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combatmedic
Senior Scribe

USA
428 Posts

Posted - 29 Aug 2012 :  07:31:36  Show Profile Send combatmedic a Private Message

quote:
Originally posted by Alystra Illianniis

[quote]

I think you seriously misconstrued my meaning there. It had nothing to do with "equivalent" religions, but with the resulting fanaticism of certain faiths in Faerun, particularly the "evil" ones. This very much akin to certain fringe groups in the RW, just as the E.V. has it's own real-world analog. (and I don't think we need to mention its name, all those elves are missing is the white sheets....) Even nationalism gets taken to extremes in the FR, just as we see in RL. This was the point of my earlier post. It's there, whether we use it in games or not. The game books occasionally mention some of these groups, just as the novels sometimes bring them into focus. Entire areas may even be dominated by some of these groups or mind-sets, both in game and in the novels. Ignoring it doesn't make it go away, unless you run/play your games where it doesn't exist. But that would make for both a boring novel OR game, IMHO.


To paraphrase Tolkien, we should be careful not to confuse applicability with allegory.
If I misunderstood you, you have also misunderstood me.

None of the things you mention are especially controversial in the United States today. Damned few people are in favor of genocide, terrorism, or violent religious extremism. Fictional 'evil religious fanatics' whose religious are clearly just made up are not going to offend many gamers. Some nasty elvish 'racial' supremacists are not going to offend more than a tiny number of gamers.

I never argued that the game books should not present villains. I never argued that the game books should never ever have anything that might possibly offend someone. I’m writing about the market and the social and political climate we live in, not just a few individuals.

My argument is that too strong an emphasis on hot button real world social issues like race/color, homosexuality, abortion, and real world religions is a terrible approach to the game-line. It would generate a lot of pointless, stupid flame wars on fan sites. It would create negative publicity among gamers. FR could get labeled as pretentious and overwrought, or worse- preachy. That’s not a good way to sell D&D stuff.

I don't see any problems with the current game book line as regards to political controversies or 'culture war' stuff. I see few or no problems of that nature with the FR game line from 1987 through today. My concern is that a vocal minority of fans will try to pressure Hasbro into sucking fun out of FR and making the game books 'politically correct.'

I hope this clears up any confusion on your part as to what I am calling for in regards to both the game line and the fiction line.
Game line: Continue doing the things that made FR a big success: writing and releasing high quality escapist fantasy gaming material. Stay out of the ‘culture wars.’
Fiction Line Go ahead and branch out into ‘edgier’ areas in the novels if you like; just avoid author tracts and allegorical tales.
-addendum: Splitting the fiction into adult and young adult line might be a good idea. The ‘mature’ stuff can go in the adult books. Then again, maybe not.

YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 29 Aug 2012 :  07:58:41  Show Profile Send combatmedic a Private Message


Alystra, if you are generally happy with the 'political content' of the game line as it now exists or as it has existed, then you and I pretty much agree about what works.

Maybe you'd like a few small tweaks? I don't think that makes your ideas badwrongfun.

Please don't think that I am assuming that you wish to see a hyper-politicized FR game. My statements are of a cautionary nature, that's all. If you scroll back through the thread, I think you'll find we actually have a good bit of common ground.



YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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Thrasymachus
Learned Scribe

195 Posts

Posted - 29 Aug 2012 :  09:40:19  Show Profile Send Thrasymachus a Private Message
I am so glad I found this out in the forum, because my friends pick up my novels and “adopt” them. And I can picture any one of these friends picking up a novel and in chapter one there is the wizard hero talking double entendre about the differences between Wands, Staffs, and Rods, and all of this going right over my friends head.
Then BAM, page 234 is the Crying Game surprise with theme music and everything.

The truth. Like really honest? Because, I can tell you the politically correct answer. I understand the Politically Correct answer, and I respect it. But if you want honesty probably at the expense of having some fellow scribes be disappointed or worse?
Here it goes...
I am not going to read that. I know my players wouldn’t read that. There’s just zero interest. It’s a fantasy world, and these guys and girls are not fantasizing about that. If you told these guys the heroines were lesbians they will picture women in Xena types in Boob plate, not Rosie O’Donnell playing Mirt the Moneylender.
Now I missed if there was a poll or forum movement overwhelmingly requesting this. And I have to tell you, I have never ever scratched my chin, and said to myself… “GLBT - That’s what’s missing!”. I have never seen this as a solution in “The Save My Game” series.

As to racial diversity let’s see Wizards bring back Kara-Tur, and Maztica. Go for it. If diversity is what the people want then those should sell like hot cakes.
But if what is being suggested is that the Heartlands be made more diverse than they already are, then I would point to Kara-Tur, and Maztica and ask why they didn’t sell the first time around. There already was Egyptian style areas in Mulround/Unther. Didn’t those just get whacked in the last go around? The Bedine in Anorach were styled on the Middle East I thought. I have the source books for just in case. There wasn’t a lot of follow up material put out for those.

I didn’t assume that it was a Euro style setting because of the diversity that’s already been spelled out in the post prior to this one. I also thought if we wanted to play on the diversity dance card that we had different species for that. And YMMV, but I have played for over 2 decades, and no one has ever put “White” or “Euro” on his or her character sheet.

