Alaundo's Library

Travelers Notebook

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Inventory

Wondrous Magic

Alethiometer

by Nightelf 

Aman's Idiom Initiater

by Aman the Rejected

Amulet of Spell Reversal

by Nightelf

Anelrai's Cloak

by Arivia 

Areanth's Tomes of Knowledge by Icewolf

Arm-holster

by Bookwyrm

Boots of Movement Alteration

by Nightelf

Bracers of Arrow Guidance

by Icewolf

Bracers of the Moonmaiden

by Leona

Brax's All-Purpose Magical Detector

by The Sage 

Breakmaker

by The Sage

Bremalia's Wonderful Fruit-Filled Sugared Cookies

by The Sage

Brooch of the Unseen

by The Sage

Choker of Enemies

by Targon Moonrise

Circlet of Narac'leth

by The Sage

Circlet of Oldamnar

by The Sage

The Cloak of Shadowy Prowess

by Shadowlord

Corpseskin Sash

by The Sage

Crown of Selune's Wisdom

by The Sage

Divination's Crystal Ball

by The Sage

Doblens Everclean Cloth by Sourcemaster2

Drevin's Wondrous Bandoleer

by Darkwolf

Duelist Cloak

by Capn Charlie

Dwarf Antidote Boots

by Knightcrawler

Dwarven Anvil of Battle

by The Sage

Eye of Rage

by Targon Moonrise

Firebowls

by The Sage

Fist of the Monk

by Icewolf

Folding Tent

by Targon Moonrise

Gauntlets of Compulsive Thieving

by Nightelf

Gloves of Anthalus

by Sourcemaster2

Greater Boots of Elvenkind

by Knightcrawler

Greater Ring of Regeneration

by Artalis

Hat of the Duelist

by Capn Charlie

Helm of Dwarven Might

by The Sage

Helmet of Mirrored Conception

by Nightelf

Horn of Blasting

by The Sage

Ilmater's Gift

by Bookwyrm

Ioun Stone of Toughness

by The Sage

Kelemvor's Heart

by The Sage

Kill List

by Icewolf

The Left Hand of Darkness

by Knightcrawler

Light of Selune

by The Sage

Lute of the Planar Traveler by Darkheyr
Manikin of Arming by GreenKnight

Mark of Midnights Magic 

by Knightcrawler

Milil's Singing Statue

by The Sage

Oldamnar's Globe of Infinite Gazing (Crystal Ball)

by The Sage

Pelagosia's Exponential Tome of Spells

by The Sage

The Pendant of Merciless Regeneration

by Shadowlord

Phase Band

by The Sage

Pledge of the Acolyte

by Icewolf

Quill of Arcana

by The Sage

The Reading of Truth

by The Sage

Robe of Perfect Disguise

by Icewolf

Sash of Sages

by Targon Moonrise

The Shadow's Revenge

by Shadowlord

Shatter Sphere

by The Sage

Sorcerer's Bracers

by Knightcrawler

Sorcerer's Hood of Illusion

by Knightcrawler

Spectacles of Studying

by Knightcrawler

Statuette of Illusionary Annoyance by Arivia

Stone of Arcane Disjunction

by Nightelf 

Surfeit Evil

by The Sage

Tasmia's Heart

by Yasraena

Tome of Candlekeep

by Bookwyrm 

The Torc of the White Stag by GreenKnight

Tube of Launching

by Bookwyrm 

The Undeath Jewel

by The Sage 

Vanaeir's Helix

by Arivia

Vhaeraun's Dark Favor

by Shadowlord

Waukeen's Favor 

by The Sage

Wild Elf Paints

by eilinel 

The Wizards Palm

by trafaldi

Cube of Plane Shifting

by Christopher Villinger

Wizard's Hat of True Sight by Christopher Villinger

Necklace of Second Sight

by Christopher Villinger
Amulet of Spell Absorption by Christopher Villinger
Black Ioun Stone by Christopher Villinger
Boots of Jumping by Christopher Villinger
Cloak of Vanity by Christopher Villinger
Amulet of Comprehension by Christopher Villinger
Cloak of Astral Protection by Christopher Villinger
   

Artifacts/Relics

The Ultimate Robe of the Archmagi

by The Sage

Return to the Main Shop


Wondrous Magic 

Alethiometer (contributed by Nightelf)                                                                                                    [Top]

This heavy device appears to be identical to a normal pocket watch, except that positioned around the edges where the numbers would usually be are 36 minute pictures. On the outer shell of the Alethiometer are three small dials which can be turned, and will in turn three small pointers inside the glass of the Alethiometer.

