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T O P I C    R E V I E W
warlockco Posted - 21 Sep 2007 : 01:44:46
Didn't see a thread for this, but I'll admit I didn't look very hard either.

Thumbed through this.
Was very disappointed, especially when I was looking at the stats of several of the NPCs. Many had an extra Hit Die added to them somehow.

Like Gnome Rogue 3 that had 4 Hit Dice.
Or Orc <Class> 2 that had 3 Hit Dice.

Some interesting feats and stuff, but other than that, looks to me that this might be a total waste of paper.
25   L A T E S T    R E P L I E S    (Newest First)
Ardashir Posted - 01 Dec 2007 : 16:49:09
One thing that pleased me about the book when I read it:

In a heroic fantasy story set in an anthropormorphic universe that I wrote several years ago, I used an idea where the main villain's flunkies would rot away into slime if they tried betraying him. Imagine my surprise when I saw the exact same idea used in the new spells!

It struck me as a nice, creepy, gross thing for my villain to use (who was serving my own equivalent of a deepspawn), and I was pleased to see that someone else thought the same thing.

And I admit, I was also surprised to see how many of the villains used the Cancer Mage PrC. What a dear, lovely, utterly repulsive class it is.
Wooly Rupert Posted - 23 Oct 2007 : 22:30:02
quote:
Originally posted by Mace Hammerhand

quote:
Originally posted by KnightErrantJR

To be fair though, this was the first 3rd edition product to actually use the word Spelljammer to my knowledge, in reference to a ship. I almost bought it for that reason alone,

I'm interested in this though, Eytan worked on this book, so if he swings by here, I'd be interested to see what he contributed to the book, as I've greatly enjoyed much of his work.



Look at Lords of Madness... spelljamming was definitely mentioned there



As I recall, not directly. It said the neogi had ships that sailed the skies (or something like that), and then immediately brushed those off to focus on groundling neogi. Not only do I not like the concept of non-spelljamming neogi, I thought it was ridiculous to mention something far more wondrous than regular sailing and then brush it off to focus on sailing.
Mace Hammerhand Posted - 23 Oct 2007 : 22:13:49
quote:
Originally posted by KnightErrantJR

To be fair though, this was the first 3rd edition product to actually use the word Spelljammer to my knowledge, in reference to a ship. I almost bought it for that reason alone,

I'm interested in this though, Eytan worked on this book, so if he swings by here, I'd be interested to see what he contributed to the book, as I've greatly enjoyed much of his work.



Look at Lords of Madness... spelljamming was definitely mentioned there
MerrikCale Posted - 21 Oct 2007 : 18:51:47
quote:
Originally posted by EytanBernstein

quote:
Originally posted by SirUrza

I didn't even by the book.. what's the point.. it's useless in 4 months anyway.

I found it insulting they put the D&D Online logo on the book too when there's no D&D Online content for it.



From what I understand, there will be online content for it. Also, I find the most useful aspect of the book to be the backgrounds, maps, and plot ideas, which, along with the online content, should make the the book still useful in the next edition (at least that's the goal).



these does seem like the kind of book thats edition-proof as its mostly fluff, plot hooks, and campaign ideas. Do we like it though? I'm debatin on whether I want it.
EytanBernstein Posted - 23 Sep 2007 : 20:06:23
quote:
Originally posted by SirUrza

I didn't even by the book.. what's the point.. it's useless in 4 months anyway.

I found it insulting they put the D&D Online logo on the book too when there's no D&D Online content for it.



From what I understand, there will be online content for it. Also, I find the most useful aspect of the book to be the backgrounds, maps, and plot ideas, which, along with the online content, should make the the book still useful in the next edition (at least that's the goal).
SirUrza Posted - 23 Sep 2007 : 17:26:49
I didn't even by the book.. what's the point.. it's useless in 4 months anyway.

