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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 04 Nov 2003 :  10:49:03  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
*gets dictionary*

*starts translating post*

bleh, either way I think that is bad news for my ranger, since he maxes out at lvl 10 (i think) this game is weird though. Maxing out at lvl 10. So the next question is then, do 'you' think it is worth dual-wielding my ranger? and what other classes should i lvl him up in?

P.S.
And thanks so much for your help, really appreciate it. I know its tedious, but im trying to learn

MuadDib - Candlekeep Inn Barhand

Edited by - MuadDib on 04 Nov 2003 10:49:40
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Arivia
Great Reader

Canada
2965 Posts

Posted - 04 Nov 2003 :  10:59:59  Show Profile  Reply with Quote
Using your ranger on the dual-wielding track should be quite helpful.
I'd say keeping your ranger as a ranger would be quite good. You've got a long list of good class features to look forward to. The class is quite good in 3.5.
It's no problem, MuadDib.(Insert pithy stereotypical self-help statement here)
Teaching people the game is something that we all have to do.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 07 Nov 2003 :  17:11:57  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Maxing out at tenth level? What do you mean by that?

Maybe I'm just tired . . . .

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Arivia
Great Reader

Canada
2965 Posts

Posted - 08 Nov 2003 :  06:36:05  Show Profile  Reply with Quote
Most D&D computer games set a level or xp cap, for the Temple of Elemental Evil, the cap's at level 10. For NWN(pre -Hordes of the Underdark), the cap's at level 20. Any more explanation needed?
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The Cardinal
Senior Scribe

Canada
647 Posts

Posted - 10 Nov 2003 :  02:44:52  Show Profile  Visit The Cardinal's Homepage Send The Cardinal a Private Message  Reply with Quote
And Baldur's Gate 2 Throne of Bhaal the Level cap is 40!!! YEAH BABY!!!
Got me a lvl 40 NE Bard wielding the The Holy Avenger: Carsomyr
NOW THAT IS POWER!!!!
Which only ends up giving me a horrible hunger for power in other D&D games in which I DO not have such power and adds to me coninually geting my nether end handed to me frequently on a plate ... oh well..
On a more to this Thread note, I have read letters to 'Dragon', while I don't recall much of it here I do remember the fact that many didn't like the fact that mages could (when given the armor ablities) wear armor (full plate mail, the works). The question I would have is wouldn't that be cool though? True the ODDS of a single spell actually working is a coin toss at best, but The idea of a mage walking around in full plate or even just a breastplate, does not invoke a image of power? (Yes... I am a power hungery fool but what eles is new?)


It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me.
-Unknown
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Arivia
Great Reader

Canada
2965 Posts

Posted - 10 Nov 2003 :  04:37:41  Show Profile  Reply with Quote
It isn't practical for most mages, which is the reason it doesn't happen very often. For those who don't like the concapt, I actually agree with you. It just feels unnatural to imagine Elminster or Szass Tam in heavy, ornate plate mail...and still smiting people with spells. Still, the idea, when used in conjunction with less restricting armors, is quite a bit more feasible, and is the reason I allow that still in my campaigns. I've used mages who were casting while wearing armor/and/or using shields. It worked quite well, although the heaviest armor worn by any of them was a breastplate(in an emergency).

Edited by - Arivia on 10 Nov 2003 06:57:21
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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 10 Nov 2003 :  05:52:47  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
I was thinking about this exact thing a little while ago. And it makes a helluva lot of sense. I mean if Elminster wanted to walk around in Piergieron's armour, what is to stop him? He is a human, he is strong, he can wear it if he wants. Sure there should be heavy casting restrictions, but at least allow him to wear it if he wants, becuase were it real life, he could if he wanted to. I think this new system is really cool

As well, look at pictures of Irenicus. He is a big guy, and I can quiate easily see him casting from behind a leather jerkin, or even some bladesinger chain or normal chain even. Just my 2c

MuadDib - Candlekeep Inn Barhand
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 10 Nov 2003 :  18:23:39  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by Arivia

Ultimately, Bookwyrm, most of your questions would need to be ruled on by your DM.

