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Sian
Senior Scribe
  
Denmark
596 Posts |
Posted - 07 Mar 2007 : 10:43:41
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i'm playing with the idea of starting a group with 10-12 year olds trying to lure them into the massive world of pen/paper roleplaying, and are thinking about using FR settings ...
now the question is ... where to put them ... a friend of mine that does it on a school is letting them loose in silver marshes, and another thinks that Dalelands is a decent starting point, and yet another is yapping about Swordcoast north ... but where does you think it is most interesting to place them?
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what happened to the queen? she's much more hysterical than usual She's a women, it happens once a month |
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Lemernis
Senior Scribe
  
378 Posts |
Posted - 07 Mar 2007 : 12:03:48
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I would think that a region featuring a wide variety of colorful locations is probably going to keep the interest level high. How about the Sunset Vale area? All neatly within a couple hundred miles you've got
Woods Reaching Woods Northdark Woods (Skull Woods) Forest of Wyrms
Hills Trielta Hills Far Hills
Mountains Sunset Mountains Storm Horn Mountains
Marshes Marsh of Tun Farsea Marshes Goblin Marshes
Desert Anauroch Desert
Points of Interest Battle of the Bones Well of Dragons Darkhold Skull Gorge Drawn Swords Hill of Lost Souls Hill of the Headless Dancer
You've got the Western Heartlands frontier society. Plenty of villages, towns, and cities. Some of them ethnic, eg, elven Everska, gnomish Hardbuckler, halfling Corm Orp. Several large cities such as Iriaebor, Berdusk, Scornubel, and Elturel. There's a very strong Zhent presence in the region. Hill's Edge provides a seedy, dangerous caravan town where Zhents, Thayans, and honest caravan travelers converge. Rogue dragons in the Storm Horns. |
Edited by - Lemernis on 07 Mar 2007 12:07:17 |
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Delzounblood
Senior Scribe
  
United Kingdom
578 Posts |
Posted - 07 Mar 2007 : 12:05:41
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For 10-12 year olds!!
Ok I would say somewhere that has:
1: A bit of everything ie Forest, Cities, Dungeons, Heroes, Evil doers.
2: Somewhere that has been well writen about, so if they start reading the novels they can picture their character in the story.
3: Nothing too hardcore at the begining,
The Dales or Cormyr sound good or The Silver Marches.
See if you can bring a famous NPC to enspire the young ones, Drizzt, Elminster, or even a Good Power group like the Harpers!
As I recal Elminster often aids/steers young adventurers in their initial stages, this could work as a interest and adventure hook generator.
Delz
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Victor_ograygor
Master of Realmslore
   
Denmark
1076 Posts |
Posted - 07 Mar 2007 : 21:42:59
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First: When I play D&D with the kids at work I start to ask them questions of what kind of adventure they like to play. Thereafter I chose a place that is well suited for an adventure like that.
Second; its important to that you chose a place they can relate to, and a place you know very good, because you should expect getting a lot of questions.
Third; When creating characters, it’s very important to make them special and try to explain to them that its not and game where you have to compete in being the strongest, but about teamwork and being an expert in their own field.
Fourth; If I were you I would give some examples of some city’s in Forgotten Realms, let them see a world map and tell them about the cities you know best of.
Fifth; I unsurely (it depends on the children) start out with an adventure in the city were the adventures have to find out how stole the chickens at night, ore get them a job cleaning the sewers.
Good luck, if it’s your first timer, you will have a great time explaining the kids about the world and the rules. Give the information in bits, and make the rules easy.
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Victor Ograygor The Assassin and Candel keeps cellar master
Everything I need to know about life I learned from killing smart people.
Links related to Forgotten Realms http://forum.candlekeep.com/topic.asp?TOPIC_ID=9571
Adventuring / Mercenary Companies / Orders / The chosen from official sources http://forum.candlekeep.com/topic.asp?TOPIC_ID=11047
Priests in Forgotten Realms. http://forum.candlekeep.com/topic.asp?TOPIC_ID=9609&whichpage=1 |
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Faraer
Great Reader
    
3308 Posts |
Posted - 07 Mar 2007 : 21:52:07
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The Dales and the Sword Coast North (of which the Silver Marches are part) are both good choices. I'd use a rural over an urban setting -- easier to DM, and a better imaginative escape if the players live in a city. I would *not* show them a map of the Realms: that can create a false, modern supposition of knowledge and distract from immersion. I would introduce D&D in the Realms as a storytelling game (where the whole group tells the story, of course), not as a kind of souped-up board game or video game. Don't make them deal with rules to start with unless they want to. You only get to do this once.
What are they like? What books, TV, computer games do they enjoy? Are they self-conscious as a lot of children are at that age? What do they fantasize about? What stories would they like? |
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MerrikCale
Senior Scribe
  
USA
947 Posts |
Posted - 08 Mar 2007 : 02:16:58
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| I agree with most about the Dales or Silver Marches. |
When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight. |
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