Why can’t there be more places like Thay, which strikes me as a completely fictional culture, and the same themes can be played out? Adding more real life to a fantasy world isn’t necessarily a plus. I don’t think there’s a push for real life religion to be represented in the Realms either, with a RSE in the form of Holy Wars chaser. Now that would be diverse, and crack smoking stupid. It’s easy to insult a whole community.

@Erik
Your turn Erik, honestly, where is this push coming from? You're saying things like "This must stop" Is this a small vocal group, or are you getting email after email of potential (or current) customers who demand diversity in these forms. Is the Hasbro forum on fire with people saying I need more “GLBT” like SNL’s Christopher Walken needs more cowbell?
Edit: another stab at spelling


Former Forgotten Realms brand manager Jim Butler: "Everything that bears the Forgotten Realms logo is considered canon".

Edited by - Thrasymachus on 29 Aug 2012 09:43:00
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The Red Walker
Great Reader

USA
3567 Posts

Posted - 29 Aug 2012 :  12:31:29  Show Profile Send The Red Walker a Private Message
quote:
Originally posted by Markustay

I know, I know, I just find it funny, is all. Its okay to kill Orcs on-sight, before they even do anything wrong, simply because they are Orcs. (There is a scene in The Orc king where a couple of perfectly innocent hunters are killed on their way home, while talking about how their wives are going to kill them for being late. From that point on, I realized Drizzt and the companions were murderers).

Anyhow, I have been thinking about the ideas revolving around a 'New Thay', being discussed in other threads. Whether its on Thayan soil, down in Unther, or elsewhere, I think portraying a formerly 'known evil' group as expatriates trying to 'liberate' their homeland (or just gain a homeland) as something very morally neutral. It shouldn't matter what they've done before - they need help now. And maybe, if they get help, they won't be so damn evil down the line. Thats the kind of 'epic story-telling' I think the Realms needs, you don't have to blow crap up to make huge differences.

When old enemies suddenly face a common (new) threat, oft-times they ally. 'Politics makes strange bedfellows', and all that. There is no reason why a Harper, a Zhent, and a Red Wizard couldn't work together to free a region from a demon ruling it. They may all have different reasons for wanting it, but its all part of that 'diversity' I think makes the Realms truly shine. Evil should never be so 'black & white'. Humans in a fantasy setting have far more in-common then they do differences (comparatively).

What if - in 1490 DR - a devil is ruling in the ruins of Zhentil Keep? A Harper would definitely want that out of there. A Zhent would also probably want to get that thing out of there. But what about a Red Wizard? Could it be his wife (or just lost love) was once a sleeper agent in Zhentil keep, and now he wants to know whatever became of her? People normally thought of as 'evil' are capable of great good under the right circumstances, even if they hadn't meant for that outcome to begin with.

More 'shades of gray', more diversity. Thats what we need to see in The Forgotten Realms. Give me an Amazon warrior who saves an effeminate male prince from a dragon - put the stereotypes on their head. How about a halfling that's a clutz? Or a clever Orc? Or a dwarf who isn't so ornery (okay, we've had a few of those). An elf that hates the forest? How about a gnome, period (one who isn't fascinated by every mechanical gadget he comes across)?

But don't do it just to do it - I want characters that feel real. I want to know why they are the way they are. What makes them tick. This harkens back to the early part of this conversation - creating gay characters just for the 'shock value'. Thats as bad as blowing crap up. I don't just want diversity, I want good diversity.



When did orcs stop being monsters and start being "people"? I
Mean wtf? That's when I quit reading Drizzt. When orcs were sacrificed to teach tolerance lessons and made into something they have never been in most fiction...ever. And that's ok I guess, but it cost some readers, because there went a little. Orner of escapism for me and became "too real world" . Does that make me a bad guy? Because I like monsters who are monsters, not some sad downtrodden misunderstood people.

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 30 Aug 2012 :  05:26:17  Show Profile Send Dark Wizard a Private Message
quote:
Originally posted by Thrasymachus


As to racial diversity let’s see Wizards bring back Kara-Tur, and Maztica. Go for it. If diversity is what the people want then those should sell like hot cakes.
But if what is being suggested is that the Heartlands be made more diverse than they already are, then I would point to Kara-Tur, and Maztica and ask why they didn’t sell the first time around. There already was Egyptian style areas in Mulround/Unther. Didn’t those just get whacked in the last go around? The Bedine in Anorach were styled on the Middle East I thought. I have the source books for just in case. There wasn’t a lot of follow up material put out for those.

I didn’t assume that it was a Euro style setting because of the diversity that’s already been spelled out in the post prior to this one. I also thought if we wanted to play on the diversity dance card that we had different species for that. And YMMV, but I have played for over 2 decades, and no one has ever put “White” or “Euro” on his or her character sheet.

Why can’t there be more places like Thay, which strikes me as a completely fictional culture, and the same themes can be played out? Adding more real life to a fantasy world isn’t necessarily a plus. I don’t think there’s a push for real life religion to be represented in the Realms either, with a RSE in the form of Holy Wars chaser. Now that would be diverse, and crack smoking stupid. It’s easy to insult a whole community.




That's the thing, TSR/WotC never gave Kara-Tur and Maztica the Thay treatment, being an 'exotic' fantasy culture reminiscent of some general historical and fantasy archetypes, but wholly it rooted in the setting. Instead they went with strong real world analogues, which have their uses, but is jarring when put besides the Realms. Generally there is not enough fantasy in those examples even if they have magic in the setting. Ditto for Mulhorand/Unther (though less so with each iteration), the Bedine, etc.

