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The following is a list of magic items and artifacts known to exist in the world of Toril, particularly on the continent of Faerun. The information was gathered from a variety of sources, most of which were published in existing Forgotten Realms source books, novels and web resources. Please note that some of the entries may be incomplete due to lack of data or may also be altered from the original source to better translate them to be compatible with 3.5 edition Dungeons & Dragons.
The work contained on this page is the property of Erik Thornton. Please email Erik with any questions or if you wish to contribute to this database.
Forgotten Realms Artifact \ Magic Item Database
By Erik
Thornton
Last Updated: 27/01/2004
Definitions
Type = The category that the item belongs to.
Edition = The edition in which the item was originally published in.
Magic Item / Artifact = The name of the item.
Description = Details and characteristics of the item.
Market Price = The gold piece value of the item. Note that price variations may exist depending on the edition in which the item was published or documented.
Caster Level & Prerequisites = The caster level and requirements needed to create the item.
Source = The source(s) in which the item was published or documented.* Indicates that the item has been modified or interpreted into 3.5 edition Dungeons & Dragons.
Armor and Shields
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Armr 3.5 Calishite Mail +1 cooling chainmail. 3,840 (3.5) CL 6th; Craft Magic Arms and Armor, endure elements, 2,070 gp + 166 xp RoF 171 Shld 3rd Cormyrian Greatshield +1 arrow deflection heavy steel shield; displays Purple Dragon symbol. 9,170 (3rd) CL 5th; Craft Magic Arms and Armor, shield, 4,670 gp + 360 xp MoF 137 Shld AD&D Dzance's Guardian Unique +0 shield; reflects magic missile spells; absorbs all electricity spells and effects which can be discharged at will by the bearer within 4 rounds of absorption; 30% chance of plane shift to a random plane when discharge is used. 10,000 (AD&D) n/a FR4 30 Armr 3.5 Earthskin +1 dendritic armor; crystal armor designed for urdunnir dwarves, wearers must succeed at a Strength check (DC 22) to break out of the armor although the armor that remains regrows in 8 hours. 3,150 (3.5) CL 3rd; Craft Magic Arms and Armor, 2,650 gp + 40 xp RoF 171 Shld AD&D Grimjaw Unique +0 shield; random effects againt magic items that come in contact with it. 5,000 (AD&D) n/a FR4 30 Shld AD&D Hawkstone's Bulwark Unique +2 shield; upon command, can become a 2 foot wide, 60 foot long bridge with 5000 lbs. limit. 9,000 (AD&D) n/a FR4 30 Shld 3rd, AD&D Laeral's Spell Shield +1 heavy steel shield; SR 17 vs. all force spells. 9,170 (3rd), 5,000 (AD&D) CL 15th; Craft Magic Arms and Armor, shield, wall of force, spell resistance, 4,670 gp + 360 xp MoF 138, FR4 31 Armr 3rd, AD&D Laeral's Storm Armor +2 fire and lightning resistance full plate armor; wearer is never hindered by strong winds. 66,650 (3rd), 13,500 (AD&D) CL 6th; Craft Magic Arms and Armor, gust of wind, resist elements, must be 6th level, 34,150 gp + 2,600 xp MoF 138, FR4 31 Shld AD&D Reptar's Wall Unique +1 heavy steel shield; bearer can become invisible once every 16 hours, bearer can fly for 2 turns per nearest magical item drained for a charge. 12,000 (AD&D) n/a FR4 31 Armr 3.5 Roaring Armor of Ammarindar +2 breastplate; displays a bear or dragon head symbol on the back which roars whenever danger approaches and grants a free uncanny dodge ability (as a 6th level Rogue), nonmagical missiles that do less than 10 damage are automatically turned back on their source and the wearer suffers no damage (damage against the source target is re-rolled). 49,350 (3.5) CL 13th; Craft Magic Arms and Armor, protection from arrows, true seeing, 24,850 gp + 1,960 xp RoF 171 Shld 3rd Shield of Vigilance +1 bashing shock heavy steel shield; displays symbol of Torm; Weight 15 lb. 9,170 (3rd) CL 8th; Craft Magic Arms and Armor, bull's strength, call lightning or lightning bolt, 4,670 gp + 360 xp MoF 138 Shld AD&D Shoon's Buckler Unique +2 buckler; can cast light at will, bearer can levitate for up to 6 rounds at will, bearer can blink for up to 7 rounds at will. 12,000 (AD&D) n/a FR4 32 Armr 3rd Storm Armor of the Earth's Children +1 cold, fire and lightning resistance full plate armor; only resizes to fit dwarves, gnomes or halflings. 111,650 (3rd) CL 5th; Craft Magic Arms and Armor, resist elements, creator must be a dwarf, gnome or halfling, 56,650 gp + 4,400 xp MoF 138 Shld AD&D Thurbrand's Protector Unique +0 heavy wooden shield; acts as a +1 ring of protection, bearer can create a 10 ft. radius globe of air at will. 25,000 (AD&D) n/a FR4 33
Weapons
