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Wondrous Magic
Alethiometer
(contributed by Nightelf)
[Top]
This heavy device appears to be identical to a
normal pocket watch, except that positioned around the edges where the
numbers would usually be are 36 minute pictures. On the outer shell of the
Alethiometer are three small dials which can be turned, and will in turn
three small pointers inside the glass of the Alethiometer.
This item is quite simple to use, the user
simply places the three pointers on three aspects of the question he or she
wishes to ask and then the fourth pointer, a thin golden strip, will rotate
and point to the answer to the question.
Aman's Idiom Initiater
(Contributed by Aman the Rejected)
[Top]
Selune's dogma includes 'Promote and acceptance
and tolerance.' Let it be said that Aman the Rejected learned this lesson
the hard way. Banded together by fate with such beings as a tiefling that
spoke only Infernal when angry, a Drow who liked to talk to a human ex-slave
like she 'ought to be talked to', and a Kobold who could barely describe the
trouble he was going to get us into, Aman struggled many a month to bring
his compatriots to an understanding.
Aman's Idiom Initiater is a silver link
necklace ending in a worked black sapphire. Included with it are worked
pieces of onyx from an obelisk long shattered. The Idiom Initiater creates a
virtual point of Intelligence solely for the extra language involved with it
and places that into the worked onyx. The wearer of the necklace can once a
tenday take the worked pieces of onyx and bring them to the necklace to
transfer a language known to the wearer. This may be done via the true
knowledge of the language or by some spell like means. Once this process is
done, the bearer of a piece of onyx can then speak in this new language
perfectly and finds miscommunications nearly impossible (unless intended
(e.g. through Bluff)). If the bearer of the necklace could read the language
and wishes it, the knowledge will pass along to the onyx as well. Barbarians
may find this weird! More powerful versions can be made with the ability to
hold more languages in the onyx; this is limited by the spell caster's
level.
Caster Level: 5th (1 language), 10th (2
languages), and so on; Prerequisites: Craft Wondrous Item, knowledge of a
language; Market Price: 2,000 gp; Weight: 1/4lb. (necklace), 1/8lb. (per
onyx stone).
Amulet of Spell Reversal
(contributed by Nightelf)
[Top]
A nightmare for Priests especially, this
seemingly normal silver amulet radiates no indication of it being magical.
Upon clasping it around the neck, this amulet fastens tight around the
victim and from this point onwards until the amulet is removed, the curse
comes into effect. When the priest uses a spell which features a Reversible
section (cure light wounds/cause light wounds), the spell cast will become
the reverse of the intended spell, so a Cure will become a Cause. Any spell
without a reversible section will act as per normal. This amulet can only be
removed with a "Remove Curse" spell by another cleric, as the victim Cleric
will cast "Curse" instead. This spell can be countered if the Priest casts
the Reverse of the spell he wants. To this extent, casting Cause light
Wounds instead of Cure would work as Cure.
Anelrai's
Cloak
(Contributed by Arivia)
[Top]
This cloak comes in five different varieties,
one for each energy type. Each cloak grants immunity to the wearer to damage
from one energy type. If the wearer is affected by a magical effect that
deals damage of the type given, the wearer instead heals 10% of the damage
that would have been dealt. The acid cloak is green, edged with yellow trim,
fire: red and yellow, cold: white and blue, electricity: blue and yellow,
and sonic: purple and black.
Strong evocation; CL 11th; Craft Wondrous Item,
energetic healing (from the Book of Exalted Deeds); Price 165,000 gp;
Cost 82,500 gp and 6600 xp; Weight 1 lb.
Areanth's Tomes of Knowledge
(Contributed by Icewolf)
[Top]
Description: Leather bound volume always smells
as ink, as if new entries had just been written inside.
Powers: The power of this book is simple, yet
powerful. This book takes information from your mind, and writes it inside
of this tome, granting a +5 comprehension bonus to any Knowledge skills
which the user has any ranks in.
