Berdusk: The Berdusk portal is one of the most convenient in the city. Besides the obvious value of the great amount of trade passing through Berdusk, it is also located relatively near Candlekeep (the mages approached the librarians, but they refused to allow a portal within the library, or even one close to it). In addition, the Twilight Hall is in Berdusk, and the Harpers have an arrangement with Terrail. Any Harper on active duty can use any portal without a fee, provided that he or she can display a Harper pin. This is very useful, as an agent can use a portal in one part of Faerun to go to Terrail, then use another to travel from Terrail to somewhere else. By allowing this, the Council effectively bought the good will of the Harpers (not enough to make intelligence agents unnecessary, though).
Almraiven: The primary place of arcane study in Calimshan, Almraiven has an "enchanted" portal. It took some effort to make Syl-Pasha Ralan el Pesarkhal agree to have a portal constructed; the Calimshan aversion to teleportation magic is not easily bypassed. Terrail imports certain magical objects and spells relating to desert environments, fire, and lore on beings such as genies, while exploring its own spells, components, and items. Some spoke out against the creation of the portal on the grounds that Calimshan is less good-aligned than most of Terrail's allies, but its magical traditions were too much to pass up.
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