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 Ruling a Barony - quick one
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 22 Jul 2012 :  08:13:07  Show Profile Send Jakuta Khan a Private Message  Reply with Quote  Delete Topic
Hello everybody,

I have repeatedly red hints to information how to rule a barony given in the DMG AD&D 2nd edition guide, but cannot find them..

Can anyone help with the pages or another reference?

thx

Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 22 Jul 2012 :  12:26:22  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
I use the dominion rules from the BD&D Companion or Master rules set and the Rules Cyclopedia. Power of Faerūn may also be a good resource.
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Kentinal
Great Reader

4693 Posts

Posted - 22 Jul 2012 :  14:43:10  Show Profile Send Kentinal a Private Message  Reply with Quote
Pages, it depend what Edition and sometimes the printing as well.

I however agree a quick Realm, BD&D provides quick resource. All that is needed is a resource or more, people to work it and people to protect them from others and collect taxes.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Wooly Rupert
Master of Mischief
Moderator

USA
36882 Posts

Posted - 22 Jul 2012 :  15:00:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
The Kingmaker Adventure Path for Pathfinder had some rules for building and ruling a kingdom; that may come in handy for you.

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 22 Jul 2012 :  15:11:15  Show Profile Send Markustay a Private Message  Reply with Quote
I used to use the rules in my Chivalry & Sorcery rulebooks. That game had rules for everything (even toothaches).

Certainly the most unwieldy set of rules I ever played, but it made a great reference for every other fantasy game. It was both an RPG and a set of mass-combat rules, so it had extensive coverage of the feudal system and how kingdoms (and fiefdoms) were run, and how much income they generated.

Like I said, a great general resource for an game, if you can get your hands on a copy. Its a bit dated (the 1st edition, anyway) - like having non-humans races work like classes, a'la OD&D - but its still an amazing collection of rules for just about everything (you could even have your PC's horoscope done before an adventure, which affected your luck and other things).

Not a day goes by when I don't miss my "big book of everything" (which was my name for the huge binder I had put them all in).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 22 Jul 2012 20:18:13
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 22 Jul 2012 :  18:50:18  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
Thx for the replies.

We had discussed here the mining rules, and I still think the ones in complete dwarves the best for determining mines etc etc.

Chivalry & sorcery, is this similar to kingdoms of kalamar??

I think I have seen some books of it, can you tellme how many issues / sorcebooks do exist there?
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 22 Jul 2012 :  20:31:18  Show Profile Send Markustay a Private Message  Reply with Quote
There was the main rulebook (with that title), by Fantasy games Unlimited. If you go by page count you would think it wasn't that large compared to some modern settings/rules. BUT, the type was 1/4 the size of standard! that means they fit-in four times as much info as a regular rulebook in the same pages count. Pain-in-the-arse to read, but amazingly detailed on every level. There was only a couple of supplements for it: Saurians, Swords & Sorcerers, Sourcebook II, Destrier, & Bireme & Galley (most comprehensive naval rules ever written). There was also a setting produced for it, but I can't even find the name listed anywhere anymore (it was high on detail but low on aesthetics).*

Anyhow, if you want rules for something... anything... its in there. I just don't think you will be able to find 1st edition, and the later editions got smaller and smaller (because people complained it was too complex to play). There is also the line of AEG sourcebooks which cover just about everything as well (and I also recommend those - very useful for long-running campaigns).

*Arden, IIRC. Butt-ugly maps, but the company was a real garage operation with a very low budget. This kingdom detailed every single landed knight and the lands he controlled - there were hundreds - and all the higher nobility, and how they all inter-related (fealty). Fans of Game of Thrones would have love it.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 22 Jul 2012 20:37:21
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 22 Jul 2012 :  20:42:03  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
http://rpg.drivethrustuff.com/product/96971/Chivalry-%26-Sorcery-Essence?filters=0_0_44531_44499_0

check this link plz, is this the first edition?

http://rpggeek.com/rpgitem/43963/chivalry-sorcery-sourcebook-1st-edition

or this?

Edited by - Jakuta Khan on 22 Jul 2012 20:44:44
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 Jul 2012 :  06:49:39  Show Profile Send Markustay a Private Message  Reply with Quote
The 1st pic isn't 1st edition. the second pic is, but thats the sourcebook, not the main rules.

You can read all about it, and see a pic of the original cover ('the Red Book') HERE. Its definitely one of my things I miss most of all (and its pretty-much irreplaceable). Even if I did find another copy, that one meant something.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 23 Jul 2012 06:50:57
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 25 Jul 2012 :  14:33:28  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
Hi Markus, I got now a copy of one of the first versions, but the rules for fiefs and baronies are very sparse in there, i have one version, with 380 pages, but still not in there - you can get them quite cheap as pdf, only 6-25 dollars to downlad
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 25 Jul 2012 :  17:35:40  Show Profile Send Markustay a Private Message  Reply with Quote
I had all of the rules (like I said, there weren't that many books, because the first one was so complete). I believe the sourcebook may have had the more elaborate version of running a fief. Sorry if I was in ere - I'm going by memory here.

All I recall is that there were tables to roll on for things like crop production, with results like 'low yield' and 'banner year', which affected your tax incomes. I have never seen rules so detailed in any other RPG system.

The Birthright (D&D?) game had rules for running kingdoms, but I am completely unfamiliar with it, so I have no idea if they'd be helpful. Almost all of those sources were available on Wizards' Free download section, but thats gone now.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Jakuta Khan
Senior Scribe

496 Posts

Posted - 25 Jul 2012 :  18:34:14  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 25 Jul 2012 :  20:47:10  Show Profile Send Kajehase a Private Message  Reply with Quote
Ultimate Campaign (which is Paizo's early 2013 release in their rulebook line) will be expanding on the Kingdom rules from the Kingmaker adventure path.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 26 Jul 2012 :  03:07:07  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Jakuta Khan

Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters



Once upon a time I had a map of the heartlands that I had converted into Birthright like provinces...so that my players could use it to rule domains (Kingdom of Tethyamar and City-state of Phlan were two ruled by players).

I wish I had time to do that again...

The Old Grey Box and AD&D for me!
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 26 Jul 2012 :  08:40:05  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
hehe,

yeah.. good old days, no family, jopb Kids or other obligations, just fantasy and lots of free time ;)

@markus: I am searching more for these settings of C%S since what is written there I like a lot.

@dalor, I like these ruling options as well, but they simplify too much for me.

By the way, I love the options fiven in dwarves deep for mining, this is really fun, since the mines usually turn out to be soooo difficult to mine, that players just go nuts.

on the other side, when you have a mine, as I put it with my goblinoid campaign in the stonelands, and you have ready employees at hand ( humanoids of all kinds ) it really can yield hell lots of income.

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jazirian reborn
Acolyte

Australia
10 Posts

Posted - 30 Jul 2012 :  21:59:41  Show Profile Send jazirian reborn a Private Message  Reply with Quote
quote:
Originally posted by Jakuta Khan

Birthright is a solid solution, and a setting I also like a lot, but it is eased up a lot, not to complicate matters



Agreed , the basics of Birthright were very solid indeed , although the cleric domains and wizards need adjustment to make them compatable. And the concept of bloodlines isnt very Faerun friendly either, with rulerships generally going to unblooded folk.
The format works well in with the general warhammer style of minis in army combat , so for players who love minis , conquer a segment and enjoy.
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