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Wpn AD&D Adjatha, the Drinker Unique +2 longsword; grants immunity to charm and domination effects, absorbs and dispels magic items (except scrolls) temporarily by touch, the bearer can gain up to 9 hp of protection upon activation but only if the blade has absorbed enough magic (2 hp per round of contact). 35,000 (AD&D) n/a FR4 55 Wpn 3.5 Aglarondan Flight Lance +2 shock lance; casts feather fall (self only) (CL 8th) 1/day as a free action. 21,510 (3.5) CL 8th; Craft Magic Arms and Armor, feather fall, call lightning or lightning bolt, 10,910 gp + 848 xp UE 55 Wpn AD&D Albruin * Unique +1 silvered longsword; intelligent; AL CN; Int 17; Speech, telepathy; 120 ft. darkvision and hearing; Ego 13; does extra +2 damage, radiates 5 ft. blue light, cast heal once every 12 days, neutralize poison once every 3 days, and see invisibility (objects only) at will; languages: common, elven, elven (drow dialect) and undercommon. 25,000 (AD&D) n/a FR4 55 Wpn 3rd, AD&D Arbane's Sword of Agility Minor Artifact; +2 longsword of speed; casts jump 1/day, grants immunity to illusion (pattern) effects, freedom of movement, dispels darkness 1/day; Weight 4 lb. n/a (3rd), 35,000 (AD&D) CL 10th. MoF 168, FR4 56 Wpn 3rd Arrow of Biting Injects poison (Fort DC 16, 1d10 Con/1d10 Con) into its target. 1,457 (3rd) CL 7th; Craft Magic Arms and Armor, poison, 732 gp + 58 xp MoF 141 Wpn 3.5 Axe of the Sea Reavers +2 greataxe; wielder can float on water, wielder can make a war cry (engraved into the hilt) 1/day that gives all allies within 15 ft. a +2 morale bonus on saves, attacks, ability checks, skill checks and weapon damage rolls for 1 round, wielder can say a command word (engraved into the blade) 1/day that forces all foes within 15 ft. to make a Will save (DC 16) or flee as the emotion (fear) spell (CL 7th). 13,920 (3.5) CL ?; Craft Magic Arms and Armor, emotion, 7,120 gp + 544 xp RoF 171 Wpn 3rd Azureedge Minor Artifact; unique +5 throwing wounding battleaxe; intelligent; AL NG; Int 14, Wis 12, Cha 10; Speech, telepathy; considers itself female; sheds faint blue light as a candle that brightens to equivalent of a torch when within 60 ft. of an evil creature or upon command, acts as a disruption weapon when defending the city of Waterdeep, protected by nystul's undetectable aura and Khelben "Blackstaff" Arunsun (scrys on the bearer occasionally); languages: common, chondathan; Weight 7 lb. n/a (3rd) CL 18th. MoF 168 Wpn 3rd Banesword +1 lawful longsword; displays symbols of Bane. 18,315 (3rd) CL 7th; Craft Magic Arms and Armor, order's wrath, creator must be lawful, 9,315 gp + 720 xp MoF 141 Wpn 3rd Berserker Blade +1 or +2 bastard sword; wielder gains an extra +1 enhancement bonus when in a rage. 6,335 (+1), 15,335 (+2) (3rd) CL 7th; Craft Magic Arms and Armor, emotion, 3,335 gp + 240 xp (+1), 7,835 gp + 600 xp (+2) MoF 141 Wpn 3rd Blingdenstone Warpick +1 corrosive heavy pick. 8,308 (3rd) CL 10th; Craft Magic Arms and Armor, acid fog, acid storm, melf's acid arrow or storm of vengeance, 4,308 gp + 320 xp MoF 141 Gaun/Wpn 3.5 Burning Battle Gauntlets +1 flaming battle gauntlets; does fire damage even while grappling, wearer suffers 1d6 fire damage per round when worn. 8,310 (3.5) CL 10th; Craft Magic Arms and Armor, flame blade, flame strike or fireball, 4,320 gp + 320 xp RoF 171 Wpn 3rd Cormanthyrian Elfblade +1 keen longsword; displays symbols of the elven houses of Cormanthor. 8,315 (3rd) CL 10th; Craft Magic Arms and Armor, keen edge, 4,315 gp + 320 xp MoF 141 Wpn 3rd Cormyrian Goblinthrasher +1 goblinoid bane longsword; displays Purple Dragon symbol. 18,315 (3rd) CL 8th; Craft Magic Arms and Armor, summon monster I, 9,315 gp + 720 xp MoF 141 Wpn 3rd Dagger of Chaos * Unique +5 dagger; bearer randomly transforms into a new form as the spell polymorph when a successful strike is made. 106,302 (3rd) CL 15th; Craft Magic Arms and Armor, polymorph, 53,000 gp + 4,240 xp MoF 142 Wpn 3rd Dagger of Defiance +1 dagger; grants immunity to fear and compulsion effects and a +3 resistance bonus on saves vs. enchantments. 12,302 (3rd) CL 7th; Craft Magic Arms and Armor, remove fear, resistance, 6,302 gp + 480 xp MoF 142 Wpn AD&D Darts of Branding Transforms into flame when thrown and leaves a brand mark on the target struck, does 1d4+4 fire damage (no save) and an additional point of damage for each 5 ft. it passes through a wall of fire. 1,500 (AD&D) n/a FR4 61 Wpn AD&D Delzoun's Fist * Minor Artifact; +5 returning warhammer; grants +4 Strength bonus (as a belt of giant strength) and acts as a ring of spell turning, cursed (DMG 272). n/a (AD&D) n/a FR5 60 Wpn AD&D Demonbane * Unique +3 demon bane bastard sword; grants immunity to enchantment and charm spells cast by demons as well as a +3 bonus to saves vs. other magic attacks, glows blue when within 60 ft. of a demon, only useable by those of good alignment. 20,000 (AD&D) n/a FR4 57 Wpn 3.5 Ebon Lash +2 scourge; creatures struck must make a Fortitude save (DC 11) or be dazed for 1 round and crippled by pain (as nybor's gentle reminder [UE 51] [CL 6th]) for 6 rounds (-2 penatly on all attack rolls, saves, and checks), spellcasters suffering from this effect must make a Concentration check to cast spells. 20,320 (3.5) CL 6th; Craft Magic Arms and Armor, nybor's gentle reminder, 10,320 gp + 800 xp UE 55 Wpn 3.5 Fiendhunter Two-Bladed Sword +1 sure striking / +1 sure striking two-bladed sword; 3/day side with green sparks can force evil extraplanar creatures struck to make a Will save (DC 16) or suffer a dismissal effect (CL 8th), 3/day side with dull red glow causes evil extraplanar creatures struck to be unable to engage in extradimensional travel as the spell dimensional anchor for 8 minutes. 32,380 (3.5) CL 8th; Craft Magic Arms and Armor, dimensional anchor, dismissal, 16,540 gp + 1,267 xp RoF 172 Wpn 3rd The Fist Unique +2 spiked guantlet; adamantine, grants immunity to chill metal and heat metal spells, 1/day can make a piledriver attack that deals an additional +2d6 damage, creatures struck by the piledriver attack must make a Fortitude save (DC 22) or be stunned for 1d4 rounds as well as a Reflex save (DC 22) or be knocked prone. 