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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 12 Aug 2005 : 18:00:55
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I've always loved the Dalelands, some of my first campaigns where set there (Especially around Shadowdale and Daggerfalls). Recently I've wanted to go back to those roots and write a Campaign set around Shadowdale. While i want to take the adventures back to a 'original' feel i also want them to be a bit different. The campaign i decided would start with a mini-dungeon crawl. This crawl would be set in an old outpost within the Desertsmouth mountians. The outpost would been clearly overlooking, and have access to, a mountian pass.
Eventually I'd want my player to get involved within a few groups, mainly the Zhents, and the Cult of the Dragon. I was thinking that perhaps Lord Mourngrym could award the players a place within Shadowdale's Guard. The players would receive orders to guard the outpost, and prevent caravans carrying illicit goods. Mourngrym understands the players yearnings for freedom and so will allow a small garison to accompany the players to the outpost. The garison will guard the outpost when the players are away, under no conditions will they accompany the players on an adventure.
Eventually the players will be spending more and more time undertaking quests given to them by Mourngrym (basically foiling Zhents) additionally the Cult of the Dragon will make an appearance (basically moving from the background to the foreground).
That was probally hard to understand, I was basically typing and i thought... could ya tell? 
Here is what I could find in the Grey box about the Desertsmouth
"The Desertsmouth mountains form the western border of the Dales and serve as a barrier between them and the Desert of Anauroch. These forbidding peaks are laced with hidden trails and long forgotten outposts, many dating back to the days before the desert came, when the land was rich and vibrant. Now the area is mostly a monster-haunted wasteland. The Desertsmouth Mountains were once the home of one of the greatest dwarven communities in the North, the Mines of Tethyamar. Those wondrous mines and caverns were bored by generations of dwarves who looted the earth of her valuables and sold them to humans and elves, sending rafts of riches down the river Tesh to the moonsea and beyond... The Desertsmouth Mountains are also home to the lost Vale of Tarkhaldale (see the earlier Tarkhaldale section for more details) and are the reputed lair of Aghazstamn the Dracolich. Though destroyed, Aghazstamn's lair reportedly contained a rich load of sparkling, flickering glowstone, known as beljuril." A Grand Tour of the Realms pp41
Right Firstly i'm not wanting the outpost to be dwarven build, i want it to be of human. (Perhaps built on dwarven foundations) so what humans where in that area- before the present time (1360-1369) and after Netheral?. The Zhentarium are interested in the pass because its a quick and quite way for them to smuggle slaves and other illicite goods to daggerfalls. This pass in particular is wide enough for them to transport a large load. The Cult is interested in the outpost to use as a base in the search for Aghazstamn's lost lair. Perhaps they hope to recover the Dracoliches remains or its lost treasure. Or perhaps even beljuril. Which leads me on to my next question what is Beljuril? Are there any other referances to it?
More will come later...
Hanx Elrond
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Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
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Wooly Rupert
Master of Mischief

