitioner of shadow magic, and especially necromancy
and illusion. Keenly interested in the Deep Masters projects, and often recruits
spys from the ranks of the Enclave Mastes and constantly pries information from
the other High Masters. The Nightsinger is a wiz 8/shadow adept 10 of NE
alignment. He is of half (moon) elven stock.

Baezeriol, a warlock, spends most of his time training others in their powers and
researching ways that he might utilize items that belong to other pratices, as well
as obtaining defensive magic. He is somewhat paranoid, but still has a drive to
help other warlocks not be consumed by their own power. He is also quite
uncomfortable around fiends and those who control them. He has a brilliant
head for logistical concerns, though he is bored with such matter quickly.
Baezeriol is a warlock 16 of CN alignment. He is of human (Tethyrian) stock.

Alphaedron, is a powerful, wild-eyed wizard who acended to his rank by the
force of his power and the fact that he will share his secret lore with anyone that
might listed to his lectures. Alphaedron often slips into genial moments of
lucidity that can lull those who would oppose him into dropping their defenses,
at which point Alphaedron has no problem tearing their secrets from their minds.
Alphaedron is a wiz 8/alienist 10 of CE alignment, and is of human (Chondathan) stock
(Alphaedron has the Cerebrant feats from Dragon 330).

Keiredis, is a tall, handsome, stern, white haired man of apparent middle age.
While Keiredis' particular decipline, that of the Fatespinner, is not particularly
looked down upon by many established wizards, the fact that Keiredis' was a
sorcerer living in the nation of Halruaa contributed to his disaffection with
standard magical practices. Keiredis loves the Enclave for what it provides
and for its structure and the ability to control so many lives, but does not like
many of his fellow Masters and the Deep Masters. He is the one who talks
Baezeriol into doing the books and is also the one who helps keep the peace and
provides a moderator and diplomat to the more contentious issues that might
come about (though Keiredis always has a particular outcome in mind before
the moderation begins, and works to ensure that is what happens). Keriedis is
a sor 14/fatespinner 5 of LN alignment and human (Halruuan) stock.

The Krea-Faxxanon, is a relatively young elf that has studied magic that many
in Fearun greatly frown on, that being wild magic. She joined the Enclave several
years after the Time of Troubles, brining with her many apprentices. She refuses
to discuss her family, and cares little for the politics of the Enclave. The Krea-
Faxxanon is a slight moon elf female with blue hair, and is attractive but
uncomfortably intense with here stares. She is a wiz 9/wild mage 10 of CN
alignment.

Ruulduun Oreaphaedon, a solid man of middle age, with a distinctive scar
over his left eye. Many question wheather Ruulduun deserves a place in the
Enclave and consider his dicipline a weak one not worth the efforts of the
Masters. Ruulduun is a hexblade, and the other masters granted him his
position due to the fact that his followers provide the “muscle” and the
protection for enclave members that travel forth into Faerun. Ruulduun is
quite happy to let others underestimate him, and he bides his time to move
his goals forward, knowing his martial skills are neccissary to help protect all
of the other enclave forays. Ruulduun is a hexblade 15, of LE alignment and
human (Tethyrian) extraction.

Saerlaestis Teirkannaleir, is a thin, somewhat unhealthy looking gold elf
male. Saerulaestis is quiet in council, and weighs every work he hears very
carefully. He is very leary of the plans of the the Deep Masters, and he does
not like the political games played by the members of the High Mastes of the
council. When he does speak or get involved in a decision, the others listen well
to him. Saerlaestis is a chronomancer and a worshipper of Labelas Enoreth and
hopes to eventually return to Evermeet and integrate chronomancy with the
more commonly practiced magic of the elves. Saerlaestis sees the Enclave as a
transient thing that he can learn from, and hopes eventually to become a High
Mage. Saerlaestis is a chronomancer 18 of N alignment.

