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 which is your favorite party?

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T O P I C    R E V I E W
archer123 Posted - 27 Jul 2005 : 15:44:24
This is mine:

FIGHTER
KENSAI/MAGE DC at level 9
ARCHER
THIEF/MAGE MC
MAGE
MAGE

What do you think of this party? And what is your favorite party?
11   L A T E S T    R E P L I E S    (Newest First)
Kaldar-maaren Posted - 06 Aug 2005 : 14:14:02
For my preferred party is:

1) Fighter (preferably a dwarf)
2) Assassin (preferably someone who is a Cyricist.)
3) Wizard or Archmage (someone who specializes in shadow magic.)
4) Cleric (any faith is fine but not of the Sune faith)
5) Paladin (preferably of Tempus or Tyr)
6) Thief (a worshipper of Mask is preferred.)
7) Bard (for entertainment along the way.)
8) Ranger (needed as scout and guide)
archer123 Posted - 06 Aug 2005 : 00:31:28
Actually, even though I am already playing with the described party, except that instead of two fighters I am playing with one paladin, I have changed my mind about my favorite party, but I will not start a new game again. So, without further delay, here it is:

Dworf (magic and poison resistance, I believe 19 constitution, and I think that they do not have limits in their experience advancement) BERSERKER or PALADIN (probably paladin because of the Carsomyr since I do not use pure thief who can use any weapon ability at high level); proficiencies: two wielding weapon two stars, other stars for two-handed sword, one star for staff and long bow
FIGHTER/THIEF/MAGE ; Spells: blur and improved invisibility, stoneskin, and sometimes Spell Immunity: Divination. 3 stars for two weapons, 1 for War Hammer, and the rest on Katana. One star for some missile weapon like short bow for instance if you want all your characters to have missile weapons, although I find it more challenging if at least one is not equipped with such a weapon. As for the backstabbing and other thieving abilities, I would give no points for set traps and walk silently, 100 points for find traps and 1another 100 for lock pick, and the rest for pickpocket, or until I think that it is enough. If and after such time, I would distribute what is left (if there anything left) on hide in shadows. That means that I would probably for most of the game use potions for invisibility and invisibility spells, in particular more than three or four of the improved invisibility because of the backstab and dungeons, where I like to walk invisible ahead while I detect traps. Unless if I can summon a familiar who uses invisibility or something like that. Speaking of familiar, I do not get what does it mean that only a protagonist can summon a familiar. What exactly is a protagonist??
CLERIC; I heard that cleric has great offensive spells, especially that with some higher-level spell you could whack tough opponents, dragons included. So, I would like to try to play with him if I will play for instance newer winter nights. Although, I think that only a druid can cast awesome fire elemental, so that is also something to consider. Oh well..
CONJURER
INVOKER
Another specialist mage, not sure which. Probably the one who would cast spells like lower resistance, so whatever school of magic that is – that would be her specialization.



In short:

PALADIN
FIGHTER/THIEF/MAGE
CLERIC
CONJURER
INVOKER
SPECIALIST MAGE (?)
Fletcher Posted - 29 Jul 2005 : 16:52:11
quote:
Originally posted by Never

Any party in which characters are more than their class sound good to me.



You have my most heart felt agreement. What fun can be had when people are playing characters rather than character sheets.
ode904 Posted - 28 Jul 2005 : 22:00:36
Rogue/mage
Fighter
Ranger(/archer)
mage
Fighter
Fighter/cleric

This is my favourite
nova Posted - 28 Jul 2005 : 19:09:26
fighter is better. just stay with instead of duel class
Never Posted - 28 Jul 2005 : 09:18:20
Any party in which characters are more than their class sound good to me.
Fletcher Posted - 27 Jul 2005 : 21:22:59
The most powerful Low level party I have been with was:

Psychic warrior/fighter
Fighter
Archer
Cleric
Rogue
Wizard


At higher levels:
Fighter
Archer
Cleric
Cleric
Wizard
Wizard

Sadonayerah Odrydin Posted - 27 Jul 2005 : 19:58:22
Touch decision. But my favorite by far, and the most effective that I've seen since I've played (and that hasn't been very long) is:

Fighter/Psychic Warrior (Psionic)
Monk
Monk/Sorcerer/Ranger/Rogue
Cleric
Sorcerer
Barbarian

That pretty much describes the group in the campaign I'm running.

archer123 Posted - 27 Jul 2005 : 19:19:09
quote:
And where's the cleric?


Well, when my pickpocket is high I simply steal whole the lot of healing potions, so I really don't see the use for cleric's healing abilities. I'm not familiar with cleric's most powerful combat spells, but a mage also has powerful spells so I prefer to play with a mage instead of cleric/mage or pure cleric. Unless, of course, if someone can convince me otherwise.
Wooly Rupert Posted - 27 Jul 2005 : 17:10:13
I trust you're speaking of the best mix of classes for adventuring in the Realms?

And where's the cleric?
archer123 Posted - 27 Jul 2005 : 16:46:04
Actually, kensai/mage comes into his own towards the end of the game, when he will have reactivated his primary class, so I choose another fighter instead.

FIGHTER
FIGHTER
ARCHER
THIEF/MAGE MC
MAGE
MAGE

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