23,305 (3rd) CL 15th; Craft Magic Arms and Armor, bigby's clenched fist, resist elements, 13,305 gp + 800 xp MoF 142 Wpn 3.5 Flamelance +1 flaming burst lance; may be wielded as a longspear when on foot with no penalty, casts aganazzar's scorcher (FRCS 66) (CL 6th) which deals 3d8 damage (Reflex half DC 13) in a 5 ft. wide path up to 40 ft. long (1 charge), maximum 50 charges. 39,910 (3.5) CL 12th; Craft Magic Arms and Armor, aganazzar's scorcher (FRCS 66) and flame blade, flame strike or fireball, 20,110 gp + 1,584 xp UE 55 Wpn 3.5 Foesplitter Axe +1 keen battleaxe; hardness 10, 25 hp. 7,480 (3.5) CL 6th; Craft Magic Arms and Armor, keen edge creator must be a shield dwarf, 3,895 gp + 287 xp RoF 172 Wpn 3rd Gauntlets of the Valorous * +3 gauntlet; if a pair is found, they can have one of the following additional abilities: chain lightning 1/day, flame blade 2/day, heal 1/day, hold monster (touch) 1/day, polymorph (touch) 1/day, regenerate 1/day, repulsion 1/day, shocking grasp 3/day, stone to flesh or flesh to stone (touch) 1/day, telekinesis (touch) 2/day. 18,302 (basic) (3rd) CL 13th; Craft Magic Arms and Armor, prerequisite spells, 9,302 gp + 360 xp MoF 142 Wpn 3rd Golden Axe of the Great Rift +1 aberration bane battleaxe; displays golden dwarven runes. 18,310 (3rd) CL 8th; Craft Magic Arms and Armor, summon monster I, 9,310 gp + 720 xp MoF 142 Wpn AD&D Ilbratha, "Mistress of Battles" Unique +1 bronze shortsword; can detect magic by touch, casts jump 3/day, blink 1/day, and mirror image 1/day. 7,500 (AD&D) n/a FR4 57 Wpn 3rd Justice Blade +1 holy, mighty cleaving longsword; radiates pure white light in a 20 ft. radius, displays symbol of Tyr. 32,315 (3rd) CL 8th; Craft Magic Arms and Armor, divine power, holy smite, creator must be good, 16,315 gp + 1,280 xp MoF 142 Wpn 3.5 Kerrenderit Arrow +1 wounding arrow; additional range +25 ft., crafted from ice that melts if exposed to 50 degree temperatures or more for over 1 hour. 350 (3.5) CL 12th; Craft Magic Arms and Armor, chill metal, creator must have access to arctic dwarf ice caves, 172 gp + 14 xp RoF 172 Wpn 3rd Lance of Faerun +2 holy lance; grants free Spirited Charge feat, evil outsider bane (followers of Torm only). 98,310 (3rd) CL 8th; Craft Magic Arms and Armor, summon monster I, holy smite, creator must be good. MoF 143 Wpn 3rd Lit with Danger +1 shortspear; automatically casts faerie fire on an invisible attacker. 18,302 (3rd) CL 8th; Craft Magic Arms and Armor, faerie fire, 9,302 gp + 720 xp. MoF 143 Wpn 3rd Luiren Shortbow +1 seeking shortbow. 8,330 (3rd) CL 10th; Craft Magic Arms and Armor, keen edge, 4,330 gp + 320 xp. MoF 143 Wpn 3rd Mace of the Darkchildren +2 heavy mace; adamantine, grants a +6 profane bonus on turning checks against undead and the wielder is treated as 2 levels higher for determining the number of HD of undead are effected. 17,000 (3rd) CL 9th; Craft Wondrous Item, animate dead, 13,000 gp + 320 xp MoF 143 Wpn 3rd Moonblade * Minor Artifact; +1 to +5 sword; intelligent; AL good; has a line of runes on the blade that grant 1 abilty per rune as follows: 01-40 any intelligent item lesser power (DMG 269), 41-67 any intelligent item greater power (DMG 270), 68-69 bane, 70-71 dancing, 72-73 defending, 74-75 elfshadow (MoF 170), 76-77 everbright (MoF 140), 78-79 flaming, 80-81 frost, 82-83 ghost touch, 84-85 jumping (MoF 140), 86-87 keen, 88-89 mighty cleaving, 90-91 shock, 92-93 speed, 94-95 spellblade (MoF 141), 96-97 spell storing, 98-99 throwing, 00 vorpal; can only be wielded by an elven or half-elven heir of the same alignment or bestows 1d6 negative levels (if wielder is rejected), can be attuned to a new worthy elven or half elven wielder of the same alignment (if the sword is dormant) following a ritual and draining 5,000 xp from the new bearer which also grants a new rune and a new special ability; Weight varies. n/a (3rd) CL 15th. MoF 170 Wpn 3rd, AD&D Namarra, "The Sword That Never Sleeps" Unique +2 keen longsword; glows pale mauve as candlelight, floats on water like wood, casts silence at will. 30,315 (3rd), 10,000 (AD&D) CL 10th; Craft Magic Arms and Armor, keen edge, silence, water walk, 15,315 gp + 1,200 xp MoF 143, FR4 58 Wpn 3rd Nightblade +1 dagger; gains a +2 total enhancement bonus vs. good aligned opponents who must also make a Will save (DC 16) or take 1 point of temporary ability score damage to a random ability score. 8,702 (3rd) CL 7th; Craft Magic Arms and Armor, enervation, 4,502 gp + 336 xp MoF 143 Wpn 3rd One Thousand Broken Dreams Unique +3 holy drow bane longsword; bestows 1 negative level on the wielder when held by an evil creature. 100,315 (3rd) CL 16th; Craft Magic Arms and Armor, holy smite, summon monster I, creator must be a good elf, 51,315 gp + 1,960 xp MoF 143 Wpn 3rd Prayer of Anger Unique +2 greatsword; displays symbol of Tempus, grants immunity to fear effects, rage last 1 round longer than normal. 14,350 (3rd) CL 8th; Craft Magic Arms and Armor, remove fear, 7,350 gp + 560 xp MoF 143 Wpn 3rd Quarterstaff of Battle +3 quarterstaff of speed; weapon is immune to piercing and slashing attacks, grants free Improved Disarm feat and +4 bonus to attacks when making a disarm attempt, repulsion 1/day, 3/day can deflect all ranged attacks (medium-sized or less) and absorb ranged spells of 2nd level or less within 5 ft. of the wielder for 2 rounds, 1/day can make a battlestrike which deals double damage (or triple for a critical hit) unless the target makes a Reflex save (DC 22) to avoid being thrown and a Fortitude save (DC 22) to avoid being stunned for 1d4 rounds. 