Several immitations of these books exist, but
they are but pale shadows of the original. These copies can grant the bonus
to only 1 or 2 select skills, chosen at the time of creation.
Arm-holster
(Contributed by Bookwyrm)
[Top]
Cost: 20 gp
Weight: 0.5 lbs
This special leather holster is strapped to the
underside of the forearm, and holds any dagger of light size. Its clever
design allows the wearer to drop the dagger into his waiting hand with a
simple flex and twist of the arm, negating any attack of opportunity
connected with the drawing of that weapon. This is possible no matter which
hand is the character's favored one.
This is only possible when the subject is
upright, as it depends on gravity to operate this way. However, if the same
flex-twist motion is made when swinging that same arm, it is possible to
launch the contained dagger at a target even when prone. This action is
exactly the same as if the subject had thrown the dagger normally, save that
the attack roll is made at a -1 penalty (in addition to any other
penalties), and the character's Strength bonus (if any) is not added to the
damage roll. (Strength penalties apply as normal.) This use provokes an
attack of opportunity.
A masterwork version of this device is the same
as above, save for the following. Drawing the daggers with the flex-twist
motion is a free action for either hand. The launching use penalty is
removed, and one-half the character's Strength bonus (if any) is added.
(Strength penalties still apply as normal.) A masterwork arm-holster is
considered a weapon, not armor; as such, the masterwork price is 320 gp.
This device takes the place of one of a
character's bracer or gauntlet slots. A masterwork arm-holster, however, can
be enchanted to be used as a single bracer. (A normal bracer, or another
masterwork arm-holster, must be provided to serve as the enchanted
counterpart.) It is not possible to combine the arm-holster with gauntlets,
as the arm-holster can no longer function.
Boots of Movement Alteration
(contributed by Nightelf)
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These appear to be simple leather-bound boots,
and do not show any signs of containing any magical properties of any kind.
They only come into effect when the wearer needs to perform a specific
movement type under certain circumstances. If the wearer of such footwear
needs to silently sneak up to a target, then his footsteps will suddenly
sound similar to those of someone heavy wearing steel boots. If the wearer
needs to run somewhere, then the boots become sticky on the sole and prevent
movement any faster than MV2. They can only be removed with a "Remove Curse"
or "Wish" Spell cast after three days of wearing, until the three
days have passed the wearer has no choice but to keep them on.
Bracers of
Arrow Guidance
(Contributed by Icewolf)
[Top]
Description: These appear as normal leather
bracers, with fire opals set at the end near the wrist.
Powers: The magic of these bracers subtly
manipulates an arrow, fired by the wearer, to make it more accurate. This
gives it a bonus of +3 to hit. The fire opals glow from the time the arrow
is fired until its flight stops. The arrow is guided by a Telekinesis
effect, which is subconsciously controlled by the archer. If the attack was
made under a Charm Person or similar effect, the bracers will cause it to
move away the attack will not hit.
Market Price: 5,500 Caster Level 11, Craft
Wondrous Items Feat, Telekinesis, Light, Detect Thoughts
Bracers of
the Moonmaiden
(Contributed by
Leona)
[Top]
This pair of beautifully crafted bracers are
made of a material that looks like silver but it isn't. It is said that the
bracers were forged from the first Tear of Selune to fall on Toril. They
have seen many faithful of the Moonmaiden through difficult times. At the
wearer's will, a pair of shimmering beams of force will spring out of the
bracers.
Effect: As the 3rd level Moon Domain spell
moonblade except that wearer calls forth 2 blades instead of 1. The wearer
can call forth the blades as frequently as she wants so long as the total
time that the blades spent in existence does not exceed 10 turns per day.
Usage recharges every night at
midnight. Does not
function if only one bracer is worn.
