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Rhialdon Embereye


Personal Information
Name: Rhialdon Embereye Player: Paul
Race: Elf Gender: Male Height: 5'6"
Class: Speciality Priest of Malar Level: 15 Weight: 130 lbs
XP: Not Given Next Level: 1,800,000
Kit: Wrath Priest Alignment: Chaotic Evil
Eyes: Blue Hair: Blonde Deity: Malar
Age: 133
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 8 Spell: 7
Combat
Hit Points: 106
Base THAC0: 12
Melee THAC0: 11
Missile THAC0: 11
Armor
Natural armor class 10
Dragonskin Armor +3 -6?
Magical Armor adj. -3
Cloak of Protection +2 -2
Ring of Protection +1 -1
DEX Defensive adj. -2
FINAL: -5
Weapon Proficiencies

Warhammer
Dagger
Footmans Mace

Non-Weapon Proficiencies
Animal Lore 14
Cooking 12
Direction Sense 18
Endurance 14
Hunting 20
Reading\Writing 15
Religion 19
Land-based Riding 17
Survival 18
Native Languages  
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Mace +4 (Ire of Malar)
7
1
3
1d6+6
1d6+5
B
M
Warhammer +3
8
8
1
4
1d4+5
1d4+4
B
M
2
4
6
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Readied
    • Warhammer +3
      • (May unleash a bolt of flame that deals 2d6 points worth of damage to whoever it strikes; after each usage 1d6 must be rolled, and if the result is under 3, the Warhammer loses its power for the remainder of the day)
    • Mace +4 "Ire of Malar"
  • Items Worn
    • Dragonskin Armor +3
    • Cloak of Protection +2
    • Ring of Protection +1
    • Ring of Cure Serious Wounds
    • Leather Boots
    • Holy Symbol of Malar
  • Items Carried
    • Obsidian Crusifix
    • Dagger +1
    • Skeleton Key
    • Ebony Rod
      • (An item Rhialdon retrieved from the treasure hoard of a renegade Thayan Red Wizard. It has some undetirmined mystical properties, and is linked to the Gods of Fury in some way)
    • Several Cleric Scrolls
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D* Mummy or 7 HD: T Ghost or 10 HD: 7
Zombie: D* Ghast: D Spectre or 8 HD: T Lich or 11+ HD: 10
Ghoul or 2 HD: D* Wraith or 6 HD: D Vampire or 9 HD: 4 Special: 13
Shadow or 3-4 HD: D* # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric
8
8
7
7
4
2
1
Character Description and History

Rhialdon was born in 1230, the Year of the Long Watch, son of a pair of wild elves in the Forest of Tethir. When he was but two years of age, his home settlement was raided by a company of agressive mercenaries and foresters out of Mosstone, leading to the death of all his close kin. Rhialdon, barely able to walk at that young age, was taken from his forest home, never to see it again.

The mercenaries, once their tract with the enterprisers in Mosstone was concluded, passed further south into Tethyr. At Port Kir, the warrior who had been charged with Rhialdon's caretaking dumped the child-elf as quickly as possible with the innkeeper Merahn, a close acquaintence who owed him a favour, before leaving with his company. Rhialdon never saw the raider again, not even knowning the name of the man who had brought about the tumultous adolescence that was to be.

Life with Merahn was hard at best, and the fact that Rhialdon was an elf made things only worse with the racially impatient Tethyrian, who pushed his unwillingly adopted child into a bartending position as soon as he could. The innkeeper was a harsh, tempestuous man who whipped his workers (which, aside from Rhialdon, included Merahn's three blood sons, and two other long standing employees: a barmaid and a Dwarven brewer) relentlessly, and Rhialdon always bore the brunt of his anger whenever Merahn was in one of his regular fits of rage.

His adopted father was not the only cause of Rhialdon's daily pain; Merahn's three sons bullied the elf ceaslessly. His only daughter, Lylatla, was another avenue of suffering, for the young girl had a particularly sharp tongue, and her verbal lashings were far more cruel than anything three teenage boys could inflict. This treatment, which persisted for eleven years of Rhialdon's life, made the Elf a brooding, violent youth, leading to many reprisals on his own part. Yet, no matter who the real victim was in any situation, blame always fell upon Rhialdon - a fact that his four 'siblings' knew very well, and used to their advantage. A particularly nasty incident, in which Lylatla was giving Rhialdon her usual verbal run-down, led to the elf snapping, striking her once across the face. Merahn, racing into the room in response too Lylatla's frantic screams, had Rhialdon tied to a chair and beaten a dozen times with a crude stick. Lylatla's mother profusely demanded that Rhialdon be removed from the household, something Merhan was loathe to do, as it would mean having to find a paid worker, though he belatedly went about seeking a way to dispossess his adpoted son.