This item is quite simple to use, the user simply places the three pointers on three aspects of the question he or she wishes to ask and then the fourth pointer, a thin golden strip, will rotate and point to the answer to the question.

Aman's Idiom Initiater (Contributed by Aman the Rejected)                                                                [Top]

Selune's dogma includes 'Promote and acceptance and tolerance.' Let it be said that Aman the Rejected learned this lesson the hard way. Banded together by fate with such beings as a tiefling that spoke only Infernal when angry, a Drow who liked to talk to a human ex-slave like she 'ought to be talked to', and a Kobold who could barely describe the trouble he was going to get us into, Aman struggled many a month to bring his compatriots to an understanding.

Aman's Idiom Initiater is a silver link necklace ending in a worked black sapphire. Included with it are worked pieces of onyx from an obelisk long shattered. The Idiom Initiater creates a virtual point of Intelligence solely for the extra language involved with it and places that into the worked onyx. The wearer of the necklace can once a tenday take the worked pieces of onyx and bring them to the necklace to transfer a language known to the wearer. This may be done via the true knowledge of the language or by some spell like means. Once this process is done, the bearer of a piece of onyx can then speak in this new language perfectly and finds miscommunications nearly impossible (unless intended (e.g. through Bluff)). If the bearer of the necklace could read the language and wishes it, the knowledge will pass along to the onyx as well. Barbarians may find this weird! More powerful versions can be made with the ability to hold more languages in the onyx; this is limited by the spell caster's level.

Caster Level: 5th (1 language), 10th (2 languages), and so on; Prerequisites: Craft Wondrous Item, knowledge of a language; Market Price: 2,000 gp; Weight: 1/4lb. (necklace), 1/8lb. (per onyx stone).

Amulet of Spell Reversal (contributed by Nightelf)                                                                                [Top]

A nightmare for Priests especially, this seemingly normal silver amulet radiates no indication of it being magical. Upon clasping it around the neck, this amulet fastens tight around the victim and from this point onwards until the amulet is removed, the curse comes into effect. When the priest uses a spell which features a Reversible section (cure light wounds/cause light wounds), the spell cast will become the reverse of the intended spell, so a Cure will become a Cause. Any spell without a reversible section will act as per normal. This amulet can only be removed with a "Remove Curse" spell by another cleric, as the victim Cleric will cast "Curse" instead. This spell can be countered if the Priest casts the Reverse of the spell he wants. To this extent, casting Cause light Wounds instead of Cure would work as Cure.

Anelrai's Cloak (Contributed by Arivia)                                                                                                      [Top]

This cloak comes in five different varieties, one for each energy type. Each cloak grants immunity to the wearer to damage from one energy type. If the wearer is affected by a magical effect that deals damage of the type given, the wearer instead heals 10% of the damage that would have been dealt. The acid cloak is green, edged with yellow trim, fire: red and yellow, cold: white and blue, electricity: blue and yellow, and sonic: purple and black.

Strong evocation; CL 11th; Craft Wondrous Item, energetic healing (from the Book of Exalted Deeds); Price 165,000 gp; Cost 82,500 gp and 6600 xp; Weight 1 lb.

Areanth's Tomes of Knowledge (Contributed by Icewolf)                                                    [Top]

Description: Leather bound volume always smells as ink, as if new entries had just been written inside.

Powers: The power of this book is simple, yet powerful. This book takes information from your mind, and writes it inside of this tome, granting a +5 comprehension bonus to any Knowledge skills which the user has any ranks in.

Several immitations of these books exist, but they are but pale shadows of the original. These copies can grant the bonus to only 1 or 2 select skills, chosen at the time of creation.

Arm-holster (Contributed by Bookwyrm)                                                                                                    [Top]

Cost: 20 gp
Weight: 0.5 lbs

This special leather holster is strapped to the underside of the forearm, and holds any dagger of light size. Its clever design allows the wearer to drop the dagger into his waiting hand with a simple flex and twist of the arm, negating any attack of opportunity connected with the drawing of that weapon. This is possible no matter which hand is the character's favored one.