1:The PHB(3.5)contradicts itself on this. On page 53, in the familiar sidebar, it says that the master is granted the Alertness feat. However, in the description of the Alertness feat on page 89, it says that the master gains the benefit of the Alertness feat, not the feat itself. If your DM allows both feats to be active, the bonuses would stack as they are unnamed bonuses. Ulitmately, I'd be inclined to let both the feat and the ability work, as they come from different sources in my eyes(the Alertness feat from the actual master's senses, and the ability as if the familiar was using the 'aid another' action).


The PHB doesn't really contradict itself, the master of a familiar doesn't gain any feat from having a familiar, he just recieves bonuses as IF he had the feat. Now if the master takes the alertness feat, he can stack the bonuses.
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 10 Nov 2003 :  18:40:50  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Here are some of the questions that have been bothering me of late:


When a character has the (Combat) Expertise feat, it’s supposed to be used like an improved “fighting defensively.” Does any use of the feat in combat count as fighting defensively for the purposes of other feats and class features?


Nope, the expertise (or now combat expertise) can be switched on or off whenever liked. And the effect of the feat is not 'defensive' from a fighting point of view. The character is still on the offensive, but is a little more wary of his own moves to deny opportuinities to the enemy. (effectively receives a Dodge bonus)

The feat can be combined with fighting defensively however, boosting the AC of the character, but similarly reducing the opportunity for a counter strike.

A character of mine standard uses the feat in the initial rounds of a fight to gauge the opposition as well as trying to tire the enemy. Once he learns how the opponent fights, he'll switch to more offensive power, combined with the 'feint' effects of the Bluff skill.
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Arivia
Great Reader

Canada
2965 Posts

Posted - 11 Nov 2003 :  06:42:47  Show Profile  Reply with Quote
I was referring to the fact that the Familiars sidebar says that the master is granted the feat, but the special part of the actual feat's entry says that he is granted the bonuses. If he's granted the feat, the two effects wouldn't stack; if he's granted the bonuses, they would stack.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 05 Feb 2004 :  06:52:34  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Here's a new one: can the coup de grace action be used to deal subdual damage?

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 05 Feb 2004 :  09:21:41  Show Profile Send The Sage a Private Message  Reply with Quote
I would say yes, since I remember reading something about this in the 3.0 rulesbooks, however with the revised format, I'm not so sure...I'll have to check.

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Icewolf
Learned Scribe

USA
214 Posts

Posted - 05 Feb 2004 :  14:25:58  Show Profile  Visit Icewolf's Homepage Send Icewolf a Private Message  Reply with Quote
How much wood could a woodchuck chuck if a woodchuck could chuck wood?

Seriously, In previous editions, I seem to remember that a Wish spell could raise a character's level (Notentirely sure though, it has been a long time.) In the 3.0 PHB,however, the Wish/Limited Wish spell descriptions say nothing about this. Any clarifying thoughts?

Edited by - Icewolf on 05 Feb 2004 14:26:30
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Feb 2004 :  16:47:51  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Wish spells can't give you XP, so I'd say no. And it seems right. After all, life experience isn't something you can just "have" -- you have to go through them to get the benefit.

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Icewolf
Learned Scribe

USA
214 Posts

Posted - 07 Feb 2004 :  06:12:31  Show Profile  Visit Icewolf's Homepage Send Icewolf a Private Message  Reply with Quote
Yeah, that makes sense. I could have sworn though, that 2nd Ed said something about that...could somebody check on that for me please?
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 07 Feb 2004 :  06:17:04  Show Profile  Visit Icewolf's Homepage Send Icewolf a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Here's a new one: can the coup de grace action be used to deal subdual damage?



