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sleyvas
Skilled Spell Strategist

USA
11769 Posts

Posted - 04 Dec 2018 :  22:41:48  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

My personal thinking is that Orcus is way too prominent to be summoned by anything less than a 9th-level spell, and even that would be very, very iffy, at best.

I think Skimpy's spell is too simple to cast, but the effect of maybe getting his attention is more reasonable to me. I'd have it written into the spell, though, that getting the attention of Orcus may not be in the caster's best interest.



Lol, I'd go further and give a table of all the different types of undead he might turn you into.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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LordofBones
Master of Realmslore

1508 Posts

Posted - 05 Dec 2018 :  13:39:23  Show Profile Send LordofBones a Private Message  Reply with Quote
It's a poor man's gate.
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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 09 Dec 2018 :  23:24:45  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
Gate doesn't work on Orcus.

Thay Red
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LordofBones
Master of Realmslore

1508 Posts

Posted - 19 Dec 2018 :  11:40:06  Show Profile Send LordofBones a Private Message  Reply with Quote
Gate does, in fact, work on Orcus. The catch is that he, and all unique entities, are under no compulsion to answer the caller.
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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 11 Jan 2019 :  00:04:33  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

Gate does, in fact, work on Orcus. The catch is that he, and all unique entities, are under no compulsion to answer the caller.



"Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains." Planar Rulers like Orcus.

Although in other places it is more ambiguous.

Thay Red

Edited by - Thraskir Skimper on 11 Jan 2019 00:12:55
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LordofBones
Master of Realmslore

1508 Posts

Posted - 11 Jan 2019 :  02:03:00  Show Profile Send LordofBones a Private Message  Reply with Quote
"The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord."
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TBeholder
Great Reader

2405 Posts

Posted - 16 Jan 2019 :  14:06:43  Show Profile Send TBeholder a Private Message  Reply with Quote
Twilight Elixir
This concoction's original purpose was to counteract (or accelerate recovery from) "drying up" of innate magic for the drow who were out of Underdark too long. Mainly merchants, mercenaries and wizards with lucrative work on surface, as well as some members of Dark Dagger (still, many other Vhaerunites don't like any dependency on the outsiders or crave return of innate magic less than they are proud of ability to get by without it).
For the drow whose magic is not depleted, it quickly recharges spell-like radiance/darkness abilities (including enhanced abilities, but not levitation, detection, etc). This also turned out to work well for most other creatures with light- or darkness- related innate magic (such as a tiefling with darkness or aasimar with light spell-like ability), though those with few and weak abilities tend to easily overdose from the first sip.
Mild overdose may give extra uses of these abilities, but drinking more or losing control (mechanically, failing a Wis check penalized by amount of excess spell levels the quaff provides if recharging, or by time shaved off 24 period when recovering) usually causes faerie fire to spontaneously and uncontrollably manifest on the imbiber for a while; during this time drinking more elixir is useless and only extends the faerie fire duration, and using related abilities requires an effort to control, or they are likewise wasted.
The exact source is little known (the persistent rumour says it's brewed on the plane of Radiance by the drow wizards who go there for a challenge as much as unique opportunities for experimentation); it's evidently produced in large quantities and stockpiled, so it's sold fairly cheap in Sshamath and (less cheap) by some drow merchants regularly working on surface.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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TBeholder
Great Reader

2405 Posts

Posted - 17 Jan 2019 :  07:22:24  Show Profile Send TBeholder a Private Message  Reply with Quote
Speaking of the drow.
Figurine of wondrous power — Riding Lizard
The trusty subterranean steed with a saddle. Variants include "hardy" (5HD+5, not encumbered by a single Medium sized rider) and smooth-moving (the rider can cast spells without difficulty while it walks at full speed, though not when it leaps).

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 03 May 2019 :  23:09:54  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
New Spell

3rd level Spell Arcane.