This is only possible when the subject is upright, as it depends on gravity to operate this way. However, if the same flex-twist motion is made when swinging that same arm, it is possible to launch the contained dagger at a target even when prone. This action is exactly the same as if the subject had thrown the dagger normally, save that the attack roll is made at a -1 penalty (in addition to any other penalties), and the character's Strength bonus (if any) is not added to the damage roll. (Strength penalties apply as normal.) This use provokes an attack of opportunity.

A masterwork version of this device is the same as above, save for the following. Drawing the daggers with the flex-twist motion is a free action for either hand. The launching use penalty is removed, and one-half the character's Strength bonus (if any) is added. (Strength penalties still apply as normal.) A masterwork arm-holster is considered a weapon, not armor; as such, the masterwork price is 320 gp.

This device takes the place of one of a character's bracer or gauntlet slots. A masterwork arm-holster, however, can be enchanted to be used as a single bracer. (A normal bracer, or another masterwork arm-holster, must be provided to serve as the enchanted counterpart.) It is not possible to combine the arm-holster with gauntlets, as the arm-holster can no longer function.

Boots of Movement Alteration (contributed by Nightelf)                                                                       [Top]

These appear to be simple leather-bound boots, and do not show any signs of containing any magical properties of any kind. They only come into effect when the wearer needs to perform a specific movement type under certain circumstances. If the wearer of such footwear needs to silently sneak up to a target, then his footsteps will suddenly sound similar to those of someone heavy wearing steel boots. If the wearer needs to run somewhere, then the boots become sticky on the sole and prevent movement any faster than MV2. They can only be removed with a "Remove Curse" or "Wish" Spell cast after three days of wearing, until the three days have passed the wearer has no choice but to keep them on.

Bracers of Arrow Guidance (Contributed by Icewolf)                                                                            [Top]

Description: These appear as normal leather bracers, with fire opals set at the end near the wrist.

Powers: The magic of these bracers subtly manipulates an arrow, fired by the wearer, to make it more accurate. This gives it a bonus of +3 to hit. The fire opals glow from the time the arrow is fired until its flight stops. The arrow is guided by a Telekinesis effect, which is subconsciously controlled by the archer. If the attack was made under a Charm Person or similar effect, the bracers will cause it to move away the attack will not hit.

Market Price: 5,500 Caster Level 11, Craft Wondrous Items Feat, Telekinesis, Light, Detect Thoughts

Bracers of the Moonmaiden (Contributed by Leona)                                                                            [Top]

This pair of beautifully crafted bracers are made of a material that looks like silver but it isn't. It is said that the bracers were forged from the first Tear of Selune to fall on Toril. They have seen many faithful of the Moonmaiden through difficult times. At the wearer's will, a pair of shimmering beams of force will spring out of the bracers.

Effect: As the 3rd level Moon Domain spell moonblade except that wearer calls forth 2 blades instead of 1. The wearer can call forth the blades as frequently as she wants so long as the total time that the blades spent in existence does not exceed 10 turns per day. Usage recharges every night at
midnight. Does not function if only one bracer is worn.

Brax's All-Purpose Magical Detector                                      [Top]

This short 20 cm hollowed out flute-like tube is made of bone. It was carved by an idle Brax when the Sage had to close the shop for repairs due to damage caused by a maddened Gelugon looking for an item that the Sage supposedly stole, during one of his frequent trips to Sigil.

The blacksmith hollowed out the arm bone from the semi-blasted and broken body of the Gelugon, and set to work fashioning this handy item he had been thinking about for a while. After it was carved and shaped, he had the Sage enchant the item with a detect magic spell.

Caster Level: 2nd
Prerequisites: Craft Wondrous Item, detect magic
Market Price: 1,567 gp
Special:
When the bearer blows through the tube onto the any object, the enchantment, detect magic is cast in the direction of the blow. This ability can only be used twice per day.

If there is a magical object in the presence of the tube when the detect magic is cast, the object will glow in a soft blue hue, visible only to the caster.