Yagenfarrin Undragranded, a gnome of advancing years, is the High Maste that
oversees the interests of magics that are bases on the sciences. Yagenfarrin feels
that while his Art is not shunned per se, it is generally ignored or underestimated.
Yagenfarrin is almost completely oblivious to the politics of the Enclave, though
he is very level headed in council so long as he is not engaged in a major project.
Yagenfarrin is a wiz 14/gnome artifacer 10/effigy master 5, whose power is often
underestimated by others. Yagenfarrin is of N alignment, and unlike many of his
peers, is a very devout Gond worshipper, and is very respectful of Mystra.

Vhleastistis, an illithid that studies the fusion of psionics and the Art, passes on
those secrets to the few he deems worthy. Vhleastistis is given a wide berth by
many in the Enclave, though he would never disrupt the sanctity of the place until
he had learned all that he wanted to from it. Vhleastistis is as active in recruiting
spies as the Nightsinger, and is aware of many plots and plans being birthed in
the Enclave, and seeks to keep himself either neutral or on the right side of anyone plot. Alphaedron is facinated with Vhleastistis, but the illithid views the man as
a dangerous zealot, though he will not express such thoughts out loud.
Vhleastistis is quite concerned about the plots that he has started to unravel from
the Deep Mages. Vhleastisits is a wiz 10/psion 5/mind mage 10 of LE alignment.
(See Dragon Magazine 313)



The Five Deep Lords



Kaeldarra Sethdreniil, a female moon elf of advancing years, though she, like
many elves, does not show age in a manner humans would recognize, was one
of the first founders of the Enclave. Kaeldarra is a powerful chronomancer that
has been frustrated that Time iteself resists her efforts to change it. Dispite that,
she has collected much information from travelling to the past and know exactly
what she would change. She is currently trying to find artifacts or elven High
Magic lore that will let her alter time when she travels to the past, so that she may
save Myth Drannor and establish a benevolent empire of elven domination in the
Heartlands to make sure many attrocities do not happen under the new elven
order. She is frustrated that Saerlaestis seems to be warry of the elements of her
plan that she has shared with him, and that he seems to be content to be a historian
rather than a shaper of history. Kaeldarra is a LN moon elf female chronomancer
35.

Saaktaanith Ur'kleddivar, a handsome older drow male, who like Kaeldarra,
does not show his age. Saaktaanith is very diplomatic, and goes out of his way
to stay on Kaeldarra's good side. Unlike many of the Deep Lords, Saaktaanith
has very rarely professed a grand scheme to anyone else in the Enclave. That
is because Saaktaanith's goal is to subvert the entire enclave to Shar's service
and begin teaching the shadow weave magic to all of the students. Saaktaanith
is a drow male, cleric 17/shadow adept 10/ wizard 15, of NE alignment. He is
very devout, and well favored by, Shar.

Orvrail Kur-Uthven, appears to be a young man, but is much older than he
appears. Orvrail is obsessed by the Far Realm and is convinced that if he could
summon a powerful Far Realm creature that he could merge with it and reshape
reality upon opening a portal to that twisted alternate reality. Orvrail seeks to
study Vhlaestistis for his powers, but does not seek to recruit him. Alphaedron
is useful, but far too unstable to fully trust. Orvrail has horrid rages from time
to time, but usually seems very calm and reserved. He is a human (Chondathan) male, wizard
25/ alienist 10 of CE alignment.

Baen Falledan, another founder of the Enclave, Baen saw his particular form
of Art shift from being obscure (before the Time of Troubles), to being mistrusted
and somewhat reviled (after this crisis). Baen is very worried about the direction
that the Enclave has taken, as a simple hidden school, to a secret organization.
Baen has carefully leaked plans of his fellows to various organizations in order to
keep his enclave from becoming a force for evil and destruction. Baen is
a half (moon) elf male, CG in alignment, and is a wizard 22/Wild Mage 10.

Lurikal Vaanith, another newcomer that rose quickly in the ranks, has very grand
plans as well, though his skills are limited and he must rely on artifacts and the
spells of others to accomplish his goal. Lurikal systematically uses various lesser
members of the Enclave to weaken planar boundaries, causing destruction in
Faerun and upseting political boundaries, allowing him to send in agents that
will stabilize the region and close the portals. Lurikal is also looking into finding
ways to banish entire tracts of land to other planes so as to make them a non-factor
in opposing his rule. In the mean time he simply studies ancient Imaskari portals lore and sponsors those seeking the same. Lurikal is a tiefling male warlock 16/
wizard 22 of NE alignment.