162,600 (3rd) CL 12th; Craft Magic Arms and Armor, protection from arrows, repulsion, bigby's clenched fist, 81,600 gp + 6,480 xp MoF 143 Wpn 3rd Runehammer * +1 warhammer; darksteel (+1 electricity damage), Alhalbrin type: 1/day heat metal on target, Faerindyl type: 1/day burning hands on target, Thundaril type: 1/day polymorph on target. 11,912 (Alhalbrin), 11,712 (Faerindyl), 17,912 (Thundaril) (3rd) CL 7th; Craft Magic Arms and Armor, Inscribe Rune, burning hands, heat metal or polymorph, creator must be at least 12th level, 6,912 gp + 400 xp (Alhalbrin), 6,812 gp + 392 xp (Faerindyl), 9,912 gp + 640 xp (Thundaril) MoF 144 Wpn 3rd Scimitar of the Fool +1 scimitar; grants -3 morale penalty on all Will saves. 3,000 (3rd) CL 6th; Craft Magic Arms and Armor, cause fear MoF 144 Wpn 3.5 Scimitar of the Sirocco +1 keen scimitar; doubles the speed of an equine creature that the bearer rides as horseshoes of speed. 9,530 (3.5) CL 8th; Craft Magic Arms and Armor, haste, keen edge, creator must be a Calishite, 4,922 gp + 367 xp RoF 172 Wpn 3rd Sembian Guardblade +1 defending rapier. 8,320 (3rd) CL 10th; Craft Magic Arms and Armor, keen edge, 4,320 gp + 320 xp MoF 144 Wpn AD&D Shazzellim * Unique +1 scimitar; intelligent; AL NE; Int 16; Speech; Ego 14; can detect magic at will, casts locate object 3/day, heal 1/day, has 10 ranks in Search, special purpose: slay bards (bards struck by Shazzellim must save or be disintegrated); languages: common, orc. 5,000 (AD&D) n/a FR4 58 Wpn 3.5 Shazzelurt Minor Artifact; unique +3 keen dagger; intelligent; AL NE; Int 15, Wis 9, Cha 14; Ego 16; can detect magic at will, can detect secret doors at will, casts heal 1/day, special purpose: slay bards and rogues (bards and rogues struck by Shazzelurt must succeed at a Fortitude save (DC 16) or be disintegrated as the spell; Weight 2 lb. n/a (3.5) CL 20th. UE 58 Wpn 3rd Silvermane's Axe Unique +3 evil outsider bane battleaxe; displays symbol of Moradin. 50,302 (3rd) CL 8th; Craft Magic Arms and Armor, summon monster I, creator must be a dwarf of at least 9th level, 25,302 gp + 2,000 xp MoF 144 Wpn 3rd, AD&D Singing Sword +1 silvered greatsword; sings loudly and constantly, bearer gains a +2 morale bonus on attack and damage rolls, +3 morale bonus on saves vs. mind effecting spells and effects. 24,450 (3rd), 10,000 (AD&D) CL 9th; Craft Magic Arms and Armor, bless, emotion, creator must have 3 ranks of Perform (melody), 12,450 gp + 960 xp MoF 144, FR4 59 Wpn 3.5 Spear of Impaling +1 wounding shortspear; elves and dwarves struck must make a Reflex save (DC 19) or be impaled (treat as an extra attack that hits automatically but cannot score a critical hit). 32,301 (3.5) CL 12th; Craft Magic Arms and Armor, divine power, 16,301 gp + 640 xp RoF 172 Wpn 3.5, 3rd Spectral Dagger Normal attack and damage; has blade of light that appears when grasped, casts chill touch (DC 11) on target by touch. 20,000 (3.5), 20,000 (3rd) CL 5th; Craft Magic Arms and Armor, chill touch. UE 55, MoF 144 Wpn 3rd Spider Fang +1 dagger; allows movement through a web spell at half speed, casts web 1/day, 1/day can create a 10 ft. square curtain of cobwebs that grants concealment and deals 2d4 acid damage to a creature touching it. 11,782 (3rd) CL 3rd; Craft Magic Arms and Armor, grease, melf's acid arrow, web, 6,042 gp + 459 xp MoF 144 Wpn 3rd Staff of Mighty Sweeping +2 sweeping quarterstaff; grants free Improved Trip feat. 28,600 (3rd) CL 5th; Craft Magic Arms and Armor, bull's strength, 14,600 gp + 1,120 xp MoF 145 Wpn 3.5 Stonereaver +2 greataxe; gains construct bane (earth, stone or metal only) and earth elemental bane when held by a dwarf. 50,320 (3.5) CL 8th; Craft Magic Arms and Armor, summon monster I, creator must be a dwarf, 25,320 gp + 2,000 xp RoF 172 Wpn AD&D Susk, "The Silent Sword" Unique +3 longsword; does normal damage, levitates in mid air when released, creates no sound of its own. 12,500 (AD&D) n/a FR4 59 Wpn AD&D Syrar's Silver Sword Unique +1 silvered sword; can attack targets on the ethereal, material or astral planes and allows the bearer to view these planes 1/day for a number of rounds equal to the bearer's Intelligence plus 1d4. 4,000 (AD&D) n/a FR4 60 Wpn 3rd Talosian Shortspear +1 flaming shock shortspear. 18,302 (3rd) CL 10th; Craft Magic Arms and Armor, call lightning, lightning bolt or mystic lash, fireball, flame blade, or flame strike, 9,302 gp + 720 xp MoF 145 Wpn 3rd, AD&D Taragarth, "The Bloodbrand" Unique +3 mighty cleaving bastard sword; grants resist elements (fire) and feather fall, grants nondetection when held. 86,335 (3rd), 5,000 (AD&D) CL 9th; Craft Magic Arms and Armor, divine power, feather fall, nondetection, resist elements, 43,335 gp + 3,440 xp MoF 145, FR4 60 Wpn 3.5 Thayan Bombard Magical cannon; firing the weapon is a standard action requiring a ranged touch attack (empty square has touch AC 5), range increment of 150 ft., if attack misses counts as a grenadelike weapon, when fired require 3 seperate Profession (siege engineer) skill checks (DC 10) to clear, load a new bomb and prepare for firing which takes 4 rounds for a single character; Weight 500 lb. 22,500 (3.5) CL 9th; Craft Magic Arms and Armor, telekinesis. UE 55 Wpn 3.5 Thayan Bombard Bomb: Cloudkill Bomb Only usable with a thayan bombard; glass sphere filled with bilious green liquid that creates a