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warlockco
Master of Realmslore
   
USA
1695 Posts |
Posted - 11 Jan 2005 : 21:20:13
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quote: Originally posted by SiriusBlack
quote: Originally posted by warlockco My own FR Campaigns (two) has alot more gods than current Canon says.
How many more gods and what roles do they fill?
Alot of the gods that were presented in modules, even if they were one shot appearances. So a good number of Interlopers. The various Arch-Fiends from Monster Mythology and other old sources of deities. The various Racial deities that have not been transferred over yet. Several home brew deities.
As to their role, usually background, unless I use one of them for an adventure, or a Player wants their character to follow one of them. |
News of the Weird
D20 System Reference Document D20 Modern System Reference Document
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 11 Jan 2005 : 21:35:49
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quote: Originally posted by Kentinal Well it would be interesting to understand how infravission turned into darkvission and MR turned into SR, such a project would appear to be rather major undertaking.
Yes it is useful to have a smooth transition, however the conversion was massive to the entire system and many defy explaination. The redefining of planes yes appears to be a bug not well explained. Lolth it appears might being moving out of the abyse for example.
I do not expect that everything that was canon to be imediately replaced with corrected canon. The amount of material (espcially if including novels) that require revission to be 3.5 complient is massive.
Now if WotC though that they could sell the revisions on a large enough scale, they most certainly would do so. That would result in over something like 1,500 USD per gamer if not more.
Let me clarify here. :) I don't care so much for an in game explaination for mechanic changes since mechanics will change again in 4e, etc.
What I do care about is an in game explaination for changes in Realmslore, like the removal of the whole cosmology from 1e and 2e. :) Or why this npc went from a human to a gnome (and yes there are NPC's in the old 2e lore that did that! Even if it is an error. :)), etc. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
Edited by - Kuje on 11 Jan 2005 22:21:20 |
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Kentinal
Great Reader
    
4693 Posts |
Posted - 11 Jan 2005 : 22:13:32
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quote: Originally posted by kuje31
Let me clarify here. :) I don't care so much for an in game explaination for mechanic changes since mechanics will change again in 4e, etc.
What I do care about is an in game explaination for changes in Realmslore, like the removal of the who cosmology from 1e and 2e. :) Or why this npc went from a human to a gnome (and yes there are NPC's in the old 2e lore that did that! Even if it is an error. :)), etc.
*nods* I see, yes a bug. That would be nice to explain. As for why human turned into gnome reincarnation comes to mind, though if that was an error the problem is continuity. Ot times the explaination defies explaination, the rest are provided by official corrections. Such is the nature of a magical world. |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 11 Jan 2005 : 22:24:22
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quote: Originally posted by Kentinal *nods* I see, yes a bug. That would be nice to explain. As for why human turned into gnome reincarnation comes to mind, though if that was an error the problem is continuity. Ot times the explaination defies explaination, the rest are provided by official corrections. Such is the nature of a magical world.
Except as far as we know the NPC didn't die. :) But it was just an example, one of many I could have used. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Dargoth
Great Reader
    
Australia
4607 Posts |
Posted - 11 Jan 2005 : 22:47:38
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I find the arguement that "Wizards shouldnt reveal X because it might not fit in with someones campaign" quite bizarre
If a DM is looking for unrestricted freedom in a campaign setting then they should do a home brew not the FR.
If we take the "Wizards shouldnt reveal X because it might not fit in with someones campaign" arguement to the exstreme then WOTC should never tie any of Faeruns historic sites down. After all there might be a DM out there who finds Shadowdale the perfect town for his campaign but unfortunately he wanted to set it by the sea. So should Shadowdale have been written up as a Generic town with no fixed location?
The problem is that some people are afraid to step away from the published setting and WOTC seem to think that there way to keep them happy is to make things vague.
As I said I want to know what the officially story is, that doesnt mean that Im going to use it example WOTC introduced Smokepowder into the FR after the Time of Troubles (which I view as one of the worse things they ever did) according to the 3.0 source books Smoke powder is still present in the FR well guess what you wont find it in my campaign.
The problem with the way the FR is being run at the moment is that the Tail is wagging the dog. The DM should change the setting to what suits their campaign, the Setting SHOULD NOT be changed/marketed to suit all the DMs campaigns
So endth the rant |
“I am the King of Rome, and above grammar”
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 11 Jan 2005 : 23:42:00
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quote: Originally posted by Dargoth
I find the arguement that "Wizards shouldnt reveal X because it might not fit in with someones campaign" quite bizarre
If a DM is looking for unrestricted freedom in a campaign setting then they should do a home brew not the FR.
If we take the "Wizards shouldnt reveal X because it might not fit in with someones campaign" arguement to the exstreme then WOTC should never tie any of Faeruns historic sites down. After all there might be a DM out there who finds Shadowdale the perfect town for his campaign but unfortunately he wanted to set it by the sea. So should Shadowdale have been written up as a Generic town with no fixed location?
The problem is that some people are afraid to step away from the published setting and WOTC seem to think that there way to keep them happy is to make things vague.
As I said I want to know what the officially story is, that doesnt mean that Im going to use it example WOTC introduced Smokepowder into the FR after the Time of Troubles (which I view as one of the worse things they ever did) according to the 3.0 source books Smoke powder is still present in the FR well guess what you wont find it in my campaign.
The problem with the way the FR is being run at the moment is that the Tail is wagging the dog. The DM should change the setting to what suits their campaign, the Setting SHOULD NOT be changed/marketed to suit all the DMs campaigns
So endth the rant
Absolutly. I agree with you 100%! |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Hymn
Senior Scribe
  
Sweden
514 Posts |
Posted - 11 Jan 2005 : 23:54:07
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Hear, Hear. I found all your points sound ones to the letter Dargoth. I try to stay as close to FR in the games I have been DMing and are in the process of. But when something comes up that doesn't suit my needs or the realms as I see it I change it to get it to the way I want. It is as in real life, our world are viewed from several billion perspectives at the same time. |
Sauro moki kara ochiro - Even monkeys falls from trees.
The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi |
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George Krashos
Master of Realmslore
    
Australia
6680 Posts |
Posted - 12 Jan 2005 : 00:19:49
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Gentlemen, this thread has gone way off topic. To accomodate your wish to discuss the finer points of "Detail in the Realms" I've started a thread of the same name in the General FR forum. Get out those jousting sticks!
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Wooly Rupert
Master of Mischief

    
USA
36876 Posts |
Posted - 12 Jan 2005 : 00:40:33
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I'm going to agree with Kuje on this one. I'm not the "canon Nazi" he is, but if something changes drastically, I want an explanation... As I've said before, 1E and 2E were, rules-wise, very similar. And yet we had a big RSE to explain the changes. 2E and 3E are almost totally separate beasts. WotC ran around changing things willy-nilly, and then gave us either no explanation, or a lame one at best. As I long-time Realms fan, I feel I have not only been slighted, I have been disregarded by the same company that's earned thousands of dollars of my money.
As for the amount of lore readily available, I think that WotC has maintained a nice balance. They've offered enough detail to those who want it, but left it vague enough for those who want freedom to mess around. I reject the argument that less is better and that nailing down a few things is limiting to DMs.
I prefer to stick to canon, but it's not because I fear going outside of it -- its because I find canon quite satisfactory, and I don't see it as being at all restrictive. One of the things that attracted me to the Realms was the fact that it is a dynamic setting where things happen and change -- if I was to disregard the changes, then the Realms would lose their appeal for me. |
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