Edited by - KnightErrantJR on 17 Feb 2007 00:30:00

Wooly Rupert
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Posted - 12 Apr 2005 :  23:12:40  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I like it. The different interests of the various leaders provide some nice potential for conflict.


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KnightErrantJR
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USA
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Posted - 13 Apr 2005 :  00:47:00  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Thanks Wooly . . . I wanted to build some villains that I could get some millage from, at all levels, even when my PCs (someday . . . ) get way up into epic ville. I also wanted a drow villain that wasn't a matron mother, and I got my good guy in a bad place to hand out some clues when the PCs get stumped . . .
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Sigonan
Acolyte

Greece
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Posted - 13 Apr 2005 :  11:17:56  Show Profile Send Sigonan a Private Message  Reply with Quote
Wow, that's a lot of work! Thanks, I think it really fits in my storyline (with your permission of course...)
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Snotlord
Senior Scribe

Norway
476 Posts

Posted - 13 Apr 2005 :  15:31:19  Show Profile  Visit Snotlord's Homepage Send Snotlord a Private Message  Reply with Quote
Very interesting concept. You have really made an effort to include all kinds of strange users of the Art.

There is only one thing I found a bit strange: It is a very large CN organization, it has grown very fast, and yet it is known to only a very few powerful individuals. How is it possible for the Forbidden Enclave to enforce this kind of secrecy?
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KnightErrantJR
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USA
5402 Posts

Posted - 14 Apr 2005 :  11:31:45  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Oh, I'd be honored if you use it.

I chalk that up to the members predisposed toward secrecy . . . i.e. the Nightsinger and his ilk, being very high level and willing to make a few people dissappear . . . more on that later though.
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Krafus
Learned Scribe

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Posted - 15 Apr 2005 :  18:09:04  Show Profile  Visit Krafus's Homepage Send Krafus a Private Message  Reply with Quote
Very interesting NPCs. All of them have different personalities and goals. They're powerful enough to challenge epic-level PCs. Like Wooly Rupert, I especially like that the various goals of the leaders provide the opportunity for internal conflict (which canny PCs who can't face the leaders in open combat might exploit...).
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elven_songstress
Learned Scribe

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Posted - 17 Apr 2005 :  05:26:54  Show Profile  Visit elven_songstress's Homepage Send elven_songstress a Private Message  Reply with Quote
Wow very nice but they are all of amazingly high levels I hope your party is Epic as well ^_^

We need to be reminded sometimes that a sunrise lasts but a few minutes,but its beauty can burnin our hearts eternally."
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KnightErrantJR
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5402 Posts

Posted - 17 Apr 2005 :  16:23:16  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Not yet . . . right now they are only running into the apprentices and the Enclave Masters, not any of the leader. They have no idea that any of this is interelated.
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ShadezofDis
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Posted - 13 Feb 2007 :  17:24:29  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
One thing I really like about this is the idea of fusing psionics and magic (yep, sure am a Dark Sun fan, big time *g*).

I've actually been playing around with the idea of bringing in a defiler/psionist or two from Dark Sun in my game (since I'm unaware of any Thri-keen creation lore I'm just going to go with a "ported from athas" creation for the Thri-keen in the Reach).

Anyhow, great NPC's and solid orginization, the only thing I'm sorta confused on is Baen Falledan, I'm not sure what's strange about the Wizard 32's art? Am I just missing something here?
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ShadezofDis
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Posted - 13 Feb 2007 :  17:44:49  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
Just as an aside. . . did this thread get "activated" because it was linked? I hadn't noticed that it was a 2005 thread because it came up in my "active topics" ;D

I definitely am glad to have gotten to see the quality work though! :)
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Wooly Rupert
Master of Mischief
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Posted - 13 Feb 2007 :  17:47:38  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by ShadezofDis

Just as an aside. . . did this thread get "activated" because it was linked? I hadn't noticed that it was a 2005 thread because it came up in my "active topics" ;D

I definitely am glad to have gotten to see the quality work though! :)



Nope, Knight edited his first post. Editing a post makes the thread show as active.

