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Lhenath Jorali


Personal Information
Name: Lhenath Jorali Player: Mike Williams  
Race: Elf Gender: Male Height: 5'7"
Class: Ranger Level: 15 Weight: 144 lbs
XP:   Not Given Next Level: 2,400,000
Kit: None Alignment: Chaotic Good
Eyes: Gray Hair: Blonde Deity: None
Age: 110
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 2 Spell: 5
Combat
Hit Points: 108
Base THAC0: 6
Melee THAC0: 6
Missile THAC0: 3
Armor
Natural armor class 10
Elven Chainmail +4 -5
Magical Armor adj. -4
Cloak of Protection +2 -2
DEX Defensive adj. -4
FINAL: -5

Weapon Proficiencies

Javelin
Long Bow
Quarterstaff
Spear
Long Sword (Bladesong)
Short Sword

Non-Weapon Proficiencies
Blind Fighting 14
Dancing 19
Direction Sense 15
Hunting 13
Navigation 11
Rope Use 19
Running 9
Tracking 24
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword +5
0
2
0
1d8+6
1d12+6
S
M
Long Bow of Accuracy +3
-1
2
5
P
L
   Sheaf Arrow
1d8
1d8
P
S
10
20
34
Short Sword of Quickness +3
0
2
0
1d6+6
1d8+6
P/S
S
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Readied
    • "Flashdance" - Long Sword +5 (Sun Blade)
      • (Len named this very special sword 'Flashdance'. He attained it after the party met and conquered the ancient dragon Xyden in a mysterious otherworldly citadel, after handing off his old primary weapon, a Flame Sword called 'Burnsaber', to Quillian the Half-Elf Bard (along with some other magical stuff, compromises, and a statement in Len's will.. it really was Quillian's by right).)
    • "Swiftcut" - Short Sword of Quickness +3
      • (Len has always used a short sword as a secondary weapon, but never a magical one. This one was given to Len by his friend Quillian, in exchange for 'Burnsaber', since Quillian no longer wanted nor needed it. Len calls this weapon 'Swiftcut'.)
    • "Long Tongue" - Longbow of Accuracy +3
      • ( Len is an expert archer. To prove his worth, he - along with fellow members Gunther and Quillian - entered an archery contest being held in Waterdeep, hosted by a gentle noble, Lord Randall Guy. The contest pitted a great many archers in a 64-person contest; the main prize being a powerful bow created by some of Waterdeep's best bowyers and heartily enchanted by Halruuan wizards. Len didn't win it - he lost by a quarter of an inch and the bow went to some elf chick from Evermeet - but he won the second prize.. this Longbow. He very nearly didn't accept it, seeing how it seemed an insult (c'mon.. a Longbow of Accuracy after coming second place in an archery contest? Please).. but eventually listened to common sense and took the bow. He doesn't use it often: it's a constant reminder that he is second best.. at least until next year! Len's name for his longbow is 'Long Tongue'.. he was slightly intoxicated when he named it.)
  • Items Worn
    • Elven Chainmail +4
      • (Len's chainmail is the former property of one Dark Paladin, Sasha Val Nor. Where she got the armor from is unknown.)
    • Boots of Elvenkind
      • (While exploring the trap-ridden lair of undead wizard Lars Ruben, the party was attacked by a troupe of skeleton warriors, some of whom were still clad in thier adventuring gear. Len got the boots.)
    • Cloak of Protection +2
      • (One of Len's oldest treasures, gained in a dungeon romp long ago. Although there have been other offers for other cloaks, he's become quite fond of this one, probably because it has made the difference between life and death for him on more than one occasion.)
    • Ring of Free Action
      • (A gift from the sheriff of a town called Garnet, which had been overridden by hordes of zombies (the handiwork of Chalfonte). After purging the town of the zombie menace, the sheriff offered gold and a couple of magical items to the party. This was Gunther's for a long time, but he eventually handed it off to Len in favor of another ring.)
    • Ring of Fire Resistance
      • (Len's very first ring, garnered by the party's very first dragon kill.)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
3
3
2
Character History

As far as high elves go, Len is quite typical - pale golden-tinted hair, slanted blue-gray eyes, and angular, finely chisled features. No visible scars mark his body, nor is he ailed by anything apparent. He fashions the simple dress of a woodsman, preferring the colors of green and brown. Len carries himself proudly and gracefully, and with his hand never too far from one of his blades.