I found it insulting they put the D&D Online logo on the book too when there's no D&D Online content for it.
Wooly Rupert Posted - 22 Sep 2007 : 19:07:17
quote:
Originally posted by EytanBernstein

It's somewhat of a general precedent that we don't go into detail about non-supported settings. When doing the writeup for Dretchroyaster in DoF, I skirted around references to the remains of one of the ships. I think it's just an effort to not include information about something that can't be further supported by the current production slate.



That was my thinking, as well. But with the referred to Lords of Madness thing, I would have preferred either no mention of neogi being anything other than groundlings, or to have not seen them at all. Referring to flying ships and then brushing it aside, all at once, just frustrates gamers, regardless of whether or not they are familiar with Spelljammer. Because, even if limited to the atmosphere, like Halruaan skyships, the idea of flying ships is highly compelling. It's prolly a lot more interesting than the neogi race is, at least without their deathspider and mindspider ships.
KnightErrantJR Posted - 22 Sep 2007 : 18:51:20
quote:
Originally posted by The Sage

It was "The Sundeath" section, as I recall. Detailed in the Adventures in the Shattered Sphere tome from the boxed set, it presented one particular campaign-series arc concerning the illithids attempt to disrupt all solar activity in the Astromundi Cluster.





Hm . . . I always thought that section of Lords of Madness was a reference to the information in Dragon 150 and the article The Sunset World concerning illithids and wanting to make other worlds more like their homeworld.
KnightErrantJR Posted - 22 Sep 2007 : 18:46:15
quote:
Originally posted by EytanBernstein

It's somewhat of a general precedent that we don't go into detail about non-supported settings. When doing the writeup for Dretchroyaster in DoF, I skirted around references to the remains of one of the ships. I think it's just an effort to not include information about something that can't be further supported by the current production slate.



Oh, I can understand a appreciate that, and I do appreciate even the thinly veiled references, but at the same time, there is a weird kind of, I don't know, vindication, at actually seeing the word Spelljammer.
Kuje Posted - 22 Sep 2007 : 17:50:06
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kuje

Aye,

But Lords also mentions the events from one of the spelljammer box sets. The adventure where the sun is blocked.

I forgot which module/box set it is in but I could find it if I pulled out my Jammer material.

Thinking it was The Astromundi Cluster



As I recall, in The Astromundi Cluster, blocking the sun was an illithid plot in progress -- it was not something that had actually happened. But I can't check... It's going to be a while before I get around to replacing the Spelljammer stuff, and The Astromundi Cluster was, in my opinion, a horrible release, and one that I feel contributed strongly to the setting's demise (Krynnspace didn't help, either *shudders*).



Yes, but as I said Lords of Madness expanded on the info on that box set and completed the events. :)
EytanBernstein Posted - 22 Sep 2007 : 17:49:30
It's somewhat of a general precedent that we don't go into detail about non-supported settings. When doing the writeup for Dretchroyaster in DoF, I skirted around references to the remains of one of the ships. I think it's just an effort to not include information about something that can't be further supported by the current production slate.
The Sage Posted - 22 Sep 2007 : 17:28:40
It was "The Sundeath" section, as I recall. Detailed in the Adventures in the Shattered Sphere tome from the boxed set, it presented one particular campaign-series arc concerning the illithids attempt to disrupt all solar activity in the Astromundi Cluster.
Wooly Rupert Posted - 22 Sep 2007 : 16:59:29
quote:
Originally posted by Kuje

Aye,

But Lords also mentions the events from one of the spelljammer box sets. The adventure where the sun is blocked.

I forgot which module/box set it is in but I could find it if I pulled out my Jammer material.

Thinking it was The Astromundi Cluster



As I recall, in The Astromundi Cluster, blocking the sun was an illithid plot in progress -- it was not something that had actually happened. But I can't check... It's going to be a while before I get around to replacing the Spelljammer stuff, and The Astromundi Cluster was, in my opinion, a horrible release, and one that I feel contributed strongly to the setting's demise (Krynnspace didn't help, either *shudders*).
Kuje Posted - 22 Sep 2007 : 16:00:24
Aye,

But Lords also mentions the events from one of the spelljammer box sets. The adventure where the sun is blocked.

