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Sylvus Swiftblade


Personal Information
Name: Sylvus SwiftBlade Player: Jesus Rivero  
Race: Elf (Sylvan) Gender: Male Height: 5'5"
Class: Fighter \ Mage Level: 5/5 Weight: 120 lbs
XP: 23,432/23,432 Next Level: 32,000 / 40,000
Kit: Bladesinger Alignment: Chaotic Good
Eyes: Brown Hair: Brown Deity: Fenmarel Mestarine
Age: 91
Ability Scores
Str: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Bonus Proficiencies: 9 Chance to Learn New Spell: 96%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 10 Polymorph: 10
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 11 Spell: 10
Combat
Hit Points: 85
Base THAC0: 16
Melee THAC0: 13
Missile THAC0: 13
Armor
Natural armor class 10
Chainmail armor +1 -5
Magical armor adj. -1
DEX Defensive adj. -4
Unknown adj. -5
FINAL: -5
Weapon Proficiencies

Dagger
Long Sword (specialization, Chosen Weapon)

Fighting Style:
  One-handed Weapon
  Two-handed Weapon
  Two Weapon

Non-Weapon Proficiencies
Blind Fighting 11
Dancing 11
Etiquette 13
Fire-Building 13
Hunting 12
Juggling 12
Riding, Airbourne (Pegasus) 10
Singing 8
Spellcraft 12
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword +3 ("Elf Song")
7
3/2
-1
1d8+11
1d12+11
S
M
Long Sword +1 ("Pheonix")
9
3/2
1
1d8+9
1d12+9
S
M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Worn
    • Chainmail armor +1
    • Leather Breeches
    • Linen Shirt
    • Green Tabbard
    • Elven Shoes
    • Hat (wings of flying)
    • Ring of Protection +2
    • Ring of Speed
    • Holy Symbol
    • Neck Pouch
      • Gold Coins (not many)
      • Identification Ring from The Cult of the Dragon
      • Ancient Gold Coin
    • Backpack
      • Spellbook (x2)
      • Potion of Speed
      • Potion of Frost Giant Strength
      • Potion of Extra-healing
      • Spell Components
  • Items Readied
    • "Elf Song" - Elven Long Sword +3
    • "Pheonix" - Long Sword +1, protection against fire
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
4
2
1
Character Description and History

Sylvus is a bit different in that he is set up for use in a Skills & Powers campaign. This explains some of his high ability scores, others were just luck.

Sylvus stands aproximately five and a half feet tall and weighs roughly 120 to 130 pounds. He is a handsome elf with long brown hair that reaches to the center of his back, brown eyes, and a fairly nice tan (for an Elf anyways). Sylvus is heavily muscled, a rarity for elves, and is deceptively nimble.

Sylvus's history is quite interesting. Born to a family of Wood Elf Rangers, Sylvus spent his earliest years learning the ways of the Keepers of the forests. One day while wondering the forest near their encampment, Sylvus and his Father happened upon an old Elf who had been set upon by a large party of Orcs. The aged one seemed badly injured and severly outnumbered so sword in hand Sylvus's father rushed in to aid the beleaugeres Elf. Sylvus too drew forth his daggers and waded into battle despite being a mere 14 years old. During the course of the battle, Sylvus was rendered unconscious and his Father was severly wounded, losing a hand and lapsing into a coma. Halissar, the aged Elf, who the father and son had risked their lives for, did survive and managed to defeat the orc forces. Halissar managed to get both of his would be rescuers to their encampment were they were treated. The healers managed to bring Sylvus back to light but were unable to do any more for his father other than to bandage his wounds. He would live, but he would have only one hand and would most likely remain in a coma.

After allowing him to rest, Halissar asked Sylvus why he and his father had risked their lives to save such an old Gold Elf. Sylvus replied that regardless of what type of Elf Halissar was he was still an Elf. All Elves came from the Earth, and so all Elves are brothers and must be treated as such. Halissar was extremely impressed with the young Elf's words and offered to his mother to raise the boy as his own son untill the father was hale. From that day forth, Sylvus became the son and student of Halissar SwiftBlade, protector of the Elven Way and BladeSinger.

Sylvus grew strong both physically and mentally from the training he received throughout the 74 years he spent with Halissar. He learned skill with the blade as well as the arts, and was raised rich in Elven tradition. One day word reached the pair of BladeSingers that Sylvus' father had awakened from his long slumber and so the time had come for Sylvus to leave Halissar and return home to visit his father. Along the way Sylvus decided to make a quick stop in the city of Splendors, as Waterdeep had much in the ways of provisions and perhaps he could find a gift for his estranged father. It was in Waterdeep that Sylvus encountered a small group of adventurers who had fallen upon hard times. Several of the groups members had departed the group, one had lost his soul to a soul stealing gem, and another, an elven maid had been cursed and remained in a state near death. Sylvus could not sit Idly by, especially when quite possibly the soul of an Elf lay in jeopardy. And so it was that Sylvus chose to aid this group and meet the most peculiar and and interesting being he had ever met. Travelling with this group was a beautiful creature from another plane, a Tiefling, oddly enough good in spirit and deed, named Tierra whom he would grow to love. Along with the group Sylvus recovered the soul gems in which the souls of the adventurers had been captured and foiled a plot by the Cult of The Dragon. From that point on Sylvus travelled along with the other members of the group and they were inseparable.

In time Sylvus received a message that he must return to the Isle of Evermeet once he had obtained sufficiant items of Elven origin. Setting out on one last adventure with the Misfit Knights as the group had grown to be called, Sylvus happened upon a long lost Elven sword. The sword turned out to be a very powerful item which had been wielded by one of the Unicorn Riders who fought to protect Myth Drannor. Inside the blade resided the spirit of an Elven Warior fallen in battle. The spirit imbued the blade with all sorts of wonderous powers. Realizing the importance of the blade, Sylvus decided to leave at once for the mystic Isle of the Elves. Gathering his belongings as well as several items of value to be returned to the Elven Homeland Sylvus departed saying goodbye to his friends and his love with a vow to return as soon as he could. Sylvus now resides on the Isle of Evermeet where he is in the service of the Queen. Once his services are no longer required directly in the Homeland, he will return to the realms where he will continue to protect the Elven Way and recapture any lost Elven items.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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