This is a bit of a vicious cycle problem, like ouraboros swallowing its own tail. Due to previous "other cultural" regions being products of their time resulting in poor sales, the regions are not updated. They stay in their bland initial presentation despite tastes being different in the 20+ years since. The other places don't do well because they don't get attention, they don't get attention because they don't do well.

On the other hand, they do well enough for WotC to stick some Kara-Tur elements in Thesk and more recently in Nathlan. Except again the presentation is kind of wanting, being little more than recycling old Chinatown tropes and half-hearted efforts of 'We have that ninja-yakuza-asian thing too'. In the end I feel the attempt is bland and awkward. If they're not going to give the topics the full treatment, better leave the areas hinted at but off the map so I have greater freedom to develop them as I will.

Another problem concerning diversity is not so much people filling in White or European in their character sheet, but in 'Human' defaulting to some analogue of White European and often Northern or Western Europe at that. Even if a player fills in Chondathan or Tethyrian, their appearance is often little differentiated from Illuskan or Netherese in setting art and sometimes even in text, when the source describes elsewhere make a greater differentiation. Even the Mulan (especially Thayans) in the art sometimes edge towards 'White European' when they probably should look closer to Mediterranean/North African. Now that's a problem of the art not matching the lore and WotC is trying to fix that with the setting art bible.

Yet another reason to mention diversity is the lack of characters from these 'exotic' cultures featured in the game books and the novels. Not speaking so much about Kara-Tur or Maztica, but parts of Faerun proper like the Old Empires, the Shining South, etc. We get a handful of novels (out of hundreds Realms novels thus far and counting), plus a few mentions and token appearances, but few decently developed characters. There's a bit more of the ouraboros here. For every Elminster and Cale, there are a lot of Heartlands and Northern characters of middling popularity. Though I'll admit my hopes were up towards the tail end of 3e when I did start seeing more of these areas in novels and mentions in the game books and I hope this continues.

There was little excuse in previous editions when most of the densely populated kingdoms and locales where of these exotic cultures. Aside from sales I guess. Hey ouraboros, you gotta stop popping up everywhere.

The excuse in Plague-era Realms is the almost wholesale annihilation of these southern and eastern areas. Even the free Red Wizards are scattered and intermixed now, while Thay is barely alive. Halruaa a waste, other southern kingdoms drowned, swaths of the Vilhon/Chondath area and the Old Empires entirely replaced. WotC has their work cut out for them to restore some semblance of living, functional 'other cultures' to the Realms.

Contrast this to Golarion, with an Africa-equivalent sitting next to their main Euro-equivalent continent, the two forming the shores of the vital Inner Sea. Whose nations and characters played important roles in the setting's history. The areas are integrated into the overall setting and not just token mentions pulled from a failed late-80s product line and thereafter shuffled aside.

I'm not saying to copy the competition by pulling Katashaka to the south of Faerun. (By Helm, please don't!) The Realms are inherently (originally) diverse, but recent offerings don't really display it and at worst may seem to actively discourage that diversity. This is one of the most peculiar problems I've ever seen in a setting. Most grow more diverse as the setting develops out from the familiar core areas. Recently the Realms shrank back down to the core areas again and not being able to return the outer areas to their pristine undefined form, opted to destroy or displace them instead. I think it would be a sensible idea to restore the diversity that once existed in the Realms.

Edited by - Dark Wizard on 30 Aug 2012 05:40:27
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 30 Aug 2012 :  08:07:33  Show Profile Send combatmedic a Private Message

Ice Hunters for life, yo!

FR 5 describes the 'Ancient Men of the North' as 'short, dark haired, broad faced, with light brown skin. ' They travel by dogsled or in boats called 'khyeks' and 'oumyeks', hunt seals for a living, and have names like 'Reindeer Girl' and 'Ten Dogs.'

{I'm not suggesting that the Ice Hunters are meant to be a carefully researched fantasy-historical reconstruction of real Inuit or northern First Nations peoples. For that matter I don't think that Northmen/Illuskans are much like the historical Norse. The literary and historical elements brought into both fantasy cultures are pretty obvious. Let me stress 'literary'--- real Norsemen did not wear horned helmets, but Northern is Realms do. Why? Because 'Fantasy Northern Barbarians' wear horned helmets, and we all know that. }

The Shaarans seem pretty nifty. Did they get blown up or wiped out in 4E?
The Shaar lost a lot of land area in 3E.A retcon with zero explanation, no? I don’t like the way the Shaar was diminished. The Shaar needs to be restored to its original size, as per the OGB.

What's the status of Chult? It's an island in 4E, right? What about Mezro?

YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 30 Aug 2012 :  20:09:43  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message
Well, the fantasy readership is changing, branching out into new subgroups. The old law of "appeal to 13 year old white boys" doesn't fly anymore, when you have an increasingly female readership particularly, as well as people of different backgrounds, orientations, and outlooks.

There are untapped markets for WotC to explore, and they don't require the books to go to niche-fiction-land. Just being open and equitable to multiple readers--just considering a more diverse audience--opens up the playing field for everyone.