The opportunity never came about; in the Kythorn of 1233 a large brawl broke out in the taproom of Merhan's establishment, in which almost a dozen people were killed, including the Dwarven bartender (who had been one of Rhialdon's few acquaintences with which he could have a normal conversaion) and several members of Port Kir's town guardsmen. Disgraced, and owing the Port Kir authorities a large fine he could not pay, Merahn was forced to leave the town and his ruined Inn, heading for Mulmaster, where his cousin owned a prominent establishment and would surely be in need of assistance. Merahn's wife, exasperated with their predigament, left to stay with her parents in Zassesspur, and it was clear she had no desire to return to her stricken husband. Left with five children and limited funds, Merahn perchased a dingy caravan and began the long journey towards the Moonsea city.

Of the trip to Mulmaster, Rhialdon remembers little aside from darkness and pain. Merhan and his four scions, in foul and unpleasant moods, readily took out their anger on the elf, and Rhialdon had few refuges to retreat to. The dangers of extensive travel made things far less pleasant; an encounter with goblins on the road between Nashkal and Berdus, and a pirate attack as they sailed on a merchant ship eastwards out of Teziir, nearly cost them their lives. When they finally arrived at Mulmaster, it was with scant welcome. Merahn's cousin, Telkel, had little need of yet more staff for his popular establishment, though bound by duties to family, he took the ragged group in. Life in these cramped conditions was little better than what it had been in Port Kir, though Telkel's presence prevented Merahn's children from endlessly tormenting Rhialdon. The aged innkeeper, less prejudiced than his Tethyrian kin, took pity on the beleaguered Elf, and made an effort to become acquainted with Rhialdon as the months went by, and Merahn was happy to see his adopted son taken off his hands. In 1235, believing Rhialdon to be old enough to take care of himself (by human standards, at least), Telkel began entrusting a number errands to the elf boy, and by the time he was eighteen, Rhialdon was making trips outside of the city to nearby towns and villages, even as far as Calaunt on the odd occasion.

By 1249, Rhialdon was excercising a considerable amount of freedom (Telkel was happy to see another un-needed worker freed from his service, and therefore, his paybook), spending much time roaming through the woods south of Mulmaster. Perhaps it was legacy of his Elven heritage, or the untamed call of the wilderness to his brooding soul, willing him to the darkest, most raw parts of nature, that Rhialdon frequently went deep into the forests, exploring out their shadowy depths. Still burdened by the years of hostility he had suffered, Rhialdon was no less the violent, tempestous youth than he had been five years ago, though freed from the shackles of his 'family', he had less means with which to unburden himself. Deep inside, he still lusted for the burning rage to rise up and claim him, and so it was no small quirk of fate that he came upon a mysterious cave as he wandered through the woods one eve, concealed from the careless eye by the thick roots of a great oak. Entering the burrow, Rhialdon found himself in a small shrine to Malar the Stalker, an obsidian idol of the God of Fury rising from the bloodstains of the old druid who had once dwelt there. The clerics of Malar present turned on the Elf, prepared to slay him, though they stepped back in surprise as Rhialdon, clung by some tenacious emotion he could not control, flung himself to the floor, consencrating himself in that moment to Malar.

So began Rhialdon's life of service to the Beastlord. Made an acolyte to one of the four cleric's who tended the sacred shrine, Rhialdon had soon committed enough deeds to be ordained as a cleric to Malar, all the while maintaining the semblance of a 'normal' life in Mulmaster. Using the small amount of funds he had acquired from his years of service to Telkel, Rhialdon prepared himself for the act that was necessary to prove he was willing to spend a life in service to the powers of destruction and bloodlust.

It was a cloudy mid-year night when Rhialdon, aided by his natural Elven fleet-footedness, stole into the bedchamber of Lylatla (now married to a well-off artisan's son). Gagging his struggling sister and swiftly carrying her from the house, Rhialdon rode out of Mulmaster, depositing his terrified bundle on a dark, natural altar lit only by the stars. There he took the like of Lylatla, revelling in the hate and triumph that poured through him.