I forgot which module/box set it is in but I could find it if I pulled out my Jammer material.

Thinking it was The Astromundi Cluster
Wooly Rupert Posted - 22 Sep 2007 : 14:41:24
That was one thing that really pissed me off in Lords of Madness. The reference was something like "neogi have ships that sail the skies and beyond, but we're going to ignore those and focus on the sea-going ships." Why bother to include a spelljamming race if you strip away the spelljamming? And, having mentioned ships that do something far more fantastic than just plain old sailing, why not follow up on that? Even if they were kept limited to just atmospheric operations, it's still a lot more intriguing than just another race of slavers.
The Sage Posted - 22 Sep 2007 : 13:46:55
Aye. They weren't specifically named. 'Tis like the "thinly veiled" reference to spelljamming in the write-up for Kethid in Serpent Kingdoms. And, of course, in the section for the "Sea of Night" in the FRCS.
KnightErrantJR Posted - 22 Sep 2007 : 11:32:36
There were mentions of the Neogi ships and the illithid nautiloids, but neither reference, if I remember, actually called the ships "spelljammers."
Lady Kazandra Posted - 22 Sep 2007 : 10:10:56
quote:
Originally posted by KnightErrantJR

To be fair though, this was the first 3rd edition product to actually use the word Spelljammer to my knowledge, in reference to a ship. I almost bought it for that reason alone,
Weren't they mentioned in the entry for the 'Neogi' in "Lords of Madness?"
Eremite Posted - 22 Sep 2007 : 05:11:03
There are some interesting ideas in here (Eytan's section is very good) but overall it felt more like a series of web articles than something that should be published in hardback.
EytanBernstein Posted - 21 Sep 2007 : 20:45:42
KnightErrant gave a pretty complete summary. I wrote the chapter on the body-switched elf-to-drow priestess.
KnightErrantJR Posted - 21 Sep 2007 : 02:25:46
quote:
Originally posted by Wooly Rupert

The web enhancement made me kinda interested, but that was mainly because I enjoy reading detailed backstories and such for NPCs. So I guess I have to ask, what all is in the book?




There is a section at the front of the book with alternate class features, feats, and spells that are mainly useful for villains, i.e. abilities geared toward evil characters, many of which have to do with things like sacrificing your henchmen (sometimes literally, sometimes not) to gain bonuses, etc.

Then in the "meat" of the book, you get the stats and background for a villain and his main henchmen, a scheme that he has going on, and a detailed map of set of encounters for his base of operations. Essentially its a modular thing that you could drop in as a mini adventure or as the climax to an adventure that you make up yourself.

After the description of the main villain and his goals and personality, there is a section on how to slot him into Eberron and the Realms.

At the end of the whole shebang is a list of the locations of the villain's lairs and where they would fit into Eberron and FR.
KnightErrantJR Posted - 21 Sep 2007 : 02:19:14
Heh . . . you know, since it didn't have any "mechanical elements" I forgot that the Grand History counted as well . . .
Brian R. James Posted - 21 Sep 2007 : 02:16:27
quote:
Originally posted by KnightErrantJR

To be fair though, this was the first 3rd edition product to actually use the word Spelljammer to my knowledge, in reference to a ship. I almost bought it for that reason alone,
Check out the entry for 623 DR in the Grand History.
Wooly Rupert Posted - 21 Sep 2007 : 02:12:12
The web enhancement made me kinda interested, but that was mainly because I enjoy reading detailed backstories and such for NPCs. So I guess I have to ask, what all is in the book?
KnightErrantJR Posted - 21 Sep 2007 : 01:46:57
To be fair though, this was the first 3rd edition product to actually use the word Spelljammer to my knowledge, in reference to a ship. I almost bought it for that reason alone,

I'm interested in this though, Eytan worked on this book, so if he swings by here, I'd be interested to see what he contributed to the book, as I've greatly enjoyed much of his work.

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