    
USA
36982 Posts |
Posted - 13 Aug 2005 : 00:19:52
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quote: Originally posted by Elrond Half Elven
Which leads me on to my next question what is Beljuril? Are there any other referances to it?
More will come later...
Hanx Elrond
The old Forgotten Realms Adventures covered beljuril, as I recall, and Volo's Guide to All Things Magical covers them. The latter is available for free from the WotC downloads page.
Basically, it's a type of gem that flashes at random intervals.
Oh, I think they were mentioned briefly in Spellfire, as well. If I remember correctly, it was in the part where Shandril was stumbling around thru the different portals. |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 13 Aug 2005 : 06:03:37
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Elrond Half Elven
Which leads me on to my next question what is Beljuril? Are there any other referances to it?
More will come later...
Hanx Elrond
The old Forgotten Realms Adventures covered beljuril, as I recall, and Volo's Guide to All Things Magical covers them. The latter is available for free from the WotC downloads page.
Basically, it's a type of gem that flashes at random intervals.
Oh, I think they were mentioned briefly in Spellfire, as well. If I remember correctly, it was in the part where Shandril was stumbling around thru the different portals.
Beljurils also feature in novel The Yellow Silk. In the novel, the gems are said to be from Calimshan.
They are deep water-green gems, possessed of their own natural winking light and are quite precious. It was claimed, during the story, that just one could buy half a block of the sagging buildings in the dockside of Spandeliyon or a grand home in a better part of the city.
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Edited by - The Sage on 13 Aug 2005 06:05:34 |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 13 Aug 2005 : 12:52:30
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So the Beljuril would be an important find for the cult, it would allow them to finances their operations (gathering items for a Dracolich ritual must be expensive- plus there’s the cults day to day activities.)
Last night I wrote a bit of the first adventure, and also I wrote NPC Profiles for 2 of the Major NPCs. The one I've included below will probably become a recurring villain. If anyone has any ideas please share.
=========================================================================== Asodomus Male Human Necromancer 4th Level
Str 7, Dex 13, Con 9, Int 17, Wis 16, Cha 11 Armour Class; 10 Surprised; 10 Rear; 10 Touch; 10 Hit Dice: 4d4 Hit Points: 11 THAC0: 19 Dagger (Melee): THAC0 20; Dmg 1d4-1 Saving Throws: PPDM 14, RSW 11, PP 13, BW 15, S 12
Weapon Proficiencies: Dagger Non-Weapon Proficiencies: Anatomy, Animal Handling, Herbalism, Necrology, Reading Writing, Religion, Spellcraft, Venom Handling Spells Memorized: 1st- Animate Dead Animals, Armour, Chill Touch, Protection From Good 2nd level- Skeletal Hands, Spectral Hands, Summon Swarm Equipment: Purple Robes, Staff, Bone Dagger, always carries a pouch with 2 severed skeleton hands, The rest of Asodomus’ belongings are stored in Room XX Magic Items: Minor Ring of Spell Holding- with a teleport spell held in it. (see appendix II) Spell Book: 1st- Animate Dead Animals, Armour, Chill Touch, Detect Undead, Hold Portal, Protection from Good 2nd- Animate Skeleton, Skeletal Hands, Spectral Hand, Summon Swarm Tactics: Asodomus’ tactics are detailed in the description of Room XX but are summarised here. If Asodomus can cast any protective spells a head of a battle he will gladly do so. If taken by surprise Asodomus will usually cast skeletal hands to draw his foe attention and then raise his defences. In battle Asodomus relies on raised Undead and summoned creatures to do his dirty work, loving nothing more than swarming his opponents with his minions. Due to his preferred tactics Asodomus will rarely launch an attack but rather cast the appropriate spells and wait from his enemies to come to him. Finally if it looks as though he is loosing the battle, Asodomus will use his ring of spell holding and teleport to a safe secluded location. There he will re-unite with fellow cultists and await new orders. Appearance: A tall thin weak looking man of about 30 years of age, Asodomus has a mop of hair, his face is adorned with a shaggy beard, both of which are a shocking white. He has the greasy pale pallor of one who is ill. Perhaps the most striking feature (even more than his white hair) is Asodomus’ red eyes- he’s an albino. Because of his easily recognizable features he takes to wearing a purple cowl- this doesn’t just show his standing in the cult but in addition hides his face from prying eyes. Personality: Asodomus is a calculating, evil man and a dangerous opponent indeed. Asodomus loyalties lie first with to himself, and then the Cult. He is willing to do almost anything (except risking his own life) in order to gain power, and if this means the death of a few (dozen) underlings then so be it. In fact he sees the cult as a grand opportunity to gain power. He cannot abide Nephar (who the cult has assigned as his lieutenant), whom he sees as a brutish, direct and dangerous rival. He knows of her short-temper and would like nothing more than to see it getting the better of her. Asodomus awaits the day where Nephar lies dead and he’s free to warp his orders to meet his needs. History: Born in Sembia to a wealthy family, Asodomus was the youngest and the runt of 4 brothers, he realised that he would never reach a position of power within his family, a power, which he craved. This craving meant he was especially receptive to the Cults twisted teachings. Eventually he decided to join a cell far away from his native Sembia- poisoning his bothers as he fled into the night. It didn’t take long for him to reach Cult activists who helped spirit the young man out of Sembia and in to Cormyr. Here he received tutelage under an un-named necromancer and once he’d been judged to have been of a sufficient level of ability entered as a member of the latest Cults schemes, the schemes to find the lost lair of a Dracolich, He worked his way up into a good position in his cell, in the course becoming well thought of by his superiors and so was chosen to lead the expedition into the Desertmouth mountains. This was a position, which he particularly relished; a true chance to show his superiors what he was worth, and perhaps even a chance to rise an little further, in the ranks of the cult.
Hanx Elrond |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
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Misericordia
Seeker