I'm not suggesting that WotC's books become extremely GLBT or whatever you seem to fear. I'm merely suggesting that they be more open to it. The progression has been going on for a long time, and I want to see it continue.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 30 Aug 2012 :  20:41:12  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message
Well, one reasons I found thesk interesting in 3e FR was the shoutowns.
Since I have a chinese wife is it interesting for me to consider the different kinds of conflicts there can occur when you have an area with a union of western and chinese culture.
It was also an opportunity for me to use some of the chinese legends I had read about while still keeping the campaign atmosphere western since my players was fond of areas they had some cultural familarity with.
Nevertheless, since globalisation has created a massive increase in information across borders / between cultures and a large increase in marriages* between cultures will it probably be a lot more interesting today with roleplaying setting with different cultures compared to 20 years ago.

*In the final year (2011) of the anti-immigration government in Denmark had marriages between foreigners and danes increased to be 1 of every 7 new marriage
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 30 Aug 2012 :  21:24:57  Show Profile Send Alystra Illianniis a Private Message
quote:
Originally posted by combatmedic


quote:
Originally posted by Alystra Illianniis

[quote]

I think you seriously misconstrued my meaning there. It had nothing to do with "equivalent" religions, but with the resulting fanaticism of certain faiths in Faerun, particularly the "evil" ones. This very much akin to certain fringe groups in the RW, just as the E.V. has it's own real-world analog. (and I don't think we need to mention its name, all those elves are missing is the white sheets....) Even nationalism gets taken to extremes in the FR, just as we see in RL. This was the point of my earlier post. It's there, whether we use it in games or not. The game books occasionally mention some of these groups, just as the novels sometimes bring them into focus. Entire areas may even be dominated by some of these groups or mind-sets, both in game and in the novels. Ignoring it doesn't make it go away, unless you run/play your games where it doesn't exist. But that would make for both a boring novel OR game, IMHO.


To paraphrase Tolkien, we should be careful not to confuse applicability with allegory.
If I misunderstood you, you have also misunderstood me.

None of the things you mention are especially controversial in the United States today. Damned few people are in favor of genocide, terrorism, or violent religious extremism. Fictional 'evil religious fanatics' whose religious are clearly just made up are not going to offend many gamers. Some nasty elvish 'racial' supremacists are not going to offend more than a tiny number of gamers.

I never argued that the game books should not present villains. I never argued that the game books should never ever have anything that might possibly offend someone. I’m writing about the market and the social and political climate we live in, not just a few individuals.

My argument is that too strong an emphasis on hot button real world social issues like race/color, homosexuality, abortion, and real world religions is a terrible approach to the game-line. It would generate a lot of pointless, stupid flame wars on fan sites. It would create negative publicity among gamers. FR could get labeled as pretentious and overwrought, or worse- preachy. That’s not a good way to sell D&D stuff.

I don't see any problems with the current game book line as regards to political controversies or 'culture war' stuff. I see few or no problems of that nature with the FR game line from 1987 through today. My concern is that a vocal minority of fans will try to pressure Hasbro into sucking fun out of FR and making the game books 'politically correct.'

I hope this clears up any confusion on your part as to what I am calling for in regards to both the game line and the fiction line.
Game line: Continue doing the things that made FR a big success: writing and releasing high quality escapist fantasy gaming material. Stay out of the ‘culture wars.’
Fiction Line Go ahead and branch out into ‘edgier’ areas in the novels if you like; just avoid author tracts and allegorical tales.
-addendum: Splitting the fiction into adult and young adult line might be a good idea. The ‘mature’ stuff can go in the adult books. Then again, maybe not.



Nope, I haven't misunderstood you at all, I'm not advocating going PC by any means, nor for using allegorical tales for RW issues. I don't NEED to, because it's beenthere all along, if one knows where/how to find it. That was my point. Writers have been seeding the material with ideas like these since the beginning. Not to overuse an example, but Drizzt is pretty much the poster-boy for the kind or RW problems faced by indivduals of certain backgrounds or races/species (whichever term you prefer) in the REalms. And yet look how popular he is, and how well his books sell. There's obviously a market for these stories, most likely from the very people who relate to those characters for that very reason. People who are "different" in some way from the "typical" white/straight mindset of the general public. And let's face it, there's really no such thing as a "typical" gamer any more- ever since gaming went main-stream, its appeal had spread to people of all lifestyles, ethnicities, races, backgrounds, nationalities, etc....

I'm saying exactly what Erik is- that WotC needs to understand that and work with that in mind. A Hispanic player doen't want to see nothing but pale white characters in the art or in character descriptions, any more than a Caucasian would want to see a book full of nothing but Middle-Eastern characters (Unless it's dealing with that culture specifically, like Al-Quadim or Calimshan. At least then it makes sense.) What Erik and I are saying, basically, is that what's good for the goose is good for the gander, right? So it would be pretty silly of WotC NOT to look at the bigger picture, market-wise, and thry to broaden their appeal to non-white players and fans. It doesn't have to be blatent or spelled-out; it just needs to be addressed with respect and understanding. And if a few people get offended by that approach, they are probably too thin-skinned to be playing or to appreciate the stories to begin with. Fantasy in general has always attracted a more open-minded type of readers and fans to begin with, so why not reflect that in the writing and the art?