Breakmaker                                                            [Top]

Breakmaker is a viscous bright red, oily, and alchemically crafted substance. When applied to the surface on any material it will quickly reduce it's hardness by 4 points (this is to a base minimum of 0), and reduces it's break DC by 2 point. After thirty minutes, the substance becomes inert and will start to evaporate. During this period the material is restored to it's normal hardness and break DC. Break-maker does not have any affect on creatures of any kind or type. One dose of this substance is enough to cover a 1/2 square foot and affects a thickness of up to 6 inches of wood or bone, 2 inches of stone, or 1 inch of metal.

Alchemy check: DC 15 to create; Market Price: 30 gp; Weight: 1/4lb. per jar

Bremalia's Wonderful Fruit-Filled Sugared Cookies                            [Top]

These finger-sized cookies are filled with rich jellied fruit and coated with iced sugar, completely hiding their sinister enchantment.

Caster Level: 7th
Prerequisites: Craft Wondrous Item, blindness/deafness
Market Price: 300 gp
Cost to Create: 150 gp + 14 XP
Special:
After only one of these cookies has been eaten, and completed swallowed is the victim automatically affected by a blindness/deafness spell. However both effects of the spell occur at the same time, causing the victim to be both blind and deaf. A detect poison or similar enchantment/effect can alert the potential victim to the true nature of these cookies.

Brooch of the Unseen                                                   [Top]

This magical item was among the recent cache of items brought in by adventurers from the east, possibly Cormyr. The only things known about this brooch was that it once belonged to a well-known swashbuckling rogue/assassin from Westgate who used to ply his trade in Sembia, for his masters, the Night Masks. Ghelbin the Quick was his name, and it this brooch that allowed him to sneak into some of the most secure areas in the city-states of Sembia to carry out the contracts assigned to him by his employers.

The brooch is made of solid gold, and has a laughing jesters-face cast on the front of it. The jesters eyes are made from rubies and reflects the light shone upon them. It is approximately 7cm in width and weighs 1/2 lbs.

Caster Level: 5th
Prerequisites: Craft Wondrous Item, improved invisibility, seeming, silence
Market Price: 29,000 gp
Special:
This specially crafted brooch is a standard magical jewelry piece. It has the following magical abilities -

Only two of these abilities can be used at any one time.

Choker of Enemies (Contributed by Targon Moonrise)                                                                            [Top]

This item is a simple chain choker that takes up the necklace spot. It fits snuggly against the neck with the small metal plate in the front. On the plate, each choker has an image. The image is what kind of enemy the choker is good against.
The choker allows you a Favored Enemy like a 15 level Ranger, but you only have one favored enemy. The type of enemy is chosen when the choker is made. The effect of the choker can stack with the Favored Enemy ability of a Ranger.

Prerequisites: Craft Wondrous Item, Favored Enemy (same as choker) Market Price: 2,450g Weight: 1lb

Circlet of Narac'leth                                                    [Top]

Description: Gold headband with a two small midnight stones (taken from the grave of a wealthy nobleman during the 'Graverending' celebration [see Faiths and Pantheons for details] of the clergy of the Lady of the Dead) placed at the front center of the band. At the rear of the Circlet band, a silvered symbol of Kiaransalee can be clearly seen, underneath of which is written in the Drow tongue 'She who serves the Vengeful Banshee'

Powers: This circlet, which was created by the Kiaransalee-worshipping Drow wizardress Narac'leth Dar'koth to protect herself and her Matron Mother, is her most oldest and powerful creation. Only herself, the Matron Mother of House Dar'koth, and a select number of apprentices currently know of it's existence. The Circlet of Narac'leth confers upon it's bearer continual damage reduction when worn. The Circlet must be worn for 48 full hours before the effects can begin.

Caster Level: 14th; Prerequisites: Craft Magic Arms and Armor, mage armor; Market Price: DR10/+1 50,000 gp, DR15/+2 75,000 gp, DR20/+3 100,000 gp; Cost to Create: DR10/+1 25,000 gp + 2,000 XP, DR15/+2 37,500 gp + 3,000 XP, DR20/+3 50,000 gp + 4,000 XP; Weight: 2lbs.

