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Nellafein Deleal


Personal Information
Name: Nellafein Deleal Player: Brad Garner
Race: Drow Gender: Male Height: 5'2"
Class: Fighter Level: 12 Weight: 123 lbs
XP: Not Given Next Level: 1,250,000
Kit: Blade Master Alignment: Chaotic Neutral
Eyes: Deep Red Hair: Obsidian Deity: Sylune
Age: 432
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 8 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 8 Polymorph: 8
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 8 Spell: 10
Combat
Hit Points: 99
Base THAC0: 9
Melee THAC0: 8
Missile THAC0: 6
Armor
Natural armor class 10
DEX Defensive adj. -4
Unknown adj. -12
FINAL: -6
Weapon Proficiencies

Dagger
Sword, Falchion
Long Sword

Non-Weapon Proficiencies
Blind Fighting 15
Direction Sense 16
Endurance 13
Riding, Land-based (Lizard, Horse) 18
Rope Use 20
Survival (underdark) 15
Tracking (underdark) 15
Tumbling 20
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Falchion
8
3/2
5
1d6+3
2d4+2
S
M
Dagger
8
6
3.2
2
1d4+2
1d3+3
P
S
2
4
6
Long Sword
7
3/2
5
1d8+2
1d12+2
S
M
Inventory
  • Items Readied
    • Long Sword
  • Items Worn
    • Not Specified
  • Items Carried
    • Dagger
    • Falchion
    • Standard Underdark equipment (Not Specified)
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

 

Drow Blade Master - Abilities

The Blade Masters are the drow elite warriors.

They train the other warriors of the noble houses and they are often very important in the wars against other noble houses. There is few Blade Masters, because the requirements are high. Here, there is a list of some well known Blade Masters (all dead) : Zaknafein Do'Urden, Duagolth Mizzrym, Dantrag Baenre, Uthengetal Armgo. For the majority of the Blade Masters, the life is short and the death is violent, for many reasons (there is many rivalties between the Blade Masters). The majority of the Blade Masters worship Kiaransalee, Marckarius of Lloth. There is some renegade Blade Masters who worship Elistraee, but they are very rare.

Requirements : 15 dex, 13 str, 11 con

Weapon Proficiencies : Free specialisation, free 2 weapons style. When he is created, the blade master can choose only 2 weapons. He have a bonus of +1 to thaco and damages with one of them, and it is his weapon of choice, hius favorite weapon. At level 4, he can be a Weapon Master (+3 to thaco and damages) at the cost of only one weapon proficiencie. At level 5, he can be High Weapon Master (can do criticals hits when he rolls a 16, 17, 18, 19 or 20 when he attacks), at the cost of one weapon proficiencie. At level 9, he can be Grand Weapon Master (one more attack, and the damages are improved. Ex : the damages of a long sword are 1d8/1d12, but in the hands of a Grand Weapon Master its become 1d10/1d20).

Non-weapon Proficiencies: Bonus : blind combat, thumbling.

Équipment : All free, provided by the noble houses.

Advantages : Blade Masters are feard and well respected by the normal drow warriors.

They often occupy the highest rank in the male hierarchy for a male warrior (Weapon Master and/or Master at the Academy) and they are often cruised by the drow females (there is few females Blade Mistresses)

Disadvantages : Their life is often short and brutal. They are well checked by the Matron Mothers because every Matrone Mother want to have the better Blade Master.

Starting Cash : If member of a noble house : 5d4x100 gp. If not : 5d4x10 gp.

 

Character Description and History

He was born into the house of Deleal. Showed extreme skill in sword fighting. At age 30 he was being trained by his father, Mourn Deleal.

When he was 38 in training, father got mad at Nellafien for cutting his arm rushed him and socked Nellafein in the stomach sending him to the ground .He then pulled out his long-tooth and slashed his face, leaving a long scar going down his face.

During the next 2 years Nellafien trained 24/7. He surpassed his father in many ways, he also became a teacher at the acadamy. He then learned that his father was in service for Nearth. His father recognised Nellafein and laughed. That day they fought and Nellafein killed his father.

Since then has cliamed the rank as weapons master for House Valedorn and been taken to a secret fortress in the some mountains of Faerun.

On a party to capture slaves he diceded to get out of the drow survice he was in. 2 weeks later he was captured by two moon elves, Seluna and Kellor. They spared his life in exchange for him help on quest they where on. He agreed and went about helping them.

He learned that the two where renagades and travelers. Seluna was also a mage and when ever they went into town she would cast a spell to alter his skin color to that of theirs. Nellafein and them became friends. Nellafein eventually settled-down in the forest 1 mile northwest of Shadowdale.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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