Campaign Journals

Hall of Heroes


Jaspar Eaglemane


Personal Information
Name: Jaspar Eaglemane Player: Sean Francos
Race: Half Silver Elf Gender: Male Height: 5'5"
Class: Ranger Level: 2 Weight: 130 lbs
XP: Not Given Next Level: 3000
Prestige Classes: None Alignment: Chaotic Good
Eyes: Blue Hair:  Silvery White Deity: Mielikki
Age: 24 Hit Points: 21

Ability Scores

Saving Throws

SCORE

MOD

TEMP SCORE

TEMP MOD

TOTAL

BASE SAVE

ABI MOD

MAGIC MOD

MISC MOD

TEMP MOD

STR

17

+3

FORT

(CON)

+6

=

3

+

3

+

+

+

DEX

16

+3

REF

(DEX)

+3

=

0

+

3

+

+

+

CON

16

+3

WILL

(WIS)

+3

=

0

+

3

+

+

+

INT

15

+2

SAVING THROW MODIFIERS

WIS

16

+3

CHA

14

+2

Armor Class

18

=

10

+

3

+

2

+

3

+

+

NORMAL

ARMOR BONUS

SHLD MOD

DEX MOD

SIZE MOD

MISC MOD

30%

15

AC MODIFIERS

ARCANE SPELL FAIL

FLAT FOOTED

Lg. Wood Shield, Dexterity, MW Studded Leather

-3

13

ARMOR CHECK PEN

VS TOUCH ATTACKS

Initiative

+3

=

3

+

Attack Bonuses

INITIATIVE MODIFIERS

DEX MOD

MISC MOD

TOTAL

ATTACK BONUS

BASE

ATTACK BONUS

ABI MOD

SIZE MOD

MISC MOD

TEMP MOD

MELEE

(STR)

+5

=

+

2

+

3

+

+

RANGED

(DEX)

+5

=

+

2

+

3

+

+

Feats:

  • Track
  • Alertness

 

Skills

     

¡ CAN BE USED UNTRAINED

  ARMOR CHECK PENALTY APPLIES

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

Alchemy = + + INT

Knowledge

=

+

+

INT

Animal Empathy +5 = +3 + 2 + CHA

Knowledge

=

+

+

INT

Appraise ¡

+2

=

+

2

+

INT

Knowledge

=

+

+

INT

Balance ¡ …

+3

=

+

3

+

DEX

Listen ¡

+9

=

+6

+

3

+

WIS

Bluff ¡

+2

=

+

2

+

CHA

Move Silently ¡ …

+3

=

+

3

+

DEX

Climb ¡ …

+6

=

+3

+

3

+

STR

Open Lock

=

+

+

DEX

Concentration ¡

+3

=

+

3

+

CON

Perform ¡

=

+

+

CHA

Craft ¡

=

+

+

INT

Perform ¡

=

+

+

CHA

Craft ¡

=

+

+

INT

Pick Pocket ...

=   +   +  

DEX

Decipher Script

=

+

+

INT

Profession

=

+

+

WIS

Diplomacy ¡

+2

=

+

2

+

CHA

Profession

=

+

+

WIS

Disable Device

=

+

+

INT

Profession

=

+

+

WIS

Disguise ¡

+2

=

+

2

+

CHA

Read Lips = + +

INT

Escape Artist ¡ …

+3

=

+

3

+

DEX

Ride ¡

+3

=

+

3

+

DEX

Forgery ¡

+2

=

+

2

+

INT

Scry   +2 =   + 2 +  

INT

Gather Information ¡

+2

=

+

2

+

CHA

Search ¡

+2

=

+

2

+

INT

Handle Animal

+5

=

+3

+

2

+

CHA

Sense Motive ¡

+3

=

+

3

+

WIS

Heal ¡

+3

=

+

3

+

WIS

Speak Language

Hide ¡

+3

=

+

3

+

DEX

Spellcraft

=

+

+

INT

Innuendo     =   +   +  

WIS

Spot ¡

+11

=

8

+

3

+

WIS

Intimidate ¡

+2

=

+

2

+

CHA

Swim ¡ (-1 for each 5 lbs. of gear)

+5

=

2

+

3

+

STR

Intuit Direction     =   +   +  

WIS

Tumble …

=

+

+

DEX

Jump ¡ …

+3

=

+

3

+

STR

Use Magic Device

=

+

+

CHA

Knowledge (nature)

+5

=

+3

+

2

+

INT

Use Rope ¡

+5

=

2

+

3

+

DEX

Knowledge (local history)

=

+

+

INT

Wilderness Lore

+8

=

5

+

3

+

WIS

Inventory
  • Large Wood Shield
  • Pouch x3
  • Shortsword
  • Masterwork Stud Leather
  • Masterwork Longsword
  • Backpack
  • Travelers Outfit
  • Whetstone
  • Longbow
  • Waterskin x2
  • Arrows x20
  • Wooden Holy Symbol
  • Lump of Salt
  • Light Warhorse
  • Saddle
  • Saddlebags x3
  • Horsefeed x10
  • 603 gp
  • 38 cp
  • Rations x10

Character Description:

Comes from Stormpemhauder in Spiderhaunt Wood.

He journeyed from his village to Shadowdale to give a batch of antidotes including one for Giant Scorpion Venom, Wyvern Venom, Giant White Spider, Phase Spider and Giant Black. And to pledge his villages loyalty to the Dale. On the 1st day in Shadowdale he met his companions in a pub brawl with to thieves Biggs & Quoin who attacked a trader called Pfinster and injured old man Kessel. Then after turning in the thieves in they were assigned a job by Thurball to map the tunnels under The Twisted Tower. During the excursion they lose William a companion who is slain by Drow. They gain 2 companions Chantariel a Drowslayer and Stonebreaker a Giantslayer. They also rescue some Dwarven Slaves from a Drow Stronghold. Later they discover the Zhentarim are trading slaves and have several run ins with Biggs and his minotaur companion Zak and after investigating the Woodmans Cot a place with many secrets, nearly getting killed with frostbite and joining a new companion a minotaur Red-Eye and a monk Midnight Jaspar is sent from the group back to Shadowdale with Dru a Paladin.

 


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