Circlet of Oldamnar                                                    [Top]

Description and Powers:
This gold bracelet was crafted 3 years ago by the wizard Oldamnar, of Tantras. The bracelet is completely constructed out of gold and has no other distinguishing features. The only really notable aspect of the bracelet is that it seems to reflect light more brightly than regular polished gold. It is 4 inches across in diameter and the band of the bracelet is 8 cms think. The special abilities of the bracelet are as follows -

Caster Level: 4th
Prerequisites: Craft Wondrous Item, Spell Resistance
Market Price: 4,000 gp
Weight: -

Background:
This bracelet was used by the mage Oldamnar of Tantras during his time as security advisor for the Fire River Trading Company. A Coster that ran supplies from the metalsmiths of Tantras down the Fire River, into the Dragon Reach and to the waiting seller's markets located in the port cities of Sembia and Cormyr. Oldamnar was a regular participate in these voyages, mainly acting as a Sea-Wizard for the trading coster to deter pirates attempting to seize the supplies. He also regularly trained a small detachment of like-minded wizards who would also travel on member ships of the company for protection.

After a particularly brutal voyage, in which the convoy was attacked by pirates out of the Dragonisle (who were also now carrying mages of their own), the convoy was forced to turn back to Tantras. During the voyager Oldamnar came to realize his greater vulnerability to the pirate mages. So he set hard to work to craft the bracelet which would give him added protection from the pirate mages.

In the end however it wasn't a spell that brought down Oldamnar, but a stray arrow fired by a lucky pirate from the same pirate-ships which attacked the convoy months before.

The Cloak of Shadowy Prowess (contributed by Shadowlord)                                                        [Top]

Description and Powers:
The Cloak of Shadowy Prowess appears to be a black cloak that absorbs light and spreads shadows and darkness. An ornate version of Vhaeraun's half-mask has been inlaid into the center of the back. It is said that this cloak was originally purchased from Bazaar in Menzoberranzan, though no one truly knows its origin. It is thought to be a matching piece that goes along with The Pendant of Merciless Regeneration, and The Shadow's Revenge.

If the wearer is a follower of Vhaeraun, and a male drow elf, the bearer can cast Armor of Darkness, Blacklight, Darkbolt, and Shadow Mask, each used 2 times per day. Also, the wearer is under the effects of a permanent Cloak of Dark Power Spell, which protects the subject and all his belongings from the light of the sun and the effects of blindness or bright light. The cloak gives a +20 to the Hide Skill, and +15 to the Move Silently Skill. If the wearer is not a Vhaerunite, a male, and a drow, the cloak has no effect, and the possessor feels as though someone is whipping him mercilessly, and cannot move (except occasionally twitch) until the cloak is removed. The cloak can be removed by non-magical means, but the non-Vhaerunite is probably too weak to remove it himself by that point. Even once the cloak is removed, the once-bearer feels a strong tingling, which affects his balance and coordination as a Dex -2 for one whole week.

Background:
This mysterious cloak is considered to be the savior of Vhaerunites, and the bane of all else. The item was thought to have been made by outcast followers of the Masked Lord, and many Vhaerunite thieves used the ring, until it was taken off a slain drow, and brought to the Illithid City of Oryndoll. The illithids wished to study it to find out why the cloak always seemed to radiate shadows. The Cloak of Shadowy Prowess was later recovered by a peculiar drow male, surrounded by an aura of shadows. It is believed that the drow was a follower of the Masked Lord, and it can safely be assumed that the cloak is back in Vhaerunite hands.

Bonuses:
This ring is a part of a set, and it's full potential cannot be realized until it is reunited with The Pendant of Merciless Regeneration, and the Shadow's Revenge.

Strong Transmutation, Evocation and Abjuration, Abjuration [Darkness], Evocation [Darkness], and Illusion (Shadow); CL 18th; Craft Wondrous Item, armor of darkness, blacklight, darkbolt, shadow mask, and cloak of dark power, creator must be a Vhaerunite Drow Male; Cost 30,000 gp + 1,000 XP.

Corpseskin Sash                                                        [Top]

Description: Resembling a sash of pale, braided leather, this item was crafted from the flayed and treated skins of humans, other drow, surface elves, slaves, and other lesser beings...all of which are the enemies of House Xorlarrin.
Powers: Created under orders from Matron Mother Zeerith Q'Xorlarrin, and in the utmost fanatical secrecy that only House Xorlarrin could achieve, the Corpseskin Sash is an extraordinary magical item. When placed around the bearer's upper torso, the Sash grants it's wearer 20 bonus hit points. If the bearer is a Necromancer, the bonus rises to 30 hit points; if a Drow, 40 hit points. These bonus hit points that are granted to the PC, are first subtracted from the wearer's total hit points; they will refresh every evening at
midnight.