Thus it was that Rhialdon gave in to the whims of his dark heart of rage, and began the long years of his servitude to the powers of destruction. Unwilling to remain in the vicinty of Mulmaster, Rhialdon took to the roads, detirmed to travel the lands and spread the crimson stain of Malar's ire wherever he could. His first venture was westwards across the wild lands of Damara, Narfell and Ashanath, learning the way of the land as he went. In Kront he made the first true companion of his life, a human warrior named Selene Winterbrow. Together the pair embarked on several adventures throughout the north-eastern lands of Faerun, including a foray to the mountains of Firward to reclaim an ancient relic for a rich Telflamm-based merchant. Their fellowship sadly ended in 1257 after a foolish skirmish on the borders of Rashemen led to the death of Selene and the near death of Rhialdon. Grieved by the loss of the only person he had ever called a friend, Rhialdon began his solo wanderings once more, moving westwards this time.

Rhialdon remained on his own for well nigh 21 years, entrusting himself to normal conversation only alongside fellow worshippers of Malar. Slowly the grief he felt for Selene's loss faded from his mind, and the desire to wreak Malar's bidding became foremost in his thoughts once more. In 1278, while passing through Daggerdale, Rhialdon was ambushed by a party of hobgoblins, saved only by a group of five adventurers known as the Fettered Sword Company (Gelea the human mage, Tzorak the dwarf warrior, Vorondan the human fighter, Lyssere the moon elf fighter/thief, and Nandor the human bard). Taken in by the friendly adventurers, Rhialdon vowed to attempt a new path of subtelty in carrying on his duties as a cleric of Malar. The company accepted a commission from Joadath, Lord of Shadowdale, to destroy a potent orb in the hands of a powerful cleric of Bane in Mulmaster. Rhialdon, despite his hesitation to return to that city, followed his companions.

A large encounter occured on the banks of the Lis between the Fettered Swords and a large detachment of warriors out of Mulmaster. Using a powerful rod he had gained during his days of adventuring with Selene, Rhialdon incited a large tidal wave that soon ran out of control, knocking him out. When he awoke, Rhialdon saw that he was in pain but miraculously alive - as were his companions - and in that moment a new understanding dawned on him: he was to be one of the chosen Wrath Priests of the Gods of Fury (replacing an older cleric who had since been slain by Harpers), a fact fully symbolized by the obsidian amulet with the sigla of a shattered skull that had appeared around his neck. Filled with the lust to destroy and wreak havoc, as is required by all Wrath initiates to prove themselves, Rhialdon spurned his companions onwards to Mulmaster (though he did not share the news of his 'promotion').

Passing into the city by day, Rhialdon pursued the quest they had been assigned by Lord Joadath, though his mind rested on other issues; the fufillment of his new calls as a Wrath Priest. Foremost among these duties was his desire to seek out those of his original family who still remained, and gain his revenge on them. As the party rested in an inn one night, Lyssere and Nandor having slipped off to do some more scouting, Rhiladon made his own quiet exit from their room, dissapearing towards the location of Telkel's old establishment. Learning that Merahn and Telkel had long since passed away, he nevertheless managed to divulge the whereabouts of his three 'brothers': the eldest served in the militia of the city, the middle one had been slain by brigands on the road to Tantras, and the youngest owned a smithy in the western part of the city. Returning to his bed that night, full of grim yet triumphant thoughts of revenge, Rhialdon carefully laid out his plans.

The Fettered Sword Company headed out through the city in the early hours of dawn, splitting up to make their way unseen towards their objective, wanting to raid the tower of the priest by night. Rhialdon, taking a slight detour, stole first into the smithy of his brother, slaying him, before tracking down the second brother as he patrolled the streets of Mulmaster. A company of guards, reacting to the death of their comrade, attacked Rhialdon, and filled with the burning bloodlust of Malar, the elven cleric slew them to a man, before dissapearing amidst the terrified crowds to rejoin his companions as they lay in waiting near the high tower of the prominent cleric of Bane. His brash attention-seeking action nearly cost them their plan, though after dispatching a few weak sentries, the fellowship successfully infiltrated the tower. A number of battles broke out before the adventurers descended into the cleric's large basement, slaying the disciple of Bane but discovering that the orb did not actually exist. It was soon revealed that the mission was actually just a ploy by Joadath - widely believed to be a pawn of the Zhentarim - to send various parties to weaken Mulmaster, the great rival of the Black Network.

The companions nevertheless looted the great treasures the priest had hoarded, before fleeing the city with due haste. They were assaulted twice on the road south, first by a pursuing patrol from the city, then by a band of brigands, and Rhialdon's burning desire to wreak havoc made him a fearsome foe in battle. They soon arrived in Tantras to rest and enjoy the riches they had acquired, though Nandor, Lyssere and Rhialdon adventured into the Grey Woods to destroy a rising archlich. Lyssere was killed in the battle, sacrificing herself to prevent a powerful curse the archlich had summoned, allowing Rhialdon and Nandor to destroyed their opponent.

