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 Three Dead Camels
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Darkheyr
Learned Scribe

264 Posts

Posted - 02 Nov 2005 :  12:22:32  Show Profile  Visit Darkheyr's Homepage Send Darkheyr a Private Message  Reply with Quote  Delete Topic
Sages, I have a question thats been bugging me for a while, and I've given up finding the answer myself.

Since the very first time, I had set my eyes upon my first map of Faerūn, I've wondered about one thing: What in all nine hells are the Three Dead Camels?

silm.pw - A Neverwinter Nights Persistent World

Arivia
Great Reader

Canada
2965 Posts

Posted - 02 Nov 2005 :  17:52:38  Show Profile  Reply with Quote
Where'd you find a reference to these Three Dead Camels? I've never heard of them before.
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ericlboyd
Forgotten Realms Designer

USA
2089 Posts

Posted - 02 Nov 2005 :  18:49:21  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
If i recall correctly, it's the name of an oasis in Anauroch, detailed in FR13 - Anauroch.

--Eric

--
http://www.ericlboyd.com/dnd/
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Belthor
Seeker

USA
52 Posts

Posted - 02 Nov 2005 :  20:30:31  Show Profile  Visit Belthor's Homepage Send Belthor a Private Message  Reply with Quote
Maybe the three dead camels are the ones that Drizzt, Wulfgar and the gang rode through the desert to get to Calimport.

If the rest of humanity were only as smart as my familiar......
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Kentinal
Great Reader

4694 Posts

Posted - 02 Nov 2005 :  21:19:52  Show Profile Send Kentinal a Private Message  Reply with Quote
Search of google provided this
quote:
Anauroch, The Great Desert

Well, I guess the first thing to do is tell you about the death trap on this map. Avoid the Desert Oasis (DO) north of Approaching an Oasis (Ao). You go there and get swallowed by a sand worm! Apart from that one more general warning: This area is tough. You can run into demons that'll do you upwards of 200 hp damage when you're Extremely Well Armored so be a little careful.

North from the Chasm (Ch) takes you to the Cell of the Chasm (Wc). East and west just bring you back to the same room. West from the Shoal of Thirst (So) to '*' just leaves you in the same room, as does going west from the View of a Pyramid (VP) to '*'. East from the Long Route acutally takes you to the Caravan Route (Cr) west of The Throat (Tt). West of the Desert's Edge (De) takes you to the Long Route (Lr). East and west from Lost on the Desert (Ld) just takes you to other lost in the Desert rooms. There're only a few of them and you almost always end up back at this one.

To get to Daggerdale you need to pass Over the Chasm (Oc) and you need to be flying to do that and, finally, you obviously need to be flying, swimming or have a boat to go onto the Ishtar River.



The actual site itself appears to be 404 and not sure yet how to shorten the google URL, but refinding should not be hard. I searched on the term "Three Dead Camels" and got display of 11 of 43 (some of the 11 clearly did not strike me as D&D or FR related. In fact this was the best info I could find out of the 11. There is an associated assii map that makes me wonder if this location was in a computer module (though of course could be map of any)

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon

Edited by - Kentinal on 02 Nov 2005 21:23:00
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Darkheyr
Learned Scribe

264 Posts

Posted - 03 Nov 2005 :  07:26:05  Show Profile  Visit Darkheyr's Homepage Send Darkheyr a Private Message  Reply with Quote
An oasis? Mkay, thanks Eric. I suppose I'll be getting Anauroch then to check... Its been nagging me for years :)

Arivia: FR map, southern Anauroch. Not sure if its on the 3E map too, but the old gray box has it.

silm.pw - A Neverwinter Nights Persistent World
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Kuje
Great Reader

USA
7915 Posts

Posted - 03 Nov 2005 :  16:12:20  Show Profile Send Kuje a Private Message  Reply with Quote
There might be some more in Elminster's Ecologies box set since that box set has a Anauroch booklet. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Darkheyr
Learned Scribe

264 Posts

Posted - 04 Nov 2005 :  07:15:49  Show Profile  Visit Darkheyr's Homepage Send Darkheyr a Private Message  Reply with Quote
EE? Oh. I think I have that hidden somewhere... Somewhere deep in the remaining crates of D&D lore.

Moving can be such tedious business.

silm.pw - A Neverwinter Nights Persistent World
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