However should the PC wearing this item take a number of hit points of damage equal to the sash's bonus from a single attack , the sash must make a Fortitude save (DC 25), using the wearer PC's save bonus, or be destroyed.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, endurance, vampiric touch; Market Price: 6,000 gp; Cost to Create: 3,000 gp + 160 XP; Weight: -

Crown of Selune's Wisdom                                                [Top]

The Crown of Selune's Wisdom, is a silvery non-descript head-band that seems to shimmer in bright light. The crown has a inherent enchantment which allows the crown to automatically adjust it's size to fit the head of anyone who wears it. The crown's effects are generally subtle and slow to appear. The wearer does not usually become aware of the crowns abilities until a maximum of 2 days of continuous contact with the wearer.

Caster Level: 10th
Prerequisites: Craft Wondrous Item, Holy Aura
Market Price: 58,324 gp
Special:
It grants the wearer the Iron Will feat and a +2 bonus to Wisdom. Once every 2 days the wearer can cast Holy Aura, but the wearer gains one negative level for doing so. The negative level remains for 12 hours.

Divination's Crystal Ball                                                [Top]

Caster Level: 15th
Prerequisites: Craft Wondrous Item, mind blank, spell turning
Market Price: 87,435 gp
Cost to Create: 43,213 gp + 3,654 XP
Special:
This extraordinarily power magical crystal ball was crafted to reflect divination magics. Any type of divination spell (including, as high as a Wish spell) that has been directed at the bearer by an opponent will reverse and report to the bearer, information as though a particular divination spell had been directed at the caster instead. What this means is, that if the opponent were to attempt to locate the bearers position, the ball would instead report the opponents position to the bearer instead.

Doblen's Everclean Cloth (Contributed by Sourcemaster2)                                                [Top]

This item appears to be a 12 inch by 12 inch handkerchief, delicately embroidered at the sides with silver thread. It can be used as such, and has one distinct advantage over an ordinary one. On command, the cloth will clean itself, becoming immaculately clean. Nobles in Tevlyn find these trinkets quite fashionable, and they adorn many high-ranking lord's pocket.

Faint universal; CL 3rd; Craft Wondrous Item, prestidigitation; Price 1,000 gp

Drevin's Wondrous Bandoleer (by Darkwolf)                                                                                        [Top]

In his travels Darkwolf has come upon many interesting items, and driven by curiosity has several bards and loremasters on retainer to ferret out the history of such items. As he keeps a book detailing their findings it is only natural that their notes would make their way to Candlekeep historians.

Drevin's Wondrous Bandoleer

Bandoleer of dull black leather was initially commissioned by a Bhaalite assassin known only as Black Kestrel as payment by a red wizard of Thay. He carried it for several years until he disappeared during the time of troubles. It made it's way through the hands of several shady characters being exchanged by force or gold or sometimes both. A Westgate nobleman's son, Drevin Raster an accomplished dagger thrower and would be adventurer, heard of it's properties at a seedy tavern he frequented, and set about trying to acquire it. Finally for a sizeable sum of gold a deal was struck and Drevin had his cherished item.

After a scandal involving the wife of another noble house Drevin was forced to set course away from Westgate to seek his fortune elsewhere. He achieved some minor fame with a group of mercenary adventurers until the group took payment to venture through the moon wood to guard an alchemist in search of a rare plant rumored to only grow there.

Drevin met an ignoble end at the mercy of a pack of Malarite lycanthropes and his possessions were seized by a wererat scout, who used his newfound power to rise in position to the lead of a group of rogue/ranger lycanthropes. It was late taken as spoils by an adventurer named Darkwolf and will apparently continue it's tradition of passing hands for blood or gold.


This masterwork bandoleer has eight slots for knives, daggers, or other small items across it's front, and a single one upon the back. It's magic becomes apparent however when a dagger is inserted in the ninth slot, and if the first eight are full it disappears into an extradimensional space. This space holds a score and a half of such items and whenever an item is drawn from one of the eight slots one appears in it's place. It's magic does not end there however, it also speeds the reflexes of it's user. Thee wearer gains use of the quick draw feat applied to the weapons it contains, if the user has quick draw already it allows him to gain use of the rapid shot feat applied to items drawn from it. If that feat is possessed as well he may make an additional attack with the rapid shot feat when throwing daggers drawn from it.

