Author |
Topic  |
|
EltonRobb
Learned Scribe
 
USA
149 Posts |
Posted - 22 Jan 2025 : 20:59:03
|
Where on Faerun would you set this adventure? Just curious, of course. I'm not running an FR campaign currently where I would use it. Yet.
|
|
sleyvas
Skilled Spell Strategist
    
USA
11976 Posts |
Posted - 22 Jan 2025 : 23:10:23
|
Its so generic it can fit anywhere. It is a castle with some nearby caves filled with orcs, goblins, hobgoblins, etc... If I were personally going to fit it anywhere, I'd put it in Vaasa. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
Thauramarth
Senior Scribe
  
United Kingdom
731 Posts |
Posted - 23 Jan 2025 : 07:01:01
|
I've used it in the Savage Frontier (Sword Mountains, Nether Mountains, Spine of the World). |
 |
|
sleyvas
Skilled Spell Strategist
    
USA
11976 Posts |
Posted - 23 Jan 2025 : 13:46:45
|
Also, to stress here.... each cave system is relatively shallow and has MAYBE all of 3 dozen of a given tribe of creatures (half of whom may be children or noncombatant/less militant females responsible for child rearing and "camp work"). For its time, it made a lot of sense, but looking in hindsight it would make much more sense to simply replace "multiple nearby caves with different creatures of similar power level".... to just be one kind of creature. So, for instance, multiple small caves in a rock face that has maybe a tribe of goblins, then have some of the goblins be slightly more powerful than the others (i.e. the veteran warriors of the tribe, the tribal witchdoctor, priest, shaman, warlock, sorcerer, etc...). You MIGHT mix in some slightly more powerful creatures that are allied (i.e. some ogres, an ogre magi, ettin, verbeeg, hag with no coven, harpies, hook horror, lamia, wererat/boar/wolf, etc...). You might also include another race(s) of humanoids, but make them conquered slaves, as that would also make sense (so some kobolds and/or humans that are maybe kept as slaves in a separate cave system except when they're being worked). You could still use the same maps, and it would be a minor fix/change, but it would make a lot more sense.... because without some unifying influence (say Zhengyi the Witch King of Vaasa), having a tribe of goblins, hobgoblins, and orcs all near each other are likely to go to war unless there's some reason to prevent it. It can also work having goblins and hobgoblins together, as those two races are typically seen as related and both sharing a common deity, so more natual to see them inclined to work together |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
The Arcanamach
Master of Realmslore
   
1878 Posts |
Posted - 16 Feb 2025 : 16:12:08
|
Sort of dovetailing on Sleyvas' idea: Professor Dungeonmaster (Dungeon Craft on youtube) altered everything in the caves to be humans. For instance, the owlbear ended up being a mentally challenged human of very large (and strong) size that had resorted to cannibalism. Another cave was being used by the local apothacary to create poisons, etc. Point is, making the caves have a more sensible population with a reason for being populated at all is the way to go.
I placed the Keep between the South Wood and Highstar Lake (on the north side of the Troll Moors). This places the caves IN the South Wood. My own campaign is the cultists (members of a cult of Cyric who, in my campaign, is the god of madness, suicide and apocalypse - he's CRAZY) have tight control of the denizens. The humanoids are all goblins and hobgoblins along with a 'pet' owlbear, an ogre and (in place of the minotaur) a single hill giant. The hill giant is woefully unintelligent and relatively harmless if treated well and given food and could even ally itself with a group. It is mistreated by the ogre and cultists who keep him in line through fear. |
I have a dream that one day, all game worlds will exist as one. |
 |
|
The Arcanamach
Master of Realmslore
   
1878 Posts |
Posted - 16 Feb 2025 : 16:19:53
|
For my exact placement: Look for the point where the river, the lake, the woods and the moors all meet. I nestled it here with a road assumed to go north to connect between Secomber and Loudwater (closer to Loudwater - distance wise about 75% of the way to Loudwater from Secomber with either a fjord or small bridge crossing the river to get to the road. I actually think I made it a barge ride over the river, but I'd have to look). |
I have a dream that one day, all game worlds will exist as one. |
 |
|
|
Topic  |
|
|
|