cloudkill effect triggered and centered at the point of impact (cloud remains stationary); Weight 20 lb. 1,125 (3.5) CL 9th; Craft Wondrous Item, cloudkill. UE 56 Wpn 3.5 Thayan Bombard Bomb: Death Bomb Only usable with a thayan bombard; black glass sphere with blue runes, creates a circle of death effect triggered and centered at the point of impact, slays 11d4 HD of creatures; Weight 20 lb. 1,650 (3.5) CL 11th; Craft Wondrous Item, circle of death. UE 56 Wpn 3.5 Thayan Bombard Bomb: Fireball Bomb Only usable with a thayan bombard; red, dull glowing sphere creates a 3d6, 6d6 or 10d6 damage fireball effect triggered and centered on the point of impact; Weight 20 lb. 375 (3d6), 450 (6d6), 750 (10d6) (3.5) CL 5th (3d6), 6th (6d6) or 10th (10d6); Craft Wondrous Item, fireball. UE 56 Wpn 3.5 Thayan Bombard Bomb: Snowball Swarm Bomb Only usable with a thayan bombard; blue frost-covered sphere, creates a snilloc's snowball swarm (FRCS 74) that does 3d6 cold damage triggered and centered at the point of impact; Weight 20 lb. 250 (3.5) CL 5th; Craft Wondrous Item, snilloc's snowball swarm (FRCS 74). UE 56 Wpn 3.5 Thayan Bombard Bomb: Stinking Cloud Bomb Only usable with a thayan bombard; glass sphere filled with a sickly yellow concoction, creates a stinking cloud effect triggered and centered on the point of impact; Weight 20 lb. 375 (3.5) CL 5th; Craft Wondrous Item, stinking cloud. UE 56 Wpn 3.5 Thayan Bombard Bomb: Stone Shot Only usable with a thayan bombard; stone deals 3d6 damage, can only strike a target creature and is a ranged attack instead of a ranged touch attack; Weight 30 lb. 5 (3.5) CL n/a. UE 56 Wpn 3.5 Trident of Serenity +1 trident; suppresses effects or class features that rely on anger or fear (such as a Barbarian's rage ability, a sahuagin's blood frenzy, and a dragon's frightful presence) within 15 ft. 5,315 (3.5) CL 5th; Craft Magic Arms and Armor, emotion, 2,815 gp + 200 xp RoF 172 Wpn 3rd Viper Dagger +2 dagger; 1/day can turn into a small viper under the owner's control. 10,462 (3rd) CL 5th; Craft Magic Arms and Armor, Craft Wondrous Item, summon nature's ally II, creator must be 6th level, 5,382 gp + 406 xp MoF 145 Wpn 3.5 Yuir Ghostblade +1 aberration bane ghost touch longsword; grants a +2 deflection bonus to wielder's AC. 44,315 (3.5) CL 9th; Craft Magic Arms and Armor, dimensional anchor, plane shift, shield of faith, summon monster I, 22,315 gp + 1,760 xp. UE 56
Potions
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Potn AD&D Mist of Rapture Vapors cause humans in vicinity to writhe in pleasure for 1d6 rounds (or half on a successful save), those effected become immune to Will effects. 9,000 (AD&D) n/a FR4 47 Potn 2nd Oil of Agelessness Stops the aging process when applied to the body of a humanoid creature. n/a (2nd) n/a FR10 81 Potn 3rd Oil of Animate Dead Animates medium-sized or smaller corpse into a zombie or skeleton under the control of the first creature it sees. 1,550 (3rd) CL 5th; Brew Potion, animate dead, 800 gp + 60 xp MoF 145 Potn 2nd Oil of Armor * When applied to the skin it grants a +6 armor bonus that lasts for 1d6+6 hours but does not stack with other armor bonuses. n/a (2nd) n/a FR10 81 Potn 3.5 Ointment of Barkskin When rubbed on the skin the ointment protects the user with a barkskin spell. 300 (3.5) CL 5th; Brew Potion, barkskin. RoF 172 Potn 2nd Oil of Beauty When placed on the body it increases Charisma by 1d4 points and lasts for 1d3+1 turns. n/a (2nd) n/a FR10 81 Potn 3rd Potion of Infertility Grants stirility for one month with no effect on previously conceived offspring. 150 (3rd) CL 2nd; Brew Potion. MoF 145
Rings
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Ring 3rd Bone Ring Grants immunity to energy drain and ability drain but uses 1 charge for each point or level absorbed, limited charges. 36,000 (3rd) CL 12th; Forge Ring; negative energy protection. MoF 146 Ring 3rd Commander's Ring Grants a +2 resistance bonus to saves and a +2 deflection bonus to AC, casts feather fall 3/day, knock 3/day, wall of force 3/day and daylight 3/day, can detect other purple dragon rings within 100 ft. radius, can be worn on the same hand as a purple dragon ring without penalty. 120,000 (3rd) CL 12th; Forge Ring, feather fall, knock, wall of force, daylight, locate object. MoF 146 Ring AD&D Jhessail's Silver Ring Unique ring; wearer is immune to mind-effecting spells and effects, charm spells directed on the wearer are redirected back on the caster after a failed save and become under the wearer's control, +4 saves vs. stunning, confusion and feeblemind, +4 save vs. illusions. 11,000 (AD&D) n/a FR4 47 Ring 3rd Purple Dragon Ring Displays Purple Dragon symbol, casts light 1/round up to 40 ft. away for 10 minutes, can detect poison by touch at will, . 2,125 (3rd) CL 1st; Forge Ring, light, detect poison. MoF 147 Ring 3rd Ring of the Darkhidden Wearer becomes invisible to darkvision but fully visible in normal light. 6,700 (3rd) CL 3rd; Forge Ring, invisibility. MoF 146 Ring 3rd Ring of Disease Immunity Grants immunity to all forms of infection and diseases including contagion spells, lycanthropy and mummy rot), wearer heal 1 extra HP per day of rest. 8,000 (3rd) CL 12th; Forge Ring, cure minor wounds, remove disease. MoF 146 Ring 2nd Ring of Dizziness Cursed; appears as a ring of protection, wearer becomes violently dizzy and must make a successful save or be unable to attack, a successful save causes the wearer to suffer a -4 penalty to attacks as well as granting anyone attacking them a +4 bonus to attacks. n/a (2nd) n/a FR10 81 Ring 3rd Ring of Dragons Wearer can verbally or telepathically communicate with any dragon within line of sight, casts silent image (known dragon only) within 60 ft. 1/day, can send a call to a named evil dragon or dracolich. 