Brax's All-Purpose Magical
Detector
[Top]
This short 20 cm hollowed out flute-like tube
is made of bone. It was carved by an idle Brax when the Sage had to close
the shop for repairs due to damage caused by a maddened Gelugon looking for
an item that the Sage supposedly stole, during one of his frequent trips to
Sigil.
The blacksmith hollowed out the arm bone from
the semi-blasted and broken body of the Gelugon, and set to work fashioning
this handy item he had been thinking about for a while. After it was carved
and shaped, he had the Sage enchant the item with a detect magic
spell.
Caster Level: 2nd
Prerequisites: Craft Wondrous Item,
detect magic
Market Price: 1,567 gp
Special:
When the bearer blows through the tube onto the
any object, the enchantment, detect magic is cast in the direction of
the blow. This ability can only be used twice per day.
If there is a magical object in the presence of
the tube when the detect magic is cast, the object will glow in a
soft blue hue, visible only to the caster.
Breakmaker
[Top]
Breakmaker is a viscous bright red, oily, and
alchemically crafted substance. When applied to the surface on any material
it will quickly reduce it's hardness by 4 points (this is to a base minimum
of 0), and reduces it's break DC by 2 point. After thirty minutes, the
substance becomes inert and will start to evaporate. During this period the
material is restored to it's normal hardness and break DC. Break-maker does
not have any affect on creatures of any kind or type. One dose of this
substance is enough to cover a 1/2 square foot and affects a thickness of up
to 6 inches of wood or bone, 2 inches of stone, or 1 inch of metal.
Alchemy check: DC 15 to create;
Market Price: 30 gp; Weight: 1/4lb. per jar
Bremalia's
Wonderful Fruit-Filled Sugared Cookies
[Top]
These finger-sized cookies are filled with rich
jellied fruit and coated with iced sugar, completely hiding their sinister
enchantment.
Caster Level: 7th
Prerequisites: Craft Wondrous Item,
blindness/deafness
Market Price: 300 gp
Cost to Create: 150 gp + 14 XP
Special:
After only one of these cookies has been eaten,
and completed swallowed is the victim automatically affected by a
blindness/deafness spell. However both effects of the spell occur at the
same time, causing the victim to be both blind and deaf. A detect poison
or similar enchantment/effect can alert the potential victim to the true
nature of these cookies.
Brooch of the Unseen
[Top]
This magical item
was among the recent cache of items brought in by adventurers from the east,
possibly Cormyr. The only things known about this brooch was that it once
belonged to a well-known swashbuckling rogue/assassin from Westgate who used
to ply his trade in Sembia, for his masters, the Night Masks. Ghelbin the
Quick was his name, and it this brooch that allowed him to sneak into some
of the most secure areas in the city-states of Sembia to carry out the
contracts assigned to him by his employers.
The brooch is made of solid gold, and has a laughing jesters-face cast on
the front of it. The jesters eyes are made from rubies and reflects the
light shone upon them. It is approximately 7cm in width and weighs 1/2 lbs.
Caster
Level:
5th
Prerequisites:
Craft Wondrous Item, improved invisibility, seeming,
silence
Market
Price:
29,000 gp
Special:
This specially crafted brooch is a standard magical jewelry piece. It has
the following magical abilities -
- Once per day it
can be commanded to cast seeming on the caster
- Twice per day it
can be commanded to cast improved invisibility
- Three times per
day it can be commanded to cast silence
Only two of
these abilities can be used at any one time.
Choker of Enemies
(Contributed by
Targon Moonrise)
[Top]
This item is a
simple chain choker that takes up the necklace spot. It fits snuggly against
the neck with the small metal plate in the front. On the plate, each choker
has an image. The image is what kind of enemy the choker is good against.
The choker allows you a Favored Enemy like a 15 level Ranger, but you only
have one favored enemy. The type of enemy is chosen when the choker is made.
The effect of the choker can stack with the Favored Enemy ability of a
Ranger.
