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sleyvas
Skilled Spell Strategist

USA
12194 Posts

Posted - 02 Jan 2011 :  17:06:54  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Arik

Jötunheimr, or Jotunheim, is a ripoff from Norse mythology.

Why the preoccupation with naming things? Things are not defined by names, things don't need any names, things don't need only one name. Deathmote is as good a name as any other.



I know where Jotunheim came from, that's why I said too classic. Its not a major thing (having a different name), but it also makes sense that the giant's didn't call their homeland "the deathmote". Also, if you as a DM wanted to lead the party to have to seek out the giant's on the deathmote and interact with them (maybe the giant's have some other lore the party will need from 200 years back), it'd probably be because they look up some ancient lore and find the name of "insert name of the place". They then have to use some knowledge (history) check and figure out that its "that deathmote that we interacted with the crazed humans underneath 6 levels ago, when they were assaulting our hotel". Again, not a major thing, but it should be named, and I'm not a big fan of totally adopting a classic name whenever its easy enough to come up with something that sounds about right.... but it does give the player that put those points in knowledge history a reason for spending the points (or if they didn't use skill points, they then have to hunt down some sage who DID spend points in that skill)

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Razz
Senior Scribe

USA
749 Posts

Posted - 03 Jan 2011 :  00:29:41  Show Profile Send Razz a Private Message  Reply with Quote
quote:
Originally posted by Markustay

quote:
Originally posted by Razz

I'm not sure what to think of this yet. I'm still trying to get settled over being stunned at how much of the "4E Realms Kool-Aid" you've been drinking lately, Markustay
When one has nothing but Kool-Aid, you either take a sip, or die of thirst.



Or just become undead
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Mr_Miscellany
Senior Scribe

545 Posts

Posted - 05 Jan 2011 :  23:55:58  Show Profile Send Mr_Miscellany a Private Message  Reply with Quote
Just saw this over on the Realms forums at WotC.

quote:
iakhovas (Brian R. James)

Incidentally, this map [of Merrouroboros] is likely what the twin world of Abeir looks like today, unless it too suffered a world-shacking cataclysm similar in scale to the Sundering.


When I read in the FRCG that Abeir and Toril were twin worlds, I didn’t think that meant geographically in terms of each planet’s continents.

Very interesting concept. I'm wondering if any of Abeir's denizens managed to reshape the face of their world like Toril's did?

Edited by - Mr_Miscellany on 05 Jan 2011 23:56:37
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 06 Jan 2011 :  00:18:24  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Mr_Miscellany

Just saw this over on the Realms forums at WotC.

quote:
iakhovas (Brian R. James)

Incidentally, this map [of Merrouroboros] is likely what the twin world of Abeir looks like today, unless it too suffered a world-shacking cataclysm similar in scale to the Sundering.


When I read in the FRCG that Abeir and Toril were twin worlds, I didn’t think that meant geographically in terms of each planet’s continents.

Very interesting concept. I'm wondering if any of Abeir's denizens managed to reshape the face of their world like Toril's did?

Hmmm. This puts a new spin on the concept of geographical transposing that occurred between both worlds during the Spellplague. Though, given that some geographical regions existed on one world and not the other, I'm not as inclined to assume that they are exact geographic twins.

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Erdrick Stormedge
Learned Scribe

132 Posts

Posted - 07 Jan 2011 :  13:44:16  Show Profile  Visit Erdrick Stormedge's Homepage Send Erdrick Stormedge a Private Message  Reply with Quote
Whenst Abeir-Toril was split in twain by the hand of the Overgod, the worlds were identical. In the years which intervened, the both worlds changed much.
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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 12 Jan 2011 :  17:43:39  Show Profile Send Bladewind a Private Message  Reply with Quote
Races of Abeir
It is known for a fact that the elven races don't exist in Abeir. However the following intelligent races do live there:

Humans
Dwarves
Halflings
Orcs
Half-Orcs
Giants
Galeb Dhur
Genasi
Dragonborn
Sentient Undead

With this in mind I wanted to explore the origin story of dwarves.

Abeiran Dwarves and their Torillian history
Dwarven myths tell the dwarves first spawned deep in the earth of Abeir-Toril, were they were forged by Moradin in his liking in his mythical Soulforge. The then fought their way to the surface, emerging -battered and bruised but strong in arms and skill- in the Yehimal mountains. From this mountain range they spread in all directions to establish kingdoms and clanholds around the Realms. After the split of Abeir and Toril many clans lost contact with eachother, and the divergent subraces began to emerge.

Some scholars tell they migrated to Toril as many other races did, emerging on Toril and/or Abeir through portals while escaping the cluthches of giant-dominated worlds, and carving kingdoms on the near-surface of the Realms with their skills in warring those big creatures. Fearuns lands that were held by the Giants of that time soon came in decline, as dwarven kingdoms allied with ermergant elven lands and began filling in that vacuum.