Corruption

Verbal and Somatic

Corruption is a spell with a focus, this may be a applied to an item or an area of effect, or even an aura.

Corruption causes such items to change into their opposite form. This isn't a negative only corruption as a dead flower bed can be turned into a live flower bed, a dying into a recovering or a healthy into an unhealthy. Likewise an Evil Wizards aura can be changed to that of Good or vice versa. True neutral can suddenly be switched to Chaotic Good or any other alignment. An Item such as a beverage can be made hot if cold or a worked metal unworked, sword would lose its temper or gain temper. A map can be scrabbled or a riddle solved. It won't create missing things so a puzzle with half the pieces won't be finished with all of them, rather just the half you have.

Each level past the base level allows a second item/aura/area to be affect

Area effected is 10x10x10 foot cube.

Thay Red
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 04 May 2019 :  02:19:20  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Corruption is a horrible name for an effect that can create positive, desirable outcomes.

Third level spells should not be able to change a person's alignment. Mask it, perhaps, for a limited time, but not change it.

Lastly, pick one: either the spell effects physical items, or it effects intangibles like alignment. Having it be an either-or thing is too powerful.

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Edited by - Wooly Rupert on 04 May 2019 02:20:07
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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 05 May 2019 :  04:24:47  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
Definitely not change it. Must have left that part out. It doesn't effect intelligent beings. It can mask an aura from detection but not change the wizard.

Only a goody two shoes person would consider corruption to be a bad name for making something appear 'good' or that 'good' would be desirable.

Duration is 1 day per level.

Thay Red

Edited by - Thraskir Skimper on 05 May 2019 04:30:25
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 05 May 2019 :  15:31:25  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Thraskir Skimper

Definitely not change it. Must have left that part out. It doesn't effect intelligent beings. It can mask an aura from detection but not change the wizard.

Only a goody two shoes person would consider corruption to be a bad name for making something appear 'good' or that 'good' would be desirable.

Duration is 1 day per level.



I guess the dictionary counts as a "goody two shoes" then.

quote:
cor·rup·tion
/k#601;#712;r#601;pSH(#601;)n/
noun
noun: corruption; plural noun: corruptions
1.
dishonest or fraudulent conduct by those in power, typically involving bribery.
"the journalist who wants to expose corruption in high places"
synonyms:
dishonesty, dishonest dealings, unscrupulousness, deceit, deception, duplicity, double-dealing, fraud, fraudulence, misconduct, lawbreaking, crime, criminality, delinquency, wrongdoing, villainy; More
bribery, bribing, subornation, venality, graft, extortion, jobbery, profiteering;
payola;
informalcrookedness, shadiness, sleaze, palm-greasing;
malfeasance, misfeasance;
archaicknavery;
raremalversation
"senior officials have been implicated in corruption"
antonyms:
honesty
the action of making someone or something morally depraved or the state of being so.
"the word “addict” conjures up evil and corruption"
synonyms:
sin, sinfulness, ungodliness, unrighteousness, profanity, impiety, impurity; More
immorality, depravity, vice, iniquity, turpitude, degeneracy, perversion, pervertedness, debauchery, dissolution, dissoluteness, decadence, profligacy, wantonness, indecency, lasciviousness, lewdness, lechery;
wickedness, evil, baseness, vileness
"he is aware of his fall into corruption"
antonyms:
morality, purity
2.
the process by which something, typically a word or expression, is changed from its original use or meaning to one that is regarded as erroneous or debased.
synonyms:
alteration, falsification, doctoring, manipulation, manipulating, fudging, adulteration, debasement, degradation, abuse, subversion, misrepresentation, misapplication; rarevitiation
"these figures have been subject to corruption"
the process of causing errors to appear in a computer program or database.
3.
archaic
decay; putrefaction.
"the potato turned black and rotten with corruption"


Maybe you could try this thing that some people do: when receiving constructive criticism, they consider it and act on it accordingly, rather than issue a dismissive insult.