Italy
66 Posts |
Posted - 13 Aug 2005 : 14:07:27
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| Wow, 2nd edition! |
Omnia sunt communia. |
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webmanus
Learned Scribe
 
Sweden
338 Posts |
Posted - 13 Aug 2005 : 19:29:56
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Hi Elrond Half Elven,
I have a bit of information about the history of Daggerdale in my home page. There, you will also find some comments about Teshar, which might help you. However, Dordrien coexisted with Netheril. But Teshar, could be seen as the realm that existed after Netheril, but before Daggerdale ... and Teshendale. However, I do not have information about Desertmouths Mountains only.
Link to Daggerdale History page (in my home page):
http://user.tninet.se/~bsu242v/realmslore/regions/dalelands/daggerdale/history.htm
Best regards, webmanus |
Link to my homepage: http://user.tninet.se/~bsu242v/ |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 14 Aug 2005 : 23:05:13
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quote: Originally Posted by webmanus Wow, 2nd edition!
Second Edition yeah, can't be the nostalga. Actually I'll play almost anything- I own a fair few 2nd Edition books along with a good number of 3/3.5 stuff.
By your exclamation I surmise your a fan?
quote: Hi Elrond Half Elven,
I have a bit of information about the history of Daggerdale in my home page. There, you will also find some comments about Teshar, which might help you. However, Dordrien coexisted with Netheril. But Teshar, could be seen as the realm that existed after Netheril, but before Daggerdale ... and Teshendale. However, I do not have information about Desertmouths Mountains only.
Link to Daggerdale History page (in my home page):
http://user.tninet.se/~bsu242v/realmslore/regions/dalelands/daggerdale/history.htm
Best regards, webmanus
Thanks for the Info, and the link!
Hanx Elrond
EDIT: Is there any cannon information concerning the Cults activities in the Dalelands? Heck is there ANY information about it? |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
Edited by - Elrond Half Elven on 14 Aug 2005 23:14:17 |
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George Krashos
Master of Realmslore
    
Australia
6689 Posts |
Posted - 15 Aug 2005 : 01:32:37
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For an older human presence in the Desertsmouth Mtns. or their environs consider Tarkhaldale - one of the lost Dales noted in the 2E FR boxed set (sidebar in the Dalelands section). Dates for Tarkhaldale's founding and fall can be found in the recent Lost Empires of Faerun section (Tethyamar sidebar) IIRC.
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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KnightErrantJR
Great Reader
    
USA
5402 Posts |
Posted - 15 Aug 2005 : 01:51:53
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Speaking of the mountains to the west of the Dales and cults, does anyone remember where the place was that that nutjob from the FR comics series was at when he woke up the Tarrasque? I was curious about his history, becuase he had to sacrifice dragons to wake the big T up, and he muttered to himself about the "others" thinking he was insane. I was wondering if he might not have been a dragon cultist originally that figured out a way to wake the Tarrasque.
(Hoping someone besides Wooly remembers what I am talking about, lol) |
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Kajehase
Great Reader
    
Sweden
2104 Posts |
Posted - 15 Aug 2005 : 07:33:03
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| At least one more remembers what you're on about, but as to where... Less than a dragon's flight from Shadowdale - which I bet you had figured out yourself already, sorry. |
There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist. Terry Pratchett |
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KnightErrantJR
Great Reader
    
