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T O P I C    R E V I E W
branmakmuffin Posted - 08 Apr 2003 : 19:17:39
I think I pretty much got the OK from Alaundo that this is not off-topic for Candlekeep. If I am mistaken, I will call everybody nasty names and quit the boards.

First, let me say that this is not an (A)D&D or D20 system bashing thread. I don't happen to perfer D20 mechanics, but that is my preference, not my religion.

I use the mechanics system from RuneQuest (similar to what Chaosium calls their Basic Roleplaying System). I'm curious if any other DMs use systems other than (A)D&D to run games in the Realms.

As an aside, what's kind of interesting about this is that Hasbro owns Avalon Hill, which means Hasbro not only owns D&D, they own RuneQuest, such as it is.

Edited in response to zemd:

The D100 system that Chaosium uses for Call of Cthulhu is what I use. There are slight differences between Call of Cthulhu and RuneQuest, but they're pretty superficial. I do manage to use that system and still retain all the unique D&D-type stuff like turning undead, bard song, etc. I use D&D magic and D&D monsters. The heart of the game (the "software") is still D&D. The "hardware" is Basic Roleplaying. D&D 3e makes it even easier to convert monsters because they give all the stats for every monster now, not just hit dice, damage and intelligence value.
8   L A T E S T    R E P L I E S    (Newest First)
Artalis Posted - 09 Apr 2003 : 03:52:05
quote:
Originally posted by branmakmuffin

Artalis:
quote:
GURPS is king for character building freaks like me. There is very little limit to what you can do with GURPS.
I like the way they do magic too based on knowledge and intelligence.
It's a great system.


Do you use GURPS to run FR games? One reason I use Chaosium's BRP instead of GURPS is because I find it easier to convert D&D 3e critters on the fly to D100 mechanics than to 3D6 mechanics.




You are correct GURPS is tough on the old Monster Manual. It's a highly realistic system so it takes some real work to get the critters right. In answer to your question: No I haven't done it yet. I keep telling myself I will but I haven't yet. But I think it would be truly rewarding to due so.
Mournblade Posted - 08 Apr 2003 : 23:09:38
I.C.E has resurfaced. A group of ICE fans have bought the rights to all their old stuff including spacemaster. I have played ROLEMASTER, and MIDDLE EARTH. I found both very unwieldy. Since becoming a heavy weapons fighter in Society for Creative Anachronism, I have come to realise that ALL the combat systems are unrealistic so I just stick with D20, which is an improvement in realism over 2e. One of the BEST systems I have found for ease, and realism is the old Warhammer Fantasy Roleplay.

I like the runequest system. I used to play STORMBRINGER, the Elric game, which used the d100 skill based system of Runequest. Runequest is a GREAT SYSTEM. And it is from a bunch of old runequest gamers that the SCA sprouted.

branmakmuffin Posted - 08 Apr 2003 : 22:03:29
Artalis:
quote:
GURPS is king for character building freaks like me. There is very little limit to what you can do with GURPS.
I like the way they do magic too based on knowledge and intelligence.
It's a great system.


Do you use GURPS to run FR games? One reason I use Chaosium's BRP instead of GURPS is because I find it easier to convert D&D 3e critters on the fly to D100 mechanics than to 3D6 mechanics.

Edited in response to zemd:

zemd:
quote:
Where could i find [Middle-Earth Roleplaying or RoleMaster}]?


You'd have to find a used copy of Middle-Earth Roleplaying or RoleMaster. I think ICE (Iron Crown Enterprises) is out of business.
Artalis Posted - 08 Apr 2003 : 21:49:41
GURPS is king for character building freaks like me. There is very little limit to what you can do with GURPS.

I like the way they do magic too based on knowledge and intelligence.

It's a great system.
zemd Posted - 08 Apr 2003 : 21:39:16
quote:
Originally posted by branmakmuffin

Yasraena:
quote:
Yeah! Good topic Bran.
I use ICE's Rolemaster system in my campaign. <snip>



I use ICE's Middle-Earth Roleplaying fumble tables


Where could i find these?
branmakmuffin Posted - 08 Apr 2003 : 21:08:10
Yasraena:
quote:
Yeah! Good topic Bran.
I use ICE's Rolemaster system in my campaign. <snip>



I use ICE's Middle-Earth Roleplaying fumble tables, which, as I'm sre you know, are essentially simplified RoleMaster tables.

I know people who love RM for the same reasons you do.
Yasraena Posted - 08 Apr 2003 : 20:55:55
Yeah! Good topic Bran.
I use ICE's Rolemaster system in my campaign. It's based on D100 and percentile rolls for everything that's done in the game. I will admit that it's not completely RM, in that I use a few converted 2E rules ranging from initiative (RM version is too static for me) and psionics (in RM just it's just like magic, in D&D it's a completely unique power) to certain monsters and their abilities (RM doesn't have Beholder-kin for example). The system itself is pretty complicated, in that it has a table for just about everything (there's a to hit chart for every weapon used, for example) and there is a LOT of adding, subtracting and dividing when figuring out your combat abilities from round to round.
You're all probably saying "That's a lot of work to just play the game." Yes it is. But we love the realism the system gives the game. The crit charts are pretty graphic in their descriptions of what happens when you get hit with a sword, or get caught in a fireball, etc. We like that. It's what would probably really happen if you got hit with a sword, or got caught in a fireball. The type of damage you take will affect your ability to act as well, unlike D&D where if you get hit for 10 points of damage, that's it. If you get hit for ten points in RM, you're probably bleeding and/or stunned and/or at a minus to act, which makes for a more realistic portrayal of the combat.
I will say that there is a downside to using this system. Normally, combat takes about twice as long as in D&D, but to our group, it's a price worth paying.

zemd: I assume that CoC is Call of Cthulhu? Great game unto it self, but I agree that it wouldn't translate well to D&D, but then, I don't think it was intended to be played in a high fantasy type of game.
zemd Posted - 08 Apr 2003 : 19:59:09
I think D20 system fits perfectly for D&D.
The other good system is D100 (CoC), but both wouldn't fit in each other universe IMO (i hope you get my meaning).

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