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WalkerNinja
Senior Scribe
  
USA
577 Posts |
Posted - 05 Feb 2007 : 21:02:02
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What sub-marine materials are considered desirable by sub-marine peoples? Why settle in one area of the ocean floor, and not another?
The question came to mind when I was pondering movtives for submarine colonization.
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*** A Forgotten Realms Addict since 1990 *** Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011 |
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Kentinal
Great Reader
    
4694 Posts |
Posted - 05 Feb 2007 : 21:34:54
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Well, I would expect in general the same types of things that surface people consider. Food supply, natural resouces, coral for example, weather, water tempiture, etc. including defensive postions.
I would offer a reply that Ed has at times offers, it varies. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Wenin
Senior Scribe
  
585 Posts |
Posted - 05 Feb 2007 : 22:29:37
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While visually the ocean looks the same in one place as it does another, they are actually just as different as Chicago is to Miami.
Ocean currents, play a big part in "weather", and food sources.
I wonder if shorefront property is more desirable? =)
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Session Reports posted at RPG Geek. Stem the Tide Takes place in Mistledale. Dark Curtains - Takes place in the Savage North, starting in Nesmé. I wrapped my campaign into the Hoard of the Dragon Queen, but it takes place in 1372 DR. |
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Kentinal
Great Reader
    
4694 Posts |
Posted - 05 Feb 2007 : 22:48:26
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quote: Originally posted by Wenin
I wonder if shorefront property is more desirable? =)
Well Seaelves that use surface from time to time clearly would find coastlines offering some benefits and risks.
Also of course can be other factors, light souce tends to be better at higher level for those that require sight as a prime senosor atribute for survival. And we could go on and on about what looks good and what does not, water preasure might not be a factor of the Realms (as RW rules do not apply in this respect as far as I know) as to how deep or near coast huminiods or other creatures might find pleasent. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Tyr
Learned Scribe
 
225 Posts |
Posted - 05 Feb 2007 : 23:07:03
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I'd think they'd build in areas where they are shielded, like ravines or reefs. Mostly for protection as attacks can come from any direction. |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 05 Feb 2007 : 23:14:58
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I would suggest you read through the section on Serôs in Sea of Fallen Stars. It provides a complete detailing on the undersea realm, as well as what deep sea factors are important for its continued existence and prosperity.
You can probably use most of the details as a basis for your own underwater colonisation campaign plan.
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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Wandering_mage
Senior Scribe
  
688 Posts |
Posted - 05 Feb 2007 : 23:57:44
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I would like to second the Sage. I just bought Sea of Fallen Stars and it is an awesome sourcebook. Definitely worth the money to buy. It has everything you you could wish for to plan an under the waves campaign with all the FR style and lore you could want. Plus Steve Schend wrote it. :) |
Illum The Wandering Mage |
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Marquant Volker
Learned Scribe
 
Greece
273 Posts |
Posted - 06 Feb 2007 : 00:23:02
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3 more ideas  I Think one factor should be the level of the sun's light (some creatures dispite light others seek it)
Perhaps they want hunting grounds nearby so they settle on routes used by other sea creatures on migration (so they wont have to travel far to stalk on whales)
Also the water's salt level must be important
I also believe that the neightbors is a factor. no sea elf would make a colony close to a kopru city. That sea elf should also consider any lurking predators since sea creatures are territorial too. (It seems that there is no thing such a safe palce for an elf no matter the subrace )
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Edited by - Marquant Volker on 06 Feb 2007 00:23:33 |
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Wenin
Senior Scribe
  
585 Posts |
Posted - 06 Feb 2007 : 03:57:33
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quote:
It seems that there is no thing such a safe palce for an elf no matter the subrace
It's their tastey well aged meat. =) |
Session Reports posted at RPG Geek. Stem the Tide Takes place in Mistledale. Dark Curtains - Takes place in the Savage North, starting in Nesmé. I wrapped my campaign into the Hoard of the Dragon Queen, but it takes place in 1372 DR. |
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Jorkens
Great Reader
    
Norway
2950 Posts |
Posted - 06 Feb 2007 : 07:11:00
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In addition to the important factors of survival (food, light defensibility etc.) there would also be the question of wealth for some races. Pearl-beds and Coral reefs as well as shells used both for ornaments and trade could tempt undersea races into settling in an area.
I would also like to add my voice to those that spoke warmly of the Sea of Fallen Stars supplement. |
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Aureus
Learned Scribe
 
Luxembourg
125 Posts |
Posted - 06 Feb 2007 : 12:00:24
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consider underwater pressure as well, the pressure augments by one atmossphre every 10m (30 feet), if you raise too fast from a certain depth the dissolved gases in your blood will return to there gasous form in your body, it is especially dangerous in your brain. Many divers died a cruel death or were crippled for the rest of their life because they raised to fast. Of course if it are aquatic creatures, they will be more resistant to that effect but ultimatly.... |
That is not the weirdest thing that happened to me |
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Kentinal
Great Reader
    
4694 Posts |
Posted - 06 Feb 2007 : 16:42:42
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Water peasure might not be a factor in the Realms, Real World rules do not always apply. After all one can not stave to death in D&D under current rules. ;-) |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Bladewind
Master of Realmslore
   
Netherlands
1280 Posts |
Posted - 06 Feb 2007 : 17:39:09
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Tectonic fissures cause lots of nutrients to be brougth into (deepwater)seafloors. So on the more vulcanic seasurfaces lots of hunting game is ready if you can stand the high presures as mentioned. A tidal flat area (the sediments deposited at the ends of rivers that pour into oceans) lots of nutrients come in from the inland rivers. The borders of these areas offer lots of great places to settle for more light dependant communities. The sediments could be sifted by these communities for things like metal ores (for smelting), organic material (to feed livestock or seaweeds), and clays and silts (for building materials).
(can you tell I'm a environmental study bachelor? ^^) |
My campaign sketches
Druidic Groves
Creature Feature: Giant Spiders |
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