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 Ruling a Barony - quick one

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Jakuta Khan Posted - 22 Jul 2012 : 08:13:07
Hello everybody,

I have repeatedly red hints to information how to rule a barony given in the DMG AD&D 2nd edition guide, but cannot find them..

Can anyone help with the pages or another reference?

thx
15   L A T E S T    R E P L I E S    (Newest First)
jazirian reborn Posted - 30 Jul 2012 : 21:59:41
quote:
Originally posted by Jakuta Khan

Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters



Agreed , the basics of Birthright were very solid indeed , although the cleric domains and wizards need adjustment to make them compatable. And the concept of bloodlines isnt very Faerun friendly either, with rulerships generally going to unblooded folk.
The format works well in with the general warhammer style of minis in army combat , so for players who love minis , conquer a segment and enjoy.
Jakuta Khan Posted - 26 Jul 2012 : 08:40:05
hehe,

yeah.. good old days, no family, jopb Kids or other obligations, just fantasy and lots of free time ;)

@markus: I am searching more for these settings of C%S since what is written there I like a lot.

@dalor, I like these ruling options as well, but they simplify too much for me.

By the way, I love the options fiven in dwarves deep for mining, this is really fun, since the mines usually turn out to be soooo difficult to mine, that players just go nuts.

on the other side, when you have a mine, as I put it with my goblinoid campaign in the stonelands, and you have ready employees at hand ( humanoids of all kinds ) it really can yield hell lots of income.

Dalor Darden Posted - 26 Jul 2012 : 03:07:07
quote:
Originally posted by Jakuta Khan

Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters



Once upon a time I had a map of the heartlands that I had converted into Birthright like provinces...so that my players could use it to rule domains (Kingdom of Tethyamar and City-state of Phlan were two ruled by players).

I wish I had time to do that again...
Kajehase Posted - 25 Jul 2012 : 20:47:10
Ultimate Campaign (which is Paizo's early 2013 release in their rulebook line) will be expanding on the Kingdom rules from the Kingmaker adventure path.
Jakuta Khan Posted - 25 Jul 2012 : 18:34:14
Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters
Markustay Posted - 25 Jul 2012 : 17:35:40
I had all of the rules (like I said, there weren't that many books, because the first one was so complete). I believe the sourcebook may have had the more elaborate version of running a fief. Sorry if I was in ere - I'm going by memory here.

All I recall is that there were tables to roll on for things like crop production, with results like 'low yield' and 'banner year', which affected your tax incomes. I have never seen rules so detailed in any other RPG system.

The Birthright (D&D?) game had rules for running kingdoms, but I am completely unfamiliar with it, so I have no idea if they'd be helpful. Almost all of those sources were available on Wizards' Free download section, but thats gone now.
Jakuta Khan Posted - 25 Jul 2012 : 14:33:28
Hi Markus, I got now a copy of one of the first versions, but the rules for fiefs and baronies are very sparse in there, i have one version, with 380 pages, but still not in there - you can get them quite cheap as pdf, only 6-25 dollars to downlad
Markustay Posted - 23 Jul 2012 : 06:49:39
The 1st pic isn't 1st edition. the second pic is, but thats the sourcebook, not the main rules.

You can read all about it, and see a pic of the original cover ('the Red Book') HERE. Its definitely one of my things I miss most of all (and its pretty-much irreplaceable). Even if I did find another copy, that one meant something.

Jakuta Khan Posted - 22 Jul 2012 : 20:42:03
http://rpg.drivethrustuff.com/product/96971/Chivalry-%26-Sorcery-Essence?filters=0_0_44531_44499_0

check this link plz, is this the first edition?

http://rpggeek.com/rpgitem/43963/chivalry-sorcery-sourcebook-1st-edition

or this?
Markustay Posted - 22 Jul 2012 : 20:31:18
There was the main rulebook (with that title), by Fantasy games Unlimited. If you go by page count you would think it wasn't that large compared to some modern settings/rules. BUT, the type was 1/4 the size of standard! that means they fit-in four times as much info as a regular rulebook in the same pages count. Pain-in-the-arse to read, but amazingly detailed on every level. There was only a couple of supplements for it: Saurians, Swords & Sorcerers, Sourcebook II, Destrier, & Bireme & Galley (most comprehensive naval rules ever written). There was also a setting produced for it, but I can't even find the name listed anywhere anymore (it was high on detail but low on aesthetics).*

Anyhow, if you want rules for something... anything... its in there. I just don't think you will be able to find 1st edition, and the later editions got smaller and smaller (because people complained it was too complex to play). There is also the line of AEG sourcebooks which cover just about everything as well (and I also recommend those - very useful for long-running campaigns).

*Arden, IIRC. Butt-ugly maps, but the company was a real garage operation with a very low budget. This kingdom detailed every single landed knight and the lands he controlled - there were hundreds - and all the higher nobility, and how they all inter-related (fealty). Fans of Game of Thrones would have love it.
Jakuta Khan Posted - 22 Jul 2012 : 18:50:18
Thx for the replies.

We had discussed here the mining rules, and I still think the ones in complete dwarves the best for determining mines etc etc.

Chivalry & sorcery, is this similar to kingdoms of kalamar??

I think I have seen some books of it, can you tellme how many issues / sorcebooks do exist there?
Markustay Posted - 22 Jul 2012 : 15:11:15
I used to use the rules in my Chivalry & Sorcery rulebooks. That game had rules for everything (even toothaches).

Certainly the most unwieldy set of rules I ever played, but it made a great reference for every other fantasy game. It was both an RPG and a set of mass-combat rules, so it had extensive coverage of the feudal system and how kingdoms (and fiefdoms) were run, and how much income they generated.

Like I said, a great general resource for an game, if you can get your hands on a copy. Its a bit dated (the 1st edition, anyway) - like having non-humans races work like classes, a'la OD&D - but its still an amazing collection of rules for just about everything (you could even have your PC's horoscope done before an adventure, which affected your luck and other things).

Not a day goes by when I don't miss my "big book of everything" (which was my name for the huge binder I had put them all in).
Wooly Rupert Posted - 22 Jul 2012 : 15:00:26
The Kingmaker Adventure Path for Pathfinder had some rules for building and ruling a kingdom; that may come in handy for you.
Kentinal Posted - 22 Jul 2012 : 14:43:10
Pages, it depend what Edition and sometimes the printing as well.

I however agree a quick Realm, BD&D provides quick resource. All that is needed is a resource or more, people to work it and people to protect them from others and collect taxes.
Tyranthraxus Posted - 22 Jul 2012 : 12:26:22
I use the dominion rules from the BD&D Companion or Master rules set and the Rules Cyclopedia. Power of Faerūn may also be a good resource.

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