25,000 (3rd) CL 15th; Forge Ring, detect thoughts, sending, silent image, tongues. MoF 146 Ring 2nd Ring of Immunity Grants immunity to all diseases and infections including magical diseases such as lycanthropy and mummy rot, gains maximum hp per day of rest that is possible. n/a (2nd) n/a FR10 81 Ring 3rd, AD&D Ring of Lore Wearer can cast legend lore and stone tell once per tenday, locate magic traps created by glyphs, runes, sigils and symbols with a successful Search check. 23,250 (3rd), 23,500 (AD&D) CL 12th; Forge Ring, legend lore, stone tell, find traps, 14,750 gp + 680 xp MoF 146, FR4 47 Ring 3rd Ring of Might Grants free Improved Unarmed Strike feat, unarmed strike deals 1d8 damage (not subdual). 4,000 (3rd) CL 1st; Forge Ring, magic weapon, creator must be a cleric of Tyr. MoF 146 Ring 3rd Ring of Nine Lives Casts heal on the wearer automatically when they reach 0 HP or less (1 charge), wearer can choose to convert a failed save roll to a success (1 charge), limited charges. 70,000 (3rd) CL 13th; Forge Ring, heal, limited wish, 41,750 gp + 4,960 xp. MoF 146 Ring 2nd Ring of Protection from Undead Displays symbol of Horus-Re; wearer can prevent 1 touch attack from an undead opponent (1 charge), limited charges. n/a (2nd) n/a FR10 81 Ring 3rd Ring of Spell-Battle Detects all spellcasting within 60 ft. and a successful Spellcraft check (DC 15 + spell level) identifies the spell being cast, if a spell is successfully identified in this manner the wearer can choose to have the ring automatically cast dispel magic to counter the spell or change the original target to another within 60 ft. of the wearer 1/day. 67,600 (3rd) CL 14th; Forge Ring, detect magic, dispel magic, spell turning, creator must have 10 ranks in Spellcraft. MoF 147 Ring 2nd Ring of Strength * Grants new Strength score depending on type: 01-35 Strength 18, 36-65 Strength 19, 66-80 Strength 20, 81-00 Strength 21 (Cursed), a Cursed Ring of Strength causes the wearer to attack allies as enemies, does not stack with other Strength bonuses. n/a (2nd) n/a FR10 81 Ring 2nd Ring of Thunder Can emit a bolt of lightning that inflicts 10d6 damage (save 1/2) once per round to all creatures in a 10 ft. radius excluding the wearer (1 charge), limited charges. n/a (2nd) n/a FR10 81 Ring 2nd Ring of Windwarding Creates a 10 ft. radius area that protects all within from wind storms, gust of wind spells, attacks from air elementals, sandstorms, etc. when worn. n/a (2nd) n/a FR10 82
Rods
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Rod 3rd Rod of Cats +1 quarterstaff; grants low-light vision and a +10 competence bonus to Climb, Hide and Move Silently, 1/day cast darkness centered on the staff (the wielder is immune), has a hidden compartment that can hold set of thieves tools or a scroll (Search DC 25). 25,000 (3rd) CL 5th; Craft Rod, Craft Magic Arms and Armor, cat's grace, darkness, darkvision, spider climb. MoF 147 Rod 3rd Rod of Displacement Acts as a minor cloak of displacement when held, casts jump and knock 2/day, can create a 5 ft. spherical ward that repels non-magical water for 10 minutes 1/day. 48,600 (3rd) CL 5th; Craft Rod, control water, blur, jump, knock. MoF 147 Rod 3rd Rod of Divergence Grants resist elements against 1 type of energy, bearer can turn these energy effects that target the bearer back upon its source 1/day, casts faerie fire on rod at will. 32,600 (3rd) CL 13th; Craft Rod, faerie fire, resist elements, spell turning. MoF 148 Rod 3rd Rod of Fury Grants a +1 to +5 deflection bonus to AC depending on type, 1/day a spell of 6th level or lower can be altered as if by an Empower Spell feat as a free action. 26,800 (+1), 38,800 (+2), 58,800 (+3), 77,600 (+4), 95,600 (+5) (3rd) CL 17th; Craft Rod, Empower Spell, Spell Focus, protection from chaos/evil/good/law. MoF 148 Rod 3rd Rod of Mirrors Can form mirror that grants true seeing and protects against gaze attacks and illusion (pattern) effects 1/day, lasts for 11 minutes. 40,200 (3rd) CL 11th; Craft Rod, obscuring mist, true seeing, 13,850 gp + 1,108 xp MoF 148 Rod 3rd Rod of Silence Grants a +4 resistance bonus on all saves vs. sonic effects when held, can create a field of silence centered on the bearer 1/day, casts shout 1/day. 24,200 (3rd) CL 9th; Craft Rod, shout, silence, resistance MoF 148 Rod 3rd Rod of Spheres Can create a 4 ft. faintly glowing spherical bubble 3/day that appears up to 30 ft. away levitating 3 ft. above the ground for 2 hours, bubble can hold up to 33 cubic ft. or 200 lb. of material, bubble maintains position but moves up to 30 ft. with bearer, 1 damage from any source destroys the bubble and contents fall at the rate of a feather fall spell. 3,240 (3rd) CL 3rd; Craft Rod, dancing lights, tenser's floating disk, feather fall. MoF 148 Rod 3rd Rod of Surprises Can become a +1 halfspear, +1 javelin, +1 kama, +1 longspear, +1 quarterstaff, +1 scythe, +1 shortspear, or a +1 shortsword, can lengthen up to 60 ft. and support up to 800 lb., can store a message as a magic mouth spell. 