Duelist Cloak (Contributed by Capn Charlie)                                                                                            [Top]

This stylish cape or cloak bestows skill in combat approaching that of the most skilled of fencers. You gain some of the abilities of a duelist, if you are already a duelist you may add 5 to the level of the abilities, thus a 1st level duelist has a canny defense of +6, and a 5th level duelist adds +2d6 precise strike. while a 10th level duelist has a canny defense limit of +14, and adds +3d6 by precise strike.

Moderate transmutation; CL 10th; Craft Wondrous Item, Cat's grace and keen edge; Price 16,000 gp; Weight 1 lb.

Dwarf Antidote Boots (Contributed by Knightcrawler)                                                                        [Top]

These boots powers are only activated if the wearer is a dwarf. The dwarf moves at double his normal speed and his maximum jumping distance is doubled. In addition the boots provide him with a +10 circumstance bonus to Move Silently checks.

Caster Level: 8th; Prerequisites: Craft Wondrous Item, expeditious retreat, creator must be an elf; Market Price: 4,200 gp

Dwarven Anvil of Battle                                                [Top]

Crafted from pure adamantine, this small 20cm anvil is inscribed with the symbol of Clangeddin Silverbeard.

Caster Level: 12th
Prerequisites: Craft Wondrous Item, Dwarf, circle of doom
Market Price: 54,321 gp
Special:
Once every two days as a standard action, the bearer can unleash the magical ability of the anvil by striking it with 'blessed' (dwarven clerics of Clangeddin) mithral hammer of greater value than 100 gp. Only this type of hammer may be used to trigger the effect.

The resultant strike triggers the magical ability of the anvil, which is to release a circle of doom with the anvil as the point of origin. All living and undead creatures with a 20ft radius burst centered on the anvil are dealt 1d8 points of damage +1 point of damage for every level of the bearer (maximum +20). A Fortitude save is required for half damage. If the bearer is also a cleric of Clangeddin, the +1 point of extra damage due to level, increases to +2, and no Fortitude save is allowed.

Also as per the effects of a circle of doom spell, undead creatures caught within the vicinity of the burst are instead healed of wounds, instead of being harmed.

Eye of Rage (Contributed by Targon Moonrise)                                                                                            [Top]

The Eye of Rage looks like a normal eyes patch but it is made of a ruby instead of the fabric patch. The band that holds it is black and in the center of the ruby, it looks to have a reptilian pupil. The Eye allows you to go into a Rage 4/day like a 15th level Barbarian.

Firebowls                                                            [Top]

These dishes are usually cast from stone or metal, with a diameter of about 5 inches. A small flame constantly burns within, sufficient to light a pipe, torch, or similar item as a move-equivalent action. Inexpensive and easy to hide, they can prove useful in a surprising number of situations...

Caster Level: 1st; Prerequisites: Craft Wondrous Item, prestidigitation; Market Price: 450 gp; Weight: --

Fist of the Monk (Contributed by Icewolf)                                                                                            [Top]

Description: These gloves are usually a reddish color, and are thin enough as to not hamper movement in any way.

Powers: Alone, these gloves have at least a +1 bonus. They can have a higher damage bonus. This bonus stacks with a monk's unarmed damage enhancements (Due to level). The true power of these gloves is that they can be enchanted with any melee weapon power that can be put upon any other weapon. (Except for Throwing, nobody can really throw their fists in that way.)

Background: Originally, an unnamed monk decided to have these gloves commissioned because his group desired him use some type of elemental damage to compliment the rest of the group. Easily having the best unarmed attack, he decided to make an offensive glove that would contain the powers he needed. The mage who commissioned them saw the value of such weapons, and took to traveling to different monasteries to advertise his wares. As a consequence, you can find these gloves in virtually any variety.

Folding Tent (Contributed by Targon Moonrise)                                                                                            [Top]

This item looks like a small 3X3inch cube of canvas over a small frame. It can be any coloring but usually it is brown canvas.

Caster Level: 7th Prerequisites: Craft Wondrous Item, Leomund's Tiny Hut Market Price: 2,000 gp Weight: 2lb