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Denoples
Acolyte
39 Posts |
Posted - 05 Dec 2006 : 19:20:17
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Ok, I have quite a few requirements so let me just make a list.
-Intelligent humanoid or at least quite human-like -Can polymorph (into a human) (by any means) -Can fly (by any means) -Can have Player Character classes -Creature has a level adjustment because it is inherently more powerful than a human -Having a neutral or a good aligment would be nothing strange -Not assosiated with elemental energy/power or at least not one in particular -Not assosiated with fiends or celestials
Closest thing I could come up with is a Janni.
Any ideas?
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Wooly Rupert
Master of Mischief

    
USA
36982 Posts |
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Besshalar
Learned Scribe
 
Finland
166 Posts |
Posted - 05 Dec 2006 : 19:43:03
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Aren't the Janni kind of tied to air ?
Anyway a greater doppelganger perhaps ? Or a dragon ? What do you need it for |
The large print giveth , and the small print taketh away. -Tom Waits |
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Denoples
Acolyte
39 Posts |
Posted - 05 Dec 2006 : 19:54:25
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Good question. The reason I didn't give any details about that is because I am not entirely sure what I am going to do with such a creature.
But I can say something. The main idea is to add some more magic, supernatural and mystery to the campaign. In my campaign magic isn't that common. It is more exclusive and below the surface. I wanted to emphasis the existence of all kinds of mysterious creatures and amazing magic a bit more.
The idea is that this creature, or more person, will become kind of an advisor/assosiate to the PCs. Maybe even a bit of a mentor. Again, I am not sure what I will do. I was thinking about either giving it classes in Wizard or Sorcerer. Probably Wizard. There is no wizard in my group. There is a sorcerer. So my PCs have no real knowledge about magic. This creature/person will have.
Also, the reason they meet. In my campaign the Red Wizards of Thay have invaded some lands, including Impiltur. This creature somehow had something to do in the war/opression and now is an enemy of the Red Wizards. I don't think it was a slave/prisoner or ally. But somehow they interacted. And now this creature has a grudge against them.
Also not sure about the creature's alignment. It will be somewhere inbetween neutral and good.
The reason for me metioning these properties is because I want the create to invoke that feeling. I want a creature with innate ability and knowledge about magic, planes and other mysterious things. And thus also a creature that can be part of society but is unnoticed. With flying and either polymorph or invisibility it can also travel very fast and appear often without giving the idea they are being stalked. Of course there's also teleportation magic.
I did think about a doppelganger. But they appeared a bit too dull to me. A janni is more dynamic, at least that's how I view it. Maybe a greater doppelganger will be more dynamic as well. A dragon, bit too powerful unless it is really young. And the way I view dragons are different from how I view this character.
A janni is related to all elements equally, I think. |
Edited by - Denoples on 05 Dec 2006 19:57:22 |
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Marc
Senior Scribe
  
662 Posts |
Posted - 15 Dec 2006 : 19:32:17
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| What about half doppelganger/half raptoran? |
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Edited by - Marc on 15 Dec 2006 20:22:05 |
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Denoples
Acolyte
39 Posts |
Posted - 18 Dec 2006 : 10:08:58
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That's a straightforward solution to the problem I proposed. But I have kind of been rethinking about it.
I am looking for an very intelligent plane traveller with a lot of wizard levels with neutral or good alignment. Flying, plane travel, polymorph, teleport; that can all be done with magic.
I have been thinking about something like a Mind Flayer or a Rakshasa. Those are alien-looking humanoids of great magical prowess. But both are always evil.
Maybe a Half Mind Flayer/Half Janni or Half Rakshasa/Half Djinni, but those are some strange half-breeds. Or I have to create a new creature myself.
Anyway, I still have some time to decide. |
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Besshalar
Learned Scribe
 
Finland
166 Posts |
Posted - 18 Dec 2006 : 11:31:59
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| This is just my opinion but scrap the always evil part. Every creature is an individual and even though the majority of the race acts all evil there are always exceptions. As a quick example Sangalor of secrets is a LN illithid in Skullport. Monster manuals really should use something like mostly in place of always in my opinion. |
The large print giveth , and the small print taketh away. -Tom Waits |
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Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 18 Dec 2006 : 12:52:28
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Up to the last point, I would have replied: fey'ri.
But to match your last requirement, I'd have to say half-elemental template as described in e.g. Return to the Temple of Elemental Evil. But that would be against another requirement.
How about some undead? Incorporals maybe? They tend to have a nice LA though. |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
Edited by - Zanan on 18 Dec 2006 12:53:41 |
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Gray Richardson
Master of Realmslore
   
USA
1291 Posts |
Posted - 19 Dec 2006 : 02:25:11
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Would doppelganger work? Not sure if they can do flying, though. Maybe if they shifted into something that has wings...
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Denoples
Acolyte
39 Posts |
Posted - 19 Dec 2006 : 10:51:40
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Yes, it's true that I should not restrict myself to what the MM says. It's not that I don't want to change the 'always evil'. It's more the fact that the creature has a reputation to be always evil. And that would play a role in the story. It may require an explanation.
Ok, I have many possibilities. I just have to make a choice. Thanks for the help. |
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