21,600 (3rd) CL 8th; Craft Rod, Craft Magic Arms and Armor, levitate, magic mouth, wood shape. MoF 148 Rod 3rd Rod of Tuning Can ceate a chime of any desired note when tapped, provides a focus for song or sonic based spells, can create a note 1/day that causes banishment against outsiders of up to 28 HD who fail a Will save (DC 26) within 30 ft. and grants a +3 bonus on level checks to overcome the outsider's spell resistance, can create a note 1/day that acts as a holy word spell (DC 20) that effects any creatures of evil alignment within 30 ft., effects can be countered by a bard's countersong ability or a silence spell. 84,400 (3rd) CL 14th; Craft Rod, banishment, holy word. MoF 149 Rod 3rd Rof of Valmaxian Minor Artifact; grants 1 additional spell slot for each spell level the wielder can cast once every 24 hours, wielder loses all additional spells if they stop carrying the rod. n/a (3rd) CL 17th. MoF 171 Rod 3rd Rod of Viscid Globs Fires a sphere up to 100 ft. away 5/day that acts as a tanglefoot bag, dissolves in alcohol in 1 round. 6,000 (3rd) CL 3rd; Craft Rod, entangle, grease. MoF 149 Rod 3rd Rod of Whips Can transform into a +1 dancing whip that can strike incorporeal creatures 3/day for 1 hour. 21,600 (3rd) CL 12th, Craft Rod, Craft Magic Arms and Armor, animate objects, spiritual weapon. MoF 149 Rod 3rd Spider Rod Can fire a strand of silk as a ranged touch attack up to 100 ft. 3/day, creatures struck have their movement slowed by half for 1 minute and must make a Reflex save (DC 20) or become entangled for 1 minute, a Strength check (DC 25) or an Escape Artist check (DC 20) allow the target to break free of the entanglement, the strand has 15 HP and takes double damage from fire, spells being cast while entangled require a Concentration check (DC 15) to avoid losing the spell, can deliver a poison (Fort DC 16, 1d10 Con/1d10 Con) by touch with an unlimited number of uses. 40,000 (3rd) CL 9th; Craft Rod, web, poison. MoF 148 Rod AD&D Whisper's Rod of Transportation See staff of transportation. 15,000 (AD&D) n/a FR4 54
Scrolls
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Scrl AD&D The Nether Scrolls Ancient scrolls that contain unique or forgotten spells of the creator races. n/a (AD&D) n/a FR5 60
Staffs
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Staf AD&D Catstaff See rod of cats. 13,000 (AD&D) n/a FR4 48 Staf 3rd Diviner's Staff Grants +1 competence bonus on all Knowledge skill checks, Spells: identify (1 charge), locate object (1 charge), locate creature (1 charge), analyze dweomer (2 charges), vision (2 charges), limited charges. 137,375 (3rd) CL 13th; Craft Staff, identify, locate object, analyze dweomer, vision. MoF 149 Staf 3rd Great Druid's Staff Minor Artifact; +2 quarterstaff; can summon 1d3 creatures 1/day of following type: 01-20 dire wolf, 21-40 dire boar, 41-60 dire bear, 61-80 giant eagle, 81-00 giant owl, can dominate up to 36 HD of animals 1/day in a 1,500 ft. spread as a dominate animal spell (DC 14); Spells: pyrotechnics (1 charge, DC 13), quench (1 charge, fire-based creatures take 15d6 damage [no save], DC 16 vs. magic item), ice storm (1 charge), sleet storm (1 charge, DC 16), dispel magic (1 charge), pass without trace (1 charge), tree shape (1 charge), call lightning (2 charges, 10d10 damage, DC 14), cure serious wounds (2 charges), plant growth (2 charges), remove disease (2 charges), speak with plants (2 charges); casts insect plague (DC 17), summon nature's ally V, transmute rock to mud (DC 17), wall of fire (DC 17) and wall of thorns 1/month; grants SR 23, can be used to absorb arcane energy when SR is lowered willingly as a rod of absorption recharging 1 charge per spell level absorbed (except it does not communicate how many spell levels are being absorbed and is destroyed if it ever goes beyond 50 charges); Weight 5 lb. n/a (3rd) CL 20th. MoF 169 Staf 3.5 The Ironwood Minor Artifact; intelligent; AL NE; Int 17, Wis 19, Cha 14; Speech, telepathy; Ego 26; Spells: fog cloud (no charge), soften earth and stone (no charge), spike stones (DC 16) (no charge), stone shape (no charge), control water (1 charge), move earth (1 charge), transmute mud to rock (DC 17) (1 charge), transmute rock to mud (DC 17) (1 charge), wall of stone (1 charge), create shambling mound (can create a shambling mound from two 5 ft. cubes of vegetation in 10 minutes, can be controlled with command plants) (2 charges), command plants (DC 16) (2 charges), earthquake (DC 22) (2 charges), iron body (2 charges); can be recharged by destroying another magic item through cancellation (Ex.), wielder must succeed in a melee touch attack to strike the magic item if held by another which gains a Will save (DC 19) to avoid, regains 1 charge for every +1 bonus value of the magic item or 1 charge per full 10,000 gp value but is destroyed if charges go over the maximum, maximum 50 charges; Weight 12 lb. n/a (3.5) CL 20th UE 57 Staf 3rd Staff of Entrapment Spells: dimensional anchor (DC 16) (1 charge), otiluke's resilient sphere (DC 16) (1 charge), limited charges. 36,750 (3rd) CL 7th; Craft Staff, dimensional anchor, otiluke's resilient sphere. MoF 149 Staf 3rd, AD&D Staff of Ethereal Action +1 ghost touch quarterstaff; Spells: blink (1 charge), ethereal jaunt (1 charge), limited charges. 57,300 (3rd), 15,000 (AD&D) CL 9th; Craft Staff, Craft Magic Arms and Armor, blink, ethereal jaunt, plane shift, 28,800 gp + 2,280 xp MoF 150, FR4 48 Staf 3rd Staff of Eyes Spells: arcane eye (1 charge), remove blindness (1 charge), see invisibility (1 charge), limited charges. 