Prerequisites:
Craft Wondrous Item, Favored Enemy (same as choker) Market Price:
2,450g Weight: 1lb
Circlet of Narac'leth
[Top]
Description: Gold headband with a two
small
midnight stones
(taken from the grave of a wealthy nobleman during the 'Graverending'
celebration [see Faiths and Pantheons for details] of the clergy of
the Lady of the Dead) placed at the front center of the band. At the rear of
the Circlet band, a silvered symbol of Kiaransalee can be clearly seen,
underneath of which is written in the Drow tongue 'She who serves the
Vengeful Banshee'
Powers: This circlet, which was created
by the Kiaransalee-worshipping Drow wizardress Narac'leth Dar'koth to
protect herself and her Matron Mother, is her most oldest and powerful
creation. Only herself, the Matron Mother of House Dar'koth, and a select
number of apprentices currently know of it's existence.
The Circlet of Narac'leth confers upon
it's bearer continual damage reduction when worn. The Circlet must be worn
for 48 full hours before the effects can begin.
Caster Level: 14th; Prerequisites:
Craft Magic Arms and Armor, mage armor; Market Price: DR10/+1
50,000 gp, DR15/+2 75,000 gp, DR20/+3 100,000 gp; Cost to Create:
DR10/+1 25,000 gp + 2,000 XP, DR15/+2 37,500 gp + 3,000 XP, DR20/+3 50,000
gp + 4,000 XP; Weight: 2lbs.
Circlet of Oldamnar
[Top]
Description and
Powers:
This gold bracelet was crafted 3 years ago by the wizard Oldamnar, of
Tantras. The bracelet is completely constructed out of gold and has no other
distinguishing features. The only really notable aspect of the bracelet is
that it seems to reflect light more brightly than regular polished gold. It
is 4 inches across in diameter and the band of the bracelet is 8 cms think.
The special abilities of the bracelet are as follows -
- Spell
Resistance: The circlet grants it's wearer a
spell resistance of 15.
- The circlet
functions only for good-aligned characters.
- If a
evil-aligned creature attempts to wear it, it bestows one negative level
upon that creature.
Caster Level:
4th
Prerequisites:
Craft Wondrous Item, Spell Resistance
Market
Price:
4,000 gp
Weight:
-
Background:
This
bracelet was used by the mage Oldamnar of Tantras during his time as
security advisor for the Fire River Trading Company. A Coster that ran
supplies from the metalsmiths of Tantras down the Fire River, into the
Dragon Reach and to the waiting seller's markets located in the port cities
of Sembia and Cormyr. Oldamnar was a regular participate in these voyages,
mainly acting as a Sea-Wizard for the trading coster to deter pirates
attempting to seize the supplies. He also regularly trained a small
detachment of like-minded wizards who would also travel on member ships of
the company for protection.
After a particularly brutal voyage, in which the convoy was attacked by
pirates out of the Dragonisle (who were also now carrying mages of their
own), the convoy was forced to turn back to Tantras. During the voyager
Oldamnar came to realize his greater vulnerability to the pirate mages. So
he set hard to work to craft the bracelet which would give him added
protection from the pirate mages.
In the end however it wasn't a spell that brought down Oldamnar, but a stray
arrow fired by a lucky pirate from the same pirate-ships which attacked the
convoy months before.
The Cloak of Shadowy Prowess
(contributed by Shadowlord)
[Top]
Description and
Powers:
The Cloak of Shadowy Prowess appears to be a black cloak that absorbs light
and spreads shadows and darkness. An ornate version of Vhaeraun's half-mask
has been inlaid into the center of the back. It is said that this cloak was
originally purchased from Bazaar in Menzoberranzan, though no one truly
knows its origin. It is thought to be a matching piece that goes along with
The Pendant of Merciless Regeneration, and The Shadow's Revenge.