The latter theory enables a new theory. Abeiran races seem to lack those races that migrated to Toril through the Feywild. If dwarves are not native to Toril they could possibly be split on the whole to the Abeir part when Ao split the Realms. Perhaps the portals dwarves used originated from Abeir and led to the Torilian Yehimals afterwards? So Abeir could then be considered their homeland, just as it is for Genasi and Dragonborn. The Dwarves could also have been transposed to Toril in an earlier transdimensional shift/collision of Toril with Abeir in a much earlier point in time than the Spellplague.

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Aug 2012 :  18:46:48  Show Profile Send Markustay a Private Message  Reply with Quote
*** Raise Scroll ***

I mentioned this thread in another thread, and decided it as a good time t bring it back. Part of the reason why I created it was to establish previous connections to Abeir in FR (and D&D) canon.

Obviously those connections weren't there at the time old lore was written, but their are enough open-ended plothooks and what-not for us to retroactively make said connections. For instance, Toril has been the victim of several (hundreds?) of 'tearfalls'. What if these tearfalls disrupt the 'veil between the worlds' in much the same way that a Solar Flare disrupts a planet's EM field? That means during each major, catastrophic events, people and places may have been swapped between Abeir and Toril (and other worlds as well).

Discuss.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Aug 2012 18:47:08
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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 24 Aug 2012 :  19:29:44  Show Profile Send Bladewind a Private Message  Reply with Quote
Had all but forgotten 'bout this thread!

Rereading it, some very cool ideas got flung about. Elemental nodes, Deathmotes, Hollow world like locales. Like them all. And aye, the revelation that the weave might be the buffer that holds them apart makes some sense, and can be a great tool to explain oddities in Abeirs or Torils topography.

By the by, why would Hin be good at surviving Abeirs elemental nature? As I mused earlier small size and slow speed is not doing them any favors...

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Aug 2012 :  19:56:27  Show Profile Send Markustay a Private Message  Reply with Quote
I went back through the thread, and didn't find any comments of mine about Hin (although I sped-read through it, and could have easily missed it). I probably meant that the classic 'hobbit' kind of Hin lived in burrows. 'Going to ground'' would be a great way to stay out of harms way. A world with fire-breathing dragons would not be safe for long for races who live in forests, like elves.

BTW, just read your last post in this thread (from before) - I really like that idea about the Dwarves. In my own (Utter East) history I blamed their migration on an 'awakening' of ancient Rakshasa, but I'm loving the idea of some sort of cataclysm causing them to appear in the Yehimals. And we have to remember we are now dealing with two worlds; not every terrain/race swapping event had to have originated on Toril. Something truly devastating may have happened to the Dwarven homeland back on Abeir (which would have manifested as a mere 'hiccup' on Toril).

Perhaps like so much else, the Giants and Dwarves were meant to be separated by Ao. I'd still love to see a RAS, Denning, Greenwood trilogy on them 'discovering their creation'. Of course, I'd want to write the outline.

EDIT: Also tie it into the Dragons, and why Elves (and the fey) hate Dragons, and how the giants and dragons came to be enemies. It just seems to me there is a really epic tale in there somewhere. The GHotR hints at so many things that we need to know more about.

Also reading The Shadowking ATM. I have always had problems with the Shadevari, and the 3e Shadovar just complicate matters even more. I think some good fixes can be made there, and connections - what if the Shadevari are actually 'shadows' of things that no longer exists? In other words, if a being allows it 'shdowself' to take over (and leave nothing of the original person behind), all that is left is a Shadevari - a creature that is nether dead or alive (and something very close to what the Princes of Shade have become).

As to how this pertains to the thread - I think we can spin the lore in that sidebar in the F&A book (and in The Shadowking) by saying that the Shadevari existed before the Sundering. Ergo, technically all canon statements about them remain correct, without them having to be some sort of 'primordial assassin'. This way, they could even by the 'shadows' of long-dead Sarrukh (or whatever), because the Creator-races existed on the True World, before it was split. This would mean the shadevari aren't as old as we thought (only as old as the sundering, when TWO worlds were created). In fact, I think they might even work better as shadows of different creator races (just because the one was reptillian, doesn't mean the rest have to be).

More thoughts on Shades:
In another thread, we were discussing how Telemont has evolved into something much more then a 'regular shade' - he has become a lichshade (as have the princes). However, he seems to be evolving even beyond that - what if thats the definition of a Shadowking? (we've had several in canon). Unlike a deity who ascends, a shadowking transcends life and death.

Thus, you have power-tiers of Shade, Lich-shade (lischade?), and Shadowking. This concept could be combined with other lore like arcshadows, and maybe even a demi-shade (like Entreri - we need a name for these 'halfies'/crossbreeds).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 26 Aug 2012 18:44:57
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 26 Aug 2012 :  11:46:04  Show Profile Send combatmedic a Private Message  Reply with Quote
Your Abeir sounds pretty darn cool.

Edgar Rice Burroughs, baby!


YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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