USA
5402 Posts |
Posted - 15 Aug 2005 : 11:08:41
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| Thanks Kaj . . . yeah, unfortunately dragons can fly pretty far, lol. |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 15 Aug 2005 : 12:01:19
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I've started to print out Sections of the Cult of the Drsgon book availible on WOTC Classic downloads .
quote: For an older human presence in the Desertsmouth Mtns. or their environs consider Tarkhaldale - one of the lost Dales noted in the 2E FR boxed set (sidebar in the Dalelands section). Dates for Tarkhaldale's founding and fall can be found in the recent Lost Empires of Faerun section (Tethyamar sidebar) IIRC.
-- George Krashos
Thanks alot George; i own both tomes so I'll be reading through them.
quote: Speaking of the mountains to the west of the Dales and cults, does anyone remember where the place was that that nutjob from the FR comics series was at when he woke up the Tarrasque? I was curious about his history, becuase he had to sacrifice dragons to wake the big T up, and he muttered to himself about the "others" thinking he was insane. I was wondering if he might not have been a dragon cultist originally that figured out a way to wake the Tarrasque.
Why do I get the feeling that I might be a bit too young to remember this 
Hanx Elrond |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
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Wooly Rupert
Master of Mischief

    
USA
36982 Posts |
Posted - 15 Aug 2005 : 16:33:46
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quote: Originally posted by Elrond Half Elven
quote: Speaking of the mountains to the west of the Dales and cults, does anyone remember where the place was that that nutjob from the FR comics series was at when he woke up the Tarrasque? I was curious about his history, becuase he had to sacrifice dragons to wake the big T up, and he muttered to himself about the "others" thinking he was insane. I was wondering if he might not have been a dragon cultist originally that figured out a way to wake the Tarrasque.
Why do I get the feeling that I might be a bit too young to remember this 
Hanx Elrond
It happened in the early 90's, real-world, and a bit before the ToT, Realms-wise. |
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khorne
Master of Realmslore
   
Finland
1073 Posts |
Posted - 15 Aug 2005 : 18:33:12
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Elrond Half Elven
quote: Speaking of the mountains to the west of the Dales and cults, does anyone remember where the place was that that nutjob from the FR comics series was at when he woke up the Tarrasque? I was curious about his history, becuase he had to sacrifice dragons to wake the big T up, and he muttered to himself about the "others" thinking he was insane. I was wondering if he might not have been a dragon cultist originally that figured out a way to wake the Tarrasque.
Why do I get the feeling that I might be a bit too young to remember this 
Hanx Elrond
It happened in the early 90's, real-world, and a bit before the ToT, Realms-wise.
Someone woke up the Tarrasque? I`m surprised the heartlands still exist. |
If I were a ranger, I would pick NDA for my favorite enemy |
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KnightErrantJR
Great Reader
    
USA
5402 Posts |
Posted - 16 Aug 2005 : 04:44:37
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Lets just say, there was something that woke it up, and in absense, there is no reason for it to be awake . . .
But Mr. smiley face just disappeared after that, with no more mention.
And of course all of this is leading me to write this into the backstory of my campaign (hey, my PCs are in Mistledale, not that far away). I think I would be tying him into the Cult of the Dragon in my version.
Of course Elrond, since you are starting your campaign now, you may not want to have your newly created PCs stumble upon a chamber containing the sleeping Tarrasque . . . |
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Lady Kazandra
Senior Scribe
  
Australia
921 Posts |
Posted - 16 Aug 2005 : 05:22:48
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quote: Originally posted by KnightErrantJR
Of course Elrond, since you are starting your campaign now, you may not want to have your newly created PCs stumble upon a chamber containing the sleeping Tarrasque . . .
I must admit, I've never been a greater lover of the tarrasque and as such, I have never incorporated it into any of my games.
I'm also left to wonder why there is such a great fascination about the beast . . .
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"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett |
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Wooly Rupert
Master of Mischief

    
USA
36982 Posts |
Posted - 16 Aug 2005 : 06:22:29
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| I just found another reference to beljurils. Narnra steals some in the beginning of Elminster's Daughter. |
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Asgetrion
Master of Realmslore
   