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
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http://sylinde.deviantart.com/#/d2z6e4u
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Mournblade
Master of Realmslore

USA
1288 Posts

Posted - 30 Aug 2012 :  21:54:45  Show Profile Send Mournblade a Private Message
quote:
Originally posted by The Red Walker

quote:
Originally posted by Markustay

I know, I know, I just find it funny, is all. Its okay to kill Orcs on-sight, before they even do anything wrong, simply because they are Orcs. (There is a scene in The Orc king where a couple of perfectly innocent hunters are killed on their way home, while talking about how their wives are going to kill them for being late. From that point on, I realized Drizzt and the companions were murderers).

Anyhow, I have been thinking about the ideas revolving around a 'New Thay', being discussed in other threads. Whether its on Thayan soil, down in Unther, or elsewhere, I think portraying a formerly 'known evil' group as expatriates trying to 'liberate' their homeland (or just gain a homeland) as something very morally neutral. It shouldn't matter what they've done before - they need help now. And maybe, if they get help, they won't be so damn evil down the line. Thats the kind of 'epic story-telling' I think the Realms needs, you don't have to blow crap up to make huge differences.

When old enemies suddenly face a common (new) threat, oft-times they ally. 'Politics makes strange bedfellows', and all that. There is no reason why a Harper, a Zhent, and a Red Wizard couldn't work together to free a region from a demon ruling it. They may all have different reasons for wanting it, but its all part of that 'diversity' I think makes the Realms truly shine. Evil should never be so 'black & white'. Humans in a fantasy setting have far more in-common then they do differences (comparatively).

What if - in 1490 DR - a devil is ruling in the ruins of Zhentil Keep? A Harper would definitely want that out of there. A Zhent would also probably want to get that thing out of there. But what about a Red Wizard? Could it be his wife (or just lost love) was once a sleeper agent in Zhentil keep, and now he wants to know whatever became of her? People normally thought of as 'evil' are capable of great good under the right circumstances, even if they hadn't meant for that outcome to begin with.

More 'shades of gray', more diversity. Thats what we need to see in The Forgotten Realms. Give me an Amazon warrior who saves an effeminate male prince from a dragon - put the stereotypes on their head. How about a halfling that's a clutz? Or a clever Orc? Or a dwarf who isn't so ornery (okay, we've had a few of those). An elf that hates the forest? How about a gnome, period (one who isn't fascinated by every mechanical gadget he comes across)?

But don't do it just to do it - I want characters that feel real. I want to know why they are the way they are. What makes them tick. This harkens back to the early part of this conversation - creating gay characters just for the 'shock value'. Thats as bad as blowing crap up. I don't just want diversity, I want good diversity.



When did orcs stop being monsters and start being "people"? I
Mean wtf? That's when I quit reading Drizzt. When orcs were sacrificed to teach tolerance lessons and made into something they have never been in most fiction...ever. And that's ok I guess, but it cost some readers, because there went a little. Orner of escapism for me and became "too real world" . Does that make me a bad guy? Because I like monsters who are monsters, not some sad downtrodden misunderstood people.



Yes this is something that annoys me as well. Too many people treat orcs as a proxy for those that are misunderstood. Well then, just get rid of alignment altogether in the game where orcs are just misunderstood.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 30 Aug 2012 :  23:31:23  Show Profile Send Dark Wizard a Private Message
quote:
Originally posted by Gustaveren

Well, one reasons I found thesk interesting in 3e FR was the shoutowns.
Since I have a chinese wife is it interesting for me to consider the different kinds of conflicts there can occur when you have an area with a union of western and chinese culture.
It was also an opportunity for me to use some of the chinese legends I had read about while still keeping the campaign atmosphere western since my players was fond of areas they had some cultural familarity with.
Nevertheless, since globalisation has created a massive increase in information across borders / between cultures and a large increase in marriages* between cultures will it probably be a lot more interesting today with roleplaying setting with different cultures compared to 20 years ago.

*In the final year (2011) of the anti-immigration government in Denmark had marriages between foreigners and danes increased to be 1 of every 7 new marriage




I'm not entirely opposed to the idea of Shoutowns, even if I find the execution cliche but lacking some of the more interesting directions they could have taken the concept. Those entries felt like fulfilling some memo collectively agreed upon at WotC, not because the idea itself grabbed everyone's imagination. Maybe someone did love the idea, but I just didn't feel that excitement translated into the write-up. As much as I harp on the Shade issue, I can see the interest of the designers and the potential in the concept. Shoutowns felt like "here's your ninja-yakuza outlet, don't get too rowdy now."

Maybe I'm just saddened that Theskan Shoutowns and Nathlan means an even more remote chance of seeing a real Kara-Tur update, as these places 'killed Kara-Tur and took its stuff.' WotC thinks the concepts good enough to drop in awkward cameos, but not deserving of a full treatment.

Meanwhile, Golarion now has their East Asia-equivalent in the Dragon Empires complete with a Gazetteer, Player's Primer, and part of an Adventure Path, plus some monsters scattered between the AP and their latest Bestiary. Taking the lore from those sources, that's at least a 120 page book, perhaps even 160, especially if we include the archetypes, alternate classes (samurai & ninja) and supporting mechanics.