If the wearer is a follower of Vhaeraun, and a male drow elf, the bearer can
cast Armor of Darkness, Blacklight, Darkbolt, and Shadow Mask, each used 2
times per day. Also, the wearer is under the effects of a permanent Cloak of
Dark Power Spell, which protects the subject and all his belongings from the
light of the sun and the effects of blindness or bright light. The cloak
gives a +20 to the Hide Skill, and +15 to the Move Silently Skill. If the
wearer is not a Vhaerunite, a male, and a drow, the cloak has no effect, and
the possessor feels as though someone is whipping him mercilessly, and
cannot move (except occasionally twitch) until the cloak is removed. The
cloak can be removed by non-magical means, but the non-Vhaerunite is
probably too weak to remove it himself by that point. Even once the cloak is
removed, the once-bearer feels a strong tingling, which affects his balance
and coordination as a Dex -2 for one whole week.
Background:
This mysterious cloak is considered to be the savior of Vhaerunites, and the
bane of all else. The item was thought to have been made by outcast
followers of the Masked Lord, and many Vhaerunite thieves used the ring,
until it was taken off a slain drow, and brought to the Illithid City of
Oryndoll. The illithids wished to study it to find out why the cloak always
seemed to radiate shadows. The Cloak of Shadowy Prowess was later recovered
by a peculiar drow male, surrounded by an aura of shadows. It is believed
that the drow was a follower of the Masked Lord, and it can safely be
assumed that the cloak is back in Vhaerunite hands.
Bonuses:
This ring is a part of a set, and it's full potential cannot be realized
until it is reunited with The Pendant of Merciless Regeneration, and the
Shadow's Revenge.
Strong Transmutation, Evocation and Abjuration, Abjuration [Darkness],
Evocation [Darkness], and Illusion (Shadow); CL 18th; Craft Wondrous Item,
armor of darkness, blacklight, darkbolt, shadow mask, and cloak of dark
power, creator must be a Vhaerunite Drow Male; Cost 30,000 gp + 1,000 XP.
Corpseskin Sash
[Top]
Description: Resembling a sash of pale,
braided leather, this item was crafted from the flayed and treated skins of
humans, other drow, surface elves, slaves, and other lesser beings...all of
which are the enemies of House Xorlarrin.
Powers: Created under orders from Matron
Mother Zeerith Q'Xorlarrin, and in the utmost fanatical secrecy that only
House Xorlarrin could achieve, the Corpseskin Sash is an
extraordinary magical item. When placed around the bearer's upper torso, the
Sash grants it's wearer 20 bonus hit points. If the bearer is a Necromancer,
the bonus rises to 30 hit points; if a Drow, 40 hit points. These bonus hit
points that are granted to the PC, are first subtracted from the wearer's
total hit points; they will refresh every evening at
midnight.
However should the PC wearing this item take a
number of hit points of damage equal to the sash's bonus from a single
attack , the sash must make a Fortitude save (DC 25), using the wearer PC's
save bonus, or be destroyed.
Caster Level: 5th; Prerequisites:
Craft Wondrous Item, endurance, vampiric touch; Market
Price: 6,000 gp; Cost to Create: 3,000 gp + 160 XP; Weight:
-
Crown of Selune's Wisdom
[Top]
The Crown of Selune's Wisdom, is a silvery
non-descript head-band that seems to shimmer in bright light. The crown has
a inherent enchantment which allows the crown to automatically adjust it's
size to fit the head of anyone who wears it. The crown's effects are
generally subtle and slow to appear. The wearer does not usually become
aware of the crowns abilities until a maximum of 2 days of continuous
contact with the wearer.
Caster Level: 10th
Prerequisites: Craft Wondrous Item, Holy
Aura
Market Price: 58,324 gp
Special:
It grants the wearer the Iron Will feat and a
+2 bonus to Wisdom. Once every 2 days the wearer can cast Holy Aura, but the
wearer gains one negative level for doing so. The negative level remains for
12 hours.