Finland
1564 Posts |
Posted - 16 Aug 2005 : 08:42:52
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Well met, Elrond!
There is a "non-canon" AD&D-module called "The Return to the Throne, part 1" (by Bill Sweeney) which is set in the mines of Tethyamar (used to available for download on many websites). If I recall correctly, this module says that the dwarves mostly mines sapphires in Tethyamar.
If you wish to create "abadoned human outposts", you might also wish to check out the entries on the survivor states of Netheril in The Lost Empires of Faerun or the old module Anauroch. Many of the cities of these states were located near the Desertsmouth mountains. Also, a Dungeon magazine adventure ("The Door to Everywhere", issue #88 if my memory serves me ;) features a long-lost netherese outpost in the Storm Horns mountains. So it might very well be possible that there are other similar outposts elsewhere - you might even use the module to feature these places (replacing the destinations of the portals in the nexus). |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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webmanus
Learned Scribe
 
Sweden
338 Posts |
Posted - 16 Aug 2005 : 11:40:53
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Elrond, this abandoned human outpost, do you want it in the west or east side of the Desertsmouth Mountains, or maybe in the middle of the mountains?quote: The campaign i decided would start with a mini-dungeon crawl. This crawl would be set in an old outpost within the Desertsmouth mountians.
Which map are you using? Is it the 2nd edition FRCS set box from 1996 or the one from the FRCS from 2001? How far fróm Dagger Falls? |
Link to my homepage: http://user.tninet.se/~bsu242v/ |
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EvilKnight
Learned Scribe
 
USA
162 Posts |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 21 Aug 2005 : 17:41:35
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Thanks for everyones suggestions but in the ended i've decided that the outpost was part of Tarkhaldale. This allows me to create a few adventure sites around the outpost and maintain a volume of caravans (Keeping the Zhents interested).
Does anyone know where I could find 2nd Edition stats for Saurials? I'd very much like to use them in the campaign.
The location of the outpost allows for site based adventures (Dungeon Crawls through the dwarven ruins of Tethyamar, Asram, Hlondath or possibly even Nethirese ruins.), woodland adventures (The proximity of the Elven wood and ofcourse Spiderhaunt), Desert Adventures (Interaction with desert tribes would be fun).
More to come...
Hanx Elrond |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
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Misericordia
Seeker

Italy
66 Posts |
Posted - 21 Aug 2005 : 17:53:31
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| Stats for all four subraces of Saurial (bladebacks, finheads, flyers and hornheads) can be found into the Complete book of Humanoids. |
Omnia sunt communia. |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 21 Aug 2005 : 17:58:43
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quote: Stats for all four subraces of Saurial (bladebacks, finheads, flyers and hornheads) can be found into the Complete book of Humanoids.
If i remember correctly this was a book which i was quite impressed with; but never owned. However I believe there is one in the gaming groups pool, which i might have to pluck out!
Hanx Elrond |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
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webmanus
Learned Scribe
 
Sweden
338 Posts |
Posted - 21 Aug 2005 : 20:10:18
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The following comes from sources ... and I have posted this in my Teshar post ... quote: -87 DR Tarkhaldale (also called the Lost Vale) collapses. Tarkhaldale was a human settlement situated on the border of the Great Desert Anauroch that was allied with Asram and Hlondath.
And, I did also add the following comment quote: Now, Chondathans had not reached this parts of Faerûn. So, it was a Netherese settlement.
Of course, you might have your own ideas ... |
Link to my homepage: http://user.tninet.se/~bsu242v/ |
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Elrond Half Elven
Learned Scribe
 
United Kingdom
322 Posts |
Posted - 21 Aug 2005 : 23:22:40
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Webmanus, I'll send a copy of what ever i produce to you- you see to have a deep interest in the Dalelands. Unfortunetly the rules will be 2nd Edition; you should feel free to convert!
Ok well I'm planning on keeping Tarkhaldale uninhabited by humans. Zhent caravans will pass through, but on the whole no major effort will have been made to reinhabit the area (by humans at least). I'm guessing that there are very few sources of information on the saurial. I'm guessing that they arn't native to Faerun (i read somewhere that they are related to Dinosaurs, is this true?) It wil be wednesday before I can get to the CBoH. Does anyone have any fluff reading that will tide me over until then? (I found a netbook on Blue Trolls website but it was filled with crunch).
Hanx Elrond |
Once upon a midnight dreary, while i pondered, weak and weary, Over many a quaint and curious volume of forgotten lore- While i nodded, nearly napping, suddenly there came a tapping, As of some one gently rapping, rapping at my chamber door. -The Raven by Edgar Allan Poe |
Edited by - Elrond Half Elven on 21 Aug 2005 23:26:08 |
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Wooly Rupert
Master of Mischief