Lhenath Jorali, or Len for short, grew up in a tiny elvish hamlet in a forest known as Emory Wood. Probably the most important person in his life growing up was his father, a ranger and the village's protector. He taught Len the mechanics of swordplay, archery, and woodcraft at an early age, for the day when Len would take over as the hamlet's defender. Unfortunately, he would find this amiable life cut short when a dark elf, along with a band of human warriors, found the hamlet as they traversed through the woods and attacked it with intent to loot it. Len got to watch his father in action for the very first time that day, and marvelled at how he cut down the invaders.. but just as it seemed that the day would be won, the dark elf challenged him to a duel.. and Len bore witness something no child should ever have to see: his father slain before his eyes. As he fell, Len's mother rushed to his side, but fell before she was able to reach him.. a throwing dagger in her chest. With that one obstacle cast aside, the dark elf and his band sacked the hamlet, and killed whatever fearful elves that got in thier way. Len managed to escape the carnage by running far into the woods, but not before he heard the dark elf's name, spoken by one of the human warriors: 'Zacronos'.

Len was found by a friend of his father's, a fellow ranger named Rory, who had been on the trail of Zacronos and his band and had come to investigate the sounds he'd heard in the night. Upon finding Len, he didn't have the heart to leave the elf child to wander the woods by himself.. and instead took him under his wing. Slowed down by Len, Rory wasn't able to keep up with Zacronos' trail, and had to abandon the hunt. Instead, he took Len to his own home deep in the forest. The effects of Zacronos' actions had had thier effect on Len, and he bade Rory to continue the teachings his father had given him before he had passed on. Rory, knowing that Len had most likely already vowed vengeance in his heart and would someday meet Zacronos again, agreed. Through that teaching, Len and Rory's relationship became that of best friends as well as teacher and pupil.

Years later.. Rory determined during his scoutings that the dark elf had once again entered Emory Wood to stir up trouble. Deeming this time that Zac was alone, he set out to find him, but didn't tell Len that he was intending to do so - instead, he mentioned that an orc raiding party was afoot in the woods, and that Len should stay where it was safe. However, Len's curiosity got the better of him, and he began to trail Rory.. using everything he'd been taught to stay quiet and out of sight. Rory did indeed catch up with Zacronos.. and Len arrived just in time to see Rory defeated, not by sword blow.. but by a lightning bolt. Unable to contain himself any longer, Len leapt at Zacronos.. but the dark elf tore into him easily and left him for dead. It took all of Len's woodland knowledge to keep himself alive and nurse himself back to full health. All alone now, he saw himself as Emory Wood's lone defender.

A few years later, Len discovered once again that a party was making its way through the woods. This time, it was being led by one Gunther Rushmore. After trailing the party for some time and determining that they were not hostile, Len approached them and inquired as to what thier reason for being in the forest was. Gunther's answer was simple - they were trying to track down a malevolent dark elf by the name of Zacronos. His interest piqued, Len invited himself along for the ride, and has been hanging with Gunther's party ever since.

Despite the tragedies in his life.. Len is a truly kind-hearted person, an elf of strong righteous beliefs and ideals. He is spirited and energetic, and loves a challenge of any sort.. especially those that put his fighting skill to the test. In fact.. if ever Len had a failing, it would be his love of trying to defeat those stronger than himself. Len's optimism and 'never-say-die' attitude towards life is remarkable.. even when everything seems hopeless, Len will continue looking for a better situation. Some would call him naive, and perhaps with some truth to thier words; but the fact remains that he would continue where others would quit.. always, anytime, and every time.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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