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Candlekeep - The Library of Forgotten Realms Lore
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LordofBones
Master of Realmslore

1508 Posts

Posted - 08 May 2019 :  06:39:03  Show Profile Send LordofBones a Private Message  Reply with Quote
Skimper, you do know that there's a format for posting spells, right?

<Name>
<school>
Level
Components
Casting Time
Range
Effect
Duration
Saving Throw
Spell Resistance

<Desc>

OR (if Pathfinder)

Name
School; Level
Casting Time
Components
Range
Effect
Duration
Saving Throw; Spell Resistance

<Desc>

<Mythic:>

<Augmented>
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LordXenophon
Learned Scribe

USA
147 Posts

Posted - 10 May 2019 :  00:32:34  Show Profile Send LordXenophon a Private Message  Reply with Quote
Here's four more items I came up with for an Al Qadim campaign:

Flying Carpet of Salazar al Sabib

This small, ornate carpet doesn't make an especially good Flying Carpet. It carries only one person, moves no faster than an ordinary horse and you have to make wide turns to keep from falling off, but flying is not really its main purpose.

If a Wizard looks at the carpet after casting Read Magic, the true nature of the carpet is revealed in the twisty designs embroidered into it. Every stitch becomes a word. The carpet is Salazar's spellbook. It has become so slow and clumsy because he has weighed it down and stiffened it with so many extra stitches.

Salazar can also control his carpet from a distance. It comes when called and obeys his commands, even when another is riding it. Stealing this carpet would probably not be as much fun for the players as it would be for the DM.


Bag of Sand

This item looks like an ordinary, though well embroidered bag, containing about half a pound of fine-grain sand. However, no matter how many handfulls are taken from the bag, it always contains the same amount of sand. This sand is suitable for use as a spell component, clean enough for medical use and the right kind for glassmaking, but is too fine for use in cement. If the sand is ever poured from the bag or contaminated by putting other things in the bag, the enchantment will be lost.


Tent of Windwarding

This tent is completely immune to the ravages of the wind, including anything that may be picked up and hurled by the wind. All those inside the tent can enjoy this protection, so long as they keep the flaps closed. In other respects, it provides the same protection as an ordinary tent. Most such tents are large enough for six people.


Ring of Camel Summoning

When activated, this ring causes a camel to run up to the wearer, kneel and wait to be mounted. The camel does not seem to just appear magically, but comes running up from somewhere out of sight. It comes from around the corner, over the dune, out of a gulley, from behind the boulders, etc. It is always the same camel and it is always wearing the same saddle and tack. If slain, the camel and its equipment will vanish immediately, only to return, alive and uninjured, when the ring is again activated. The ring can be used up to three times per day.

Disintegration is in the eye of the Beholder.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 10 May 2019 :  03:48:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon


Bag of Sand

This item looks like an ordinary, though well embroidered bag, containing about half a pound of fine-grain sand. However, no matter how many handfulls are taken from the bag, it always contains the same amount of sand. This sand is suitable for use as a spell component, clean enough for medical use and the right kind for glassmaking, but is too fine for use in cement. If the sand is ever poured from the bag or contaminated by putting other things in the bag, the enchantment will be lost.




I like this, except for the last line -- that's an awfully easy way to disenchant something.

And I'm curious about the medical uses of sand!

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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LordXenophon
Learned Scribe

USA
147 Posts

Posted - 10 May 2019 :  21:32:47  Show Profile Send LordXenophon a Private Message  Reply with Quote
Fine enough sand can be used to make a mud pack or cast.

And this would not be the only magic item that could be so easily ruined. There's another one that loses it's magic if you ever take the last coin out of the bag.

Disintegration is in the eye of the Beholder.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 11 May 2019 :  02:22:19  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

Fine enough sand can be used to make a mud pack or cast.

And this would not be the only magic item that could be so easily ruined. There's another one that loses it's magic if you ever take the last coin out of the bag.