34,700 (3rd) CL 7th; Craft Staff, arcane eye, remove blindness, see invisibility. MoF 150 Staf 3rd Staff of Fiendish Darkness Bestows one negative level on anyone of good alignment that holds it; Spells: darkness (1 charge), summon monster IX (nightmare only) (2 charges), dispel magic (2 charges), animate dead (2 charges), limited charges. 98,200 (3rd) CL 17th; Craft Staff, animate dead, darkness, dispel magic, summon monster IX, creator must be evil, 50,350 gp + 3,828 xp MoF 150 Staf 3rd Staff of Miracles Spells: heal (1 charge), holy aura (2 charges), rosemantle (MoF 114) (2 charges), limited charges. 77,000 (3rd) CL 15th; Craft Staff, heal, holy aura, rosemantle (MoF 114). MoF 150 Staf 3rd Staff of Night Grants immunity to umber hulk gaze effects, Spells: darkvision (1 charge), low-light vision (1 charge), dispel magic (counters light spells only) (1 charge), darkness (1 charge), summon monster VI (1 umber hulk only that if slain destroys the staff, usable once/tenday) (2 charges), limited charges. 30,000 (3rd) CL 11th; Craft Staff, darkness, darkvision, dispel magic, summon monster VI. MoF 150 Staf 3rd Staff of Open Doors Spells: knock (1 charge), open/close (1 charge), passwall (1 charge), shatter (1 charge), limited charges. 42,200 (3rd) CL 9th; Craft Staff, knock, open/close, passwall, shatter. MoF 150 Staf 3rd Staff of Peace Grants +10 competence bonus on Diplomacy checks if the wielder is a follower of Eldath, Spells: Heightened to 6th level sanctuary (DC 19) (1 charge), Heightened to 6th level hold person (DC 19) (1 charge), Heightened to 6th level calm emotions (DC 19) (1 charge), greater command (DC 19) (2 charges), limited charges. 175,250 (3rd) CL 11th; Craft Staff, Heighten Spell, sanctuary, hold person, calm emotions, greater command. MoF 150 Staf 3rd Staff of Scrivening Spells: comprehend languages (1 charge), erase (1 charge), suppress glyph (MoF 126) (2 charges), amanuensis (MoF 77) (1 charge), read magic (1 charge), limited charges. 53,600 (3rd) CL 11th; Craft Staff, amanuensis, comprehend languages, erase, suppress glyph, read magic. MoF 151 Staf 3rd, AD&D Staff of Skulls Spells: animate dead, (1 charge), circle of doom (2 charges, DC 17), cure light wounds (1 charge), inflict light wounds (1 charge, DC 11), limited charges. 39,200 (3rd), 15,000 or 25,000 (AD&D) CL 9th; Craft Staff, animate dead, cure light wounds, circle of doom, inflict light wounds, 20,850 gp + 1,468 xp. MoF 151, FR4 48 Staf 3rd Staff of Transportation Spells: blink (1 charge), dimension door (1 charge), teleport (2 charges), limited charges. 67,500 (3rd) CL 9th; Craft Staff, blink, dimension door, teleport. MoF 151
Wands
Type Edition Magic Item / Artifact Description Market Price Caster Level & Prerequisites Source Wand AD&D Nidus' Wand of Endless Repetition Emits a 20 ft. cone that causes all who fail a save to repeat last 2 rounds of action endlessly, unless countered by a dispel magic or remove curse, limited charges. 25,000 (AD&D) n/a FR4 48 Wand AD&D Wand of Armory * Creates a field of force that grants a +10 armor bonus (or AC 0) to AC upon activation by touch and lasts for 6 rounds, the force field absorbs magic missile spells and all electrical damage, limited charges. 5,000 (AD&D) n/a FR4 49 Wand AD&D Wand of Banishment Fires a ray of green light (1 charge) that effects a target creature: summoned creatures must make a save or be dismissed as the spell banishment, hostile creatures of less than 2+2 HD must save or suffer effects of repulsion for 4 rounds, hostile creatures greater than 2+2 HD must make a save or be slowed for 2-5 rounds, can repel any other wands within 20 ft. of the bearer up to 300 ft. away as the spell telekinesis and held there for 1-4 rounds unless they make a successful save (6 charges), limited charges. 30,000 (AD&D) n/a FR1 55, FR4 49 Wand AD&D Wand of Darkness See staff of fiendish darkness. 25,000 (AD&D) n/a FR4 50 Wand AD&D Wand of Displacement Casts teleport without error on a target object up to 80 ft. away from the initial position to a new position which the wand must touch (1 charge), limited charges (cannot be recharged). 25,000 (AD&D) n/a FR4 50 Wand AD&D Wand of Eyes See staff of eyes. 20,000 (AD&D) n/a FR4 51 Wand AD&D Wand of Hammerblows When activated, can break or smash any non-living objects up to 30 ft. away unless a successful save is made, limited charges. 8,000 (AD&D) n/a FR4 51 Wand AD&D Wand of Knock * Casts knock (1 charge), dispels arcane lock and hold portal spells (1 charge), casts shatter (1 charge), can physically or audibly "knock" on a creature up to 30 ft. away (no charges), limited charges. 15,000 (AD&D) n/a FR4 52 Wand AD&D Wand of Magical Mirrors See rod of mirrors. 20,000 (AD&D) n/a FR4 52 Wand AD&D Wand of Obliteration See staff of scrivening. 12,500 (AD&D) n/a FR4 52 Wand AD&D Wand of Ochalor's Eye Emanates fear in a 30 ft. radius (1 charge), limited charges. 15,000 (AD&D) n/a FR4 53 Wand AD&D Wand of Teeth Fires 1 tooth of force per charge expended at a target up to 35 ft. away and can only be deflected by a sphere of annihilation, prismatic sphere, shield spell, wall of force, forcecage, mage armor spell or a rock barrier, each tooth does 2d6+2 damage and has a +2 bonus to attack, limited charges. 15,000 (AD&D) n/a FR4 53 Wand AD&D Wand of Warding Casts protection from evil (2 charges), shield (1 charge), wall of force (4 charges) and repulsion (5 charges) all at CL 12, limited charges. 20,000 (AD&D) n/a FR4 54 Wand AD&D Wand of Whips See rod of whips.