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ShadezofDis
Senior Scribe

402 Posts

Posted - 13 Feb 2007 :  18:10:08  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
Ah, I got ya, glad he went and edited then :)
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KnightErrantJR
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USA
5402 Posts

Posted - 13 Feb 2007 :  19:20:52  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Sorry about the "false postive." When I first linked to it, it still had a title about potential campaign villains, but in the end, I never used them in quite that capacity. They ended up just being peripheral characters that influenced a few events here or there. If you look in my Mistledale Campaign Journal, about the only one that made any kind of impact was Kaeldarra (and she had more to do with some events than the PCs ever found out).
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ShadezofDis
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Posted - 14 Feb 2007 :  16:28:04  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
I'm glad there was a "false positive" here, otherwise I probably wouldn't have gotten around to reading it ;)

You still didn't answer my question about Baen Falledan though :)

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KnightErrantJR
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Posted - 14 Feb 2007 :  18:01:02  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Thanks for catching that. I modified the original post, I meant to make him a wild mage. I think I put that in as a "placeholder" until I could figure out if there was an epic progression for a Wild Mage anywhere, and never got back to editing it.
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ShadezofDis
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402 Posts

Posted - 15 Feb 2007 :  04:10:48  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
Nice, I was guessing that was what you were thinking (the way you said it made it the most likely option in my mind *g*)

And you're welcome, I make a decent editor once in a while (well, thought editing anyhow, my spelling and gramar aren't quite up to snuff *g*)
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 17 Feb 2007 :  00:47:17  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
For what its worth, in my own campaign, Kaeldarra has gone off to Arvandor. After her manipulations in trying to keep Myth Drannor from falling, eventually Labelas revealed to her that Myth Drannor would rise again and her meddling could upset what was about to happen.

Kaeldarra was repentant, and tried to make amends by aiding the adventurers that she had been meddling with, and while she was scrying them and their possible futures, she was discovered by the Shadovar.

Outside of Pelden's Helm a small contingent of Krinth, shadow elementals, and Shadovar riding on veserabs, and an apparent flight of blue dragons closed on a small group of Purple Dragons, Mistledale Lancers, and the adventurers Kaeldarra had been scrying (one of their number had killed a Shadovar diplomat). The Shadovar demanded both the adventurer, and Kaeldarra's spellbooks, since she had gained them from a student of Jeriah Chronos (the Chronomancer) ages ago.

In the end, the dragons turned out to be illusions, and Kaeldarra managed to fight off most of the flying Shadovar wizards, while the adventurers, Lancers, and Purple Dragon Knights fought off the Krinth and Shadow elementals.

Kaeldarra died, but gave a brief synopsis to all of the adventurers about the path their lives might take.

Baen is particularly worried about this turn of events, as Kaeldarra was at least a bit more "stable" than the rest of the Deep Lords, and he is desperately looking for a replacement to recommend before the others find their own, potentially more dangerous, candidate.

Baen has managed to sneak most of Kaeldarra's spellbooks and magic items to Saerlaestis before the other Deep Lords managed to procure them for themselves. Dispite this, most of the Deep Lords are seeking to find ways of aquiring Kaeldarra's magic, and Baen is concerned for Saerlaestis.

If Baen is particularly desperate and cannot find another member to fill into the Deep Lords, he is considering Vhleastistis, who, while dangerous and evil, is a bit less ambitious than some of the other Deep Lords and might be willing to help Baen block some of their more grandiose plans.
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MerrikCale
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Posted - 17 Feb 2007 :  02:42:52  Show Profile  Visit MerrikCale's Homepage Send MerrikCale a Private Message  Reply with Quote
Very nice. I love reading this kind of stuff.



When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.
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