Edited by - Dark Wizard on 30 Aug 2012 23:42:52
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 31 Aug 2012 :  00:11:58  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message
I would love to see an update to Kara-tur
That area has so much potential

One should also remember, that average incomes are increasing fast in China, that is, if WOTC are to capture a part of the chinese market do they need a oriental setting. Makes sense if it is an update of karatur

Edited by - Gustaveren on 31 Aug 2012 00:13:53
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 31 Aug 2012 :  01:31:09  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message
One should take care when creating/developing a pseudo-Asian culture in a fantasy world. It's easy to be offensive, stereotypical, or cliche. To many, the word "oriental" is offensive in and of itself. That doesn't mean it shouldn't happen--only that one should be careful.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Mournblade
Master of Realmslore

USA
1288 Posts

Posted - 31 Aug 2012 :  04:34:56  Show Profile Send Mournblade a Private Message
quote:
Originally posted by Erik Scott de Bie

One should take care when creating/developing a pseudo-Asian culture in a fantasy world. It's easy to be offensive, stereotypical, or cliche. To many, the word "oriental" is offensive in and of itself. That doesn't mean it shouldn't happen--only that one should be careful.

Cheers



Indeed. That is why there was so much production discussion with IRonman 3. Marvel was not sure they wanted to bring the "MANDARIN" to the screen. I think they are going about it carefully, and they have Ben Kingsley playing the Mandarin. So I hope this works.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 31 Aug 2012 :  07:31:30  Show Profile Send Dark Wizard a Private Message
Indeed, there is much potential in Kara-Tur, but as yet unrealized.
Presenting the setting as unintentionally offensive is perhaps a good reason to execute a better version of it the second time around.

I don’t think an Asia-inspired setting is vital to expanding into Asian markets. The potential fans in that part of the world would likely already be predisposed to consuming Western culture (such as the popularity of the Ironman movies there, and virtually everywhere for that matter). They would probably want Faerun instead.

Also, East Asia (and other parts of the world) has a long history of venerable fantasy genre equivalents (wuxia, manga, manhua, historical fiction and period drama with fantastical or folkloric elements). Kara-Tur and subsequent examples of WotC using Asian-inspirations haven’t shown a basic proficiency of the fantasy genre heritage or even the historical aspects of those cultures. WotC is unlikely to produce anything to outcompete native media.

On the other hand, some creators over in parts of Asia have repeated demonstrated expert use of western fantasy archetypes and concepts through popular media such as film, manga/anime, video games and MMOs etc. For instance, Lodoss War and Final Fantasy were both based on D&D. The first often regarded as one of the best examples of a western fantasy epic shown through animated media (Western or Anime). The second is one of the most popular (and best selling) video game franchises of all time (again, in both the West and East).

It’s not like they’ve abandoned their roots. Asian game and entertainment companies still produce plenty of titles and media based on their native fantasy heritage. Here, WotC at least, seems to have given up and pushed the latest attempts into token kingdoms. Other companies are at least trying with a whole continent presented with a modern design direction, color art and good production values, and integrated into the main setting.
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 31 Aug 2012 :  08:31:17  Show Profile Send combatmedic a Private Message
quote:
Originally posted by Alystra Illianniis


Nope, I haven't misunderstood you at all, I'm not advocating going PC by any means, nor for using allegorical tales for RW issues. I don't NEED to, because it's beenthere all along, if one knows where/how to find it. That was my point. Writers have been seeding the material with ideas like these since the beginning. Not to overuse an example, but Drizzt is pretty much the poster-boy for the kind or RW problems faced by indivduals of certain backgrounds or races/species (whichever term you prefer) in the REalms. And yet look how popular he is, and how well his books sell. There's obviously a market for these stories, most likely from the very people who relate to those characters for that very reason. People who are "different" in some way from the "typical" white/straight mindset of the general public. And let's face it, there's really no such thing as a "typical" gamer any more- ever since gaming went main-stream, its appeal had spread to people of all lifestyles, ethnicities, races, backgrounds, nationalities, etc....

I'm saying exactly what Erik is- that WotC needs to understand that and work with that in mind. A Hispanic player doen't want to see nothing but pale white characters in the art or in character descriptions, any more than a Caucasian would want to see a book full of nothing but Middle-Eastern characters (Unless it's dealing with that culture specifically, like Al-Quadim or Calimshan. At least then it makes sense.) What Erik and I are saying, basically, is that what's good for the goose is good for the gander, right? So it would be pretty silly of WotC NOT to look at the bigger picture, market-wise, and thry to broaden their appeal to non-white players and fans. It doesn't have to be blatent or spelled-out; it just needs to be addressed with respect and understanding. And if a few people get offended by that approach, they are probably too thin-skinned to be playing or to appreciate the stories to begin with. Fantasy in general has always attracted a more open-minded type of readers and fans to begin with, so why not reflect that in the writing and the art?




Okay, this needs to be pointed out, so long as you are on about 'diversity' and 'PC':

HISPANIC is not a race, a skin tone, a nationality, or an ethnic group.


Please stop using 'Hispanic' to mean something it doesn't, guys. A blond haired, fair skinned, blue eyed Mexican woman of Castilian descent is as 'Hispanic' as an Afro-Columbian.

I had a buddy in the Army, named Fernandez. He was fair skinned with freckles and light brown hair, hazel eyes. A 'white' person. A female officer who had been looking for him (she only knew his name and rank, not his face) actually told him 'I thought you'd be browner."
That was without a hint of irony.