Divination's Crystal Ball
[Top]
Caster Level: 15th
Prerequisites: Craft Wondrous Item,
mind blank, spell turning
Market Price: 87,435 gp
Cost to Create: 43,213 gp + 3,654 XP
Special:
This extraordinarily power magical crystal ball
was crafted to reflect divination magics. Any type of divination spell
(including, as high as a Wish spell) that has been directed at the
bearer by an opponent will reverse and report to the bearer, information as
though a particular divination spell had been directed at the caster
instead. What this means is, that if the opponent were to attempt to locate
the bearers position, the ball would instead report the opponents position
to the bearer instead.
Doblen's Everclean Cloth
(Contributed
by Sourcemaster2)
[Top]
This item appears to be a 12 inch by 12 inch
handkerchief, delicately embroidered at the sides with silver thread. It can
be used as such, and has one distinct advantage over an ordinary one. On
command, the cloth will clean itself, becoming immaculately clean. Nobles in
Tevlyn find these trinkets quite fashionable, and they adorn many
high-ranking lord's pocket.
Faint universal; CL 3rd; Craft Wondrous Item,
prestidigitation; Price 1,000 gp
Drevin's Wondrous Bandoleer
(by Darkwolf)
[Top]
In his travels
Darkwolf has come upon many interesting items, and driven by curiosity has
several bards and loremasters on retainer to ferret out the history of such
items. As he keeps a book detailing their findings it is only natural that
their notes would make their way to Candlekeep historians.
Drevin's Wondrous Bandoleer
Bandoleer of dull black leather was
initially commissioned by a Bhaalite assassin known only as Black Kestrel as
payment by a red wizard of Thay. He carried it for several years until he
disappeared during the time of troubles. It made it's way through the hands
of several shady characters being exchanged by force or gold or sometimes
both. A Westgate nobleman's son, Drevin Raster an accomplished dagger
thrower and would be adventurer, heard of it's properties at a seedy tavern
he frequented, and set about trying to acquire it. Finally for a sizeable
sum of gold a deal was struck and Drevin had his cherished item.
After a scandal involving the wife of another
noble house Drevin was forced to set course away from Westgate to seek his
fortune elsewhere. He achieved some minor fame with a group of mercenary
adventurers until the group took payment to venture through the moon wood to
guard an alchemist in search of a rare plant rumored to only grow there.
Drevin met an ignoble end at the mercy of a
pack of Malarite lycanthropes and his possessions were seized by a wererat
scout, who used his newfound power to rise in position to the lead of a
group of rogue/ranger lycanthropes. It was late taken as spoils by an
adventurer named Darkwolf and will apparently continue it's tradition of
passing hands for blood or gold.
This masterwork bandoleer has eight slots for
knives, daggers, or other small items across it's front, and a single one
upon the back. It's magic becomes apparent however when a dagger is inserted
in the ninth slot, and if the first eight are full it disappears into an
extradimensional space. This space holds a score and a half of such items
and whenever an item is drawn from one of the eight slots one appears in
it's place. It's magic does not end there however, it also speeds the
reflexes of it's user. Thee wearer gains use of the quick draw feat applied
to the weapons it contains, if the user has quick draw already it allows him
to gain use of the rapid shot feat applied to items drawn from it. If that
feat is possessed as well he may make an additional attack with the rapid
shot feat when throwing daggers drawn from it.
Duelist Cloak
(Contributed by Capn Charlie)
[Top]
This stylish cape
or cloak bestows skill in combat approaching that of the most skilled of
fencers. You gain some of the abilities of a duelist, if you are already a
duelist you may add 5 to the level of the abilities, thus a 1st level
duelist has a canny defense of +6, and a 5th level duelist adds +2d6 precise
strike. while a 10th level duelist has a canny defense limit of +14, and
adds +3d6 by precise strike.
Moderate
transmutation; CL 10th; Craft Wondrous Item, Cat's grace and keen edge;
Price 16,000 gp; Weight 1 lb.