I seem to recall that... But I don't like that one, either. I'd have an item fall inert for 24 hours long before I went the route of "oh, you did this totally logical thing? Well, too bad you didn't know that would break everything. STBY."

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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LordXenophon
Learned Scribe

USA
147 Posts

Posted - 26 May 2019 :  14:17:49  Show Profile Send LordXenophon a Private Message  Reply with Quote
You're thinking about it the wrong way. The enchantment was never on the bag, at all. It was on the coins.

Disintegration is in the eye of the Beholder.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 26 May 2019 :  15:40:46  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

You're thinking about it the wrong way. The enchantment was never on the bag, at all. It was on the coins.



Then it wouldn't matter if the last coin was removed from the bag, because the enchantment is on the coin. You should be able to just pop it into another bag without issue.

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

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LordXenophon
Learned Scribe

USA
147 Posts

Posted - 14 Jun 2019 :  15:24:37  Show Profile Send LordXenophon a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by LordXenophon

You're thinking about it the wrong way. The enchantment was never on the bag, at all. It was on the coins.



Then it wouldn't matter if the last coin was removed from the bag, because the enchantment is on the coin. You should be able to just pop it into another bag without issue.



If it were enchanted to work that way, you'd be giving infinite gold to somebody else, every time you spent coins. It needs a failsafe limitation.

Disintegration is in the eye of the Beholder.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 17 Jun 2019 :  03:35:31  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by LordXenophon

You're thinking about it the wrong way. The enchantment was never on the bag, at all. It was on the coins.



Then it wouldn't matter if the last coin was removed from the bag, because the enchantment is on the coin. You should be able to just pop it into another bag without issue.



If it were enchanted to work that way, you'd be giving infinite gold to somebody else, every time you spent coins. It needs a failsafe limitation.



And a failsafe limitation would be that the enchantment was on the bag, and that if you emptied it, it would become inert.

Having a magical item fail entirely, permanently becoming useless if you empty it, is just overkill. That's like saying if you empty a mug it can never, ever be refilled, even though nothing about the mug has changed since it last held liquid.

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 09 Oct 2019 :  22:07:38  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Once more, I found myself needing a magical thingy, and came up with this:

I'm alternating between calling it the Amulet of the Wary Eye or the Trustkeeper's Amulet.

The basic idea is that if you have to deal with people you simply cannot trust, it gives you some protection.

The main active power will be some sort of bonus against being surprised, perhaps including an initiative bonus (I'm not a rules person!)

It may also offer some additional protection like boosting AC or increasing saves. I'm not sure; it seems a good idea, but may be overkill and isn't necessary for my purposes.

The primary reason for having this amulet is its secondary ability, something that should prolly be limited to a once every few days or something. If the wearer is reduced to 0 hit points, two things happen: a healing spell of some sort goes off, bringing the person back to positive hp, though not necessarily full health. Also, a mislead spell fires off, turning the person invisible while creating an illusion of their lifeless corpse.

So if an associate does try to kill the wearer, they think they've done it -- but the wearer is able to get up and run off. And sure, the illusory corpse would eventually fade away, but most people aren't going to hang out with the person they just killed.

If there's something like this already, please aim me in the right direction! My objective was basically for one bad guy to murder a not-quite-bad-guy, but the latter guy survives and turns against his former comrades.

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Candlekeep - The Library of Forgotten Realms Lore
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TheIriaeban
Master of Realmslore

USA
1289 Posts

Posted - 15 Dec 2019 :  21:41:22  Show Profile Send TheIriaeban a Private Message  Reply with Quote
That sounded really familiar. It took some digging but that secondary ability sounds almost exactly like the 2e spell Malraz's Dramatic Death. It is a level 7 spell on page 541 of Volume Two of the Wizard's Spell Compendium.