Your misuse of the term could be very offensive to some folks.

YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)

Edited by - combatmedic on 31 Aug 2012 08:45:14
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 31 Aug 2012 :  08:35:27  Show Profile Send combatmedic a Private Message
The racism inherent in statements like a 'Causcasian doesn't want to see nothing but 'Middle Eastern' people in the books just floors me. I do find that incredibly offensive.

It's wrong on so many levels, I don't even know where to begin...


YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 31 Aug 2012 :  09:47:36  Show Profile Send Kajehase a Private Message
If we're being picky about misuse of the word race, the number of human races currently not extinct is one, and has been so since the death of the last Neanderthal.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 31 Aug 2012 :  10:21:38  Show Profile Send combatmedic a Private Message
quote:
Originally posted by Kajehase

If we're being picky about misuse of the word race, the number of human races currently not extinct is one, and has been so since the death of the last Neanderthal.




Indeed. :)

Of course, that opens up the whole 'what the devil happened to the Neanderthals' question.

I'm inclined to go with interbreeding (with modern humans) as part of the reason for their disappearance, but I understand that some recent evidnece may suggest a different reason.



'Race' can also simply mean 'nation/people' or 'ethnic group.'

http://www.merriam-webster.com/dictionary/race

YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)

Edited by - combatmedic on 31 Aug 2012 10:24:27
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combatmedic
Senior Scribe

USA
428 Posts

Posted - 31 Aug 2012 :  10:23:44  Show Profile Send combatmedic a Private Message
So, no, I'm not being 'picky.' I'm in fact correct.


The racism and bigotry on display in this thread has grown to a level that I find deeply offensive.

Peace out.


YMMV= Your Mileage May Vary. I'm putting it here so I don't have to type it in every other post. :)
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Wooly Rupert
Master of Mischief
Moderator

USA
36982 Posts

Posted - 31 Aug 2012 :  10:57:43  Show Profile Send Wooly Rupert a Private Message
Folks, I think we might be reading into things a bit, here. Perhaps taking a breather is a good idea.

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deserk
Learned Scribe

Norway
242 Posts

Posted - 31 Aug 2012 :  14:20:26  Show Profile Send deserk a Private Message
Personally I'd ignore all Shou Towns that are not in Eastern Faerun (which means Nathlan is spellnuked to oblivion for as far as I'm concerned), because I don't think they fit that far into FR.

One of the reasons I really dislike Kara-Tur and never look far into it, is because it's basically an entire continent filled with ripped off RW cultures, so I want to keep it as far away as possible. If it was made a lot more Realmsian, original and had plenty more demihuman countries about, it would be far more interesting and worthwhile to look into.

Edited by - deserk on 31 Aug 2012 14:22:58
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 31 Aug 2012 :  15:14:08  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message
@CombatMedic: Sorry you've taken offense. For my part, it was certainly not my intention to offend you (and you don't seem to call down any of my posts as offensive), and I'm sure it wasn't anyone else's. This is an extremely touchy subject, and I think your reaction shows exactly how delicate a matter it is.

Ultimately, I want characters who look and feel different, particularly in the art, and also in the story. Different skin tones, facial constructions, etc., could potentially open the Realms up to a wider audience, and send a signal that the setting is welcoming to everyone.

The Realms already has diversity in its characters--now's the time to start showing it.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 31 Aug 2012 :  15:36:07  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message
I have not seen any examples of racism in this thread and I am actually considering one day to attempt running for parliament in a European country for a centerparty there is positive on multicultures and immigration

Anyway, it is a true statement, that many players want to play in campaign worlds were there are a part of the campaign world they can identify themselves with and in many cases will they choose to play in the parts of the campaign world they can identify with. It also means, that there are many caucasian players there will not identify themselves with the parts of the campaign world there in not having a western feel. There will also be caucasian players there find it attractive to experience new cultures but in my experience are there more players there want to play in culture settings were they feel at home compared to the amount of players there want to experience new cultures.
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 31 Aug 2012 :  15:40:10  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message
quote:
Originally posted by Dark Wizard


I don’t think an Asia-inspired setting is vital to expanding into Asian markets. The potential fans in that part of the world would likely already be predisposed to consuming Western culture (such as the popularity of the Ironman movies there, and virtually everywhere for that matter). They would probably want Faerun instead.



I do not think so, many chinese people are very proud of chinese culture and many chinese people consider their culture superior to western culture. I believe, there is a need for a good oriental setting if one wants to have success on the chinese market

Edited by - Gustaveren on 31 Aug 2012 15:41:52
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 31 Aug 2012 :  16:07:37  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message
quote:
Originally posted by Gustaveren

quote:
Originally posted by Dark Wizard

I don’t think an Asia-inspired setting is vital to expanding into Asian markets. The potential fans in that part of the world would likely already be predisposed to consuming Western culture (such as the popularity of the Ironman movies there, and virtually everywhere for that matter). They would probably want Faerun instead.
I do not think so, many chinese people are very proud of chinese culture and many chinese people consider their culture superior to western culture. I believe, there is a need for a good oriental setting if one wants to have success on the chinese market.
In that case, let's have designers/writers with actual experience reading, writing, studying, etc., in Asian cultures. They don't themselves have to be of Asian extraction, necessarily, but the more knowledge and esteem they have for the traditions, stories, and culture, the better.