Dwarf
Antidote Boots
(Contributed by Knightcrawler)
[Top]
These boots powers are only activated if the
wearer is a dwarf. The dwarf moves at double his normal speed and his
maximum jumping distance is doubled. In addition the boots provide him with
a +10 circumstance bonus to Move Silently checks.
Caster Level: 8th; Prerequisites:
Craft Wondrous Item, expeditious retreat, creator must be an elf; Market
Price: 4,200 gp
Dwarven Anvil of Battle
[Top]
Crafted from pure adamantine, this small 20cm
anvil is inscribed with the symbol of Clangeddin Silverbeard.
Caster Level: 12th
Prerequisites: Craft Wondrous Item,
Dwarf, circle of doom
Market Price: 54,321 gp
Special:
Once every two days as a standard action, the
bearer can unleash the magical ability of the anvil by striking it with
'blessed' (dwarven clerics of Clangeddin) mithral hammer of greater value
than 100 gp. Only this type of hammer may be used to trigger the effect.
The resultant strike triggers the magical
ability of the anvil, which is to release a circle of doom with the
anvil as the point of origin. All living and undead creatures with a 20ft
radius burst centered on the anvil are dealt 1d8 points of damage +1 point
of damage for every level of the bearer (maximum +20). A Fortitude save is
required for half damage. If the bearer is also a cleric of Clangeddin, the
+1 point of extra damage due to level, increases to +2, and no Fortitude
save is allowed.
Also as per the effects of a circle of doom
spell, undead creatures caught within the vicinity of the burst are instead
healed of wounds, instead of being harmed.
Eye of Rage
(Contributed by
Targon Moonrise)
[Top]
The Eye of Rage
looks like a normal eyes patch but it is made of a ruby instead of the
fabric patch. The band that holds it is black and in the center of the ruby,
it looks to have a reptilian pupil. The Eye allows you to go into a Rage
4/day like a 15th level Barbarian.
Firebowls
[Top]
These dishes are usually cast from stone or
metal, with a diameter of about 5 inches. A small flame constantly burns
within, sufficient to light a pipe, torch, or similar item as a
move-equivalent action. Inexpensive and easy to hide, they can prove useful
in a surprising number of situations...
Caster Level: 1st; Prerequisites:
Craft Wondrous Item, prestidigitation; Market Price: 450 gp;
Weight: --
Fist of
the Monk
(Contributed by Icewolf)
[Top]
Description: These gloves are usually a reddish
color, and are thin enough as to not hamper movement in any way.
Powers: Alone, these gloves have at least a +1
bonus. They can have a higher damage bonus. This bonus stacks with a monk's
unarmed damage enhancements (Due to level). The true power of these gloves
is that they can be enchanted with any melee weapon power that can be put
upon any other weapon. (Except for Throwing, nobody can really throw their
fists in that way.)
Background: Originally, an unnamed monk decided
to have these gloves commissioned because his group desired him use some
type of elemental damage to compliment the rest of the group. Easily having
the best unarmed attack, he decided to make an offensive glove that would
contain the powers he needed. The mage who commissioned them saw the value
of such weapons, and took to traveling to different monasteries to advertise
his wares. As a consequence, you can find these gloves in virtually any
variety.
Folding Tent
(Contributed by Targon Moonrise)
[Top]
This item looks like a small 3X3inch cube of
canvas over a small frame. It can be any coloring but usually it is brown
canvas.
-
With the first command word, it takes the
form of a tent made for 2 Medium size people and their stuff.
-
With the second command word, it takes the
form of a tent made for 4 Medium size people and their stuff.
-
With the third command word, it takes the
form of a tent made for 6 Medium size people and their stuff.
-
With the fourth command word, it returns to
its cube form.
Caster Level: 7th Prerequisites:
Craft Wondrous Item, Leomund's Tiny Hut Market Price: 2,000 gp
Weight: 2lb