Once returned to Tantras, the Fettered Sword Company reformed and moved south to Raven's Bluff where they began to earn a solid reputation over the years. In 1285 a dwarven priestess of Sharindlar named Keldora joined the Company, while Nandor departed to move to Berdusk for a while, keen to join the ranks of the Harpers. As a Wrath Priest, Rhialdon remained subject to his obligation to cause disaster and havoc whenever it was required, and therefore led the Company on several dangerous adventures abroad that, depsite the hardship endured, led to them acquiring a large personal hoard of treasure. By 1289 the heroes of the Fettered Sword had commissioned the construction of a small castle in the northern foothills of the Earthfast Mountains, though the building process was interrupted early on by several surprise attacks staged by warriors of the Cult of the Dragon. The Company scoured the area for several weeks, eventually locating a set of old caves that were serving as the safehold for the Cult cell. All the Cultists were killed in the subsequent battle, along with a young dragon that was being prepared for lichdom. Most of the Fettered Sword adventurers returned to spend their time peacefully at Raven's Bluff and their rising castle, though Rhialdon began discreetly visiting the cave complex by night. Surprised by the Cult cell's small amount of wealth, Rhialdon held secret suspicious that there was a hidden cache of treasure located somewhere in the caves, and began long searches motivated by desire and greed. In the end he was successful, locating a vast amount of gold stashed in a secret chamber. Claiming the hoard as his own, Rhialdon began hiring his own builders, desiring to construct a great shrine to Malar in those very caves, naming it the Temple of the Bloodmaw in the very days of its birth.

Leaving the workers to finish the construction of the Temple, the now-sacred caves protected by a powerful boon gifted by Malar, Rhialdon spent the years of 1290 to 1294 wandering the central Heartlands, aiming to recruit followers to the Beastlord's cause wherever he could (the rest of the Fettered Swords had their own adventures during this time). His primary companion was Oleavela of Luskan, a fallen member of the Arcane Brotherhood of that city and recent member of the Company, who found Rhialdon's dark nature somewhat comforting. The two were joined by a third companion, Ulaoth Garingblood, a half-orc warrior/cleric of Malar who was swayed into Rhialdon's service at Voonlar. Together the three traveled across Thar (where Rhialdon was responsible for initiating a large avalanche), the Dalelands, the Shining Plains, the cities of the Lake of Dragons, and once to Berdusk to entice Nandor back to the Company's newly constructed home, Shiningspear Castle. By 1296, the construction of the Temple of the Bloodmaw was fully completed, and Rhialdon had almost three dozen followers under him (including Ulaoth and four other clerics).

The following three decades were relatively stable ones for Rhialdon, occupied with the management of the Temple of the Bloodmaw and his duties as a Wrath Priest (during this time, he mostly meted out his destruction on brigands, orcs, and any unfortunate farmers nearby, travelling far abroad very rarely). His stays at Shiningspear Castle were irregular and usually short, distancing himself from the other members of the Fettered Sword, though in 1336 he rejoined his old companions as they traveled north to aid Mulmaster against the ceaseless gnoll invasions against the surrounding lands. The adventure served to stir Rhialdon's blood, and fired by the call of battle, he began to take a more active interest in his surroundings once more. Several adventures dominated his time, including a foray into Zhentil Keep where he became acquainted with the Huntmasters of Malar in that city.

In 1356 a great wyrm, straying from the great flight of dragons that was currently raiding the Moonsea lands, attacked Shiningspear Castle, leading to the citadel being severely damaged before the members of the Fettered Sword could drive it off. Rhialdon joined Gelea, Tzorak, Oleavela and Keldora in hunting down the great creature, claiming the beast's death as Malar-wrought even though the magics of Gelea and Oleavela were primarily responsible for its destruction. The incident brought about some tensions between Rhialdon and his companions, though they were smoothed over in a few months.

During the Time of Troubles he (along with Ulaoth and Thelendalor, a Stormlord of Talos with whom he had a close alliance) sought after the avatar of Malar as it wandered the western lands, and though they failed in that objective, they were forced to defend themselves against an attack of druids of Chauntea. Brutally slaying the druids without exception, Rhialdon returned to brood for a while in the Temple, gripped by black moods and even blacker thoughts that he shared only with Ulaoth.

In 1363, in the thrall of an inciting rage that required him to deal out the anger of his god, Rhialdon attacked a group of adventurers passing near to Shiningspear Castle, moving eastwards away of Raven's Bluff. The adventurers, which included an apprentice Knight of Myth Drannor, were all slain, and Rhialdon subsequently dissapeared, believed to be heading southwards. He as not been seen since.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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