Oh, I forgot to add Feign Destruction. That is a 2e level 4 spell on page 349 in the same book as the other one. It is a bit different but allows for the same basic premise.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents

Edited by - TheIriaeban on 15 Dec 2019 21:44:48
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Delnyn
Senior Scribe

USA
896 Posts

Posted - 15 Mar 2020 :  15:24:48  Show Profile Send Delnyn a Private Message  Reply with Quote

Jakes on Demand


Conjuration(Teleportation)
Level: Brd 1, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
Components: V
Casting Time: 1 immediate action
Range: see text
Effect: See text
Target or Area: See text
Duration: Instantaneous
Saving Throw: None, see text
Spell Resistance: No

This spell discreetly removes all bodily waste away from the caster's body and deposits the waste as the teleport spell. If the caster has an animal companion, familiar or special mount, their bodily wastes are removed as well. "Off Target" and "Similar Area" results generally do not result in any negative consequence. A "Mishap" result means the bodily waste appears all over the caster's face and head, blinding and sickening the caster for one minute. A successful Fortitude save reduces blinding and sickening to 5 rounds.
If the divine versions of this spell are cast within an area dedicated to the caster's deity or an allied deity, the spell always results in an "On Target" result. If cast with an effect that blocks teleportation such as dimensional anchor, the spell fails and the caster takes 1d10 damage.
Jakes on demand can not affect any creature more than once in any 12 hour period.
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LordXenophon
Learned Scribe

USA
147 Posts

Posted - 15 Mar 2020 :  18:03:45  Show Profile Send LordXenophon a Private Message  Reply with Quote
Make that one a Cleric spell with a range of touch, so it can be used to cure constipation.

Disintegration is in the eye of the Beholder.
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Delnyn
Senior Scribe

USA
896 Posts

Posted - 15 Mar 2020 :  18:13:05  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

Make that one a Cleric spell with a range of touch, so it can be used to cure constipation.


How about this? I can make a divine ritual requiring 2 ranks of Heal and 2 ranks of Knowledge(religion) that takes 1 minute to perform before casting this spell. The ritual lets the cleric touch another person to cure constipation, heartburn and hangovers by teleporting all toxins out of the recipients body. Increase skill ranks by 1 and caster level by 1 to affect an additional recipient, up the three additional recipients.
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TBeholder
Great Reader

2405 Posts

Posted - 17 Mar 2020 :  11:58:16  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Delnyn


Conjuration(Teleportation)
Level: Brd 1, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
[...] as the teleport spell.

The new benchmark of power creep: teleportation cantrips. Not surprised, however.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Delnyn
Senior Scribe

USA
896 Posts

Posted - 17 Mar 2020 :  12:27:50  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by TBeholder

quote:
Originally posted by Delnyn


Conjuration(Teleportation)
Level: Brd 1, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
[...] as the teleport spell.

The new benchmark of power creep: teleportation cantrips. Not surprised, however.



The key points of the spell were conveniently buried under the ellipses. I offer extreme skepticism a spell that relieves bladders and bowels contributes to power creep.
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Wooly Rupert
Master of Mischief
Moderator

USA
36787 Posts

Posted - 17 Mar 2020 :  13:42:49  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

quote:
Originally posted by TBeholder

quote:
Originally posted by Delnyn


Conjuration(Teleportation)
Level: Brd 1, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
[...] as the teleport spell.

The new benchmark of power creep: teleportation cantrips. Not surprised, however.



The key points of the spell were conveniently buried under the ellipses. I offer extreme skepticism a spell that relieves bladders and bowels contributes to power creep.



Fear me! I will unleash my bladder of doom! All will perish under my urinary might!


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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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Delnyn
Senior Scribe

USA
896 Posts

Posted - 17 Mar 2020 :  16:23:18  Show Profile Send Delnyn a Private Message  Reply with Quote
I failed a Will save against Wooly's Uncontrollable Laughter and spat out my coffee all over keyboard. On a different note, who is up for my spell that prevents portable holes from being put in bags of holding? I will need feedback on naming the spell and balancing level with duration.
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