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Leech


Personal Information
Name: Leech Player: Kristian
Race: Halfling Gender: Male Height: 4'6"
Class: Thief Level: 11 Weight: 67 lbs
XP: 317,869 Next Level: 440,000
Kit: None Alignment: Chaotic Neutral
Eyes: Blue Hair: Dark Deity: Tymora, Lliira, Leira, Brandobaris
Age: 43
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 11 Poison: 8 Death Magic: 11 Petrification: 10 Polymorph: 10
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 14 Spell: 8
Combat
Hit Points: 42
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 12
Armor
Natural armor class 10
Leather armor +3 -2
Magic Armor adj. -3
DEX Defensive Adj. -4
FINAL: 1
Weapon Proficiencies

Dagger
Sling
Short Sword

Non-Weapon Proficiencies
Riding, Land-based
16
Rope Use
19
Appraising
17
Disguise
15
Forgery
18
Gaming
16
Juggling
18
Reading Lips
15
Tightrope Walking
19
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +3
11
8
1
2
1d4+3
1d3+3
P
S
2
4
6
Inventory
  • Items Readied
    • Dagger +3
  • Items Worn
    • Leather armor +3
    • Girdle of Resistance (gives 30% resistance to piercing weapons)
    • Ring of Blinking
    • Ring of Chameleon Power
    • Earring of Free Action
    • Ring of Jumping
    • Necklace of Fire Resistance
    • Boots of Levitation
  • Items Carried
    • Lockpicking Tools
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

 

Class Abilities

Thieves Skills:

Pick Pockets: 85%,
Open Locks: 90%,
Find/Remove Traps: 92%,
Move Silently: 90%,
Hide in Shadows: 90%,
Detect Noise: 35%,
Climb Walls: 70%,
Read Languages: 53%

Character Description and History

Leech is chaotic - very chaotic. He was originally born in Tethyr but his father got off on the wrong foot with the law and so Leech and his farther ran off to Athkatla in Amn. Leech's father then tought Leech how to be a thief, how not to be caught, and how to use his skills - not only for himself but also to aid others. When his farther was captured and hung, Leech entered the Shadow Thieves but he didn't feel comfortable so after a few years he set out adventuring with a couple of other rouges. He then visited Baldur's Gate, Suz-Ail, Under Mountian (He was quick to get out of there though) and 13 years later he returned to Athkatla with many skills.

He then set up his own thieving Laugh and kept it well hidden for the shadow thieves, doing petty thievery and the like but when hiding something from the shadow thieves it is enevetiable that they are going to find out about it and soon Leech found himself in a gang war!

The year is now 1370 DR and Leech is trying desperetly to keep control over his gang. He tries to avoid the shadow thieves but is loosing many men. The only allies he has left is:

"White Glove" (N Halfling Male 7th thief)
Soukal (NE Human Male 4th thief)
Dascipar (CE Human Male 3rd thief)
Lesk' inathoor (CN Elf Male 5th/4th thief, mage)
Dinnlis (NG Human Female 7th thief)
Dourkthboor (LN Dwarf Male 4th thief)
Timcun (CN Halfling Male 1st thief)
Komcyn (NE Elf Male 4th thief)
Umans Dipilitolittertu (CN Gnome Male 5th/4th thief/Illousionist)
Damthbar (LE Dwarf Male 4th thief)
Saltem (NE Human Male 4th thief)
"Swifty" (LN Elf Male 5th thief)
Larcoucnic (CE Human Male 7th wizard, whom Leech often refers to as "that damn crazy Calshite")
Ombarthur (CN Dwarf Male 1st/1st Fighter/thief)
Lillanys (LN Halfling Female 5/4 thief/fighter)

He has a desperate plan in mind to try and get all the shadow thieves out of Athkatla and the plan involeves the assasination of politicians, hiring adventures, smuggeling and Illusions but the plan is far from complete...

Leech is not really a natural born leader but will take control when infight and the like is jerpodizing the group.

Leech has a little crush on Lillanys and tries somtimes to impress her but he hasn't managed to make the sturdy halfling woman soft in her knees - yet!

Leech enjoys of course - just like other halflings - a nice hot meal and a nice warm bed and usually prefers to let others to his work so he can relax.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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