    
USA
36982 Posts |
Posted - 22 Aug 2005 : 00:06:17
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| The saurials were brought to the Realms by Moander, to create a replacement body for him to use as his Abomination. This was detailed in Song of the Saurials, the third book of the Finder's Stone Trilogy. The first book, Azure Bonds, was where a saurial was first seen in the Realms. |
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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webmanus
Learned Scribe
 
Sweden
338 Posts |
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bitter thorn
Learned Scribe
 
USA
184 Posts |
Posted - 03 Sep 2006 : 13:54:16
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quote: Originally posted by Asgetrion
Well met, Elrond!
There is a "non-canon" AD&D-module called "The Return to the Throne, part 1" (by Bill Sweeney) which is set in the mines of Tethyamar (used to available for download on many websites). If I recall correctly, this module says that the dwarves mostly mines sapphires in Tethyamar.
If you wish to create "abadoned human outposts", you might also wish to check out the entries on the survivor states of Netheril in The Lost Empires of Faerun or the old module Anauroch. Many of the cities of these states were located near the Desertsmouth mountains. Also, a Dungeon magazine adventure ("The Door to Everywhere", issue #88 if my memory serves me ;) features a long-lost netherese outpost in the Storm Horns mountains. So it might very well be possible that there are other similar outposts elsewhere - you might even use the module to feature these places (replacing the destinations of the portals in the nexus).
You wouldn't have a link to the download would you? |
"Nobody listens to the Ranger!"
Our groups are all sticking with 3.X classic Realms. |
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bitter thorn
Learned Scribe
 
USA
184 Posts |
Posted - 03 Sep 2006 : 13:57:47
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quote: Originally posted by EvilKnight
FYI, the Bill Sweeney Return to the Throne adventure can be found here amoung others he wrote:
http://www.rpgarchive.com/index.php?page=adv&author=Bill%20Sweeney
EvilKnight
Dohp! Thanks! |
"Nobody listens to the Ranger!"
Our groups are all sticking with 3.X classic Realms. |
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Kalin Agrivar
Senior Scribe
  
Canada
956 Posts |
Posted - 05 Sep 2006 : 14:32:49
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quote: Originally posted by Elrond Half ElvenWhich leads me on to my next question what is Beljuril? Are there any other referances to it?
there is also a rift in the High Ice in the Great Glacier named "The Star Rift" where within the walls of the rift are thousands of twinkling beljurils 
Another uber-treasure load if you can survive getting there, mining it and then leaving (the beljurils are/were worth 5000 gp)  |
Kalin Xorell El'Agrivar
- High Mage of the Arcane Assembly - Lore Keeper of the Vault of Ancestors - 3rd Son of the Lord of the Stand |
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Asgetrion
Master of Realmslore
   
Finland
1564 Posts |
Posted - 08 Sep 2006 : 22:29:59
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quote: Originally posted by kalin agrivar
quote: Originally posted by Elrond Half ElvenWhich leads me on to my next question what is Beljuril? Are there any other referances to it?
there is also a rift in the High Ice in the Great Glacier named "The Star Rift" where within the walls of the rift are thousands of twinkling beljurils 
Another uber-treasure load if you can survive getting there, mining it and then leaving (the beljurils are/were worth 5000 gp) 
A DM in my gaming group used the Rift of Stars as an ancient base for Netherese traitors, who had allied with the Phaerimm. Their queen and her Phaerimm allies were still active, consuming or enslaving all who ventured there. We saw no trace of Beljurils, and apparently (in that campaign) it was a only a rumour to lure hapless adventurers to their doom. |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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