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 Dreadnought of Bone (from Sage's Magic Shop)
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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 13 Jan 2004 :  12:49:31  Show Profile Send The Sage a Private Message  Reply with Quote  Delete Topic
This is the 'monster' half from my latest spell in the Magic Shop

Dreadnought of Bone
Huge Undead
Hit Dice: 16d12+19 (123 hp)
Initiative: +2 (dex)
Speed: 60 ft.
AC: 22 (-2 size, +2 Dex, +12 natural)
Attacks: 2 Slams +16 melee
Damage: Slam 2d10+8
Face/Reach: 10 ft. /10 ft.
Special Attacks: Siege, Trample
Special Qualities: Damage Reduction 10/blunt, Tenacity, Undead
Saves: Fort +8, Ref +7, Will +10
Abilities: Str 26, Dex 14, Con -, Int -, Wis 10, Cha 13
Feats: Great Fortitude, Toughness

Climate/Terrain: Any
Organisation: Any
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 17-24 HD (Huge)

The Dreadnought of Bone is created by the Dreadnought of Bone spell. It resembles an enormous heap of bone and flesh with stout arms and legs. Unlike skeletons and zombies, a Dreadnought is made from the bones of many creatures. Only the head of the Dreadnought is made from one creature, as it is the skull that is the material component of Dreadnought of Bone spell.

Combat
The combat tactics of the Dreadnought is dictated by its caster. The creature itself is not able to act on its own accord. If the Dreadnought is left uncontrolled, it will simply stand still until someone assumes command of it. It will not react, even if someone is attacking it. Most necromancers use the Dreadnought as a battering ram when attacking enemy fortifications or to break up formations of infantry.

Siege (Ex): The Dreadnought of Bone ignores 8 points of Hardness when attacking structures, doors, gates and walls.

Trample (Ex): The Dreadnought of Bone can trample medium-sized and smaller opponents for 3d10+8 points of damage.

Tenacity (Ex): The Dreadnought is especially tough and gains an additional hp per HD.

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Edited by - The Sage on 13 Jan 2004 12:54:27

Cyric
Senior Scribe

Norway
388 Posts

Posted - 13 Jan 2004 :  16:15:36  Show Profile  Visit Cyric's Homepage Send Cyric a Private Message  Reply with Quote
But why is it neutral, you know undead =evil most of the times
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Cherrn
Learned Scribe

Denmark
323 Posts

Posted - 13 Jan 2004 :  17:25:42  Show Profile Send Cherrn a Private Message  Reply with Quote
Mindless undead are always neutral, well almost always

A wise man from Calimport once told me: "If a merchant puts sand in the flask of oil he's trying to sell you, then he isn't trying to sell you sand..."
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 13 Jan 2004 :  20:24:13  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
hmmm, thats true, and i remind you sage, i need my items for saturday please....

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 14 Jan 2004 :  02:02:47  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Cyric

But why is it neutral, you know undead =evil most of the times


It is true that Mindless Undead are almost always neutral, but the main reason this particular creature was neutral was because of a necessary campaign-related aspect.

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http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 16 Oct 2011 :  22:12:03  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Zaleraís Condemnation (Alteration, Illusion)
Level: 8
Components: V, S, F
Casting Time: 1 turn
Range: Touch
Target: 1 creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This spell forces the recipient to suffer through a crime he has victimized another with. Twice per day, the recipient is doomed to suffer all the pain, fear, abuse, etc. that he inflicted upon some unfortunate victim. For instance, if he tortured, raped, and then murdered a woman, the condemned is forced to suffer all of these atrocities, seeing in his mindís eye everything his victim saw, feeling the same sensations, and experiencing the same emotions. The caster may set the times of day that these experiences take place, usually every twelve hours, but oftentimes at dawn and again at dusk, or (more rarely) back to back.
The focus item(s) of this spell are objects from the scene of the crime such as tools/ weapons used, the victimís clothing or blood, or anything else the deemed appropriate by the DM.
This spell was created by Zalera, a powerful sorceress who suffered unspeakably at the hands of a Red Wizard and was then animated as an undead. In her last moments, she prayed to Assuran for vengeance. When she arose as an undead, she found that she was a free willed creature and worked on this spell in the Red Wizardís own laboratory without his ever knowing it. By Assuranís hand, that wizard was unable to resist this spell or ever remove it. Eventually, he committed suicide as he was forced to undergo this spellís effects constantly (he tortured Zalera, and summoned fiends to rape her for nearly an entire day-thus, he was forced to relive twelve hours of this twice daily thereby gaining no respite from it). However, even death did not save him as Zalera raised him as an intelligent undead and entombed him in a chamber surrounded by rock that cancels all magic cast upon it. There he suffers to this day, quite insane.
Xarthalion met Zalera after she had her vengeance and she knew some peace from their contact (they became lovers for a short time). This spell inspired his Mind Prison spell, which he considers far more humane. Zalera eventually begged him for release from (un) life, which he granted by developing a spell that caused undead to dissipate into motes of scintillating lights as dawn touches their skin (this spell is known as Xarthalionís Release).

I have a dream that one day, all game worlds will exist as one.
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Seethyr
Master of Realmslore

USA
1151 Posts

Posted - 17 Oct 2011 :  06:29:52  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

Zaleraís Condemnation (Alteration, Illusion)
Level: 8
Components: V, S, F
Casting Time: 1 turn
Range: Touch
Target: 1 creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This spell forces the recipient to suffer through a crime he has victimized another with. Twice per day, the recipient is doomed to suffer all the pain, fear, abuse, etc. that he inflicted upon some unfortunate victim. For instance, if he tortured, raped, and then murdered a woman, the condemned is forced to suffer all of these atrocities, seeing in his mindís eye everything his victim saw, feeling the same sensations, and experiencing the same emotions. The caster may set the times of day that these experiences take place, usually every twelve hours, but oftentimes at dawn and again at dusk, or (more rarely) back to back.

<snip>



Reminds me in a way of one of the Ghost Rider's abilities, the "Penance Stare."

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