I doubt it. the coup de grace is used to finish off an unconcious opponent. the definition of the move kind of denotes that it cannot be used for non-lethal damage.

Edited by - Icewolf on 09 Feb 2004 02:10:39
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 09 Feb 2004 :  03:53:49  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
The problem then is how do you knock someone out without battering them for a few turns to get the subdual/non-lethal damage high enough?

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 09 Feb 2004 :  10:24:45  Show Profile Send The Sage a Private Message  Reply with Quote
Wasn't this already answered in the DMG, in the section that discuss the revised 'Damage Reduction' system. Actually now that I think about it, it could have been the 3.5 Update Accessory...

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 09 Feb 2004 :  16:56:08  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I don't remember it in the 3e DMG. I'll check the 3.5e SRD when I have a chance.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 10 Feb 2004 :  07:50:46  Show Profile Send The Sage a Private Message  Reply with Quote
It doesn't, so don't bother. I'll check through the 3.5 Update Accessory...I'm certain I've read about this somewhere...

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Feb 2004 :  03:25:11  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, obviously (to those who read it), I asked about this so I could put it in my Adventures of Jack Archer of Earth.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 11 Feb 2004 :  12:12:51  Show Profile Send The Sage a Private Message  Reply with Quote
Hmm...I was wondering when you'd get around to saying that...

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Icewolf
Learned Scribe

USA
214 Posts

Posted - 12 Feb 2004 :  05:42:25  Show Profile  Visit Icewolf's Homepage Send Icewolf a Private Message  Reply with Quote
OK, I only have the 3.0 edition core books, so maybe this has been addressed elsewhere, but in the beginning of the PHB, in the section of changing ability scores, it says it can be done via a wish spell or other such things. Are there any such restrictions on using a wish spell to raise an ability score?
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 13 Feb 2004 :  16:52:55  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Yes, there are. You can't use a wish more than five times to raise the same ability score, and I believe you have to cast them (or have them cast) in quick succession if you want more than +1.

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Icewolf
Learned Scribe

USA
214 Posts

Posted - 18 Feb 2004 :  19:34:48  Show Profile  Visit Icewolf's Homepage Send Icewolf a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Yes, there are. You can't use a wish more than five times to raise the same ability score, and I believe you have to cast them (or have them cast) in quick succession if you want more than +1.


Thanks, just one more slight clarification on this topic...

Would this entail any XP cost to the caster, or any other penalties?
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 18 Feb 2004 :  22:41:33  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Yes, there's always an XP cost to a wish: a minimum of 5,000. If you're duplicating a spell with an XP cost, you choose the higher of the two costs; if it's to create or modify a magical item, it's twice the usual XP, plus the standard 5,000 XP.

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Arivia
Great Reader

Canada
2965 Posts

Posted - 19 Feb 2004 :  00:27:53  Show Profile  Reply with Quote
quote:
Originally posted by The Sage

It doesn't, so don't bother. I'll check through the 3.5 Update Accessory...I'm certain I've read about this somewhere...




Yes, you have. In the 3.5 Main FAQ. The December 12th update covered the coup de grace with nonlethal weapons. It's simple to go from there.
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 19 Feb 2004 :  10:07:55  Show Profile Send The Sage a Private Message  Reply with Quote
That's the one...Thanks for that Arivia . Sometimes this old Sage misses things...

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Candlekeep - The Library of Forgotten Realms Lore
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Arivia
Great Reader

Canada
2965 Posts

Posted - 20 Feb 2004 :  08:48:01  Show Profile  Reply with Quote
It happens.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 20 Feb 2004 :  16:25:57  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Thanks for finding that.

It's not quite how I'd been considering it to happen. I just figured that a character who failed the Fortitude save would only have to heal the actual nonlethal damage delt before waking up. In the case of Ashimar Len, I figured he'd wake up in about four hours, having failed a save of 14.

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