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 Character vs Player Intelligence
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 13 Dec 2006 :  01:27:46  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote  Delete Topic
quote:
Originally posted by Wooly Rupert

I rolled a couple Intelligence checks to make sure the character could think of it (he wasn't as smart as I am in real life, so I frequently made Intelligence checks to see if he could think up the ideas I had).



Wooly's above post made me think of a question that has arisen in our games from time to time. How do you handle the discrepancy between a player's average intelligence and his character's 18+ intelligence score? This never fails to come up anytime I have a riddle, puzzle room, or something to that effect. A player may have no idea how to solve a problem that would be simple for his super-intelligent character. How do any of you handle this situation?

War to slay, not to fight long and glorious.
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Kentinal
Great Reader

4703 Posts

Posted - 13 Dec 2006 :  02:10:43  Show Profile Send Kentinal a Private Message  Reply with Quote
Use a Knowledge check is the simple way to solve it, use take 20 rule (player needs to take about 2 minutes to figure out) the Check of course is against stat (plus adjustments) and DC of puzzel.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Dhomal
Senior Scribe

USA
565 Posts

Posted - 13 Dec 2006 :  05:39:04  Show Profile Send Dhomal a Private Message  Reply with Quote
Hello-

One thing to think about is All the players. Its perhaps true that the 18+ INT Wizard may be played by someone with a lower IQ than his character - BUT - on the other hand - perhaps the INT 9 or lower Fighter is played by someone with a higher IQ. I have let the players discuss in group such things - even if it was a case where one particular PC needed to answer a question or solve a puzzle 'on their own'. To me - this helped average out and mitigate the effects of INT scores not necessarilly mimicing the IQs of the players.

Just another thought I guess. :)

Dhomal

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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 13 Dec 2006 :  08:40:55  Show Profile Send Ergdusch a Private Message  Reply with Quote
I hqandle puzzles differently - I do not count in the Int scores of the PCs, 'cause I see puzzles as a fun part in game play the players are suppose to solve by themselves. What fun is in rolling one more die.......... So if they cannit solve a puzzle one their own - so be it.

"Das Gras weht im Wind, wenn der Wind weht."
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Zimme
Learned Scribe

Denmark
209 Posts

Posted - 13 Dec 2006 :  10:38:45  Show Profile Send Zimme a Private Message  Reply with Quote
If a char has a exceptional or genius level intelligens, I as a dm, put in extra info that that character can use,noted on a piece of paper or something, all due to his/her great knowledge. Then its up to the person playing how to use that extra info, there I do not mix in.

Sometimes I feel like Beshaba is sitting on my back, devoting her entire attention to me!

Rannek.

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Victor_ograygor
Master of Realmslore

Denmark
1076 Posts

Posted - 13 Dec 2006 :  10:51:20  Show Profile  Visit Victor_ograygor's Homepage Send Victor_ograygor a Private Message  Reply with Quote
As a DM i help thoes players with 16+ in int/wis (Cha), this way the players with high stats
always figure out the plot ore the puzzle before other players. Players with high cha always has a lot of friends and get things cheaper.

Victor Ograygor The Assassin and Candel keeps cellar master

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WalkerNinja
Senior Scribe

USA
577 Posts

Posted - 13 Dec 2006 :  13:41:15  Show Profile Send WalkerNinja a Private Message  Reply with Quote
Puzzles and riddles strictly rely upon the insight of the player, imho. If there is a large discrepancy in the player's intelligence and the character's I may occasionally give a hint. An 8th grader can hardly be held accountable for the 20 intelligence of his Sun Elf wizard.

*** A Forgotten Realms Addict since 1990 ***
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 14 Dec 2006 :  21:39:58  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
I like Zimmes system... I use lots of puzzles and riddles in my game and i think i will use your idea in my game. Good way to handle high IQ played by low IQ players. (hope none of my players read this)

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 15 Dec 2006 :  04:03:33  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

I hqandle puzzles differently - I do not count in the Int scores of the PCs, 'cause I see puzzles as a fun part in game play the players are suppose to solve by themselves. What fun is in rolling one more die.......... So if they cannit solve a puzzle one their own - so be it.



That's pretty much how I have always handled it, why bother creating a fun (or tortuous) puzzle then just give them the answer. Although having seen Zimme's reply I think I'll try that next time.

War to slay, not to fight long and glorious.
Aermhar of the Tangletrees
Year of the Hooded Falcon

Xysma's Gallery
Guide to the Tomes and Tales of the Realms download from Candlekeep
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Check out my custom action figures, hand-painted miniatures, gaming products, and other stuff on eBay.


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Conlon
Learned Scribe

Canada
132 Posts

Posted - 15 Dec 2006 :  10:22:55  Show Profile  Visit Conlon's Homepage Send Conlon a Private Message  Reply with Quote
In the case of a riddle, if the character has a very high INT or WIS, I will just have them roll a check and if they are succesful, then I give them a hint.

If the riddle/puzzle is in related in some way that the character would have a working knowledge of it, then they would recieve a bonus on their check. What is the point in playing a supra-genious with tons of skill points in knowledge, etc, when the guy playing the half-orc barbarian has an equal chance of figuring stuff out? I think you have to reward players who are playing the more cerebral types in these situations. Of course, I make the characters work hard to figure things out on their own before I start helping them. If someone is really working hard trying to figure things out and making good suggestions, then I will award them also, perhaps with xp.

My hopes are ashes, my dreams are dust. All my intentions mean nothing unless they are followed by action.
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Beowulf
Learned Scribe

Canada
322 Posts

Posted - 02 Jan 2007 :  22:44:31  Show Profile  Visit Beowulf's Homepage Send Beowulf a Private Message  Reply with Quote
As a general rule of thumb, I'd provide players with a high I.Q. character with greater and more accurate information.

This is also how I judge significant villains. Idiots are assumed to have little to no clue as to what is going on around them, or they may have a clue, but misinterpret their evidence, while those of godlike intellect are privy to a fair amount of DM knowledge.

"Ill tempered the wretch, who laughs at everyone. He cannot recognize, as he should, that he is not without faults." the High One, Poetic Edda
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