For instance, I'm an anime and manga fan, sure, but I don't kid myself into thinking that alone makes me qualified to write a Forgotten Realms manga (which should TOTALLY happen). If I were tasked with such a project (again, should TOTALLY happen), you'd better believe I'd do several metric tons of research. Maybe actually visit Japan, tower over some people*, etc.

(*This is only in reference to how tall I am. At 6'7" I tower over most Americans, too. )

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 01 Sep 2012 :  07:51:31  Show Profile Send Dark Wizard a Private Message
quote:
Originally posted by Gustaveren


I do not think so, many chinese people are very proud of chinese culture and many chinese people consider their culture superior to western culture. I believe, there is a need for a good oriental setting if one wants to have success on the chinese market



That may hold up in some respects, but I'd bet curiosity and interest in other cultures and ideas is also a very strong factor, especially given the increasing 'Westernization' of Asia and especially in genre entertainment.

Pride in one's own culture does not mean willful ignorance or disdain towards other cultures. Interest in other cultures does not mean dislike of one's own culture.

Personal anecdote, I visited Hong Kong during one summer vacation in the '90s. I was around ten or eleven at the time. One of my cousin's family friends showed us around. Their son was around my age and we made our acquaintance during our families meeting up to sight-see, dine, and shop.

One of the first things we talked about was comics, American superhero comics, Batman, Spiderman, etc. The guy was a huge fan of those characters and stories. I wasn't into comics back then and had a hard time keeping up with his knowledge of the genre. I can verify he knew what he was talking about because I did watch all the superhero cartoons at the time, Batman TAS, 90s X-men, Spiderman, etc.

I also learned more about Dragonball from him. At the time the anime show hadn't quite hit it big in the States yet. I also heard about the Gundam series, which wasn't to officially arrive in America until years later. I became a Gundam fan from watching subtitled episodes on VHS tapes purchased in Chinatown.

Really, geek culture knows no bounds.

quote:
Originally posted by Erik Scott de Bie

In that case, let's have designers/writers with actual experience reading, writing, studying, etc., in Asian cultures. They don't themselves have to be of Asian extraction, necessarily, but the more knowledge and esteem they have for the traditions, stories, and culture, the better.

For instance, I'm an anime and manga fan, sure, but I don't kid myself into thinking that alone makes me qualified to write a Forgotten Realms manga (which should TOTALLY happen). If I were tasked with such a project (again, should TOTALLY happen), you'd better believe I'd do several metric tons of research. Maybe actually visit Japan, tower over some people*, etc.

(*This is only in reference to how tall I am. At 6'7" I tower over most Americans, too. )

Cheers



This would be quite feasible. In fact, I have no doubt some of the designers involved in published Kara-Tur books are some of these culturally competent individual. Over the years a few may have become even more adept at navigating the cultural and entertainment output of the source regions. The original books were written in a different decade and under different editorial direction. Those factors alone may have a significant effect on the setting if written today.
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Razz
Senior Scribe

USA
749 Posts

Posted - 01 Sep 2012 :  15:32:27  Show Profile Send Razz a Private Message
What I think WotC should do is simple. Can we please just have the cover of a D&D novel or a Realms main character given real attention to look like this!?

http://www.pathfinder-fr.org/wiki/public/upload/Illustrations/PNJ/Seelah.jpg

And to continue this diversity. Strong, female black woman who happens to be a Paladin as well. If it doesn't sell, then does WotC want to stain their reputation by catering to a racist market? Or do they avoid this because they don't want to sully their reputation in case it does happen?

Didn't stop Marvel Comics.
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 02 Sep 2012 :  05:08:55  Show Profile Send Aryalómë a Private Message
No, I like the Realms just as it is. I don't want "diversity". It's diverse enough as it is.

I do think a same sex romantic relationship would be interesting for the Realms, though. World of Darkness and Exalted has pretty much proven that it's extremely easy to couple it in without any unneeded controversies. If they have two (male, because that's where it is lacking the most) characters in a romantic relationship and don't try to make a statement about it, just mater-of-factly, then it shouldn't be a problem. Also, I wouldn't want them to be over sexed either; I much prefer more romantic characters than a bunch of Zevrans running around (yes, I didn't care for Zevran in DAO, I MUCH preferred Alistair).

Edited by - Aryalómë on 02 Sep 2012 05:12:42
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Mr Dark
Seeker

50 Posts

Posted - 03 Sep 2012 :  02:53:43  Show Profile Send Mr Dark a Private Message
Since this seems to be touchy I am going to put my 2 cents in and hope nothing can be taken the wrong way. If you have a question about this post then, please, ask me before you make an assumption. That said...

There is one reason I play D&D and read fantasy fiction; that is to escape the day-to-day grind of life in the real world. I want to read about adventures in lands I will never see, hear tales of daring-do and ride along as the last dragon is slain and the village rescued. Yeah, that is a bit cheesy but that is really what 90% of fantasy is.

The last thing I want is to have this invaded by issues in the real world being ported over. I miss the days, even in Realms fiction, where an orc was an orc and that was it. I want a dragon to be a dragon and not the symbol of "X-Modern Evil" oppressing a village that is really "Y-Modern People". I dislike allegory and symbolism and all I want is a story that is a great adventure.


Canon stops where the table begins.
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